#6 Data types in Java

Telusko
16 Jan 202312:19

Summary

TLDRThis video script delves into the concept of variables and data types in Java programming. It explains the two categories of data types: primitive and non-primitive, focusing on the former. The script outlines the four main primitive data types: integers, floating-point values, characters, and Booleans. It further breaks down integers into byte, short, int, and long, detailing their storage sizes and value ranges. The video also clarifies the use of 'float' and 'double' for floating-point numbers, the importance of using single quotes for characters, and the strict true/false values for Booleans. The script aims to familiarize viewers with the nuances of variable declaration and data type usage in Java.

Takeaways

  • πŸ˜€ Variables are used to store data in programming, and they are created using a data type and a value.
  • πŸ”’ In Java, there are multiple data types available for storing data, which are categorized into primitive and non-primitive data types.
  • πŸ“ Primitive data types are further divided into integers, floating-point values, characters, and Boolean values.
  • πŸ”’ Integers can be of different subtypes: byte, short, int, and long, each with specific memory sizes and value ranges.
  • πŸ“‰ Floating-point values include float and double, with float being limited in precision compared to double.
  • πŸ”€ Characters in Java are stored using two bytes, supporting Unicode to represent a wide range of characters from different languages.
  • πŸ’‘ Boolean data type can only have two values: true or false, and it's used for logical conditions.
  • πŸ›  When declaring variables, it's important to match the data type with the correct value and notation, such as using 'L' for long integers and 'F' for float values.
  • ⚠️ Errors can occur if the value assigned to a variable exceeds the range supported by its data type, such as assigning a value too large for a byte.
  • πŸ’» Understanding the size and range of each data type is crucial for efficient memory usage and accurate data representation in programming.

Q & A

  • What are the two categories of data types in Java?

    -The two categories of data types in Java are primitive and non-primitive. The script primarily discusses primitive data types.

  • What does the term 'primitive' mean in the context of data types?

    -Primitive, in the context of data types, means that the data type is basic and simple to use, directly supported by the Java language.

  • List the four main categories of primitive data types in Java.

    -The four main categories of primitive data types in Java are integers, floating-point values, characters, and Boolean.

  • What are the subtypes of the integer data type in Java?

    -The subtypes of the integer data type in Java are byte, short, int, and long.

  • What is the size and range of the 'int' data type in Java?

    -The size of the 'int' data type in Java is 4 bytes (32 bits), and its range is from -2^31 to 2^31-1 (-2,147,483,648 to 2,147,483,647).

  • Why would you use the 'byte' data type in Java?

    -You would use the 'byte' data type in Java to save memory when you need to store a smaller number within the range of -128 to 127.

  • How do you define a floating-point number in Java?

    -In Java, to define a floating-point number, you can use 'float' or 'double'. By default, a number with a decimal point is considered a 'double', but you can specify 'float' by appending 'f' or 'F' to the number.

  • What is the difference between 'float' and 'double' in Java?

    -In Java, 'float' takes 4 bytes and has a limited precision, while 'double' takes 8 bytes and provides a higher precision, which is suitable for scientific calculations.

  • How do you define a character variable in Java?

    -To define a character variable in Java, you use the 'char' keyword, followed by the variable name and a single quote around the character, for example, `char c = 'K';`.

  • What are the valid values for a Boolean data type in Java?

    -The valid values for a Boolean data type in Java are 'true' and 'false', with no numeric equivalents like 0 or 1.

  • What is the significance of the 'l' suffix when defining a long integer in Java?

    -The 'l' or 'L' suffix, when used with an integer, signifies that the number is of the 'long' data type, which requires this suffix to differentiate it from other integer types.

Outlines

00:00

πŸ“š Introduction to Data Types in Java

This paragraph introduces the concept of data types in Java, explaining the difference between primitive and non-primitive data types. It emphasizes that primitive data types are simple and basic, used for storing various kinds of data such as integers, floating-point numbers, characters, and boolean values. The paragraph further categorizes primitive data types into integers, floats, characters, and Booleans, and discusses the subtypes of integers, including byte, short, int, and long, along with their respective sizes and ranges. The explanation includes how to declare variables of these types and the significance of using the correct data type based on the range of values they need to store.

05:00

πŸ”’ Deep Dive into Numeric Data Types

The second paragraph delves deeper into the numeric data types available in Java, specifically focusing on the integer and floating-point types. It explains the default sizes and ranges of int, byte, short, and long, and how to calculate their value ranges. The paragraph also discusses the floating-point data types, float and double, highlighting their default values and precision. It clarifies that in Java, double is the default floating-point data type due to its higher precision. The explanation includes how to explicitly declare float variables to avoid implicit conversion from double and demonstrates the process of creating variables with different data types, including byte, short, long, float, and double, with examples and potential compilation issues.

10:01

πŸ”€ Exploring Character and Boolean Data Types

The final paragraph covers the character and Boolean data types in Java. It explains that characters in Java are stored using two bytes following the Unicode standard, allowing for a broader range of characters compared to other languages that might use ASCII. The paragraph demonstrates how to declare a character variable using single quotes and highlights the difference between characters and strings. It also discusses the Boolean data type, which only accepts true or false values, and the correct way to declare Boolean variables. The summary includes practical examples of declaring variables for each type, along with a compilation test to ensure the code is error-free. The paragraph concludes with a reminder of the importance of using the correct data type for the intended purpose and the impact of practice in becoming proficient with Java's data types.

Mindmap

Keywords

πŸ’‘Variable

A variable in programming is a storage location paired with an associated symbolic name, which contains some known or unknown quantity of information referred to as a value. In the context of the video, variables are used to store data of different types, such as numbers, characters, or boolean values. The video script discusses how to create variables with specific data types and values, emphasizing their importance in programming.

πŸ’‘Data Type

Data types in programming define the kind of data a variable can hold. The video script explains that there are two main categories of data types: primitive and non-primitive (reference types). It focuses on primitive data types, which are the most basic types of data and include integers, floating-point numbers, characters, and booleans. The script further elaborates on the different primitive data types available in Java, such as int, float, char, and boolean.

πŸ’‘Primitive Data Type

Primitive data types are the basic data types in Java that are supported by the Java language and are used to define variables that can store only one value at a time. The video script discusses several primitive data types, including integers (int, byte, short, long), floating-point numbers (float, double), characters (char), and booleans (boolean). These types are fundamental to understanding how data is stored and manipulated in Java.

πŸ’‘Integer

An integer is a whole number, positive or negative, without decimals, that can be represented in a computer's memory. In the video script, integers are one of the primitive data types, and the speaker explains that integers can be stored using different subtypes like byte, short, int, and long, each with its own size and range. The script uses examples to illustrate how to declare and assign values to integer variables.

πŸ’‘Floating-Point Value

A floating-point value is a number that includes a decimal point and can represent real numbers. The video script distinguishes between two types of floating-point values in Java: float and double. It explains that float values are typically used when precision is less critical and memory conservation is important, while double values are used for higher precision calculations.

πŸ’‘Character

A character data type is used to define a single 16-bit Unicode character in Java. The video script explains that characters in Java are stored as two bytes, allowing for a wide range of characters from different languages. The script demonstrates how to declare a character variable using single quotes and assigns a character value to it, such as 'K'.

πŸ’‘Boolean

A boolean data type can have only two possible values: true or false. In the video script, booleans are used to represent logical conditions and are essential for control flow in programs. The script clarifies that in Java, boolean values are not represented as 0 and 1 but explicitly as true or false, and they are used for decision-making in code.

πŸ’‘Byte

A byte is a data type that can hold a small range of integer values, typically from -128 to 127. In the video script, the byte data type is introduced as a subtype of integer that is useful for saving memory when dealing with small numbers. The script provides an example of declaring a byte variable and assigning a value within the permissible range.

πŸ’‘Short

A short data type is an integer type that occupies 2 bytes of memory and can store values ranging from -32,768 to 32,767. The video script mentions short as a subtype of integer, which is useful when the range of int is excessive for the required values, thus conserving memory.

πŸ’‘Long

A long data type is an integer type that occupies 8 bytes of memory and can store larger integer values than int. In the video script, long is introduced as a subtype of integer for storing very large numbers. The script demonstrates how to declare a long variable by appending an 'L' to the assigned value to indicate that it is a long literal.

πŸ’‘Double

A double data type is a floating-point type that occupies 8 bytes of memory and can store a wider range of values than float. The video script explains that double is the default floating-point type in Java and is used when high precision is required. The script also clarifies that when assigning a floating-point number without an 'F' suffix, the number is treated as a double.

Highlights

Introduction to creating variables with data types and values in Java.

Explanation of primitive data types in Java and their categorization.

Discussion on integer data types, including byte, short, int, and long.

Detail on the size and range of integer subtypes and their use cases.

How to calculate the range of byte data type in Java.

Floating-point data types float and double, with a focus on default types in Java.

Clarification on the precision and storage size differences between float and double.

Demonstration of creating a float variable with explicit type declaration.

Introduction to the character data type, its size, and Unicode support in Java.

How to define a character variable in Java, including the use of single quotes.

Explanation of the Boolean data type, its values, and usage in conditions.

How to define a Boolean variable and the importance of using true or false, not 0 or 1.

Practical examples of declaring variables of different data types in Java code.

Compilation errors and how to resolve them when assigning values to variables.

The significance of using the correct data type for the intended value range.

Final thoughts on the importance of practice for mastering variable and data type usage in Java.

Transcripts

play00:00

so now we know what variables are and

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how do we create them so basically in

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the last video we have talked about how

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to create a variable with the help of

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the data type and the value as well now

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what are the other options we have so we

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have worked with int right do we have

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other options so basically we have

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multiple data types to store your data

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so let's talk about the first thing

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which is uh data type in fact there are

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two categories of data type which we can

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normally work with one is called

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primitive and the other one will be

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we'll keep it question mark okay at this

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point we are not just discussing about

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the second one the first one is

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primitive so basically in Java we have

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lot of inbuilt data types available

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which you can use and they are primitive

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now primitive simply means it is simple

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basic to use to work with so whatever

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data you normally have normally we work

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with numbers we work with Point values

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we work with characters we work with

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true or false now for that we have this

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that category so we can divide primitive

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into four categories here uh the first

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way one the first one is of type

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integers the second one we have is float

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floating point value basically so we can

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say float and the third one is

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characters and the fourth one is your

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Boolean of course when you divide this

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we have more categories to it but in

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general we have four we have integer

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float character and Boolean now when you

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say you want to store a range a negative

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range to positive range numbers normal

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numbers or natural numbers you can say

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in fact we can we can call them as

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integer itself because we are starting

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with negative value so that goes into

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integer whenever you have Point values

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with that goes into float value whenever

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you go with characters like a b or any

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Regional characters you have all across

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the world that goes into character and

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then when it comes to true and false we

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go with Boolean now inside integer

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itself we have multiple subtypes to it

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uh we have a concept of byte we have

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short we have int and we have Long Alpha

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float we have another option which is of

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double and of course we have float and

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then carries characters are character so

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in characters we can have different type

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of character factors in Boolean the only

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values we can have is true and false

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okay so example if I go back to my code

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and if I want to create a different

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variable this time let's say float so I

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can just come back here I can remove

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this section and here I can say this we

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are creating a float value now how do we

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get a float value base so we can simply

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say float and then we can have a value

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that says 7 or we would name to it right

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so name we can have is marks of course

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we don't put in marks but let's go with

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marks and then we can go with a value

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now floating Point values will be having

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a DOT right so we can say 6.5 something

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like this some float marks equal to 6.5

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that makes sense right okay cool in the

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same way we have also mentioned we have

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subtypes to integer we can have a byte

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format but why do we need all this extra

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formats for that let's understand uh

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some basic concept now basically when

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you talk about integers itself so if you

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talk about integer we have some sections

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to it so integer will have different

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part so integer will have different

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sizes example if you want to store a

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normal number so in general we always go

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with int and int has its own value okay

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so when you talk about int the size of

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int is is four bytes so we can say 32

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bits and then it has a range to it and

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you can find the range on the screen uh

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we also have a format which is let's say

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if you want to store a bigger value a

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very big value so in this case I'm of

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course a value goes beyond that range we

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have to go for the long format now long

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supports eight bytes now of course when

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you have more parts it will it will

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occupy more values and it will have a

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range so of course you can find the

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range on the screen now what if you want

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to store a smaller number so of course

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int provides you that range but then

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what if you want to save memory you

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don't want to go for end range in that

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case we can have a short value now short

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is only two bytes so if you want to have

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a limited range you can find the range

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on the screen and then we have the next

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range which is of byte now byte is only

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one byte okay so eight bits and whatever

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you want to store you can store in that

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of course it has its own range now how

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do we calculate this range so we do with

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the help of it goes from negative values

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right so it is minus two raised to 8 2

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plus 2 raised to eight minus one okay so

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which is 2 s to 8 is what it is okay

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starting with negative value right so

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just two is to 7 and 2 is to 7. and the

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range is so how do we calculate version

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7 is 128 so it starts from minus 128 to

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plus 127 so 128 minus 1 127 that's how

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you can calculate the range for all the

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other numbers and you can of course you

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have seen that on the screen so this is

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how we can use integer so which one to

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use so if you want to get a variable

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which is a which will have a value let's

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say five or six or maximum 127 you can

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go for byte now how do you get that

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variable it's very simple you use a type

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which is byte you specify a variable

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name let's say num and you assign a

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value which is eight or any other value

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which you want of course that should be

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in a Range and that's how you can store

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it now what if you want to have a float

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value now float actually gives you two

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different values or two different types

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now it depends upon which programming

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language you have worked with before

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example if you have ever worked with CVA

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by default we have a value which is

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float so by default we have float there

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now float only takes four bytes and it

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has its own values you can store and

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then we also have option of double which

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takes eight bytes now what you think

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which will be default value think about

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it will it be float or double by default

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in Java so default is actually double

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not float okay now why double is because

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see float are good when you have limited

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values when you have limited Precision

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because after your point value example

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if you have value which is

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126.5678 or whatever values you have so

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float will have a limited Precision set

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here but on the other hand double will

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have a longer one right so double can

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have more values so whenever you perform

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scientific calculations or any kind of

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calculation if you wanted to make it

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fast and it should support maximum

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Precision you can use double there right

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and by default Java supports double so

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if you want to create a variable which

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is with double so you can simply say

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double and you can create a variable

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name num is equal to you can assign a

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value which is 5.6 so whatever value you

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want to assign but how about float now

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if you try that with float it will it

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may not work example if you say float

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and if you say a variable name which is

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num and equal to so when you try to

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assign 5.6 it will give you error it's

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because by default the moment you say

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Point values it will be considered as as

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double and if you want to say hey I

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don't want to work with double I want to

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work with float so explicitly you have

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to mention hey okay this is actually

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double value so you can this is actually

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a float value so you can put a f there

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right so 5.6 F that's how you define

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it's a float value for double you don't

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have to mention that now how about

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character so when you when you work with

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character and in other languages

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character will have a less bits but in

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Java it goes for two bytes so so in

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other languages like C you have only one

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byte it's because it normally occupies

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the integer range it normally occupies

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the character range ASCII values but

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then in Java we thought hey can we just

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have all the characters in the world not

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just English all the languages so Java

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actually follows something called

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Unicode not ASCII by default it will

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support Unicode and it has two bytes

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which is 16 bits so it has a bigger

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range right so this is a range it

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normally works with so of course you can

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work with any type of values you have

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and any type of characters basically you

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have and if you want to define a

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character variable it's very simple you

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say Cad and then you specify the

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variable name let's say character or c

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equal to whatever character you want to

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assign let's say I want to assign a

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character which is K now in this K in

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this case if you want to work with a

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character can we use double Quotes no

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double quotes is for string right for

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character we have to use single quote

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and you have to put your character to

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single quote and remember it will only

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accept a single character and next we

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have of type Boolean so if you want to

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work with Boolean Napoleon will only

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accept true or false okay no other

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there's no subtypes here only true or

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false now one thing you have to remember

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now in other languages it may represent

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it with the help of one and zero in Java

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we don't do that so in Java it does not

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it doesn't work with zero and one it is

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true and false this Knight like true is

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one and false is zero it's only true and

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false it is normally used for conditions

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if you want to check for the condition

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based on that you will do something

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that's what we can use two and false I

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mean think about computers when you say

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computer can think it's because of this

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true or false okay and how do we Define

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a Boolean variable so it's very simple

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you use a keyword called Bull and then

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you mention a variable name let's say B

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is equal to you either assign true or

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false okay you don't have to put a semi

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a single quota double quote because they

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are itself keywords so these are the

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options we have now if you want to see

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this in a code it's very simple you can

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just go back here and say okay byte is

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done let's create some variables with

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different type so ain't we have already

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seen so it's a number one this is how

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you assign integer value what if you

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want to go with a byte so you can say

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byte B I will say b y equal to now can I

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assign a value which is 129 you can say

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it will give you if I do that if I go

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back to my compiler compile you can see

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it will give you error it says possible

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lossy conversion from into byte so this

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is int which is 129 it will if you try

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to save that in a byte it will not work

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but what if you say 127 that's the last

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value you can store compile okay this is

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a problem with result let me just remove

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this section and compile no issue okay

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so this is how you save byte value what

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if you want to store shots you can say

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short sh equal to

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and you can assign value which is let's

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say five five eight any even number

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doesn't matter and then what if you want

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to work with long so long L is equal to

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now when you work with long remember

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this thing after every number for long

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you have to put a l at the end to

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specify that's a long number the thing

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we have done with float we have to put F

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in the same way long needs l

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and what if you can do here with float

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so you can say float f is equal to

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5.8 okay let's try with 5.8 and let's

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see what happens if you try to compile

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this compile okay you can see it is

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giving you it says again possible logic

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conversion from double to float because

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by default 5.8 is double if you want to

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mention hey that's not double that's

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float you can put a f at the end that

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should work you can work with double as

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well Double D is equal to 5.8 same value

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but this time it is double and then what

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else we can work with we can work with

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character as well so we can say care C

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is equal to in single code you can

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mention a character k then we can go for

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Boolean which is Boolean in this case

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and you can say B is equal to True

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simple stuff right uh let's try to

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compile this of course we are not

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printing anything so we don't expect

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anything on the console compile or

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there's an error it says cannot find

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symbol bull okay my bad it is Boolean

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the only problem is when you work with

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multiple language at the same time you

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get confused somewhere so that that's

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Boolean notable so in the notes as well

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I need to change it so I will say this

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is Boolean

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cool and now let's compile this once

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again compile okay there's no problem

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and let's run this of course it will run

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but then you will not see any output

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right no output because we're not

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printing anything so yeah that's about

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this we have different type of

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data types we can work with and all

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these are inbuilt apart from this we

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also we also have some more data types

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which we'll see later they are not type

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of primitive but this is primitive data

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types and this is working okay awesome

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so now we know what what variables are

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what data types are what a size or range

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of each data type here and you don't

play11:48

have to buy hard them you will get used

play11:50

to it the more practice you do with this

play11:52

variables you will get used to when to

play11:54

use what but what if I remove that

play11:56

single code there let's try compile and

play11:58

you can see we got another we can't even

play12:00

put double quotes there it will give you

play12:02

as well and you can see you can't even

play12:03

put double code so you have to put

play12:05

single code because that's how that's

play12:07

what character represents and the

play12:09

character can be numbered as well so you

play12:10

can put a character here which is eight

play12:13

which is the character itself right

play12:14

digital also character no other cool so

play12:17

yeah that's it from this video

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Related Tags
Java ProgrammingData TypesVariable CreationInteger RangesFloating PointCharacter EncodingBoolean LogicMemory EfficiencyProgramming BasicsUnicode Support