I was Wrong About Genshin Impact...

VoidEnigma
17 Aug 202408:17

Summary

TLDRThe video discusses the creator's evolving views on the game Genshin Impact, acknowledging past criticisms about poor player relations and greedy monetization. Despite initial frustrations, the creator praises recent improvements, particularly the 5.0 update, which shows the game's willingness to adapt. They question the timing of these changes, suggesting they may have come too late for some long-term players. The creator remains skeptical but hopeful, considering the game's potential for growth and the positive impact of competition on its development.

Takeaways

  • ๐Ÿ˜€ The speaker expresses their initial frustration with Genshin Impact's management and rewards system, which they felt was exploitative and greedy.
  • ๐ŸŽฎ Despite their dissatisfaction, the speaker continued to play Genshin Impact due to the lack of comparable games and the enjoyment they still derived from it.
  • ๐Ÿ“‰ The speaker announced a break from spending money on the game in a video posted on June 25th, citing a loss of interest once their in-game currency was depleted.
  • ๐ŸŒŸ The release of the game 'Wu's' and the exploration of other open-world games made the speaker realize that Genshin Impact was becoming monotonous in comparison.
  • ๐Ÿ” The speaker acknowledges that Genshin Impact has been making efforts to improve, particularly with the 5.0 live stream showcasing significant quality of life changes.
  • ๐Ÿค” The speaker questions why it took Genshin Impact so long to implement changes, suggesting that earlier improvements could have been more effective in retaining players.
  • ๐Ÿ’ฐ The speaker points out that the game's monetization strategy has been a point of contention, with players feeling that their investments were not rewarded.
  • ๐Ÿ”„ The speaker discusses the changes to the weapon banner system, which now offers a guaranteed weapon with enough wishes, a change that has both positive and negative implications for different players.
  • ๐Ÿ“ˆ The speaker notes the updated event banner odds, which have been adjusted to be slightly more favorable to players, increasing the chance of obtaining the limited character.
  • ๐Ÿ”„ The speaker concludes that while they are not immediately excited about the upcoming character 'mulani', they are cautiously optimistic about the direction Genshin Impact is taking and the potential for future improvements.

Q & A

  • What was the creator's initial sentiment towards Genshin Impact's management?

    -The creator expressed disappointment and frustration with Genshin Impact's management, citing poor relationship with players, bad rewards, and greedy antics.

  • Why did the creator initially continue playing Genshin Impact despite their frustration?

    -The creator continued to play because no other game could compete with Genshin Impact, and they found it still fun despite their frustrations.

  • What was the turning point for the creator regarding their spending on the game?

    -The turning point was on June 25th when the creator posted a video stating they would no longer spend money on the game, refusing to be part of the 'cash cow' that is Genshin Impact.

  • How did the creator's perception of Genshin Impact change after playing other open-world games?

    -After being refreshed by the gameplay of other open-world games, the creator found Genshin Impact to be increasingly boring and felt that going back to it felt wrong.

  • What was the creator's opinion on the 5.0 live stream of Genshin Impact?

    -The creator acknowledged that the 5.0 live stream showed significant changes and improvements, admitting they were wrong about the game's ability to adapt and address player feedback.

  • What specific issues does the creator believe still need to be addressed in Genshin Impact?

    -The creator mentioned that there are still issues such as an influx in banners, and characters like Shena and Ganyu not having reruns, which are still problematic.

  • Why does the creator think it took Genshin Impact so long to make changes?

    -The creator speculates that the game developers may have waited to implement changes until they saw a decline in player activity and sales, possibly due to competition and scandals.

  • What is the creator's view on the changes made to the event banner in Genshin Impact?

    -The creator explains that the new consolidated odds for the event banner have slightly increased the chances of obtaining a limited character, which they view as a positive change.

  • How does the creator feel about the future of Genshin Impact after these changes?

    -While the creator is not excited about the upcoming content, they acknowledge that the changes are a step in the right direction and may influence their future engagement with the game.

  • What is the creator's current approach to playing Genshin Impact?

    -The creator has adopted a more casual approach, playing the game once a week instead of daily, which they find liberating.

Outlines

00:00

๐ŸŽฎ Disillusionment with Genshin Impact's Monetization Practices

The speaker expresses their long-standing frustration with Genshin Impact's management and monetization strategies, which they found increasingly greedy and disappointing over the four years they followed the game. Despite the game's fun aspects, the speaker's dissatisfaction grew, leading to a decision to stop spending money on the game. They also mention taking a break and playing other open-world games, which provided a refreshing change. The release of a new game, W's gameplay, made them realize that Genshin Impact was becoming boring in comparison. The speaker acknowledges that Genshin Impact has made some quality-of-life improvements and changes, but they question whether these changes came too late for long-time players who had already grown frustrated.

05:00

๐Ÿ”„ Genshin Impact's Changes and Their Impact on Players

The speaker discusses the recent changes made by Genshin Impact, particularly in their gacha system, which they view as a response to competition and a decline in player engagement. They question the timing of these changes, suggesting that they might have been more effective if implemented earlier. The speaker highlights the updated event banner odds, which now offer a 55% chance of winning a 50/50 pull, and they express skepticism about whether this is a genuine improvement. They also touch on the emotional and financial investment of players who spent money on the game, only to see the odds change later. The speaker concludes by stating that while they will continue to play Genshin Impact, they have transitioned from daily to weekly play, finding this change liberating. They express a cautious optimism about the game's future and the potential for it to regain player trust.

Mindmap

Keywords

๐Ÿ’กGenshin Impact

Genshin Impact is a popular open-world action role-playing game developed by miHoYo. In the video, the speaker discusses their long-term experience with the game, highlighting issues such as poor player relationships, greedy monetization practices, and dissatisfaction with the game's reward system. The game serves as the central subject around which the speaker's critique and eventual acknowledgment of improvements revolve.

๐Ÿ’กPlayer Relationship

Player relationship refers to the connection and interaction between a game's developers and its player base. The video script mentions a 'poor relationship with the players,' indicating that the speaker felt the developers were not adequately addressing player concerns or providing satisfactory in-game rewards, which contributed to their frustration.

๐Ÿ’กGreed

In the context of the video, greed is used to criticize the monetization strategies of Genshin Impact, suggesting that the game's developers were excessively focused on profiting from players rather than providing a fair and enjoyable gaming experience. The speaker's frustration with the game's 'greed' is a recurring theme that drives their initial disappointment.

๐Ÿ’กQuality of Life

Quality of life improvements in gaming refer to updates or features that enhance the overall player experience without necessarily adding new content. The speaker mentions that Genshin Impact has been steadily adding 'more and more quality of life' to match its competitor, indicating a positive change in the game's approach to player satisfaction.

๐Ÿ’กObscurity

Obscurity in this context refers to the potential for Genshin Impact to become less popular or forgotten if it does not adapt to changes in the gaming landscape. The speaker suggests that the game was at risk of falling into obscurity if it did not improve, highlighting the importance of innovation and adaptation in the gaming industry.

๐Ÿ’กLive Stream

A live stream in gaming is a real-time broadcast, often used by developers to announce updates or changes to their games. The speaker mentions the '5.0 live stream' as a pivotal moment where they believe the game developers delivered on promises to improve, signifying a turning point in their perception of the game.

๐Ÿ’กCompetition

Competition in this script refers to the presence of other games in the market that can potentially draw players away from Genshin Impact. The speaker posits that competition is a catalyst for change, suggesting that the threat of losing players to other games like 'Wu's gameplay' and 'Wering Waves' has prompted Genshin Impact to improve.

๐Ÿ’กBanner

In gacha-style games like Genshin Impact, a banner is a feature that allows players to spend in-game currency for a chance to obtain new characters or items. The speaker discusses the 'banner' system, expressing dissatisfaction with the odds and the introduction of changes that make obtaining desired items more predictable and less frustrating.

๐Ÿ’กPity System

The pity system is a mechanic in gacha games designed to guarantee players a rare item after a certain number of unsuccessful attempts. The script mentions the 'pity system' in the context of the speaker's personal experience with the game, where they felt the system was not generous enough, leading to player frustration.

๐Ÿ’กInnovation

Innovation in the context of the video refers to the introduction of new features, improvements, or changes that enhance the game. The speaker concludes that innovation is made possible by competition, and they see the recent changes in Genshin Impact as a positive step towards innovation, which could extend the game's lifespan and improve player satisfaction.

๐Ÿ’กTrust

Trust in this context is the confidence and reliability that players place in a game's developers to provide a satisfying experience. The speaker questions whether the developers can 'win back my trust' after years of perceived neglect and frustration, indicating that rebuilding trust is crucial for the game's future success.

Highlights

Disappointment with how Genshin Impact was run, with greed being a significant issue.

The game started off fun but gradually became frustrating due to minor issues that were not addressed.

Despite frustration, the lack of competition kept the player engaged with Genshin Impact.

The player decided not to spend any more money on the game, identifying as a 'dolphin' and criticizing the cash cow model.

Taking a break from the game and only logging in once a week led to a realization of the broader gaming spectrum.

Genshin Impact began to feel boring compared to the refreshing gameplay of other open-world games.

Hoping that the release of new content would be Genshin's last chance to make significant changes.

The 5.0 live stream showed that Genshin Impact can indeed change and adapt.

The player was wrong to think that the game developers would never adapt to new reward handling and feedback processes.

There are still many issues with Genshin Impact, but the developers are starting to address them.

The frustration among long-time players has reached a peak, and the changes may be too late for some.

The game has a steady influx of new players, but the excitement for the game is low among early adopters.

The timing of the changes raises questions about why they were not implemented earlier.

The changes to the gacha system and the introduction of free characters are strategic moves by the developers.

The update to the event banner and the new consolidated odds for limited characters are significant.

The player's personal stance on the changes and their decision to treat the game more casually.

The player is curious to see if the developers will win back their trust and dedication to the game.

The upcoming character Mulani is of interest, despite hearing about nerfs, the player plans to analyze her in detail.

Transcripts

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I've made quite a few videos about genin

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impact's poor relationship with the

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players bad rewards followed by greedy

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Antics all of those videos were

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Justified and most of the comments

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agreed with my points but there's still

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a few people who heavily disagreed that

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aside however the main point of all of

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those videos pointed out my

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disappointment with how genin impact was

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ran their greed knew no bounds and it

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was frustrating me for the four years

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that I followed this game it was getting

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more and more frustrating by the day it

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started off with small minor things that

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I thought could be improved but the game

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was still pretty fun but then it ended

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up boiling up into a Cess pool of

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that I just couldn't deal with anymore

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there was no other game that could

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compete with gench and impact so despite

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my frustration I kept playing because

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hey genin impact was still fun on June

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25th just under two months ago I posted

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a video about how I would not be

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spending any more money on the game I

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wouldn't be a part of the cash cow that

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is hoob burst I was a dolphin and I've

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spent quite a bit on this game as a

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whole and when my welon ran out I lost

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the urge to actually play the game I've

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taken a long break since then and I've

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been logging in once a week to just do

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events and clear spiral Abyss the thing

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is withering waves has opened my eyes to

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a broader spectrum of gaming and I

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played many open world games and they

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were all fun to an extent but G impact

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was beginning to become boring after

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being refreshed by Wu's gameplay going

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back to genin felt wrong ever since Wu's

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release genin has been steadily adding

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more and more quality of life to match

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wering and with the release of not land

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it was truly genin's last chance to make

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a change or they would Fall Into

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Obscurity and boy oh boy the 5.0 live

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stream happened and I cannot deny the

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fact that they did indeed deliver I'm

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void Enigma and I'll be going over how I

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was wrong about genin impact this game

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can indeed change and they won't just

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stay stuck to the ways forever now when

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I say I was wrong I didn't mean that my

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previous videos were invalid or all of

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my previous points were wrong quite the

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opposite in fact I am saying that I was

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wrong to think that hoob burst would

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never adapt to a new process of handling

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rewards and genin impact and taking care

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of feedback there are still so many

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things wrong with genin impact but no

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game is perfect there's an influx in

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banners and Shena still hasn't even

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rerun like kaha is back again Ryden is

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back again and Shena and ganu they're

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just sitting in purgatory and I guess

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they're never going to escape from that

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until hoyo decides to weave them back

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into existence I've always said that

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competition will spark change for genion

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impact and they finally started to make

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their game better from the ground up but

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is it too late the frustration has

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reached its peak for longtime players a

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long time ago and waiting 5 years to

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address the issues leaves a bad taste in

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many people's mouth

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I know a few people who have stayed from

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genin since 1.0 and when I asked them

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how they felt about these changes they

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said the exact same thing too late genin

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has a steady influx of players and the

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early players who played from the

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beginning have all moved on to the game

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from this point of course there are

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still a ton of dedicated players who

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have played since day one but the

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excitement for the game is going to be

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at an alltime low for those players they

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won't really be dedicated to doing

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everything like they did when they first

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started the game so the question is why

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do they wait so long they could have

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implemented all of these changes during

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the first anniversary maybe the second

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maybe even the third but they didn't

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they strategically chose to update the

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change to the Gat system and give out

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free characters at this moment it's

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almost like the old saying quit beating

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the dead horse they've gotten all they

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could out of the old weapon ban and old

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anniversary rewards and perhaps they

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finally saw that they were losing

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traction and player activity with the

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racism Scandal and the complete and

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utter lack of player reception players

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would inevitably stop playing this game

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there are many other gacha games that

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are being released on the regular to

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compete with the Giant and wering waves

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has been the go-to game for many players

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who were tired of hoyo they finally

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decided to actually take a look at their

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game and see how they can improve and

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they finally implemented strategy Z

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their last protocol protocol

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give a money has always been their

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motivation for anything and using the

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player's Agony as a medium for achieving

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this goal was a mere step in the process

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I've seen many people who are at two out

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of two on the epitomized path for the

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weapon Banner with no hope of getting

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that weapon how do you think they feel

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now that this has been changed they have

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thrown away over 160 wishes completely

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wasted gone to the void and now you're

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easily telling me that I could used

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those same amount of wishes and

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guarantee that weapon that I wasted all

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of my time farming saving or even paying

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money for like what about those people

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who pulled on kazah ha's weapon Banner

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years ago on any of his first runs this

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example was something that happened to

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my wife the last time that she spent

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money on genin impact was during kaha

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Second rerun about 2 years ago she

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wasted

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$300 trying to get the sword she went to

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pity 70 plus each time and after the

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first 100 she fell for the sunken cost

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fallacy and instead of just throwing

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away the money and not getting the

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weapon she eventually was forced to get

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the weapon she has not topped up

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since they made these changes because

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they finally realized that they were

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falling behind the decline of cleric

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interactions the decline of sales who

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knows they probably anticipated that

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they should finally after 5 years

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re-evaluate their Pro towards genin

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impact I am wondering if upper

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management of genin impact has changed

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because this seems to be way way too

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generous like come on generous hoyo

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those things just don't mix the biggest

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change is the update to the event Banner

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they have made a long- winded convoluted

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post about these changes but all of this

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means is one thing the new Consolidated

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odds for the event Banner is

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5545 I don't know why they made it so

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complicated essentially how it works is

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if you lose a 50/50 you have a 10%

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chance of not losing the 50/50 thus the

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odds of you getting the limited

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character have been slightly increased

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again this Consolidated chance which

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means the overall chance of you winning

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a 50/50 has been increased to 55%

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instead of being 50/50 so let me know if

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my math is mathing because that's what

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makes sense to me here as someone who

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has lost every 50/50 getting C6 Shia and

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then lost every 50/50 in Fontaine

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besides the ones for father yeah my

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50/50 win rate is abysmally low overall

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I don't think that it's too late for me

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personally I will have to see how hoyo

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evolves from here on they were dragging

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their feet for so long but maybe genin

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will now get the attention that it

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deserves as I have stated many times

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Innovation is made when competition

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exists so these are the first steps in

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that process this is a good actually a

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great thing for the overall lifespan of

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the game but with that being said am I

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excited for notl well no I'll still

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stick with the game and I'll play it

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when I actually feel like playing it but

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treating this game with something that I

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play once a week instead of once per day

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has been a liberating experience we will

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see if Hoya will ever win back my trust

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to actually play this game but this is a

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step in the right direction the step

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that many people have been waiting for I

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am going to pull for mulani cuz shark

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girl seems fun but I did hear she got

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nerfed a few times so we'll have to see

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how that really works I will be making a

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pre-analysis for her so stay tuned for

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that in the next few days go ahead and

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like this video if you found it

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entertaining or enjoyable and go ahead

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and subscribe for more withering waves

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and gench and impact content in the

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future until next time enigma out

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