Metaverse Explained in 6 Minutes | What Is Metaverse and How Does It Work? | Simplilearn

Simplilearn
27 Sept 202205:31

Summary

TLDRThe video script explores the concept of the metaverse, a virtual reality environment that parallels the real world, allowing immersive interactions. Coined by Neil Stevenson in 1992, it's predicted to become mainstream within 5-10 years. The metaverse enhances experiences with mixed reality, haptic feedback, and VR devices like Oculus, offering potential benefits in education, medicine, and digital economy. However, it raises concerns about privacy and safety. The script also teases a trivia question about the first artist to perform in the metaverse.

Takeaways

  • 🌐 The metaverse is envisioned as a 3D version of the internet where users can interact with a computer-generated environment in real time.
  • 📚 The term 'metaverse' was first coined by Neal Stephenson in his 1992 novel 'Snow Crash', describing a digital universe parallel to the real world.
  • 🌟 Mark Zuckerberg predicts that the core elements of the metaverse will take five to ten years to become mainstream, but it is already expanding with technologies like ultra-fast internet and VR headgear.
  • 💡 Owning cryptocurrency, VR hardware, or NFTs means you are already a part of the metaverse, indicating its integration into various aspects of digital life.
  • 🎮 The gaming world, such as 'Fortnite', has embraced the metaverse concept, allowing users to have personalized avatars and interact within a virtual economy.
  • 🚀 The metaverse aims to elevate the VR experience, enabling activities like buying land, hosting parties, and even virtual marriages through digital avatars.
  • 🔄 Mixed reality technology is being developed to enhance the metaverse experience by blending VR and AR, incorporating touch and smell sensations.
  • 📈 The metaverse could revolutionize personal and professional interactions by reducing the need for physical travel and enhancing remote collaboration.
  • 💼 The digital economy within the metaverse is bolstered by the introduction of cryptocurrency and NFTs, facilitating unique forms of exchange and interaction.
  • 🛡️ There are concerns about the metaverse's impact on privacy and safety, with potential risks of users being misled into dangerous physical situations or having their systems exploited.
  • 🕵️‍♂️ Bill Gates notes that while the concept of virtual interaction is longstanding, the widespread adoption of metaverse technologies like VR goggles and motion tracking gloves is still a few years away.

Q & A

  • What percentage of the world's population uses the internet as of 2022?

    -As of 2022, 69% of the world's population uses the internet.

  • What is the metaverse and how does it differ from the current internet experience?

    -The metaverse is a virtual reality environment that allows users to interact with a computer-generated environment and other participants. It is envisioned as a 3D version of the internet, offering a more immersive and interactive experience compared to the current 2D internet browsing.

  • Who coined the term 'metaverse' and in what context?

    -The term 'metaverse' was coined by writer Neal Stephenson in his 1992 science fiction novel 'Snow Crash,' where he described it as a vast digital universe existing alongside the actual world.

  • What does Mark Zuckerberg predict about the mainstream adoption of the metaverse?

    -Mark Zuckerberg, CEO of Meta, predicts that the core elements of the metaverse will take five to ten years to become mainstream.

  • How is the metaverse expanding and what technologies are already operational?

    -The metaverse is expanding with ultra-fast internet connections, virtual reality headgear, and always-on online worlds that are already operational.

  • What does owning cryptocurrency, virtual reality hardware, or an NFT mean in the context of the metaverse?

    -Owning any cryptocurrency, virtual reality hardware, or even an NFT means that you are already a part of the metaverse, indicating its growing integration with various aspects of digital life.

  • How has the gaming world embraced the concept of the metaverse?

    -The gaming world has embraced the metaverse concept through online games like Fortnite, where users have personalized avatars to connect and interact with each other and collect virtual currency for in-game purchases.

  • What advancements in technology are being used to enhance the metaverse experience?

    -Advancements in mixed reality technology, which blends VR and AR, along with haptic feedback for touch and the incorporation of smell, are being used to enhance the immersion in the metaverse experience.

  • How does the metaverse aim to upgrade the current internet from an application standpoint?

    -The metaverse aims to provide an upgrade by allowing physical interaction with people thousands of miles away without travel costs, enhancing personal and professional interactions, and strengthening the digital economy through cryptocurrency and NFTs.

  • What are some of the potential risks and concerns associated with the advent of the metaverse?

    -Some concerns include users being diverted into risky physical circumstances, businesses needing to ensure their AR and VR systems are secure from exploitation, and the potential for privacy violations by unethical management or hackers.

  • What does Bill Gates predict about the future of online meetings in relation to the metaverse?

    -Bill Gates predicts that in the next two to three years, most online meetings will switch from two-dimensional square rooms to the metaverse, a 3D environment with virtual avatars.

  • Who was the first artist to perform a concert in the metaverse according to the script?

    -The script does not provide the name of the first artist to perform a concert in the metaverse. It poses this as a question for viewers to answer.

Outlines

00:00

🌐 The Emergence of the Metaverse

The first paragraph introduces the concept of the metaverse, a virtual reality environment that parallels the physical world, allowing for interactive experiences. It originated from Neal Stephenson's 1992 novel 'Snow Crash' and is predicted by Mark Zuckerberg to become mainstream within 5 to 10 years. The paragraph discusses the current state of the metaverse, including ultra-fast internet, VR headgear, and the integration of gaming and social interactions. It also touches on the potential advancements in mixed reality technology, haptic feedback, and the metaverse's implications for personal and professional interactions, education, and healthcare. Concerns about safety and privacy are also raised, along with the need for businesses to prepare for potential misuse of AR and VR systems.

05:00

🎤 Engaging with the Metaverse Community

The second paragraph serves as a call to action for viewers to engage with the content by participating in a quiz about the first artist to perform a concert in the metaverse. It encourages viewers to think, comment their answers, and stay tuned for the answer to be revealed in the following week. The paragraph also invites viewers to like the video, subscribe to the 'simply learn' channel, and enable notifications to stay updated on the latest trends in technology. The paragraph concludes with a musical note, indicating a light-hearted and engaging tone to the video's end.

Mindmap

Keywords

💡Metaverse

The metaverse is a collective virtual shared space that is envisioned to be a 3D version of the internet, where users can interact with a computer-generated environment and other participants. In the video, it is described as a vast digital universe that exists alongside the real world, with potential applications in social interaction, gaming, and professional fields. The concept of the metaverse is central to the video's theme, illustrating a future where digital and physical realms are deeply interconnected.

💡Internet

The internet is a global system of interconnected computer networks that provides a variety of information and communication facilities. The script mentions that as of 2022, 69% of the world's population uses the internet, highlighting its ubiquity and importance in daily life. The video discusses the evolution of the internet into the metaverse, suggesting a more immersive and interactive online experience.

💡Virtual Reality (VR)

Virtual Reality is a simulated experience that can be similar to or completely different from the real world. It is characterized by immersive environments created with the help of sensory equipment like head-mounted displays. The video script discusses VR as a key technology enabling the metaverse, allowing users to 'immerse themselves' in virtual environments and interact with them as if they were real.

💡Augmented Reality (AR)

Augmented Reality is a technology that overlays digital information or images onto the real world, enhancing one's perception of reality. In the context of the video, AR is mentioned as part of the mixed reality technology that could further develop the metaverse, blending virtual and real-world elements to create a more comprehensive user experience.

💡Haptic Feedback

Haptic feedback is a tactile response technology that provides users with vibrations or other sensations to simulate touch in digital environments. The video script mentions haptic feedback as a way to enhance immersion in the metaverse, allowing users to 'feel' certain actions and thus creating a more realistic interaction with virtual elements.

💡Cryptocurrency

Cryptocurrency is a digital or virtual currency that uses cryptography for security and operates independently of a central bank. The script refers to cryptocurrency as part of the digital economy within the metaverse, suggesting that it could facilitate transactions and economic activities in the virtual space.

💡NFTs (Non-Fungible Tokens)

NFTs are unique digital assets that represent ownership of a specific item or piece of content, verified by blockchain technology. The video script identifies NFTs as a component of the metaverse's economy, allowing for the buying, selling, and ownership of virtual goods and experiences.

💡Social Media

Social media refers to websites and applications that enable users to create and share content or participate in social networking. The video script discusses social media as a current form of online interaction that could be transformed by the metaverse, offering more interactive and immersive ways to engage with friends and content.

💡Gaming

Gaming is the activity of playing video games and is highlighted in the script as an area where the metaverse has already made inroads. The video mentions 'Fortnite' as an example of a game that incorporates metaverse-like elements, allowing users to interact with others and collect virtual currency.

💡Digital Avatars

A digital avatar is a virtual representation of a person in a digital environment, used for interaction and identity purposes. The script discusses digital avatars as a means for users to represent themselves in the metaverse, allowing for personalized interaction and participation in virtual activities such as concerts or social gatherings.

💡Mixed Reality (MR)

Mixed Reality is an umbrella term for technologies that blend real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact. The video script mentions MR as a developing technology for the metaverse, suggesting that it could incorporate elements like touch and smell to enhance the immersive experience.

💡Economic Implications

The economic implications refer to the potential impact of the metaverse on trade, business, and financial systems. The video script discusses how the metaverse could strengthen the digital economy through the use of cryptocurrency and NFTs, allowing for new forms of economic interaction and value exchange in virtual spaces.

Highlights

In 2022, 69% of the world's population uses the internet, highlighting the internet's pervasive influence in daily life.

The metaverse is envisioned as an interactive, visible network of data, offering real-time interactions beyond traditional social media browsing.

The term 'metaverse' was first coined by Neal Stephenson in his 1992 novel 'Snow Crash', describing a digital universe parallel to the real world.

The metaverse is a virtual reality space for communication within a computer-generated environment, aiming to be a 3D version of the internet.

Mark Zuckerberg predicts that the metaverse's core elements will take 5-10 years to become mainstream, indicating a long-term development trajectory.

Current technological advancements like ultra-fast internet and virtual reality headgear are laying the groundwork for the metaverse's expansion.

Owning cryptocurrency, VR hardware, or NFTs signifies that individuals are already partially engaged with the metaverse.

Gaming, exemplified by 'Fortnite', has embraced the metaverse concept, allowing personalized avatar interaction and virtual currency usage.

Engineers foresee the metaverse elevating VR experiences, enabling activities from virtual land purchases to digital weddings.

Mixed reality technology is being developed to enhance the metaverse with touch and smell, alongside visual and auditory experiences.

Haptic feedback through devices like Oculus and HTC Vive enhances immersion in the metaverse by providing physical sensations.

The metaverse promises to upgrade current internet applications by enabling physical interactions across distances, reducing travel costs.

In education and medicine, the metaverse could allow for risk-free idea testing and remote surgeries, respectively.

The digital economy in the metaverse is strengthened by the integration of cryptocurrency and NFTs, fostering new forms of exchange.

Concerns about the metaverse include potential diversion into risky physical situations or exploitation of AR/VR systems by unethical entities.

Bill Gates notes the current lack of widespread VR equipment necessary for fully immersive metaverse interactions.

Gates predicts a shift from 2D online meetings to 3D metaverse environments within the next 2-3 years.

The metaverse's full potential, including lifelike exchanges, is still years away, despite the concept's long-standing origins.

A trivia question about the first artist to perform a concert in the metaverse is posed, inviting viewers to engage with the content.

Transcripts

play00:00

we all spend a good chunk of our time on

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the internet every day be it watching

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videos on YouTube or just browsing

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social media as of 2022 69 of the

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world's population uses the internet now

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imagine if this invisible network of

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data becomes something you can see and

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interact with instead of just watching

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your friends pictures on Instagram you

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can interact with them in real time

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instead of just watching through a

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screen you can immerse yourself in that

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environment for the most realism this is

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where the metaverse comes in but what

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even is the metaverse the term metaverse

play00:37

was coined by writer Neil Stevenson in

play00:39

his 1992 science fiction novel snow

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crash Stevenson described the metaverse

play00:44

in his novel as a vast Digital Universe

play00:47

that exists alongside the actual world

play00:50

the metaverse is a virtual reality

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environment where users can communicate

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with a computer-generated environment

play00:56

and other participants in the long run

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it will essentially act as a 3D version

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of the internet

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furthermore Mark Zuckerberg the CEO of

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meta predicts that the core elements of

play01:09

the metaverse will take five to ten

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years to become mainstream however the

play01:14

metaverse is rapidly expanding you can

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see those Ultra fast internet

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connections virtual reality headgear and

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permanent always-on online worlds are

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already operational if you currently own

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any cryptocurrency virtual reality

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Hardware or even an nft you are already

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a part of the metaverse

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although the metaverse is significantly

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more vast than a video game it appears

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that the gaming world has already

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embraced it consider the online game

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fortnite in which users have a

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personalized Avatar with which they

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connect and interact amongst themselves

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while also collecting virtual currency

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to buy costumes and upgrades for their

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Avatar according to Engineers the

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metaverse will Elevate the virtual

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reality experience to a new level

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allowing players to float into the

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virtual environment to do anything from

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buying land and hosting parties to even

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getting married using digital avatars

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the metaverse is being developed further

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using mixed reality technology which

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blends VR which stands for virtual

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reality and AR meaning augmented reality

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with the elements of touch and smell

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being a part of the metaverse experience

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the immersion is further enhanced by

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haptic feedback which provides

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vibrations for certain actions the

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concept of the metaverse has greatly

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benefited from the introduction of VR

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devices like Oculus and HTC Vive games

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made specifically for VR headsets are

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already extremely profitable AR takes

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this a step further by using technology

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to improve the user's sense of reality

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but how will the metaverse provide an

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upgrade over the current Internet from

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an application standpoint the ability to

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interact physically with people

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thousands of miles away without

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investing in travel costs will benefit

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both personal and professional

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conditions students in schools can put

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their wild ideas to the test without

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having to subject themselves to the

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risks associated with certain materials

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allowing medical professionals to assist

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or even perform surgeries from the other

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end of the world will be a life-saving

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benefit

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the digital economy is also strengthened

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by introducing cryptocurrency and nfts

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in the metaverse

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similar-minded individuals can connect

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in the metaverse and exchange thoughts

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about each other's growth and prosperity

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avatars provide for simple interaction

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with whomever you choose during your

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metaverse interactions

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there are however a few concerns with

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the Advent of the metaverse users may be

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diverted onto a street or guided into a

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risky physical circumstance such as

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robbery or mugging as AR technology

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enters the picture businesses will need

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to make advanced preparations to ensure

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their AR and VR systems are not

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exploited either internally by unethical

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management looking to violate the

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privacy of their co-workers and

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subordinates or externally by hackers a

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full metaverse where a lifelike

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exchanges are feasible is still years

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away despite the fact that the core

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concept of being able to interact in a

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virtual online environment has been

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around for many years Microsoft

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co-founder Bill Gates highlighted that

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most people lack the VR goggles and

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motion tracking gloves to precisely

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record their emotions body language and

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voice quality but according to Gates in

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the next two to three years most online

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meetings will switch from

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two-dimensional Square rooms to the

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metaverse a 3D environment where

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participants interact with virtual

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avatars so here's a question for you who

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was the first artist to perform a

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concert on the metaverse Travis Scott

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daler Mendy or Justin Bieber give the

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correct answer and your reasoning and

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stand a chance to win an Amazon voucher

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think about it and leave your answers in

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the comments section and we will provide

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the answer next week we hope you found

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this informative and helpful if you've

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enjoyed this video a thumbs up would

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really be appreciated

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don't forget to subscribe to the simply

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learn Channel and hit the Bell icon to

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never miss an update on the latest

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trending Technologies

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[Music]

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[Music]

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Связанные теги
MetaverseInternetVirtual RealitySocial MediaGaming WorldFortniteCryptocurrencyNFTsMixed RealityDigital EconomyFuture Tech
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