Final Fantasy 8 Character Analysis: Laguna Kiros Ward

Alleyway Jack
20 Mar 201508:12

Summary

TLDR这段视频脚本深入探讨了《最终幻想》系列中拉格纳这一角色的复杂性和重要性。尽管他在游戏中的出现时间不到四分之一,但拉格纳对整个故事情节有着深远的影响,包括激励塞弗成为猎人、与朱莉娅的爱情以及与儿子斯夸尔的关系等。脚本还提到了拉格纳的乐观天性如何无意中留下混乱,以及他与卡罗尔和基罗斯的深厚友谊如何为游戏增添喜剧色彩。此外,通过名字的词源学分析,强调了拉格纳、卡罗尔和基罗斯之间的紧密联系和他们对彼此故事的重要性。

Takeaways

  • 🌟 拉格納是游戏中极具重要性的角色,尽管出场时间不到四分之一,但他间接影响了游戏中的许多事件。
  • 👨‍👦 拉格納与儿子斯考尔的关系以及他对塞弗、朱莉娅和雷恩的影响,展现了游戏故事线的紧密联系。
  • 🎭 拉格納的性格复杂,既有英勇的一面,也有冲动和乐观导致的混乱后果。
  • 🌊 拉格納的名字来源于意大利语的“泻湖”,象征着他与斯考尔之间的元素联系和游戏中的孤立状态。
  • 🤝 拉格納与卡罗尔和瓦德的友谊深厚,他们之间的关系展现了游戏中的友情和自我认知主题。
  • 😂 拉格納、卡罗尔和瓦德的故事为游戏带来了喜剧效果,平衡了更戏剧化的元素。
  • 🔍 卡罗尔和瓦德虽然是配角,但他们的故事和角色发展对玩家产生了情感影响。
  • 📝 游戏中的命名富含象征意义,如卡罗尔的名字暗示“守护者”,瓦德的名字则与“机会”相关。
  • 🎮 拉格納的故事线和角色塑造体现了游戏开发者对细节的关注和对世界构建的深思熟虑。
  • 🌟 拉格納的故事和角色关系为游戏增添了深度,同时也提供了丰富的娱乐性。
  • 🚀 拉格納、卡罗尔和瓦德的冒险和互动是游戏中的亮点,他们的故事与主线紧密相连,增强了整体体验。

Q & A

  • 拉古纳和可可这两个角色在游戏中的重要性体现在哪些方面?

    -拉古纳和可可虽然在游戏中的出现时间不长,但他们是极其重要的角色。拉古纳间接影响了游戏中发生的许多事件,例如激励西弗成为警长、通过他出演的电影启发西弗、对朱莉娅的爱以及与橙色月亮族的奇特关系等。而可可则以其独特的个性和行为为游戏增添了趣味性。

  • 拉古纳和斯考尔在命名上有何象征意义?

    -拉古纳的名字来源于意大利语的‘lagoon’,意为孤立的水体,象征着他与斯考尔在元素层面上的联系。斯考尔的名字代表汹涌的水域,而拉古纳则代表平静的水,这反映了两者在性格和命运上的差异。

  • 拉古纳的性格如何影响了他周围的人和事件?

    -拉古纳乐观冲动的性格在一定程度上造成了混乱,例如他拯救了FS5、与朱莉娅和雷恩的关系,以及他无意中遗弃了未出生的孩子斯考尔。他的性格使得他成为了一个复杂而真实的角色。

  • 卡罗斯和沃德这两个角色如何补充拉古纳的故事?

    -卡罗斯和沃德作为拉古纳的好友,他们的关系深化了我们对拉古纳角色的理解。卡罗斯的务实和逻辑性与拉古纳的冲动形成对比,而沃德的守护者角色则为故事增添了情感深度。

  • 为什么说卡罗斯和沃德不像其他游戏中的次要角色那样无关紧要?

    -卡罗斯和沃德在游戏中扮演着重要的角色,他们不仅是拉古纳故事的重要部分,而且他们的个性和行为也对玩家产生了情感影响,这与一些其他游戏中的次要角色相比,他们更能引起玩家的关注和共鸣。

  • 拉古纳的故事如何与斯考尔的团队形成对比?

    -拉古纳的团队成员都是自信且在世界中有明确位置的成年人,这与斯考尔的团队成员——一群还在探索自我和存在意义的孤儿——形成了鲜明对比。这种对比增强了游戏的叙事深度。

  • 拉古纳和斯考尔的关系在游戏中是如何揭示的?

    -游戏中并没有直接说明拉古纳是斯考尔的父亲,但通过一系列的暗示和象征性的元素,玩家可以逐渐理解他们之间的关系。

  • 游戏中的哪些小细节增加了对拉古纳角色的深度理解?

    -游戏中的许多小细节,如拉古纳与橙色月亮族的关系、他在Shimmy村的守护者角色,以及他在游戏末尾与斯考尔的相遇,都增加了对他角色的深度理解。

  • 拉古纳的故事如何为游戏的主线增添喜剧效果?

    -拉古纳及其团队的冒险经历和他们的性格特点为游戏的更戏剧化的元素提供了喜剧效果,平衡了游戏的叙事。

  • 卡罗斯的名字有什么特别的含义?

    -卡罗斯的名字可能来源于希腊语‘Kairos’,意为‘机会’或‘恰当的时刻’,这暗示了他在故事中的角色和行为。

  • 沃德失去声音的情节对游戏体验有何影响?

    -沃德失去声音的情节虽然在游戏中被多次提及,但由于游戏的固定视角限制,玩家无法充分体验到这一点,这在一定程度上影响了角色的深度和游戏体验。

Outlines

00:00

🌟 拉格纳的角色分析

本段落主要分析了拉格纳这一角色在游戏《最终幻想》中的重要性。尽管拉格纳在游戏中出场时间不足四分之一,但他对游戏事件有着间接的影响,包括激励西弗成为赛尔的对手、与朱莉亚的爱情故事、与橙色月亮族的奇特关系以及作为斯考尔的父亲等。此外,通过拉格纳和斯考尔的名字的词源学分析,展示了两者之间的元素联系和象征意义。拉格纳的乐观和冲动性格虽然留下了一系列混乱,但也为游戏增添了复杂性和深度。

05:02

🤣 拉格纳、卡罗斯和沃德的友谊与角色发展

第二段落讨论了拉格纳、卡罗斯和沃德这三个角色之间的关系以及他们在游戏中的作用。拉格纳的自信和确定性与斯考尔团队的不确定性形成鲜明对比,为游戏增添了喜剧色彩和戏剧效果。卡罗斯和沃德作为重要的配角,通过他们与拉格纳的互动,进一步展现了拉格纳的性格特点。卡罗斯的实用主义和逻辑性经常与拉格纳的荒谬行为形成对比,但最终他们的友谊总能胜出。沃德虽然在游戏中失去了声音,但他的角色依然深受玩家喜爱。

Mindmap

Keywords

💡拉格纳(Laguna)

拉格纳是视频中讨论的核心角色之一,尽管在游戏中出现的时间不到四分之一,但他是一个极具影响力的角色,间接地影响了游戏中发生的许多事件。例如,他激励了赛弗成为警长,通过他在电影中的一夜情与朱莉娅生下了斯夸尔,并且他与橙色月亮族的关系也在游戏中有着重要的象征意义。拉格纳的角色展现了游戏剧情的紧密联系和精心设计。

💡象征主义(Symbology)

象征主义在视频中指的是通过角色名称、行为和事件来传达更深层次含义的技巧。例如,拉格纳的名字来源于意大利语的'lagoon',意为孤立的水体,这与他在游戏中与世隔绝的状态相呼应。象征主义增加了游戏世界的深度和复杂性,使玩家在探索故事时有更多的发现和理解。

💡命运(Fate)

命运在视频中被用来描述角色的生活轨迹和他们之间的关系,特别是拉格纳的生活选择如何影响他周围的人。命运的概念贯穿于拉格纳的角色,他的乐观和冲动行为虽然带来了混乱,但也塑造了他的个性和故事走向。

💡友情(Friendship)

友情在视频中是拉格纳与卡罗尔和瓦德之间关系的核心。他们的深厚友谊是他们生活的重要部分,并且在游戏中通过他们的互动来展现。这种友情不仅为游戏增添了情感深度,也为拉格纳的性格提供了平衡,与游戏中其他角色的爱情故事形成对比。

💡卡罗尔(Kiros)

卡罗尔是拉格纳的好友,他的角色通过与拉格纳的互动来展现。卡罗尔的实用主义和逻辑性经常与拉格纳的不切实际相冲突,但他对拉格纳的友谊总是让他参与到拉格纳的疯狂计划中。卡罗尔的角色为游戏增添了幽默感,并且通过他与拉格纳的互动,玩家可以更深入地了解拉格纳的性格。

💡瓦德(Ward)

瓦德是拉格纳的另一位好友,他在游戏中失去了声音,但通过眼神表达自己的想法。瓦德的角色象征着守护者,他与卡罗尔一起,为拉格纳的故事增添了情感深度和幽默感。尽管瓦德在游戏中的表达受限,但他的角色仍然对玩家有着情感上的吸引力。

💡混沌(Chaos)

混沌在视频中指的是卡罗尔的名字来源,它源自拉丁语'Kairos',意为机会或恰当的时刻。混沌的概念在游戏中用来描述卡罗尔和瓦德的角色,他们不仅是彼此生活中的机会,也相互守护。这种混沌与机会的主题贯穿于他们的故事线,展现了他们与拉格纳之间的复杂关系。

💡角色发展(Character Development)

角色发展在视频中指的是角色随游戏剧情进展而经历的变化和成长。拉格纳、卡罗尔和瓦德的故事线展示了他们如何从过去的事件中成长,以及他们之间的关系如何影响他们的性格和决策。角色发展是游戏叙事的重要组成部分,使玩家能够更加投入和关心角色的命运。

💡游戏氛围(Atmosphere)

游戏氛围是指游戏中通过故事、角色和环境设计所营造出的整体感受。在视频中,拉格纳和他的朋友们的故事不仅为游戏增添了情感深度,还通过他们的幽默和冒险精神为游戏创造了一种轻松愉快的氛围。这种氛围与游戏中更严肃的主题形成对比,增加了游戏的吸引力。

💡叙事细节(Narrative Details)

叙事细节是指游戏中用于构建故事和角色的精心设计的小元素。视频中提到,拉格纳的故事充满了这样的细节,如他的名字与他的角色特性的联系,以及他与橙色月亮族的关系。这些细节丰富了游戏的世界观,使玩家在探索故事时有更多的发现和理解。

💡游戏剧情(Plotline)

游戏剧情是指游戏中的故事线和事件的发展。在视频中,拉格纳的故事线与游戏中的其他主要事件紧密相连,形成了一个复杂而引人入胜的叙事结构。游戏剧情的深度和复杂性是玩家沉浸于游戏世界的重要原因。

Highlights

Laguna和Coke的重要性在游戏《Final Fantasy》中不可忽视,他们是出色的角色。

Adia和Sid是直接的角色,他们像故事中的设定节点,帮助推动故事发展。

Moombas和Fantasy VIII中的隐藏要素增添了游戏的趣味性。

Laguna在游戏中的出现时间不到四分之一,但他是一个极具影响力的角色。

Laguna间接影响了游戏中的许多事件,包括激励Seifer成为SeeD,以及与Julia和Rain的关系。

Laguna是Squall的父亲,这一点在游戏的叙事和象征主义中都有所体现。

Laguna的名字来源于意大利语单词'lagoon',象征着他与Squall之间的元素联系。

Laguna的性格冲动而乐观,留下了一系列混乱的后果。

Laguna与Carolyn Ward的深厚友谊是游戏的一大看点。

Laguna、Kiros和Ward的故事线与Squall的团队形成对比,提供了喜剧效果。

Kiros的实用主义和逻辑性常常与Laguna的荒谬行为形成对比。

Ward的名字意味着“守护者”,与Kiros的“机会”相辅相成,体现了他们的角色特质。

Kiros和Ward是重要的配角,他们的故事和冒险引起了玩家的情感共鸣。

Ward在游戏中失去了声音,但由于游戏的固定视角,这一点没有得到充分利用。

Laguna、Kiros和Ward形成了一个紧密的小组,他们的幽默为游戏增添了乐趣。

Kiros的实用主义和逻辑性与Laguna的荒谬行为形成对比,但友谊始终占据上风。

Laguna的故事线展示了命运的主题,他的性格和行为对游戏的叙事有着深远的影响。

Laguna、Kiros和Ward的角色和故事线与Squall的团队形成有趣的对比,平衡了游戏的主题。

Kiros和Ward的角色不仅仅是Laguna的陪衬,他们有自己的故事和冒险。

游戏中的符号元素,如Laguna和Squall的名字,展示了开发者对细节的关注和世界构建的深度。

Transcripts

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okay I'm gonna have to skirt over a few

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sub characters here that I really like

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I'm gonna tie up and talk briefly about

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Laguna and coke as their significance is

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you know it can't it can't be

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understated really in looking at this

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game and they are great characters so

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you know I'm gonna have to miss off

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people like Adia and Sid both of whom I

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really like Ann alone but to be honest

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they're very straightforward characters

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and they are they're almost a set pieces

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in this storyline that help tie things

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together and compels the story to move

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along so yeah I mean I like them and you

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know I want it to talk about some of the

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cool stuff like the moombas and you know

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those little nice little things that you

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need to find a fantasy eight but you

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know they're cool and I have no sort of

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gripes with them at all but there's not

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much it does not really much house to

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say about them apart from you know

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they're good additions to the cast and

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they help you know tight tie the game

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and the story and the the atmosphere

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really a Final Fantasy together so okay

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let's let's talk about Laguna

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now despite being present for less than

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a quarter of the game this guy is a

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remarkably significant character that

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influences or indirect indirectly

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touches on much of the events that

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transpire to name just a few

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there's his inspiring of Seifer to

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become the source arrest his night

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through the through the movie he was in

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his love for I know his mother Julia

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which ties him in direct me to Ryan are

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the weird relationship he has with those

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little orange moon bars who go on to

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build a statue of him as a side question

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in the shimmy village his guardianship

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of the loan and of course most

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importantly his being squall's father to

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name but a few

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he's accountable for a massive amount of

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this game and that's what makes this

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storyline so so fantastic everything is

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tied together so neatly and in a lot of

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ways Laguna is more significant you know

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perhaps maybe you know the scroll and

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the contemporary party that we play us

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and really to get all these these

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subtleties of him you need to really be

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participating with the story and paying

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attention to what's happening now

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although it's never out rightly said

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that you know Laguna is course father I

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love that sort of references they make

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to this not just in terms of narrative

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but also in metaphor and symbology again

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Laguna is the Italian root word of

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lagoon

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and this refers to an isolated body of

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water so this is this of course

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establishes a connection between him and

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squall with on an elemental level you

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know but where squall is named for a

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turbulent body of water Laguna is named

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for a calm tranquil source of water and

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the fact that a lagoon is isolated from

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the sea - it refers specifically to an

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isolated body of water this perhaps nods

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at Laguna's geographical and physical

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detachment from the contemporary events

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of the game and of course you know his

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son squall who he doesn't meet until you

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know right near the end of the game for

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the first time so this makes for sound

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symbolism regarding these two characters

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and the way the the plot is structured

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in general you know because it course

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complies him largely two separate events

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that take take place in the past and

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it's a testament again to square really

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paying attention to this this sort

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detail and these intricacies and you

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know you have to firstly have a have a

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grasp of etymology I suppose but you

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know you know it's just these these sort

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of these symbolic elements you know I

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love this sort of thing personally I

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think you know it shows such a degree of

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thought that goes into into the whole

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shaping of the world and the narrative

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and you know this idea of a fate you

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know really that I think permeates the

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Laguna's character very very much so now

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is hard to paint Laguna in a bad light

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because he's such a great character but

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his impulsive almost to the green degree

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where he's sort of been done sort of

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optimistic guy it really does leave a

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trail of chaos in its wake you know he

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saves fs5 for a from an evil sorceress

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and he's a very kind of righteous sort

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of guy but by the time we actually start

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the game a squab you know in

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contemporary time he's broken the heart

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of both Julia and rain and left them

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he's death and his best friend by

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throwing him off a cliff and he's

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abandoned his unborn child which okay

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admittedly will give him that one he

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didn't know that until much later this

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said I do really like that Laguna is a

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sort of bros before hos kind of guy I

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don't mean to sound crude with that it's

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the only way I can really think of

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terming it but it was really needed to

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counterbalance the overtly romantic

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relationship of squall and Roy Noah

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which was you know a relationship thing

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that was a love thing so you know if

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Laguna were to end happily ever after

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with Julie or all rain for example it

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would make for quite a tried boring

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storyline because everyone's falling in

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love however this wasn't the case he has

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this camaraderie with carolyn ward that

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runs very deep and demands presidents

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over pretty much everything else in his

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life

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you know they they are they are posited

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in this game as each other's reason for

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being which ties again to relationships

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as an antidote for you know the

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existential self and the crisis of the

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self and finding a reason to be in the

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world you know Kiros Ward and Laguna

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have have that relationship with one

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another so yeah it kind of balances

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nicely against scolds party and you know

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because squalls party of the present you

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know as I mentioned they're orphans and

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they have this internal crisis going on

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they're not old enough they haven't

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worked this out for themselves yet so

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having this this break point with the

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the dream sequences where where we have

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Laguna's party that are sure of

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themselves they're confident at their

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place in the world and also you know

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perhaps most importantly provide great

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comic relief and effect from from the

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more you know dramatic elements of the

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present this is just a great plotline to

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Rome

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to run in tandem and great characters to

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have run in tandem with with some quite

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serious themes I think it's summed up

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the best by Karros when he goes to visit

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Laguna in Wynn hill where he states

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life's no fun without you around for

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entertainment or something like that

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which really you know it kind of her

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crystallizes the the idea of these three

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quite well now for his part Karros is an

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awesome sub character he and Ward much

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like region and fusion servers great

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counterparts to the more significant

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character in the group and through their

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interactions

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it really helps develop our idea of who

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laguna is indeed if we look at the

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etymology of their names chaos is well

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it seems to be a derivative of the Latin

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Kairos which it is basically chaos from

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an A in it but this loosely translates

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to opportunity or opportune moment the

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similarly Ward who of course Ward is a

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more contemporary

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word which is a word for Guardian and I

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think these two words neatly surmised

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the traits of these three characters and

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how their story unfolds throughout the

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game because of course they are they are

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chances but they also sort of look after

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one another as well I think what's most

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also significant about these two is that

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unlike some some sub characters in other

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games who have been pretty irrelevant

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and okay for example big as Wesen big

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wedge and Jesse from fun fantasy 7 you

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know maybe the first quarter of the OP

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disc one you know these are quite

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important sub characters but to be

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honest I mean they elicited zero

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emotional response from me at all and by

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comparison I actually really care about

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care awesome Ward and the adventures

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they have and I think it's unfair you

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know to consider them solely as

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satellites of how we perceive Laguna and

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it's it's just kind of a shame that

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there was no real room in the plot for

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further development with these two Kiros

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especially because I just love the way

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that his pragmatism and logical nature

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always calls out laguna on when he's

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being ridiculous but then you know the

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strength of his friendship for him

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always wins out and he goes along with

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whatever crazy plan and Laguna's hatched

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anyway and you know that's a really cool

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sort of relationship and again you know

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I like Ward as well but the problem we

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have with him is that he loses his voice

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pretty early on in the game and although

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it's stated by characters numerous times

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that you know what he's thinking because

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of his eyes you know the the limitations

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of final fantasy in the fixed camera

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angle it doesn't allow this to be you

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know sort of capitalized upon you know

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by by the by the development team so you

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know it's kind of a shame but we have

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the idea of these three characters I was

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as a very tight-knit group and you know

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they're all three of them are very funny

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which is great

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