7 Squall Leonhart Facts You Probably Didn't Know

Final Fantasy Union
9 Dec 202017:07

Summary

TLDR这个视频探讨了最终幻想VIII的主角斯콴·莱昂哈特的独特之处和细节趣闻。通过分析游戏中英文版本对话的细微差异,揭示了斯콴性格的不同层面。视频还深入探讨了斯콴招式"连续剑"背后的机制细节以及他在其他作品中的客串出演。最后,导演北濑佳裕分享了他对斯콴在游戏中一个场景的一个遗憾。总的来说,这个视频为粉丝们提供了许多有趣独到的视角和见解,进一步丰富了对斯콴这一经典角色的认知。

Takeaways

  • 🎮 本视频讨论了最终幻想VIII主角斯夸尔·莱昂哈特(Squall Leonhart)独特的个性特征及其在游戏系列和其他作品中的出现。
  • 🌐 在英语版本中,斯夸尔经常用"whatever"一词来表达不感兴趣,而在日语版本中则使用了更多种更尖锐的短语,体现出他性格的细微差异。
  • 👤 斯夸尔在王国之心系列中的名字改为了莱恩(Leon),这是为了避免玩家对他的原始形象产生期望,从而影响最初见面的冲击力。
  • ⚔️ 斯夸尔的极限技能"连续剑"的效果会根据危机程度、战斗对手以及其他情况而发生变化,展现出多种独特的攻击形态。
  • 🏎️ 斯夸尔第一次游戏外露面是在1998年的赛车游戏《陆行鸡竞速》中,他驾驶着一辆名为"暴风"的赛车参加比赛。
  • 💤 在最终幻想VI的再版中,斯夸尔以2D精灵的形式露面,有些精灵甚至展示了他睡觉的模样。
  • 😔 游戏导演吉泽直志最大的遗憾是在渔民码头的一个剧情中,斯夸尔试图打莱诺娜,尽管工作人员反对,但他还是将这个场景保留了下来。
  • 🗣️ 视频探讨了斯夸尔的性格塑造过程,以及如何通过展现他的思维感受来增强玩家与他的连接。
  • 🎥 视频分享了许多有趣的、鲜为人知的关于斯夸尔的小知识,如他在其他游戏中的客串出演、极限技能的变化等。
  • 🛒 视频中提到了一个名为Itakuji的日本零售商合作伙伴,可以在那里获得折扣并购买最终幻想相关的独家商品。

Q & A

  • 斯考尔·莱昂哈特首次出现在哪一款游戏中?

    -斯考尔·莱昂哈特首次出现在1998年发布的游戏《最终幻想VIII》中。

  • 斯考尔作为角色与传统的“光之战士”有何不同?

    -斯考尔拥有安静的自信和因情感创伤而产生的独处倾向,这与传统的“光之战士”角色模型形成对比。

  • 斯考尔在哪些非《最终幻想》游戏中出现过?

    -斯考尔在《王国之心》等非《最终幻想》游戏以及其他娱乐作品中出现过。

  • 斯考尔在《最终幻想VIII》的英文和日文版本中有什么不同之处?

    -在英文版本中,斯考尔经常使用“Whatever”来表示不感兴趣,而在日文版本中,他使用了更多不同的短语,表现得更尖锐。

  • 斯考尔在《王国之心》中的名字为何从斯考尔变为了利昂?

    -斯考尔的名字在《王国之心》中被改为利昂,这是为了与《最终幻想II》中的另一个角色利昂(Leon)建立联系。

  • 野村哲也为什么决定在《王国之心》中改变斯考尔的设计?

    -野村哲也最初为斯考尔设计了长发和优雅的外观,受到了演员里弗·菲尼克斯的启发,但后来改为更符合吉田直树的要求的短发和男性化外观。在《王国之心》中,他利用机会回归到了他的原始设计理念。

  • 斯考尔的特殊技能“连续剑”(Renzokuken)是如何在《最终幻想VIII》中实现的?

    -“连续剑”是斯考尔的限制技能,玩家可以在指定的时刻按下R1来进行关键打击,而技能的效果还受到角色的危机等级和特定敌人的影响。

  • 斯考尔在《最终幻想》系列外的首次客串出现是在哪款游戏?

    -斯考尔在《最终幻想》系列外的首次客串出现是在1998年的游戏《陆行鸟赛车》中。

  • 北瀬佳範对斯考尔角色有什么后悔之处?

    -北瀬佳範后悔在《最终幻想VIII》中包含了斯考尔试图打雷诺亚的场景,认为这可能被误解,不应该包含这一场景。

  • 斯考尔的名字在不同的《最终幻想》游戏和其他娱乐作品中有何变化?

    -斯考尔的名字在大部分情况下保持不变,但在《王国之心》系列中,他的名字被改为了利昂,以区别于他在《最终幻想VIII》中的形象。

Outlines

00:00

🔍 斯夸尔·雷恩哈特的独特个性和声优更替

这一段讲述了斯夸尔·雷恩哈特作为最终幻想8的主角的独特之处,他不同于典型的英雄形象,个性内向、自持,这种设定受到了玩家的喜爱。同时还提到了斯夸尔的声优更替历史,最初由大卫·伯纳亚在王国之心中为他配音,后来换成了达克·欧霍茨。另外简单提及了斯夸尔在其他作品的彩蛋出演。

05:02

🌐 斯夸尔台词在英日版的区别

这部分主要探讨了斯夸尔在英文版和日文版游戏中对话的差异。英文版中,斯夸尔经常用"算了吧"这样生硬的短语来表达不屑,而在日文版他会用更丰富、委婉的语言,展现出更多个性特征。这种区别可能是在翻译过程中有所简化所导致的。此外,作者还建议读者查看一个关于这个问题的深入研究。

10:03

💥 斯夸尔狂暴技能"连续剑"的独特机制

这里详细解释了斯夸尔的极限狂暴技能"连续剑"背后的一些独特机制。它的攻击次数和追加攻击概率取决于当前的"危机等级",也就是受到伤害、状态异常和队友阵亡等因素的影响。此外,连续剑在对战不同敌人时还会切换不同的攻击动作,共有11种不同的战斗变体,对最终Boss的攻击形态最为华丽。

15:04

🚗 斯夸尔在"最终幻想"系列外作品中的客串出演

这段内容涉及斯夸尔在最终幻想系列之外的作品中的客串出演。最早的一次是在1998年的赛车游戏"车车战队"中,他是一个可解锁角色,拥有属于自己的专属头像和赛车。后来他还以2D像素画的形式出现在最终幻想5和6的重制版中的加载画面。另外,提到了在王国之心系列中,他的名字从斯夸尔改为雷恩,是为了与最初设定有所区别。

😔 制作人对斯夸尔形象的一个遗憾

本段提到了最终幻想8的导演吉泽由典对斯夸尔形象的一个遗憾。具体是在某个情节中,斯夸尔试图去打莱诺娅,虽然没有真正打到她,但这种行为在某种程度上显示出了暴力倾向,与斯夸尔的设定有所出入。吉泽由典最后表示,当时其他工作人员已经提出过异议,但自己还是执意将这个桥段保留下来,如今回想起来很遗憾,希望当时能听从工作人员的意见。

Mindmap

Keywords

💡斯考尔·莱昂哈特

斯考尔·莱昂哈特是《最终幻想VIII》的主角,区别于传统的英雄角色,他展现了更加内向和有情感深度的一面。视频中提到,与通常的勇者不同,斯考尔更愿意隐居在暗处,这种性格的设定与许多玩家产生了共鸣,使他成为一个非常受欢迎的角色。

💡最终幻想

《最终幻想》是一系列广受欢迎的角色扮演游戏,由史克威尔(现为史克威尔艾尼克斯)开发和发行。视频讲述的是系列中的第八部作品,强调了其独特的角色设计和故事叙述。

💡勇者之光

勇者之光是《最终幻想》系列中常见的主题,代表了正义和勇气的象征。尽管斯考尔在某种程度上符合这一模式,但他的个性和行为与典型的“勇者之光”有所不同,展现了更多的个人情感和复杂性。

💡情感创伤

情感创伤是指斯考尔性格形成的关键因素,他的许多行为和想法都是基于过去的创伤。这种深层次的人物设定使他成为一个更加立体和引人共鸣的角色。

💡英雄的担当

视频中提到,传统的英雄角色通常乐于承担拯救世界的责任,而斯考尔则不同,他更倾向于避免成为焦点和英雄式的身份,这种设定反映了他独特的性格和价值观。

💡角色差异化

视频强调了斯考尔在不同语言版本中的对白差异,展现了文化差异如何影响角色的表现和玩家的感知。这种差异化增加了角色的深度,并展示了本地化过程中的细微处理。

💡命名与身份

视频提到斯考尔在《王国之心》中的名字由“斯考尔”改为“莱昂”,这种改变不仅关系到角色的命名,还涉及到角色身份和背景故事的转变,反映了角色设计背后的深层思考。

💡极限技

斯考尔的极限技“连续剑”在游戏中是一个重要的战斗机制,视频详细介绍了其在不同情境下的变化和特点,说明了游戏设计中对细节的关注和创造性。

💡人物成长

视频讲述了斯考尔作为角色在游戏中的成长旅程,通过内心独白和情感冲突,玩家可以深入了解他的性格和动机,这种人物塑造方式为玩家提供了丰富的情感体验。

💡导演的遗憾

视频最后提到了导演北瀬佳範对于斯考尔角色的一个设计决策感到遗憾,即在一段场景中斯考尔尝试打雷诺阿,这一设计在回顾时被认为可能不妥,反映了创作者对作品的持续反思和评估。

Highlights

虽然最终幻想系列中的典型主角常被塑造为光之勇者的形象,但斯クォール·レオンハート在某些方面与这种期望相左,他内心有着自信但因情感创伤而渴望独处。这种新颖的性格设定广受好评。

斯クォール在英语版和日语版中表现出细微差别,在日语版中他使用了更多富有个性的短语来表达不感兴趣,而不仅仅是英语版中的"无所谓"。

虽然斯クォールの名字在最终幻想8系列中保持不变,但在《王国之心》中他的名字改为了莱恩,这是为了避免玩家对他的先入印象影响对新设定的接受。

斯クォール的连续剑技能在不同情况和战斗中会有独特的变体表现,受到了多种因素如状态、生命值和队友情况的影响。

1998年,斯クォール第一次以隐藏角色的形式客串出现在赛车游戏《最终幻想系列:车车大赛》中,成为该系列中第一个有专属肖像的客串角色。

在最终幻想6重制版中,斯クォールの2D形象也以隐藏角色的形式出现在加载画面中,展现了可爱的一面。

吉田直树表示,他最大的遗憾是在一个场景中斯クォール试图打里诺娅,尽管当时同事反对但他坚持要这样做,如今他认为这给人留下了不当印象。

视频围绕着一些鲜为人知的有关斯クォール·レオンハートの小知识展开,包括他的性格塑造、名字的由来、战斗技能的变体以及客串出演等内容。

视频旨在从一个独特的角度解读斯クォール这一角色,提供一些有趣且深入的见解,而不是简单重复已为人熟知的事实。

视频最后介绍了一个令人意外的事实:吉田直树最大的遗憾是在一个场景中出现了斯クォール试图打里诺娅的剧情,尽管当时收到同事反对意见。

视频通过分享一些鲜为人知的幕后故事和制作细节,探讨了斯クォール这一人气角色的设计理念和发展历程。

除了主要内容外,视频中也穿插了大量关于斯クォール的小知识和彩蛋,为粉丝提供了更多有趣的信息。

视频分享了一个有趣的考据,比较了英语版和日语版中斯クォール表达不感兴趣时使用的不同短语,解析了这一本地化决策的影响。

解释了为什么斯クォール在《王国之心》中改名为莱恩,以及这一决策的背后考量,体现了对角色塑造的谨慎把控。

通过介绍斯クォール连续剑技能在不同情况下的变体表现,视频深入展示了该技能背后错综复杂的系统设计。

Transcripts

play00:14

[Music]

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when squall leonhardt burst onto the

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scene as a fresh-faced protagonist back

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in 1998

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there was something inherently unique

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about not just his visual style

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but who he was as a person often

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protagonists in fantasy based games

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would be burgeoning heroes who rose up

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to tackle the big bad

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and save the world from destruction as

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depicted in their stories

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this felt like a role they were built

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for and they'd fill those shoes

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with pride happy to carry the burden of

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expectation

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and be the hero or heroes the world

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needed them to be

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in that time final fantasy has often

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classified these heroes as

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the warriors of light and in many ways

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squall was built in that mould

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but some of his character traits were at

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odds with what you'd expect from a

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typical warrior of light

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here we had a protagonist who had a

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quiet confidence but due to lots of

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emotional trauma

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wanted to stay in the shadows and often

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just be left alone

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this represented a significant change

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and this approach resonated with so many

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individuals who played the game

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helping to make squall a very popular

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figure and it's because of this

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popularity

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that school has been rolled out on

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numerous occasions within other final

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fantasy games

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non-final fantasy games and even wider

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entertainment properties

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it's led to a whole host of trivia being

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created around school

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and today we're going to be talking

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about some of the bits that aren't so

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well known

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and in this regard we hope they're

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insightful on multiple levels beyond

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just being a headline

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as that's the main criteria we always

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try to base our content on

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is there an interesting insight or angle

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to the wider story

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that's why we won't be talking in more

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detail around more well-known facts like

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david baryana's aka angel being the

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first actor to give school a voice when

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he appeared in kingdom hearts

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before then being replaced by dark

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urholtz or that there's a subtle

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reference to squall

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within the english localization of final

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fantasy ix

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what we're going to start with instead

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is something that relates to the

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localization of final fantasy viii

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that has a subtle impact on how you

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might view squall as a character

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but i'd like to recommend you stick

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around until the end of the video

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to see what yoshinore kitase the

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director of final fantasy viii

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revealed was his biggest regret about

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the character

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i'd also like to take the time to let

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you know that we've partnered up with

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itaikuji

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an awesome japanese retailer to get you

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discounts on your orders

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they have an extensive range of

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merchandise that covers numerous

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franchises

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but from our perspective they sell items

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that are often exclusive to the square

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enix cafe

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in tokyo as well as other things like

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the final fantasy 7 remake

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ultimania guidebooks lauren and i have

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used itakuji ourselves

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numerous times which is why we're so

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excited to share this partnership with

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you all

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to take advantage yourselves visit

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itaikuji.com

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and use the code ffunion300 at checkout

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to get 300 yen of your first order

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so school has become well known for his

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short sharp and

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often cold responses this behavior was

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evidenced numerous times throughout the

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game

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as school either voiced his displeasure

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about what was being spoken about

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or we were privy to his internal

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thoughts on the matter

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but one of the more interesting nuances

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about his behavior is that there are

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subtle differences in terms of its

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execution when comparing the english

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and japanese versions of the game and

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this was something brought to light by

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legends of localization in the english

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version of final fantasy viii

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whenever school was disinterested in a

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particular subject he would often

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respond by saying or thinking

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whatever it's become his catchphrase and

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it's assumed that was using this

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phrase in a dismissive tone

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making it more often than not come

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across as rather rude

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but in a comical way at least to the

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player

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in the japanese version school had a

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much larger array of phrases he used to

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voice his disinterest

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and in that regard he was also often

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much more cutting

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one of the earlier times this happened

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was when quistis was escorting squall

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through the fire cabin

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attempting to flirt with her student

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quistus joked that boys often get choked

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up when she accompanies them on the

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mission

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as her charm makes them nervous in the

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english version score just looks at her

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and thinks

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whatever as in yeah right but in the

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japanese version

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score looks at her and instead thinks i

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can't believe this teacher

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later at the dance quest is chides score

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of his willingness to dance with a

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complete stranger

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just so that he can avoid dancing with

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her again

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in the english version he responds by

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saying whatever

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but in the japanese version he says

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which can be translated as a sarcastic

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my bad or

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an insincere sorry another example

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is in the forest when renault criticizes

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scorpio's behavior

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instead of thinking whatever he instead

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thinks the equivalent of

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man you're annoying or get off my case

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these are subtle changes but they do

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help to give school a bit more

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personality by showing some deviation

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in total there are 15 separate instances

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where school either thinks or says

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whatever throughout the game

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and in the japanese version he often has

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a different response each time

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if you have the time i'd encourage you

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to check out the full study that legends

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of localization did on this particular

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localization decision

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there's a link in the description below

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something that is consistent across all

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language variants of final fantasy viii

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is school's name and although that might

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sound obvious

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there are many instances throughout the

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franchise where characters have had

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their names changed to make them more

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attuned to what various audiences around

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the world

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might expect to see or hear often

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when characters then reappear elsewhere

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in other properties they retain their

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original name

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but when school appeared in kingdom

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hearts his name was changed from squall

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to leon and this connected him with

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another character in the final fantasy

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franchise

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leon from final fantasy 2. what makes

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this connection

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very special though is that leon from

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final fantasy 2

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was not given that name when it was

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released in japan back in 1988.

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he was instead called leonhardt a very

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interesting

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and intentional choice as it was a clear

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deviation from the traditional english

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word

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lionheart and how that would be

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represented in japanese

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leon was also called leonhart in the

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english nes prototype called final

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fantasy 2

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dark shadow over polakia which was never

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released

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to my knowledge it's never been divulged

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why this change was made

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in japan these two characters still

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exist as lionheart

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and scoreless heart but maybe the

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developers thought audiences outside of

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japan

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would get confused by two characters in

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the mainline series

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having almost the exact same name

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especially as this could lead to

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suggestions

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that an association might exist between

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them that would make a degree of sense

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as in 2003 when final fantasy 2 was

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released outside of japan for the first

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time

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numerous fan theories had started to be

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created that were attempting to connect

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the various final fantasy worlds

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and square enix even stoked some of

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those theories themselves

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when they named a character shinra in

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final fantasy 10

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2. then again school had already been

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renamed as leon in kingdom hearts

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before the localized version of final

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fantasy tea was released

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and although that was a different

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franchise it was clearly the same

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character and this perhaps slipped

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through the cracks as square were going

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through a lot of change themselves

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around that time

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due to the merger with enix if we're

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sticking with that thought though

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school was the only final fantasy

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character to go through such a

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transition

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with every other character retaining

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their original name for their appearance

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in kingdom hearts

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within the narrative it was explained

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that following the destruction of his

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world by the heartless

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squall had changed his name to leon to

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distance himself from his past

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and make a fresh start but in reality

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his name change

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was also a symbolic gesture when score

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was being conceived

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tetsuya nomola designed score with long

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hair and an elegant

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feminine appearance and he did this

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having been inspired by the actor river

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phoenix yoshinoy kitaze saw the design

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but did not approve the direction namola

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had taken and requested

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that school be redrawn with shorter hair

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and a more masculine look

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nomura proceeded with the request and

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that redraw ended up being the basis for

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what we saw in the final product

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but he still held on to his original

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vision for the character

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and when the opportunity arrived to

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surface that vision

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he took the chance serving as both the

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director and character designer of

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kingdom hearts

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which would feature original characters

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alongside existing characters from final

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fantasy and disney properties

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nomura decided that school should be one

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of the crossover characters

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but instead of using the final design

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from final fantasy 8

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he instead reverted back to his original

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vision for squall

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realizing this could lead to some

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misaligned expectations the decision was

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also made to change his name

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as normally explained in the kingdom

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hearts ultimania if people saw in the

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beginning

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that meet was written in the

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letter people would have an image of

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squall in their head

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and the impact of that first meeting

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would be weak it was for that reason

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that jun akiyama proposed that they

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change squall's name

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as this will create some distance

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between people's expectations of squall

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based on his appearance in final fantasy

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viii

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we're next going to focus on some unique

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traits exhibited by square's limit break

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renzokuken when this limit break was

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first seen within the final fantasy 8

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demo

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it was known as sea sword this served as

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a reference to the literal japanese

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translation of the word renzokuken

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which means continuous sword but in both

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instances

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the basic implementation remained the

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same squad would rush forward

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striking the proposed enemy numerous

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times and the player could press

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r1 at the designated timing points to

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deal critical strikes

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but there weren't numerous mechanics at

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play under the hood that would determine

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how effective renzokucan was

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one of those mechanics was crisis level

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this would take into consideration any

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status effects that the character had

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been afflicted with

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their current hp compared to their

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maximum hp and how many allies were ko'd

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when it was their turn

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in the case of squall crisis level would

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determine how many times rent gucci

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would strike the enemy and it would also

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influence the probability

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that being followed by one of square's

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finishing blows

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if the situation was bad but not too bad

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then score would perform

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four strikes but if the situation seemed

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dire then this would be increased to

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seven there was also a fifty percent

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chance that an additional strike could

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be added onto the end

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making renzokugen strike eight times

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outside of crisis level

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unlike other limit breaks in final

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fantasy viii renzokugen was also

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affected by

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circumstance and by that i mean that it

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would change when fighting against

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certain enemies for example should score

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perform a limit break against

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jumbo cactor you would get a unique

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7-hit variant of renzokuken that had

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school

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jumping around on its head but if

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renzokugan was performed in the fight

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against bahamut

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square would perform a six-hit variant

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that would see him utilizing bahamut's

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wings as part of the attack sequence

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in total there were 11 fights throughout

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final fantasy 8 that would see unique

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variants of renzokugan used

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and some of the most powerful and

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coolest looking appeared against the

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various forms of ultimacia

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now due to his popularity school has

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appeared in numerous cameo roles outside

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of kingdom hearts

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he's been a mainstay in the various

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mobile games produced by square enix

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over the years

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and is often the de facto representative

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for final fantasy 8 in tribute and

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anniversary games

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each of these appearances is often quite

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predictable but squall's first cameo

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appearance was anything but

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back in 1998 square decided to try and

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leverage the popularity of games such as

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mario kart and diddy kong racing by

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producing their own car racing game

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and to ensure it succeeded much as

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nintendo had done

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they decided to have their cart racing

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game serve as an extension of an

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existing

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property the obvious choice would have

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been final fantasy

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but in 1997 square had produced a

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successful spin-off from the brand

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called

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chocobo's mystery dungeon this ventured

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into a brand new genre

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serving as a roguelike instead of the

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traditional role-playing game

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and it gave square confidence that this

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new sub-brand could be built out

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after the release of chocobo's mystery

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dungeon a sequel was given the green

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light

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but so was a breeding and racing

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simulator called chocobo stallion

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a board game called dice de chocobo a

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mini game associated with final fantasy

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8 called chocobo world

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and a racing game called chocobo racing

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this would feature

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numerous hallmarks of the final fantasy

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franchise and the default racer lineup

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included a chocobo black mage white mage

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bahamut abeomoth and even mog from

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chocobo's mystery dungeon

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but there were also plenty of secret

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races including but not limited to aya

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brea from parasite teeth

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cloud strife and squall what made score

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unique however

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was that unlike every other secret

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character he was the only one to feature

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a custom portrait

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and this elevated him by comparison

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making his appearance

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a bit more special working with the

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comical nature of chocobo racing

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squall drove the tempest this was the

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car he used in dealing city

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when attempting to assault source

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residia and just like in the fmv

play13:17

sequence

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this card featured great speed

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acceleration and turning

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but didn't have the best brakes squall

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also had a retroactive appearance in an

play13:26

older final fantasy game

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as the franchise has built out square

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enix has often chosen to insert fresh

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illusions when re-releasing some of the

play13:33

older games

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that first appeared on the nez and

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snares gilgamesh for example

play13:38

appeared in final fantasy 1 and 2 dawn

play13:40

of souls despite his first chronological

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appearance being in final fantasy 5

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and he also appeared in final fantasy 6

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advance as an espa

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as noted in our facts video about

play13:50

sephiroth both he and cloud strife

play13:52

appeared in cameo roles for the

play13:53

re-release of final fantasy v

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as part of the final fantasy v anthology

play13:58

it saw them both occasionally appear as

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2d sprites during loading screens and

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it was adorable final fantasy 6 also

play14:04

featured in the anthology release

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and it featured a similar style of cameo

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except instead of sephiroth or cloud

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the object of the illusion was squall

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for this particular iteration

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school was given a more diverse array of

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sprites and he was even shown to be

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sleeping in quite a few of them

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but unlike final fantasy v where two

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characters appeared from the same game

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in final fantasy 6 square was the only

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one to appear in this manner

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but as adorable as that is it's now time

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to move on to our last interesting

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morsel of information

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and it relates to yoshinore kitase's

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biggest regret about squall

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throughout development significant

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effort was placed on attempting to make

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the players feel connected with squall

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in the past when it came to character

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motivations much more was left down to

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interpretation

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but by allowing players to hear school's

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thoughts and feelings it gave them an

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inside line

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it's why school's character growth felt

play14:56

much more natural as you got to see his

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struggles

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and you also got to see how he worked to

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overcome them

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central to this was the inclusion of

play15:04

numerous sequences that would challenge

play15:06

squall

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forcing him into uncomfortable positions

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but these didn't always relate to

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difficult physical encounters as there

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were numerous themes related to

play15:14

awkward social situations too one of the

play15:16

most infamous

play15:17

is the fisherman's horizon concert in

play15:20

game

play15:20

this sequence was masterminded by rinoa

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so that she could spend some quality

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time with squall

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but even though this scene feels quite

play15:27

innocent on the surface

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there's one aspect that kitase wishes he

play15:31

had not included

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as it showed a side of squall that he

play15:34

now feels was inappropriate

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as the concert progressed renault

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attempted to seem endearing by

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affectionately imitating squall

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unimpressed score raised his hand and

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attempted to strike ranoa

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she ended up dodging but kitasey

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revealed that he regretted pushing for

play15:49

this scene to be included

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when speaking with game informer as part

play15:53

of his promotional duties surrounding

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the release of final fantasy 8

play15:56

remastered edition

play15:57

kitaze noted that other staff members

play16:00

including scenario writer kazushigo

play16:02

nojima had objected

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to the scene's inclusion but he ignored

play16:05

these objections

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and included the scene anyway with

play16:08

hindsight ketase now wishes he had

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listened to his staff

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and not included that particular scene

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as it could easily be perceived the

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wrong way

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but yeah with that i think we're done

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there were seven facts about scorelay in

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heart that we feel you probably didn't

play16:23

know

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and as always we threw in a boatload of

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little facts for good measure

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nonetheless i'm sure there are still

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some amongst you who knew

play16:29

all of them let us know in the comments

play16:31

below though which one you found the

play16:32

most interesting

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and of course if you enjoyed the video

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please be sure to hit that like button

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and subscribe to the channel all right

play16:39

guys this is daryl

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signing out a big thanks to all of our

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patreon and youtube membership

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supporters

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and of course a big thanks to all of you

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for watching this video

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i hope to see you all again soon for

play16:49

more final fantasy

play16:57

[Music]

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goodness

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[Music]

play17:06

you

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