Deriving Kinematic Equations - Kinematics - Physics

The Physics Universe
11 Sept 202308:19

Summary

TLDRIn this video, you will learn how to derive the four key kinematic equations using a velocity versus time graph. The instructor guides you through the derivation process step-by-step, starting with the relationship between slope and acceleration, then progressing through calculating displacement by analyzing the area under the graph, and finally deriving the equations for velocity and displacement under constant acceleration. The video concludes with a recap of all four equations and a preview of the next lesson, which will cover a useful chart for applying these equations to solve problems.

Takeaways

  • 📈 The script explains the derivation of the four kinematic equations using a velocity versus time graph.
  • 🔍 The slope of the line on the velocity-time graph represents acceleration, calculated as the change in velocity over time.
  • ✏️ The first kinematic equation is derived as \( v_f = v_i + a \cdot t \), where \( v_f \) is the final velocity, \( v_i \) is the initial velocity, and \( a \) is the acceleration.
  • 📏 The second equation is derived from the area under the velocity-time graph, representing displacement, and is given by \( \Delta x = v_i \cdot t + \frac{1}{2} a \cdot t^2 \).
  • 🔢 The third kinematic equation relates average velocity to displacement and time, and is expressed as \( \Delta x = \frac{v_f + v_i}{2} \cdot t \).
  • 🔄 The fourth equation is derived by manipulating the third equation and is written as \( v_f^2 = v_i^2 + 2a \cdot \Delta x \).
  • 🔄 The script emphasizes that these equations are applicable for scenarios with constant acceleration.
  • 📚 The script mentions that the next video will provide a kinematics chart to help decide which equation to use for different problems.
  • 📉 The area under the curve in the velocity-time graph is broken down into a rectangle and a triangle to derive the second kinematic equation.
  • 📐 The script uses algebraic manipulation to derive the third and fourth kinematic equations from the first and second equations.

Q & A

  • What is the first kinematic equation derived from the video?

    -The first kinematic equation is \( v_f = v_i + a \cdot t \), where \( v_f \) is the final velocity, \( v_i \) is the initial velocity, \( a \) is the acceleration, and \( t \) is the time.

  • How is acceleration represented on a velocity versus time graph?

    -Acceleration is represented as the slope of the line on a velocity versus time graph, calculated as the change in velocity divided by the change in time.

  • What does the area under the velocity versus time graph represent?

    -The area under the velocity versus time graph represents the displacement of an object.

  • What is the second kinematic equation?

    -The second kinematic equation is \( \Delta x = v_i \cdot t + \frac{1}{2} a \cdot t^2 \), which combines the area of a rectangle and a triangle under the velocity-time graph.

  • How is the average velocity calculated in the context of the third kinematic equation?

    -The average velocity is calculated as the displacement divided by the change in time, or equivalently, as the average of the initial and final velocities when acceleration is constant.

  • What is the third kinematic equation?

    -The third kinematic equation is \( \Delta x = \frac{v_f + v_i}{2} \cdot t \), which relates displacement to the average velocity, initial velocity, final velocity, and time.

  • How is the fourth kinematic equation derived?

    -The fourth kinematic equation is derived by manipulating the third equation to solve for \( v_f^2 \), resulting in \( v_f^2 = v_i^2 + 2a \cdot \Delta x \).

  • What is the significance of the equation \( v_f^2 = v_i^2 + 2a \cdot \Delta x \)?

    -This equation is significant as it relates the final velocity squared to the initial velocity squared, acceleration, and displacement, which is useful for problems involving constant acceleration.

  • Why is it important to consider constant acceleration when using the kinematic equations?

    -The kinematic equations are derived under the assumption of constant acceleration. If acceleration is not constant, these equations may not accurately describe the motion.

  • What is the purpose of a kinematics chart mentioned in the video?

    -A kinematics chart helps to decide which kinematic equation to use for a particular problem by providing a visual guide based on the given information in the problem.

  • What common issue do students face with the kinematic equations, as mentioned in the video?

    -Students often struggle to determine which kinematic equation to use for a given problem, which is why a kinematics chart is recommended for assistance.

Outlines

00:00

📐 Deriving the First Kinematic Equation

The video begins by explaining how to derive the first of the four kinematic equations using a velocity versus time graph. The straight line on this graph has a slope representing acceleration. Using the slope formula, acceleration is defined as the change in velocity over the change in time. The initial equation is simplified by assuming the initial time is zero, which allows the equation to be manipulated into its final form: V_final = V_initial + at. This is the first kinematic equation, which states that the final velocity equals the initial velocity plus the product of acceleration and time.

05:04

🧮 Finding the Second Kinematic Equation Using Area Under the Curve

The second kinematic equation is derived by examining the area under the curve of a velocity versus time graph, which represents displacement. The graph is divided into a rectangle and a triangle. The area of the rectangle (V_initial × time) and the area of the triangle (0.5 × base × height) are summed. By substituting the expression for the height (V_final - V_initial), the formula is refined to V_initial × time + 0.5 × acceleration × time². This results in the second kinematic equation: displacement = V_initial × time + 0.5 × acceleration × time².

📝 Deriving the Third and Fourth Kinematic Equations

The third kinematic equation is introduced by recalling that average velocity is displacement divided by time. For constant acceleration, the average velocity can also be expressed as the sum of initial and final velocities divided by two. By substituting time with (V_final - V_initial) / acceleration, the equation for displacement is expanded and simplified into the third kinematic equation: displacement = (V_initial + V_final) / 2 × time. The video continues to derive the fourth kinematic equation by manipulating the terms, using algebra to connect V_final², V_initial², acceleration, and displacement, resulting in the final form: V_final² = V_initial² + 2 × acceleration × displacement.

📊 Recap of the Four Kinematic Equations

The video recaps the four kinematic equations, ensuring that each is clearly identified and summarized. These equations are used to solve problems involving constant acceleration and include: 1) V_final = V_initial + at, 2) displacement = V_initial × time + 0.5 × acceleration × time², 3) displacement = (V_initial + V_final) / 2 × time, and 4) V_final² = V_initial² + 2 × acceleration × displacement. A brief note is made about common student difficulties in selecting the correct equation for a given problem, with a promise of further guidance in the next video, which will introduce a kinematics chart to assist with equation selection.

Mindmap

Keywords

💡Kinematic Equations

Kinematic equations are fundamental formulas in physics that describe the motion of an object under constant acceleration. In the video, the derivation of these equations is the central theme, as they are used to relate displacement, velocity, acceleration, and time. The equations are derived from a velocity versus time graph, and they are essential for solving problems in classical mechanics.

💡Velocity vs. Time Graph

A velocity versus time graph is a graphical representation of an object's velocity changes over time. In the script, this graph is used to introduce the concept of acceleration, which is the slope of the line on the graph. The graph is crucial for deriving the first kinematic equation, where the slope represents the rate of change of velocity with respect to time.

💡Acceleration

Acceleration is defined as the rate of change of velocity with respect to time. It is a vector quantity that indicates how quickly the velocity of an object changes. In the video, acceleration is derived from the slope of the velocity-time graph, and it is a key component in the kinematic equations, as it helps determine how an object's velocity changes over time.

💡Displacement

Displacement refers to the change in position of an object. In the context of the video, displacement is calculated by the area under the velocity-time graph. The script explains that the area under the curve, which includes a rectangle and a triangle, represents the total displacement of the object, which is a crucial component in the second kinematic equation.

💡Area Under the Curve

The area under a velocity-time graph represents the total displacement of an object. In the script, the area is calculated by summing the areas of a rectangle and a triangle, which correspond to different phases of motion. This concept is used to derive the second kinematic equation, which relates displacement to initial velocity, final velocity, and acceleration.

💡Initial and Final Velocity

Initial and final velocities are the velocities of an object at the beginning and end of a time interval, respectively. These velocities are essential in the kinematic equations to calculate changes in velocity and to determine the object's motion. The script uses these velocities to derive equations that relate to the object's acceleration and displacement.

💡Slope Equation

The slope equation is a mathematical formula used to calculate the slope of a line, which in physics represents the rate of change of one variable with respect to another. In the video, the slope equation is used to relate acceleration to the change in velocity over time, which is the basis for the first kinematic equation.

💡Constant Acceleration

Constant acceleration implies that the rate of change of velocity is unchanging over time. This assumption is crucial for the validity of the kinematic equations. The video script emphasizes that these equations are applicable when the acceleration is constant, which simplifies the analysis of motion.

💡Average Velocity

Average velocity is calculated as the total displacement divided by the total time taken. In the script, average velocity is used to derive one of the kinematic equations, which relates the average velocity to the total displacement and time. This concept is important for understanding motion when acceleration is not constant.

💡Kinematics Chart

A kinematics chart is a tool used to help select the appropriate kinematic equation for a given problem. The video script mentions that such a chart will be introduced in a subsequent video to assist students in applying the kinematic equations effectively to solve problems involving motion under constant acceleration.

Highlights

Derivation of the four kinematic equations begins with a velocity versus time graph.

The slope of the line in the velocity versus time graph represents acceleration.

Acceleration is defined as the change in velocity over the change in time.

The first kinematic equation is V_final = V_initial + a*t.

The area under the curve on a velocity-time graph represents displacement.

The second kinematic equation is derived from the area under the curve, resulting in vi*t + (1/2)*a*t^2.

The third kinematic equation involves the average velocity, which is the displacement divided by the change in time.

The average velocity is also expressed as the sum of initial and final velocities divided by 2.

The third kinematic equation is Δx = (V_final^2 - V_initial^2) / 2a.

The fourth kinematic equation is a rearrangement of the third, showing V_final^2 = V_initial^2 + 2aΔx.

The kinematic equations are applicable for problems involving constant acceleration.

A common student challenge is selecting the appropriate kinematic equation for a given problem.

An upcoming video will introduce a kinematics chart to assist in choosing the right equation.

The four kinematic equations are essential for solving motion problems with constant acceleration.

The variables in the kinematic equations represent displacement (Δx), velocity (V), acceleration (a), and time (t).

The video provides a clear explanation of how to derive each kinematic equation step by step.

Understanding the relationship between the area under the velocity-time graph and displacement is crucial.

The video emphasizes the importance of constant acceleration in the application of kinematic equations.

Transcripts

play00:00

in this video you'll learn how to derive

play00:03

the four kinematic equations

play00:06

we'll start with this velocity versus

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time graph

play00:10

on this velocity versus time graph we

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have a straight line the slope of this

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line represents the acceleration

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and then using the slope equation

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we can write that the acceleration is

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equal to the change in velocity over the

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change in time so slope is just the

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change in y variable divided by the

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change in X variable

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from here we can expand that and write V

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final minus V initial divided by and

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delta T is T final minus t initial but

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if the T initial zero we're just going

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to go ahead and write t

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from here I'm going to move the T on the

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bottom right to the left so we get a t

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is equal to V final minus V initial

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if I add the initial on both sides

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I get that V final

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is equal to the initial plus a t

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oftentimes you'll see it written as it

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as it a bit flipped B final equals V

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initial plus a t so that is our first

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kinematic equation

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for the second kinematic equation we're

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going to look at the area under the

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curve so we're going to look at

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this area right here

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and the reason we're doing that is

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because the area under the curve on a

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velocity time graph represents the

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displacement

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so the area under the curve here we can

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see that there is a triangle and a

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rectangle so the rectangle the area of

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the rectangle is the base times height

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so we can take v i times the t v i times

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the T so that would be the height times

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the base and then here we have a

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triangle the area for triangle is one

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over two base times height

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the height is

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the final minus V initial

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and then the T times t

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from here you'll notice that there's a v

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final minus V initial and we saw that

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earlier we saw that over here

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so we can take this and substitute that

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over there

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so with that substitution

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we get V initial it's time plus one over

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two

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V final minus V initial is a t

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times T and if we multiply that out we

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get v i t plus one over two a t squared

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and that is our second kinematic

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equation

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for a third kinematic equation we

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remember that the average

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velocity is equal to change in

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position or the displacement divided by

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the change in time

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and we also know that

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if we were to solve for Delta X

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that would be equal to V

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the average velocity times the time and

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once again the change in time is the

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final time minus initial time is the

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initial time is zero then you're just

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going to have the final time so I'm just

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going to call that t

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and then next I'm going to

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um for the V average I'm going to

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substitute that with

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this equation V final

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plus v initial okay so if if it is any

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constant acceleration and which we are

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using these kinematic equation for then

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the sum of the initial and the final

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velocity divided by 2 kind of like if

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you want to find the average of two

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numbers the average two numbers add them

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together divided by 2 and that works for

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the initial and final velocity if it's

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going to constant acceleration if it's

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not then this is not going to work okay

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so we're making an important assumption

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that we're dealing with constant

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acceleration

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so and then we have t here

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the next step is that you'll notice that

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t is equal to if I go let me go over go

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back here

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over here okay let me come back here

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you'll notice that t

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if I were switch to T and A I get T is

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equal to V final minus V initial divided

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by a

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and what we're going to do is we're

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going to take this

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and we're going to substitute this over

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here to this T right there okay and what

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that gives us is Delta X

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is equal to

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V final

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plus v initial divided by 2

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times and then this purple

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what's circled on the left on the purple

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here is V final minus V initial divided

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by a

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yeah

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all right that looks kind of like a mess

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here and then I'm going to keep going so

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on the top I've noticed the only

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difference is that one is VF plus VI the

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other is a minus v f minus VI so we're

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doing a little algebra

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or you can use foil you know that this

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will turn out to be V final squared

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minus the initial squared divided by 2A

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okay I'm going to go to my next page

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so I just copied what I had from the

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previous page here so this is where we

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left off we have Delta x equals VF

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squared minus VI squared divided by 2A

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I'm going to move the 2A over so I get

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2A Delta x equals to V final squared

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minus V initial squared

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then I'm going to add VI squared on both

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sides VI squared on both sides and that

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gives me

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VI squared plus 2A Delta x equals V

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F squared and often you'll see this

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written as VF squared equals v i squared

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plus 2A

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Delta X that's how you'll usually see

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that written and that is your third

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kinematic equation

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actually this is your fourth kinematic

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kinematic equation so let's go back and

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just kind of recap the four kinematic

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equations I need to point out the third

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one I didn't Circle that one but I want

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to point that out

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all right to recap your four kinematic

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equations we have this one

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right here which is your your first one

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so let me go put a little one right

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there this is your second kinematic

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equation right here and I didn't Circle

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this one but this is actually your third

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kinematic equation let me go ahead and

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circle that one so this right there

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right there that's actually your third

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kinematic equation right there and then

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we have our fourth kinematic equation

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right there okay so let me write all of

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these out for you so you can have them

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nice and neat all four kinematic

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equations

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so here are the four kinematic equations

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and also on the right hand side I

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indicated what the variables stand for

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so Delta X is displacement V is velocity

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a is acceleration T is time and

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typically we'll be using these kinematic

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equations where problems are dealing

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with constant acceleration

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a common issue students have with these

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kinematic equations is trying to figure

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out which equation to use for a

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particular problem so in the next video

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I will show you a kinematics chart that

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would be really helpful to help you

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decide which equation to use to solve a

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particular problem

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