The Latest Big XR News: Recap on Highlights from 2023

XR Today
16 Jan 202435:26

Summary

TLDRThe video script provides an engaging roundup of the XR industry in 2023, featuring insights from prominent figures like Kevin O'Donovan, Jay L, Amy Pet, Samantha Tabber, Leticia Bashu, and Rory Greener. They discuss the year's highlights, including the rise of generative AI, advancements in AR and XR headsets, a renewed focus on the industrial metaverse and digital twins, and the growing adoption of immersive technologies across various sectors. The conversation touches on intellectual property challenges, the evolution of business models, and the potential impact of emerging technologies on creativity, education, and spirituality. As the host bids farewell, the guests express excitement for 2024 and the transformative developments anticipated in the XR landscape.

Takeaways

  • ๐Ÿ˜„ The year 2023 saw significant progress in the XR industry, including increased adoption and understanding of concepts like the industrial metaverse and digital twins.
  • ๐ŸŽฎ New XR hardware releases, such as the Quest 3 and Lego's Brick Tales, showcased the potential for immersive experiences and applications in various industries.
  • ๐Ÿ“ˆ Generative AI and its integration into creative workflows emerged as a significant trend, alongside a growing appreciation for human-made creativity.
  • ๐ŸŒ Interoperability, standards, and file formats gained importance as major players in the industry began collaborating and working towards a more unified ecosystem.
  • ๐Ÿญ Industrial applications, such as digital twins and simulations, became more prevalent, offering businesses valuable insights and opportunities for modeling future operations.
  • ๐Ÿ’ป Advancements in AR, virtual production, and mixed reality technologies opened up new possibilities for entertainment, marketing, and communication sectors.
  • ๐ŸŒ Globally, regions like Europe, China, and India witnessed notable developments and adoption in different aspects of the XR industry, with unique use cases emerging.
  • ๐ŸŽ“ Education and training remained significant areas of focus, with XR solutions being explored for enhanced learning experiences and skill development.
  • ๐Ÿง˜โ€โ™€๏ธ Spirituality and cultural experiences emerged as compelling use cases, particularly in regions like India, demonstrating the technology's versatility.
  • ๐Ÿ”ฎ The industry is poised for further growth and transformation in 2024, with major events like CES and new product releases expected to shape the landscape.

Q & A

  • What was the purpose of this discussion?

    -This was a panel discussion wrapping up the year 2023 for the XR (virtual reality, augmented reality, and extended reality) industry, featuring experts and journalists sharing their perspectives on the highlights and notable moments of the year.

  • Who were the panelists involved in the discussion?

    -The panelists included Kevin O'Donovan (co-chair of industrial metaverse and digital twin committee for VAR), Jay L (founder and speaker of The Fusionist), Amy Pet (founder and CEO of Endeavor XR), Samantha Tabber (founder and chief executive of Vinci), Leticia Bashu (director of Virtual Switzerland and chair of the board of directors for XR4 Europe), Satar (project manager and metaverse expert at Sumaru Digital Solutions), and Rory Greener (technology journalist for XR Today).

  • What were some of the notable highlights mentioned for the XR industry in 2023?

    -Some of the highlights mentioned included the rise of generative AI and its integration into creative workflows, advancements in AR technology and its use in live performances, the Apple Vision Pro announcement, progress in XR standards and interoperability, the growing adoption of the industrial metaverse and digital twins, and the emergence of location-based entertainment experiences.

  • What were the perspectives shared on the future of intellectual property (IP) in the XR space?

    -Amy Pet suggested a shift towards a more open and collaborative approach to IP, where creators release their IP into the world and build an economic construct that allows everyone to participate, rather than hoarding and restricting access. This could inspire others and create new revenue streams.

  • What were some of the notable use cases for XR in India mentioned by Satar?

    -Satar mentioned that spirituality and the education/training sectors were two significant use cases for XR in India. He highlighted a project he worked on for the Art of Living organization, creating a metaverse experience for their worldwide members, and the interest from colleges and schools in utilizing XR for training purposes.

  • What was Leticia Bashu's perspective on the European Commission's initiative on virtual worlds and Web 4.0?

    -Leticia Bashu expressed excitement about the European Commission's initiative, as it would help democratize the technology, aid in interoperability across Europe's fragmented legal systems, and contribute to public policymaking in the XR space.

  • What were some of the expectations or predictions for 2024 in the XR industry?

    -Several panelists expected 2024 to be a transformative year for XR, with major technology companies like Microsoft, Apple, Amazon, and Meta launching new XR products and experiences. They anticipated further advancements in areas like mixed reality, spatial computing, and the industrial metaverse.

  • What was the overall sentiment regarding the future of the metaverse concept?

    -While acknowledging that the initial hype around the metaverse may have subsided, the panelists generally agreed that the underlying technologies and use cases, such as the industrial metaverse and digital twins, are more valuable than ever and will continue to evolve and gain adoption.

  • What were some of the challenges or areas for improvement mentioned in the XR industry?

    -Challenges mentioned included the need for better legal frameworks and knowledgeable professionals to tackle intellectual property issues, the adoption of XR headsets as medical devices for healthcare applications, and the continued development of affordable and accessible XR hardware for mass consumer adoption.

  • What was the significance of this being the host Deon Kieron's final episode with XR Today?

    -This episode marked Deon Kieron's final episode as the host of XR Today, after serving as a passionate advocate and platform for the XR industry. He expressed plans to continue being involved in the industry and attending future events, while passing the torch to others.

Outlines

00:00

๐Ÿ‘‹ Welcome and Introductions

The host, Deon Kieron, welcomes everyone to the Christmas edition of the XR Today show. He introduces the guests: Kevin O'Donovan, Jay L, Amy Pet, Samantha Tabber, Leticia Bashu, and Satar. Deon expresses his appreciation for the guests and mentions that this will be his last episode before moving on to new endeavors in the XR industry.

05:01

๐ŸŽ† Best Moments and Highlights of 2023

Kevin, Jay, and Samantha share their perspectives on the best moments and highlights of the XR industry in 2023. Key points include the rise of the industrial metaverse, the value of immersive experiences, the impact of generative AI, the growth of AR, and the potential of spatial computing and virtual production. The guests also discuss the upcoming Apple Vision Pro and the importance of collaboration and open standards.

10:01

๐ŸŒ The Evolution of XR and the Metaverse

Roy Greener shares his thoughts on the uptick and improvement in consumer and enterprise perception of XR in 2023. He highlights the renewed interest in the industrial metaverse, mixed reality headsets, and the involvement of major tech companies like Microsoft, Apple, and Amazon. Roy believes that 2024 will be transformative, with an acceleration in the evolution of XR and a potential shift towards spatial computing.

15:03

๐Ÿค– AI, IP, and the Future of XR

Amy Pet discusses the impact of generative AI on the creative industry and the importance of appreciating human-made creativity alongside AI-generated content. She also highlights the need for new economic constructs around intellectual property (IP) and the sharing of creativity in the digital age. Amy emphasizes the role of digital twins as an anchor technology for businesses and the convergence of various technologies in the XR space.

20:04

๐Ÿ‡ช๐Ÿ‡บ European Perspectives on XR and Policy

Leticia Bashu shares insights from the European perspective, including the European Commission's initiative on virtual worlds and Web 4.0, the growth of location-based entertainment experiences, and the challenges surrounding intellectual property and legal frameworks. She also discusses the adoption of XR in healthcare, the potential of European hardware like Lynx and Varjo, and the research contributions from China in computer graphics and vision.

25:06

๐Ÿ‡ฎ๐Ÿ‡ณ XR in India: Spirituality and Education

Satar shares his experiences with XR projects in India, highlighting the successful use cases in the spirituality and education sectors. He discusses the metaverse project for Art of Living, an organization present in 180 countries, and the positive impact of introducing VR headsets to remote villages. Satar also notes the potential for industrial metaverse and digital twins in India as the technology becomes more affordable and accessible.

30:06

๐Ÿš€ Looking Ahead to 2024 and Beyond

Deon shares his excitement about the positive press and recognition for XR solutions in 2023, attributing it to the industry's focus on pragmatic use cases and showcasing the best offerings from different headset manufacturers. He expresses optimism for the future of XR, drawing parallels to the adoption of smartphones. Kevin O'Donovan and others also share their expectations for major events like CES in 2024.

35:07

๐ŸŽ„ Closing Remarks and Holiday Wishes

Deon concludes the episode by thanking all the guests for their participation and wishing everyone a happy holiday season. He expresses his appreciation for the opportunity to host the show and looks forward to future endeavors in the XR industry.

Mindmap

Keywords

๐Ÿ’กXR

XR stands for Extended Reality, an umbrella term that encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) technologies. This keyword is central to the video's theme, as it discusses the latest developments, trends, and applications of these immersive technologies across various industries. The term 'XR' is used throughout the script when referring to the broader ecosystem of these technologies.

๐Ÿ’กMetaverse

The metaverse is a concept of a virtual shared space, created by converging virtually enhanced physical and digital reality. It is a major topic of discussion in the video, with participants sharing their perspectives on the evolution of the metaverse, its adoption across industries, and its potential impact. The script mentions the 'industrial metaverse' and 'digital twins' as key enabling technologies for the metaverse in industries like energy and manufacturing.

๐Ÿ’กIndustrial Metaverse

The industrial metaverse refers to the application of metaverse technologies in industrial and manufacturing contexts. It involves the use of digital twins, simulations, and extended reality (XR) to create virtual representations of physical assets, processes, and environments for applications like training, design, and operational optimization. The script highlights the increasing adoption of the industrial metaverse concept across various industries in 2023.

๐Ÿ’กDigital Twins

Digital twins are virtual replicas of physical assets, processes, or systems that can be used for simulation, monitoring, and optimization purposes. They are mentioned in the script as a key enabling technology for the industrial metaverse, allowing companies to create virtual representations of their physical infrastructure and operations. The script emphasizes the growing recognition of digital twins as an 'anchor technology' for businesses across industries.

๐Ÿ’กGenerative AI

Generative AI refers to artificial intelligence models that can generate new content, such as text, images, or audio, based on the data they are trained on. The script highlights the rise of generative AI in 2023 and its impact on the creative industries, enabling new workflows and collaborations between human creators and AI systems. It also mentions the philosophical discussions around the role of human creativity in an era of advanced generative AI.

๐Ÿ’กAugmented Reality (AR)

Augmented Reality (AR) is a technology that overlays digital information, such as text, graphics, or 3D models, onto the real-world environment through a device's camera view. The script mentions the significant progress in AR technology in 2023, particularly in the context of social AR experiences, live performances, and marketing campaigns. The Apple Vision Pro announcement is also highlighted as a major development in AR hardware.

๐Ÿ’กMixed Reality (MR)

Mixed Reality (MR) is a technology that combines elements of both virtual and augmented reality, allowing for the seamless integration of digital content with the physical world. The script discusses the advancements in MR headsets, such as the Meta Quest 3 and the potential of MR for applications like industrial training, design, and entertainment. The convergence of MR with other technologies like Unreal Engine and motion capture is also mentioned.

๐Ÿ’กIntellectual Property (IP)

Intellectual Property (IP) refers to creations of the mind, such as inventions, literary and artistic works, designs, and symbols, that are protected by law. The script addresses the challenges and opportunities surrounding IP in the digital age, particularly with the rise of generative AI and the ability to easily create and distribute content. It highlights the need for new economic models and legal frameworks to encourage collaboration and sharing of IP while also protecting the rights of creators.

๐Ÿ’กVirtual Production

Virtual production is a filmmaking technique that combines live-action footage with computer-generated environments and visual effects in real-time. The script mentions the growing adoption of virtual production stages, particularly in the context of the video's participant visiting one of the largest virtual production stages in the world in South Korea. Virtual production is seen as a transformative technology for the entertainment industry, enabling new levels of creativity and immersion.

๐Ÿ’กExtended Reality (XR) Solutions

Extended Reality (XR) Solutions refer to the products, services, and applications that leverage XR technologies (VR, AR, and MR) to solve specific problems or enhance experiences across various industries. The script emphasizes the need to highlight the pragmatic and practical use cases of XR solutions in order to drive broader adoption and understanding of the technology's value. Examples of XR solutions mentioned in the script include training simulations, digital twins, and immersive entertainment experiences.

Highlights

Kevin O'Donovan's excitement about the concept of the industrial metaverse and the enabling technologies like simulation, digital twins, and XR gadgets gaining traction in the industry in 2023.

Kevin's amazement with the Lego Brick Tales game on the Quest 3, showcasing the art of the possible with XR technology for industrial applications.

Jay's observation of the widespread use of XR and immersive technologies across various fields like architecture, science, and mythology in 2023, exemplified by the event in Athens.

Jay's realization that the term 'metaverse' might be contentious, but the underlying technology is essential, especially in the transition towards software-defined systems and industrial metaverse.

Samantha's highlight of the rise of generative AI in the creative industry and the aspiration to appreciate human-made creativity alongside AI-assisted creativity.

Samantha's excitement about AR and social AR being implemented in live music performances, as well as the potential of the Apple Vision Pro for her creative projects.

Amy's observation of the importance of standards and interoperability, with big players starting to work together and the metaverse evolving into a broader digital landscape.

Amy's emphasis on digital twins as an anchor technology for every business, and the need to start simple and build out from there.

Amy's advocacy for a new economic construct around IP and creativity, where IP is released into the world, and everyone can participate and share in the royalties.

Leticia's highlight of the European Commission's initiative on virtual worlds and Web 4.0, aimed at democratizing the technology and addressing interoperability challenges.

Leticia's observation of the growth of location-based entertainment experiences becoming profitable in Europe.

Leticia's emphasis on the importance of XR in healthcare and the challenge of having more countries adopt headsets as medical devices.

Satar's observation of the successful use cases of metaverse in the spirituality and education sectors in India.

Satar's project of building a metaverse for the Art of Living organization, allowing people from around the world to experience a spiritual environment.

Deon's recognition of the industry's efforts in showcasing pragmatic use cases, transforming the narrative around XR, and creating excitement for new headsets like the Quest 3 and Apple Vision Pro.

Transcripts

play00:08

hello everyone welcome back we're here

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for a Christmas edition of the XR today

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big news show my name is Deon kieron

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senior journalist XR today bringing you

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the latest and greatest from the VR AR

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and XR industry and today we've got a

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amazing cast amazing group of people

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that we're going to be speaking to to

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wrap up

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2023 so we have on today Kevin o Donovan

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he is co-chair of industrial metaverse

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and digital twin committee for VAR we

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have Jay L founder and speaker of the

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fusionist we also have Amy pet founder

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and CEO of endeavor XR we also have

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joining us Samantha tabber founder and

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chief executive of

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Vinci uh we also we're going to be

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having on a new guest today Leticia

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bashu she is the director of virtual

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Switzerland and the chair of the board

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of directors for xr4 Europe thanks for

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joining us today uh Miss vud and then we

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have

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satar uh he is the project manager and

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metaverse expert sumaru digital

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Solutions and finally joining me is Rory

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Greener technology journalist for XR

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today lean the ship so thanks everyone

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for joining it's been a pleasure and so

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this will be the last episode for with

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me um and you know as I always wanted to

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say you know it's been a pleasure having

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you guys on and um you know wishing you

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guys all the best and I'm sure I'm going

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to be haunting the annals of the um of

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the our industry very very soon so it's

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going to be fun anyways we're kicking it

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off we're going to start with some of

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the best moments in XR history for 2023

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we're wrapping up the season and thanks

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for joining with your ugly Christmas

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sweaters now um so starting off with

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Kevin Kevin can you tell us some of the

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things that you found were amazing for

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2023 in the

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industry sry supp very very quickly

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there's two things one would be kind of

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let's say structurally across the

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industry um in the world I live in I

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think it's been a very good year around

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you know more and more people in the

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industry in energy getting their heads

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around the concept of well what is this

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industrial metaverse and what can we do

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and you look at all the you know event

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after event over the year announcement

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after announcement of more and more

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people looking at some of the enabling

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Technologies you know whether that's

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simulation with digital twins

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uh XR VR new gadgets just getting their

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heads around the the the art of the

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possible so I think that's been an

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excellent year and I suppose personally

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a standout moment for me in terms of the

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art of the possible um I recently got a

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quest three I've spent the last two day

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playing Lego's brick Tales nice it is

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incredible now for folks that know me a

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bit of a child right but but in terms of

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the art of the possible the graphics the

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mixed reality you know all I can think

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of the the capabilities you could use

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this kind of technology for in industry

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is you know mind-blowing so there'd be

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mine and if I may um Demond you know not

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only have you been an excellent host of

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the show over the year you're one of the

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biggest advocates for this industry out

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there so I wish you all the best for

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2024 I'm gonna hop in and say that my

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least favorite uh thing that happened

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this year is that we're not going to get

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to do this with uh with you in

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2024 no ways no ways I mean yeah like I

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said um I'll have some things in store

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definitely for everyone because I am

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like I said I'm going to take it a step

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further with the industry so I'm

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definitely going to keep you guys posted

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um you know with my whereabouts so we

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had Kevin in there and we're gonna also

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take it over to Jay um Jay I know you've

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had a lot to say about the industry and

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I'm really really appreciated your

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commentary on the show so um tellas what

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did you think was the best part of 2023

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for

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you um the best moment in

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2023 was to see how um XR anything in

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the immersive is being used um we've

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been with Amy um in in Athens um in May

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and simply to see how the people oh yes

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of course far more people were have been

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there um so um to to to to see how this

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is being used from uh from architecture

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from science from the whole mythology so

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there is really uh to to to Showcase how

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valuable this technology is the second

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best moment was to realize after several

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uh talks with Cavin that metaverse is

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not that maybe the term is that but the

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technology is living on it's in very

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essential part especially when we are

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transitioning towards software defined

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everything towards uh uh building uh

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industrial metaverse all of these

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digital Twins and so so the technology

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itself is not de just a few loud mouths

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are claiming that it's that um I'm

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personally happy that all of this nft

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is is gone that it collapsed um

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one set moment for me was to realize

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after an accident that uh I'm currently

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not able to CD in 3D so for me anything

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about uh this immersive stuff is Hard As

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soon your um eyesight drops on on on on

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one side so this is really something

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I've not been thinking about before um

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so really this kind of how helpful it is

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how you miss it when you can't use it

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anymore and that's simply the whole

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metaverse even if it might be named in a

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slightly different way it's not that

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it's there it's it's more valuable than

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ever and I personally hopefully when

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when this here will be resolved I'm

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looking forward to the Vision

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Pro and of of course

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Damon this show without you yeah you are

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breaking my like I said there will be

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more in cont there'll be more

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incarnations later on so I definitely I

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said definitely appreciate um the

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positive feedback and everything you

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know the show has been like a very good

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vessel for us to kind of bring together

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some of the best Minds you know of the

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industry and um get a platform for them

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to you know speak their mind about

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what's taking place and it's all in real

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time so you know I definitely appreciate

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everyone's commentary know over the last

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God it's been two and a half years

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almost well two and a half years more

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than two and a half years for at least

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you know us getting people on and

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speaking to them directly and then

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forming the show maybe about a year or

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so ago so thank you uh yeah we're gonna

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jump down I'm gonna actually get in uh

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Sammy um as far as your commentary for

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2023 what would you say was a highlight

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because you've been there in the

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metaverse industry especially in the

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music and um create a Content

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side well first of all I just want to

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thank you for having me on the show and

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for all your all your support this year

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like it's an honor to be with all these

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really incredible people here um in the

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show and you know all the diverse

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commentary about the industry the

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industry is very exciting you know um so

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I'm feel a privileged to be a part of it

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um I think a highlight moment for just

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in general was obviously the rise in

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generative AI in the world of creativity

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and um that opened up a whole you know

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Pandora's Box let's say for creatives to

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be able to implement AI in their

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workflows but I think uh the cherry on

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top of that is like I do a lot of

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speaking as well at conferences and

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there's been this movement to appreciate

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more human-made creativity not just AI

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creativity and also this aspiration to

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just be better as a creative you know

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use AI not only as a sping partner but

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also be reflective and think about you

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know more from a philosophical angle

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what can um human creativity bring to

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the table that AI cannot so it's an

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interesting you know weighing up of the

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whole thing um but in terms of specific

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Technologies this year besides

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generative AI um AR has been huge

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obviously uh social AR and seeing

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musicians as well uh Implement that in

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their live performances like it wasn't

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really live but gorillas they did a AR

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activation you know at Time Square and

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they did it at Picadilly that was kind

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of before 2023 but then we've seen so

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many campaigns since then because they

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were leading the way uh with their

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collaboration with Google uh the Apple

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Vision Pro announcement was huge um as a

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creative it's very exciting because I'm

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trying to build a franchise it's beyond

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just the the superheroin character of

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Vinci there's a very cool cast of

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characters it's a Space Opera story uh

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based 500 years in the future and I've

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got this novel it's like the blueprint

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but then it becomes this whole open

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world you know World building thing and

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you know it's just incredible what you

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can do with spatial content uh with

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Unreal Engine virtual production and uh

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as a live performer personal highlight

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for me was we're talking about Athens

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earlier Jay mentioned it uh the Exile

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Summit bringing you know the iteration

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of the BCI show at that time uh to

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Athens and uh thinking about how to

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bring immersive uh theater basically and

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what's really exciting about uh disguise

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as well as a as a technology is its

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collaboration with unroll engine with

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move AI for markless motion capture and

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uh there's really cool projects such as

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like met arenas being developed um in

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major capital cities in the world and I

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think the first one will be in London

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for next year and that would be you know

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one of those venues that are not just

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for music performances but for all

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different Industries and having this

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sort of realtime presence whether you're

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actually in the venue or not so it's

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really groundbreaking from an

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entertainment perspective and uh thank

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you once again for having me on the show

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no my pleasure my pleasure yeah and

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thanks for sharing those insights with

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us um we're now actually jump all the

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way down to we're going to jump to Roy

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Greener now we've been covering a lot of

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the news taking place across the

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industry um and you know there's been so

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much going on and I think this is

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actually been kind of a bit of an uptake

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or an upswing uh compared to 2022 uh Roy

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what would you say about the last few

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moments um of

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2023 yeah of course um I just want to

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firstly also Echo the comment the

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opening comments of everyone else as

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well which is you know highly appreciate

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the work you know on this show and the

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conversations of which we've had on this

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show and then obviously you know the

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past near three years before you know

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around that too um I want to make that

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of note but going with what you're

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saying 2023 I think was a very very

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important year um mainly because of as

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you say the uptick then also the

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Improvement I think in consumer and

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Enterprise Optics of XR I I say it quite

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a lot but I do think at the start of the

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year um there was maybe a bit of

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uncertainty and a bit of um patchy

play10:51

nature perhaps to the um performance and

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perhaps to the um impression that set

play10:57

things like the metaverse um and head

play10:59

via headsets the promises and the

play11:01

marketing kind of you know maybe muddy

play11:03

that water muddy the Optics a bit but

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how I feel however now coming into 2024

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you know we got such a big renewed

play11:09

interest in things like the industrial

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metaverse Mr headsets thanks to

play11:13

companies like Microsoft and Apple Etc

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um I think we're going to see some of

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these really big General digital

play11:19

technology providers we're going to see

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those in see those companies enter the

play11:23

market now with with experience and then

play11:27

also a strong product out there too um

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it's I do feel like we're going to sort

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of see some fail and some succeed but I

play11:35

think now we're getting such big names

play11:37

in the XR space again for Consumer and

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Enterprise such big names of like Amazon

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as well Amazon Microsoft meta um there's

play11:45

just so many big names now involved in

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the XR space I think 2024 is going to be

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uh transformative and I think it's going

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to have the same effect that this year

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has had but tenfold which is seeing um

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our standards of EX are whether it be

play12:00

gener people generally using VR headsets

play12:03

but that changed to Mr headsets this

play12:05

year that changed it went from the

play12:07

metaverse to Industrial metaverse it

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might go industrial metaverse to spatial

play12:11

Computing next year we're going to see

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that Evolution grow um we're not going

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to see a Tipping Point of full ubiquity

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but the evolution is going to be again

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tenfold next year I think that's very

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exciting just basing the developments

play12:23

this year as mentioned generative AI is

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another big part of that as

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well right right yeah we've seen a lot

play12:30

going on with the headsets especially

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with the Met class 3 we've got vario xr4

play12:34

we've had so many things happen also

play12:36

with the Apple Vision Pro which we're

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set to see you know coming into 2024

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hopefully q1 and yeah so there's going

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to be a lot taking place in there I

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think it's going to be a Quantum like a

play12:46

qualitative leap a massive so yeah we're

play12:49

GNA go over to Amy pet thanks for

play12:52

joining us all the way from where you uh

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San Francisco today uh I'm actually in

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Santa Monica I'm close to the beach

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Beach uh warm I think uh everyone might

play13:02

be getting some chilly weather um so I'm

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not going to brag about that but I'm

play13:06

pretty happy about

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it uh and I did realize that I that I

play13:10

spent um less than a hundred days in in

play13:14

my home so and I'm here for almost three

play13:17

full weeks so that it is it is blissful

play13:19

I have to say um so you know this has

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been a really interesting year I think

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there there have been a lot of you know

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kind of pivotal moments and you know I

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think as as we've already heard you know

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Apple Vision Pro announcement I think

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you know it it's not the end all Beall

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but it's it's an important marker in the

play13:38

evolution of the technology and and and

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really bringing the hardware into the

play13:43

hands of consumers because they largely

play13:46

don't care you know now but I think

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they're going to start to care more uh I

play13:51

think you know you know meta's new

play13:53

device is phenomenal and I think it's

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it's another step towards true you know

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mixed reality and and and kind of the

play14:01

magic wayf fars I see a lot happening

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with standards it's not sexy but we're

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starting to see um you know the the big

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players start to get behind um you know

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file formats and thinking about

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interoperability and actually you know

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working together and all playing nicely

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in the sandbox and that's a really

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really important component um and I and

play14:24

I agree with Jay although um you know on

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the metaverse not being dead although

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uh if you if you look on my LinkedIn

play14:30

post of a couple of days ago uh there's

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a very big slide that says the metaverse

play14:35

is dead long live the M which was part

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of my my talk at at websummit um and and

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and and it was I I sort of prefaced that

play14:44

by saying that yes it is dead in its

play14:47

initial iteration but now we're starting

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to to look through and what this digital

play14:52

landscape can really mean for us um and

play14:55

then riffing a little bit on what Sammy

play14:57

said you know Jenner ative AI Behind

play15:01

These virtual environments and this

play15:02

technology and and and it's kind of why

play15:05

I think all of us have always been

play15:07

talking about the convergence of

play15:08

Technology as opposed to these

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individual

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Technologies they are going to now

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combine and be fundamental in every

play15:17

business and I'll and I'll say that

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digital twin is you know in my mind an

play15:22

anchor technology for every single

play15:24

business in the world today uh and and

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it's not like you have to build a level

play15:31

five fully functional you know fully

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Federated you know online always on

play15:37

digital twin you know the the level of

play15:40

compute and complexity of that is

play15:42

significant but starting now wherever

play15:46

you need to plug in and wherever you can

play15:48

find the most

play15:50

value and then and then build out from

play15:52

there and then you know it is a build it

play15:54

once and deploy across multiple business

play15:57

units type of Technology

play15:59

that allows you to have insights not

play16:01

only into your physical space but then

play16:03

to model out how we're going to do

play16:04

business in the future and the last

play16:06

thing I'll talk about which I think is

play16:07

really important is starting to change

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the way we think about IP there's too

play16:12

much talk about ownership and mine mine

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mine and it's not about that and I love

play16:18

what Grimes did she put her voice out

play16:20

there on the blockchain she said

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creators go for it make great music

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don't be sorry I hate to swear

play16:28

but I I I get inspired by Jay this early

play16:30

in the morning I've had some caffeine so

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I'm a little

play16:34

FY and and it it's just on a smart

play16:37

contract and you split the royalties

play16:39

5050 and I said that at an event filled

play16:43

with Hollywood people and a lot of

play16:44

lawyers and agents in Hollywood a couple

play16:48

of months ago and then the room fell

play16:50

silent and I said I know you're not

play16:52

gonna like this but instead of you know

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kind of hoarding everything and having

play16:57

this you know towards me motion what

play17:01

happens if you have an

play17:04

expansive motion looking outward and

play17:07

releasing IP into the world and building

play17:11

an economic construct that allows

play17:13

everybody to participate you as the base

play17:15

owner of that kind of you

play17:18

know IP and the originator of the IP

play17:22

that everyone's kind of building

play17:24

on there is frankly it's like a

play17:26

multi-level marketing scheme but there

play17:29

is an opportunity to build a new kind of

play17:31

economic construct around IP and

play17:34

creativity where you're inspiring others

play17:36

and inviting people in as opposed to

play17:39

keeping people out because the digital

play17:41

age isn't going to really allow for that

play17:43

and in fact it's going to make it easier

play17:45

than ever to steal

play17:47

content absolutely yeah one of the the

play17:50

landscape of um you know intellectual

play17:52

property especially like legal

play17:54

ramifications for using things like AI

play17:57

uh using things like creative and

play17:59

generative AI it's just going to prompt

play18:03

an entire new industry to you know

play18:05

interact with XR I think we're going to

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see a lot of that um thanks so much for

play18:10

sharing that so yeah we're going to jump

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over to latia bash um what would you say

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you know coming from um XR for Europe

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and from your experience working with um

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the immersive world what would you say

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was some of the biggest you know

play18:25

highlights for

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2023

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um thank you first for having me I

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haven't seen this folk since Athens and

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I'm so thrilled and I I hope we see each

play18:36

other again next year so um for me here

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in in in Europe in general there was one

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big month it was July 23 because the

play18:47

European commission

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actually voted and started um working on

play18:53

the virtual worlds and web 4.0

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initiative and I has been huge because

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we're going to be part of it we've been

play19:01

you know um in discussion for public

play19:04

policymaking and this is really

play19:07

something that will not only help people

play19:12

um understand the technology democratize

play19:15

the technology but also help with the

play19:18

interoperability of it and that's really

play19:22

a a Big Thrill here especially because

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we're so fragmented as you know in in

play19:27

legal system

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Etc and then um there is also this

play19:33

business model that I really like that

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is the location based um entertainment

play19:39

experiences that I've seen making

play19:42

profits for the first perhaps or the

play19:45

second year in a row and that is really

play19:48

becoming something that we see grow in

play19:51

in in Europe I I I've been in SE three

play19:54

weeks and I've seen the same there and I

play19:57

have the impression it's the same across

play19:58

the pond um on the American side in SE I

play20:04

wanted to um bounce back on what you

play20:07

said Emmy the IP really amazed me how

play20:11

much into IP they are and how little we

play20:15

know about this here you know first we

play20:18

don't have the not only the legal

play20:21

framework but also we don't have the the

play20:23

knowledgeable people to tackle these

play20:27

challenges um you have very few law

play20:29

firms that are actually able

play20:33

to well when we try you know when we

play20:36

deposit a project or we submit um an ID

play20:40

you you need to find these Niche lawyers

play20:43

to help you out so it's it's it's

play20:46

something that will be expanding and I

play20:48

wish that blockchain could help toward

play20:51

what you were saying ammy and then I

play20:54

I've also noticed that um not only XR is

play20:58

merging toward Mr obviously in every

play21:01

context and mainly in Industry 5.0 but

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also it's been hugely and widely um a

play21:10

health care year like XR for medical

play21:14

purpose year and I think also that one

play21:18

of the challenges of next year is to

play21:20

have as many countries

play21:24

adopting headsets as medical device and

play21:28

that will be really something that could

play21:30

help us not only with a reimbursement

play21:32

from insurances but also with making it

play21:35

Global and impacting those who cannot

play21:38

normally get the training or the care

play21:42

they need and also the recovery perhaps

play21:45

or a help they need so yes that was for

play21:48

me um I think also that it's been very

play21:52

helpful the MRN XR in general with the

play21:55

cadaster we see that a lot with

play21:57

architecture

play21:59

and personally I'm super psyched about

play22:02

links and vario um new headsets coming

play22:06

up those are the European Hardware

play22:08

headsets so I try to you know I put a

play22:11

little bit of a European um yeah into

play22:15

into this and I know here in Switzerland

play22:18

there are a lot lot of um research

play22:22

projects on Optics so everything

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computer

play22:26

vision and um I was also told because

play22:29

the computer Graphics in in um

play22:31

International that conference will

play22:34

happen next July in Geneva I've I've

play22:37

heard from one of the chairs of that

play22:39

conference that actually China

play22:43

is super thriving because most of the

play22:47

research papers so peer-to-peer reviewed

play22:50

papers come from China around 60% and

play22:54

that China has the most universities per

play22:58

capita in the world so this is also

play23:02

something to you know when thinking Pico

play23:06

for you know like there there is a lot

play23:09

to think about and on my side I've been

play23:12

super super ecstatic over my stay my

play23:15

three weeks stay in in Su in South Korea

play23:19

um I've visited the virtual production

play23:22

stage one of the biggest in the world

play23:23

and this is also mindblowing what it can

play23:26

change and do in the commun

play23:27

communication marketing area so that's

play23:30

for me sorry it was a bit long no no no

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no you mentioned also soul that used to

play23:35

be my old Stomp and ground when I used

play23:37

to live there I think I was there for

play23:38

about nearly four years I saw a lot of

play23:41

the stuff that was coming out of the

play23:42

Samsung Experience Center that was based

play23:45

in yeah gangam if I'm not mistaken so

play23:48

you know just imagine what they're going

play23:49

to be able to create when they release

play23:51

you know the Samsung VR headset I think

play23:53

that's going to be phenomenal as well

play23:56

apparently they're not on it no not oh

play24:00

no yeah

play24:03

interesting okay yeah they I I mean I

play24:07

for me LG and or Samsung they should get

play24:10

into the competition but apparently

play24:13

perhaps they their you know their NDA is

play24:16

very very strong but

play24:18

uh do you have insights there do you

play24:21

have like because we've been there we've

play24:23

talked to Engineers but Samsung is

play24:25

rumored to be working with um with

play24:27

Hollow lens and they they were at one

play24:29

point talking about bringing a consumer

play24:32

version of of hollow lens

play24:35

too and that's what I would expect but

play24:38

you

play24:40

know cool cool now so like last but not

play24:44

least but certainly not least we have

play24:46

Sam rut satam R I need to make sure I'm

play24:49

pronouncing that correctly um now for

play24:52

you um what would you say would be the

play24:54

highlight of 2023 for you uh based on

play24:57

your research

play24:58

yeah um first of all thank you demon for

play25:02

uh you know enough enthusiasm to um make

play25:05

us in one team and discussing all these

play25:07

things you know I for the first time

play25:09

here so maybe from from I'll just tell

play25:12

the story from India side is a little

play25:14

bit different here you know in India and

play25:17

I have worked on different projects so

play25:19

two things I have realized like apart

play25:21

from the whole world what metaverse is

play25:23

going on uh in terms of Indian market uh

play25:27

two things like which have worked which

play25:29

is which uh one is spirituality and and

play25:33

the training and education sector in

play25:34

India is huge you know people come for

play25:38

uh spiritual revisit here and there lot

play25:41

of it's a young country a lot of young

play25:44

people so there are lot of talents who

play25:46

there are lot of uh opportunity in the

play25:48

education sector I mean uh people

play25:50

schools and

play25:52

colleges there are lot of other projects

play25:54

but in these two sectors what I've seen

play25:56

in last year

play25:58

they have worked the best the met the

play26:00

use cases of the metaverse what I can

play26:02

say earlier we had many use cases in

play26:05

when meta started I mean it was always

play26:07

there but when the hike came and a lot

play26:10

of people started to develop projects

play26:12

but now we have slowly find fine tuning

play26:15

to a particular use cases which is

play26:17

working well like Ro said like metaverse

play26:20

is going to be industrial metaverse

play26:22

digital twins they going to move to and

play26:25

also in entertainment like Sammy said

play26:26

like it is more of

play26:28

it's we are moving towards the best use

play26:30

cases over the time so in India what I

play26:33

found two use cases one is spirituality

play26:36

because people go to lot of temples here

play26:38

a lot of people if you see India if you

play26:40

come to India all welcome to India there

play26:43

lot of people's going to Temples if you

play26:45

see the videos You'll Be Amazed how

play26:47

people go you know and we have built

play26:51

like I personally I have La a project of

play26:52

building a metaverse for an organization

play26:54

called Art of Living which is there in

play26:56

180 countries and uh so there there are

play26:59

a lot of people from everywhere they

play27:00

wanted to come and to be in one place so

play27:03

we had done metaverse project for them

play27:05

and it was really phenomenal because

play27:07

people cannot come from all of the world

play27:09

to a place to but they but they want to

play27:12

have that Scenic and Beauty and the

play27:14

ambience of how the uh the you know

play27:17

spiritual India will look like so we had

play27:19

done a project for them and it worked

play27:21

well so I mean to say all the temples

play27:23

and metaverse it can be it can be like

play27:26

it is it is one of the biggest use case

play27:28

one of the second one is education

play27:30

sector where people want to get trained

play27:32

in Colleges and Schools uh what I have

play27:35

realized I am I have gone to different

play27:37

colleges also to give training on this

play27:39

topics on the VR and AR and metaverse

play27:42

and they have really quite felt the need

play27:45

of metaverse in this space education

play27:48

space the training space and in these

play27:50

two sectors uh in terms of projects in

play27:53

terms of metaverse these are the two big

play27:55

fields in India which has a a great it

play27:58

because India is a great market and

play28:00

people are young and smart and they can

play28:03

they want to really do big things and

play28:04

you know even the one of the best mov in

play28:07

my life I we went to a remote Village

play28:10

you know where it's it's a northern part

play28:12

of India where where there are no like

play28:15

you know much into uh much scope of

play28:18

Internet we we took our Quest headset we

play28:22

went on a tracking and we made them uh

play28:24

wear this headset and we made them

play28:26

realize they were oh they were this

play28:29

little like little girls were enjoying

play28:31

oh I would fall from this hill by here

play28:34

so that was one of the best you know by

play28:36

uh like you know showing them something

play28:38

they didn't imagine even in their city

play28:41

or in the village that was one of the

play28:43

best moment for us and in terms of in

play28:46

terms of projects I did this project I

play28:49

found these are the two top projects

play28:51

like which India is like India has lot

play28:54

of potential to do it and apart from

play28:56

industrial uh industrial metaverse it is

play28:59

slowly it has a time it is slowly

play29:01

catching like you know it has to like it

play29:03

is taking time to realize to make the

play29:06

use of the digital tning in India it

play29:09

will take time I think it will still

play29:11

because what in my vision what I feel

play29:14

when mobile and VR device is a

play29:17

competitor when we have like maybe it

play29:21

will take time when we have this VR

play29:23

headset like my specs and it is very

play29:26

easy it is very cheap I think then maybe

play29:29

more people will use metaverse

play29:31

seamlessly yeah because right now we

play29:34

have lot of devices in terms of device

play29:36

development it is being developed and

play29:39

the time will come when it is as easy as

play29:41

mobile or as more dependent on less

play29:45

dependent on mobile rather than my our

play29:47

VR headset I think that space that time

play29:50

or VR all this projects whatever think

play29:52

whatever we we have the vision it will

play29:55

take it will take a Le Bri thanks so

play29:58

much for sharing that and yeah uh

play29:59

looking at some of the reports from the

play30:01

you know the Indian XR industry we found

play30:03

that the geog glass has been a major

play30:05

success and I think that they're going

play30:07

to use that as kind of a pilot for what

play30:09

they can do as far as developing an

play30:11

ecosystem within the you know the Indian

play30:13

subcontinent so thanks so much for

play30:15

sharing that um I'm going to share you

play30:17

actually a quick thing here I guess my

play30:21

uh number one thing for 2023 so this is

play30:23

in the Charlotte Observer Today so

play30:25

whoever reads that we found that

play30:27

we have some good news about meta

play30:30

finally for the first time in quite a

play30:33

bit of time you know since the whole

play30:35

metaverse um you know the started um

play30:38

last year where there was a lot of ups

play30:40

and downs both in um you know XR as well

play30:43

as web 3 and you know a lot of

play30:45

decentralized finance and things of that

play30:47

nature so finally we're actually seeing

play30:50

an environment as as far as press um is

play30:54

concerned where you know XR Solutions

play30:57

are finally being hailed and louded for

play30:59

you know the hard work that they're

play31:00

doing so it's about turning that

play31:03

narrative around and getting people to

play31:05

understand the value of XR and using

play31:08

kind of the transformation that we had

play31:09

in 2022 you know that big challenge

play31:12

actually come back even stronger in 2023

play31:15

so what I think a lot of the industry

play31:16

did is they focused more towards the the

play31:19

um the pragmatic and I think that you

play31:23

know by exercising and highlighting

play31:25

those different pragmatic uses cases we

play31:28

created kind of like a boiling frog you

play31:30

know vantage point for the XR industry

play31:33

and that allowed us to showcase the best

play31:35

bits from each different you know

play31:38

headset manufacturer you know Kevin and

play31:41

Jay you were you know heavily involved

play31:43

in the industrial metaverse which has

play31:45

pretty much transformed the way people

play31:46

are talking about the XR industry uh

play31:49

because now we see the real return on

play31:51

investment so by highlighting that and

play31:54

then of course you know with Meta Meta

play31:57

was always kind of the litmus test since

play31:59

they were the first to emerge and talk

play32:01

about you know creating these XR

play32:04

Solutions which would ultimately lead to

play32:06

the metaverse 10 years down the road but

play32:10

um due to a lot of the kind of negative

play32:12

press that we saw a lot of the

play32:14

misconstrued um you know context that

play32:18

was placed in it I think that we were

play32:20

able to actually kind of pull that back

play32:22

and through all of our Collective

play32:23

efforts we're able to kind of show

play32:26

exactly how to conceptualize the

play32:28

metaverse how to conceptualize XR I like

play32:31

the use cases then finally you know when

play32:34

these new headsets started to emerge we

play32:36

saw that people were actually wow this

play32:39

is exciting stuff how do I get involved

play32:42

where do I go pick up my quest three

play32:44

where when can I play with the Apple

play32:46

Vision Pro uh Pro and things of that

play32:48

nature so we're going to see a lot more

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of that I feel in 2024 where people can

play32:53

actually start to really incorporate XR

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into their everyday lives the same way

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the smartphone emerge oh smartphone how

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are we going to use that can't I just

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use my computer and now we see everyone

play33:06

has got a smartphone on their watch

play33:07

they've got a smartphone in their pocket

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and I'm speaking to you on a smartphone

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right now so you know there's a lot of

play33:13

things we'll see there but yeah that is

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my take on it and I just wanted to say

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to everyone once again you know as far

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as um the future I will still be very

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very much involved in the XR industry

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getting some things together and you

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know I will definitely see you guys at

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some of the new events taking place

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hopefully in 2024 and you know like I

play33:35

said this is one of my passions you know

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if I used XR today as kind of a vehicle

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for you know kind of giving those

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passions and expressing them using them

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whether or not in writing or in video so

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that will continue I can definitely

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tell well I was going to say you know I

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know Amy and myself and maybe a few

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others we're going to be at CES after

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Christmas um we have um the the jarro

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Pico Samsung you name it uh Sony they're

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all announcing things Seamans are doing

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the opening keynote on redefining

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reality um so let's let's see what what

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what how 2024 kicks off with all the new

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headsets and all the things and I I

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still think we have a long way to go but

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2024 as many of you said I think it's

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going to be an interesting year I think

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that's very well said Kevin I think CES

play34:26

is one to keep half an eye on I think

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next month and sou by who is going to

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South by for f semi I think so that's

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the

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plan you okay trying to go trying to

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meet the ladies there all right okay

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well let me know let me know every year

play34:46

wonderful everyone thanks so much once

play34:47

again my name is Kon senior General sexr

play34:50

today we've had on Kevin o Donovan Jay L

play34:52

Amy pet Samantha tabber latia

play34:55

Bashar but I got it there you go and R

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it's been a pleasure and everyone have a

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lovely happy holiday season whatever you

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celebrate even if it's just lounging

play35:07

around watching TV with the family have

play35:09

a wonderful time and see you around soon

play35:12

bye

play35:19

[Music]

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now

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