How to Add Background Image and Glass Materials in Adobe Dimension
Summary
TLDRIn this tutorial, the creator demonstrates how to import an image into Adobe Dimensions and add a glass effect using a cube model. They guide viewers through the process of rotating the plane, repositioning the camera, and adjusting the cube to fit the image. The tutorial also covers customizing the glass material by altering the index of refraction and base color, as well as setting up the ray tracing for a realistic look. Finally, the creator shows how to resize the artboard to fit the composition and render the final image in high quality, resulting in a visually appealing and professional outcome.
Takeaways
- 🖼️ Start by creating a new composition in Adobe Dimensions with an image as the background.
- 🔄 Rotate the plane 90° to set the correct orientation and adjust the camera angle for proper positioning.
- 📐 Use the Actions menu to convert a cube to a standard model and place the graphic on the model.
- 🔲 Select and scale the Taurus object without distortion by holding the Shift key.
- 📏 Adjust the Taurus's pipe and ring radius to customize its thickness.
- 📹 Position the object correctly from the front by manipulating the rotation angles.
- 🔍 Collapse the models and apply glass material to the Taurus for a realistic effect.
- 🌟 Activate ray tracing in the top right corner to visualize the glass effect.
- 🎨 Customize the glass material by adjusting the index of refraction and base color.
- 📐 Resize the artboard to fit the composition perfectly.
- 🖥️ Render the final image with high quality, choosing between PSD or PNG formats.
Q & A
What is the main topic of the video?
-The main topic of the video is about importing an image in Adobe Dimensions and adding glass objects to it.
Why is the method discussed in the video useful?
-The method is useful for those who don't have the budget for expensive 3D software, as it provides a simple and effective way to create a 3D-like effect.
What is the first step in the process described in the video?
-The first step is to create a new composition in Adobe Dimensions and set the image as a background.
How does one adjust the camera angle in Adobe Dimensions?
-To adjust the camera angle, select the plane, press and hold the Shift key, and rotate the red dot to the desired angle, then reposition the camera using the right mouse button.
What is the purpose of converting the cube to a standard model in the video?
-Converting the cube to a standard model allows the user to replace it with a new button to place a graphic on the model, which is part of creating the glass object effect.
How does the video demonstrate the positioning of the glass object?
-The video shows how to drag the squares to position the glass object without stretching it and then adjusting the Taurus to scale and position it correctly.
What is the role of ray tracing in the tutorial?
-Ray tracing is activated to show how the glass object will look in real life, providing a realistic preview of the final effect.
How can the glass material be customized in the video?
-The glass material can be customized by adjusting the index of refraction, changing the base color, and selecting the preferred magnification and distortion.
What is the final step in the process shown in the video?
-The final step is to render the composition, which involves adjusting the quality settings, choosing the output format (PSD, PNG, or both), and setting the location for the rendered file.
What is the outcome of following the tutorial?
-The outcome is a rendered image with a glass object effect that looks realistic and visually appealing.
Outlines
🎨 Importing Images and Creating Glass Objects in Adobe Dimensions
The video tutorial begins by introducing the process of importing an image into Adobe Dimensions. It then explains how to add glass objects to the image, a popular technique for creating a 3D effect without the need for expensive software like Cinema 4D. The tutorial provides a step-by-step guide on how to create a new composition, use the image as a background, and manipulate the plane to set the camera angle. It continues with instructions on how to convert a cube to a standard model, place the graphic on the model, and adjust the size and position of the glass object. The video also covers how to customize the glass material, adjust the index of refraction for distortion, and change the base color. Finally, it shows how to resize the artboard for a perfect fit and render the composition in high quality.
Mindmap
Keywords
💡Adobe Dimensions
💡Glass Objects
💡Cinema 4D
💡Ray Tracing
💡Torus
💡Index of Refraction
💡Artboard Size
💡Render
💡Composition
💡3D Modeling
Highlights
Importing an image in Adobe Dimensions
Adding glass objects to an image
Alternative to expensive 3D software like Cinema 4D
Creating a new composition with an image background
Rotating and repositioning the camera angle
Converting a cube to a standard model
Placing a graphic on the model without stretching
Adjusting the Taurus object's size and position
Customizing the Taurus object's pipe and ring radius
Positioning the object correctly from the front view
Applying glass material to the Taurus object
Activating ray tracing to visualize the glass effect
Customizing the glass material's index of refraction
Changing the base color of the glass material
Resizing the artboard to fit the composition
Rendering the final image with high quality settings
Exporting the final render in PNG format
Transcripts
all right you guys today we check out
how you can import your image in Adobe
dimensions and then how you can add
glass objects on it which is a really
popular thing to do but if you don't
have the budget for expensive 3D
softwares like how I did it here in
Cinema 4D by the way you can check the
tutorial on this on my patreon page you
can click the link in the description
but in this situation we're just going
to resume to something simple and
effective all right so step one I'm got
to create a new composition in
dimensions and I got to go with this
image as a background but first what
we're going to need to do is select the
plane I'm going to press and hold shift
select this red dot here and just rotate
it 90° angles bring it up press it hold
the right Mouse and this way you can
reposition the camera angle and let's go
to the right menu here at the actions
and select the cube convert to standard
model click on it and it's going to
replace it with a new button Place
graphic on model click on it and here we
got the graphics selected click on open
and it's going to position it like this
as you can see we got these little
squares just drag it also press shift so
it won't stretch it now I got to go to
the left menu and select the Taurus
bring it up scale it down from these
little squares bring it down press and
hold shift scale it I'm going to
position it correctly and we're going to
need to adjust the Taurus and as you can
see at the right menu we got the
adjustments of the Taurus and I'm going
to increase the pipe radius a little bit
more so it's going to get thicker but
I'm going to need to scale it down ring
radius there you go and this way you can
adjust accordingly now the next thing
we're going to need to do is position
this correctly from the front so what
we're going to do is go to the camera
here and here you can see the rotation
angles so we're going to decrease these
to zero every each and now you can see
it's perfectly from the front and here
we get the position you can you know
just put it on left or right I just
going to center it a little bit better
before applying the glass and I going to
zoom in with the
Z good let's select the tor taus I got
to collapse the models here and as you
can see we got the very first material
this is the glass just drag it on the
Taurus right now you can't see anything
incredible all you need to do is go up
here at the right corner and activate
the ray tracing so now you can see how
it's going to look in real life now I'm
going to need to customize this glass so
I going to go here where the Taurus is
and double click on the thumbnail and
this is going to show up the material
let's scroll down here we got the
translucent options open it up and here
we got the index of refraction and you
can customize it increase it or decrease
it and basically this is going to
customize this Distortion and here you
can test out which magnification you
like most you also can change up the
colors of this glass just double click
on the taus here thumbnail and you can
change here the base color with
something different I also going to need
to resize this artboard so the
composition is going to fit perfectly
I'm going to go and click here at the
artboard size number and now here on the
right you can customize it and I'm going
to decrease the height now I'm going to
go and render this let's click on the
render here you can go and change the
quality I got to go with high slow you
can put it on PSD I got to go with PNG
or both and here set the location click
on render and by the way this is the
final render it looks gorgeous and this
was it thanks for
[Music]
[Applause]
watching
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