Riot Canceled Their Own Smash Bros. Game
Summary
TLDRRiot Games recently canceled the development of 'Pool Party,' a platform fighter game set in the League of Legends universe, reflecting the company's strategic reassessment of the esports market and the genre's popularity. With esports profitability declining and the fighting game genre being volatile, Riot's decision to focus on other projects like '2x KO' and the rising success of 'Valorant' aligns with their trend of refining and evolving game genres. The cancellation highlights the challenges of creating a hit in the competitive party fighter space, where few games have achieved the viral success of 'Super Smash Bros.'
Takeaways
- 📰 Riot Games recently canceled a game project, reflecting its current strategic decisions.
- 🤝 The news was initially reported by Miky Clov from the Washington Post, indicating a credible source.
- 🕹️ Riot was known for a long time primarily for League of Legends but has since expanded its game portfolio.
- 📅 Riot announced several new titles during their anniversary, including Legends of Runeterra, Valorant, Project L, and Project F.
- ⚔️ Riot's canceled game, codenamed 'Pool Party,' was a platform fighter similar to Super Smash Bros, involving 70-80 employees.
- 🎮 Riot has found success by identifying market gaps and evolving game genres, with Valorant being a notable success.
- 📉 The cancellation was partly due to a reassessment of the viability of the esports scene and the specific game's genre.
- 🔄 Many employees from the canceled project were reassigned within Riot, though some were laid off.
- ⚖️ The platform fighter genre has a challenging history with balancing and maintaining player interest, influencing Riot's decision.
- 🎉 Riot's focus on broader, more casual audiences for their games has contributed to their success in various genres.
Q & A
What is the significance of the news about Riot Games cancelling a game?
-The news is significant because it reflects on Riot's current strategy and decision-making process, showing their willingness to cancel projects that may not align with their long-term goals or market trends.
Who originally broke the news about Riot Games cancelling a project?
-The news was originally broken out by Miky Clout, who is responsible for covering gaming news for the Washington Post, indicating a credible source.
What is Riot Games' history with game development prior to this cancellation?
-Riot Games was known for focusing on 'League of Legends' for about 10 years. They later diversified with games like 'Teamfight Tactics', 'Legends of Runeterra', and projects like Project L and Project F, as well as Riot Forge for indie games.
What is the codename of the cancelled Riot Games project?
-The cancelled project was codenamed 'Pool Party'.
How many employees were working on 'Pool Party' when it was cancelled?
-Approximately 70 to 80 employees were working on 'Pool Party' when it was cancelled.
What genre was 'Pool Party' intended to be, and how does it relate to existing games?
-'Pool Party' was intended to be a platform fighter game, similar to 'Super Smash Bros', set within the League of Legends universe.
Why did Riot Games consider developing a platform fighter game?
-Riot Games saw an opportunity to build and support the game's esports scene, as they believed they could offer more to the competitive ecosystem than existing companies like Nintendo.
What factors might have contributed to the cancellation of 'Pool Party'?
-Factors include a shift in the esports scene's profitability, difficulty in creating a successful platform fighter game, and a reassessment of consumer appetite for a 'Smash' competitor.
What happened to the 'Pool Party' team after the project was cancelled?
-Approximately half of the team received offers to be reassigned within Riot Games, while others sought new positions or were potentially laid off.
What is the current status of Riot Games' other fighting game project, '2x KO'?
-'2x KO' is still under development with a planned release in 2025, and the team is continuing their work on this title.
How does the cancellation of 'Pool Party' reflect on the broader trends in the gaming industry?
-The cancellation reflects a cautious approach by Riot Games to the gaming market, where they are prioritizing projects with higher potential for success and avoiding genres that are difficult to break into or are experiencing a downturn.
Outlines
🕹️ Riot Cancels 'Pool Party': A Prototype Platform Fighter
Riot Games, known for their strategic approach to game development, recently canceled a project titled 'Pool Party', a platform fighter set in the League of Legends universe. The decision reflects Riot's current operational strategy, which involves closely monitoring market trends and evolving game genres. 'Pool Party' was expected to compete with popular titles like Super Smash Bros., offering a unique esports potential due to Riot's proactive approach to game scene development. However, the cancellation suggests a reassessment of the esports profitability and the difficulty of creating a successful platform fighter from scratch. Approximately 70 to 80 employees were involved in the project, and following its cancellation, many were reassigned within Riot, while others sought new opportunities.
🏆 The Competitive Landscape of Esports and Platform Fighters
The esports industry has seen a shift in profitability, affecting Riot Games' decision to cancel their platform fighter 'Pool Party'. The company recognized the challenges of entering the competitive esports scene with a new game, especially considering the budget cuts and financial constraints faced by major titles like League of Legends. The platform fighting genre, despite having a few successful examples like Smash Bros., has proven difficult for other companies to replicate, with many games in the genre failing to gain traction or being shut down. Riot's decision to cancel 'Pool Party' was also influenced by the genre's volatility and the internal desire to focus on a single fighting game at a time.
🔄 Shift in Development Focus: From Hardcore to Casual Gaming
The original vision for 'Pool Party' as a hardcore fighting game evolved over time to include more casual and party game elements, a change that led to internal frustrations among the development team. Riot Games' success has been built on serving a broader audience, not just the hardcore gaming community. This shift in development focus aimed to appeal to a wider player base, which may have contributed to the game's cancellation as it no longer aligned with the original vision. The post also notes that Riot is still committed to developing other fighting games, such as '2x KO', which is expected to release in 2025, indicating a continued interest in the genre despite the setbacks.
Mindmap
Keywords
💡Riot Games
💡Cancelled Game
💡Esports
💡Market Trends
💡Prototype
💡Platform Fighter
💡Live Service
💡Competitive Ecosystem
💡Genre
💡Reassignment
💡Valerant
Highlights
Riot Games cancelled a prototype platform fighter game, codenamed 'Pool Party', reflecting on how Riot is currently functioning.
The news was broken out by Miky Clout, a credible source from the Washington Post, covering gaming news.
Riot Games has a history of creating successful games by polishing genres and seizing market opportunities.
Riot's strategy involves avoiding direct competition with established games like Hearthstone and focusing on evolving game genres.
TFT (Teamfight Tactics) has been a massive success, dominating its genre and deterring competition.
Valorant has become Riot's biggest success, overtaking League of Legends in growth in almost half of the world.
Riot is known for looking at gaming trends and evolving them into better experiences, as seen with their MMO and single-player games.
The cancellation of 'Pool Party' was influenced by a reassessment of consumer appetite for a Smash competitor.
Approximately 70 to 80 employees were working on 'Pool Party', a significant team size compared to Riot's workforce.
The original pitch for 'Pool Party' was as a platform fighter in the style of Super Smash Bros., set in the League of Legends universe.
Riot saw an opportunity to build and support an esports scene for 'Pool Party', unlike Nintendo's approach to Smash.
Esports profitability has declined, influencing Riot's decision to cancel 'Pool Party' and reassess their live service games.
The difficulty of creating a mega-hit in the platform fighter genre, with Smash Bros. being the only truly viral game, contributed to the cancellation.
Half of the 'Pool Party' team was offered reassignment within Riot, while others sought new positions.
The cancellation was also influenced by the perceived failure of 'Multiverses', a free-to-play fighting game by Warner Bros.
The shift from a hardcore fighting game to include casual elements in 'Pool Party' caused internal frustration among staff.
Riot's focus on serving the broader audience and the challenges of the fighting game genre influenced the decision to cancel 'Pool Party'.
The head organizer of the 'Big House' Smash Bros. tournament series announced an indefinite hiatus, reflecting broader challenges in the party fighter genre.
Transcripts
you see sometimes you have to get out
there to get some news but sometimes the
news happen to find you and only a few
days ago a really interesting piece of
news surfaced about a game which Riot
has worked on for a while and then they
decided to cancel it and the reason why
this is really interesting is because it
reflects on how RI is functioning these
days the news was originally Broken Out
by miky clov who is responsible for
covering some G news for Washington Post
meaning that we are likely dealing with
a credible source with the core of the
news being a cancelled Riot game now
before we dive into the specifics of
that it would be a good idea to talk
about how Riot is handling its titles at
this point it's no secret that for about
10 years Riot games was Meed to be riots
game because for those initial 10 years
they have only ever had League of
Legends then they set separated TF from
League of Legends to be its own game and
then of course the anniversary happened
where they announced Legends of Runa
valent project L and project F which we
haven't heard about in a while and then
we got Riot Forge announced which
started pumping out indie games and here
we need to talk about why R announced
the games they did simply said RI is
really good at taking game genres and
polishing the crap out of of them the
moment they smell an opening in a market
they are confident they can take a piece
of that pie Legends of Runa got into a
sketchy spot because they were planning
to release the game just as Hearthstone
was originally released but they didn't
want to compete so they delayed it and
then they were just fighting with Time
Project L now known as 2x KO is trying
to make a dent in the fighting scene
where companies are notorious for
refusing to evolve the game genre
project f
well we still have no idea what's
happening there TFT was such a big
success that they are so far ahead that
not only did they dominate the entire
game genre but other companies don't
even try to compete with them and then
most importantly there is valerent which
is R's biggest success where they took
the former glory of the original
Counterstrike games and they gave them a
new Spin and what's cool about this is
that these days valerent may be
considered Riot's biggest game it
actually managed to overtake league in
almost half of the world with its growth
still being bigger than leagues and
again all of this stems from Riot
looking at the biggest Trends in gaming
and trying to evolve them into something
better that is also why R is trying to
do something with the MMO they know the
potential is there but they don't want
to copy what already exists that's
really why the entire project was reset
and after they shut down RI Forge they
immediately confirmed that they are
making their own single player games
because those are rising in popularity
again and to top all of this off we know
that R is constantly working on new
games in the background because from the
job listings we know that there are at
least two separate R&D projects and
yesterday we got the news that one such
project was was cancelled so let's have
a look at what it was as the post on
reader graev says Riot games cancelled
work on a prototype platform fighter
Coden named pool party in late May
according to current and former Riot
games employees familiar with the
decision approximately 70 to 80
employees were working on the game when
it was shattered so from this we learned
that the code name for the game was pool
party and that the theme was decently
big
having 70 to 80 employees working on a
game is no joke when the big layoffs
happened ride let go of 530 employees
and at that time that was about 11% of
their Workforce so here we are talking
about the size of a team that could push
out a big success just like valerant but
then the post continues sources familiar
with the project described the original
pitch for pool party as a platform f
fighter in the veins of Super Smash Bros
Millie set in the League of Legends
Universe Ride game Saw an opportunity to
build and support the game's Esports
scene unlike Nintendo which is
notoriously hands-off and even hostile
towards the smash competitive ecosystem
this is honestly nuts but the more you
dig into this the more it makes sense it
makes sense for right to try and make a
hit with this game genre because if they
focus on Esports here they debble into
something that has little to no
competition but for that reason
specifically it also makes sense why
they cancelled it from all the recent
news we know that Esports are simply not
as profitable as they once used to be
league is a good example of this we
constantly hear about budget cuts and
reconstructing and yes even the $500 AR
skin was technically there to help with
the costs that's why it is a essentially
an Esports skin so depending on how long
this game has been in the works it is
possible that Riot saw a shift in the
Esports scene and they realized they
don't want to have another live service
competitive PVP game on their hands and
the other big reason why they likely
cancel this game is because it's really
hard to make a mega hit using this game
genre if you look around the only truly
viral game here is Smash Bros a lot of
other companies tried but it's simply
really hard to make this game good from
scratch with really good balancing of
the character roster with Hyper
responsive gameplay and most importantly
with a good character lineup although
that specifically might be the reason
why R considered this game in the first
place it is possible they realized their
character lineup is really good
considering the fact that they would be
using the League of Legends universe but
alas this game genre simply doesn't have
a great history I mean look at braw Hala
multiverses Nickelodeon Allstars Rivals
of ether and even my favorite which
didn't make it that far the PlayStation
Allstars Battle Royale which isn't a
battle royale this game came out in 2012
that name was way ahead of what the
title would eventually become anyway
while some of these became good games on
their own a lot of these had to be
eventually shut down and re worked
because the interest in this genre as it
is went down and that's why I believe R
made a good decision in pulling the cord
here which is also interesting because
the fighting game genre is also
extremely volatile so maybe R just
wanted to focus on one fighting game at
a time anyway the post then continues a
source familiar with the Staffing
decisions at Riot said that
approximately half of the team had
received an offer to be reassigned with
within the studio While others were in
the process of seeking new positions
throughout the company's internal job
board 10 people had not received an
offer and were not in the process of
applying internally presumably those
workers were either laid off or left the
company this honestly makes sense
because of what I just mentioned if RI
is trying to spin up two fighting games
at the same time it makes sense for one
of them to take a step back and for the
other one to use the talent that was
working there that's why a lot of the
workforce was likely moved around the
company and then we got a line that
plays precisely into what we talked
about with the other games pool party
cancellation was precipated in part by a
reassessment of consumer appetite for a
smash competitor according to sources
familiar with the Project's development
Executives at Riot were spooked by what
they perceived as the failure of
multiverses a free-to-play fighting game
starring characters from franchises
owned by Warner Bros on hly I would be
spooked too you see the reason why these
party Fighters worked so well in the
past is because they were mainly party
Fighters their main demographic is kids
sharing controllers around the same
console so they can play together it was
all within a friendly competition people
played the older Smash games for fun
with their friends to a big degree when
Smash Bros ultimate came out that was
the players who bought the game but
there it started having a little bit of
a downturn because the moment you
introduced internet play and matchmaking
and I know that ultimate wasn't the
first one to do this well now the game
is perceived to be a lot more
competitive and I'm not saying that
adding in matchmaking is a bad decision
but it would be foolish to not accept
that this also shifted a bit of the
audience so the post then continues
about this issue specifically originally
envisioned as a hardcore fighting game
the pitch for pool party changed over
the course of the development shifting
to include party game elements and
Casual friendly mechanics the change in
scope and vision frustrated some staff
on the project the crazy thing here is
that I believe R was on the right path
again the original vision of Smash Bros
was throwing around Pokeballs and
smashing your friends with the Home Run
bat no not one-on-one Fox battles on
Final Destination the Casual audience
which definitely makes over 99% of your
player base here doesn't care about that
it is a cool spectacle when pros play
this game but casuals don't want to play
that and it seems like some people at
Riot realized this and they started
making the right decisions but the devs
who liked the hardcore fighting didn't
like that which makes sense if you are
passionate about the game genre but the
success of Riot's games is serving the
broader audience so the post then
continues pool party Bears no relation
to the other fighting game under
development at Riot games the 2v2 team
based fighter 2x KO the developer is
still working on the letter title which
is slatest to release in 2025 I mean we
just learned about Braum coming to the
game so the post then finishes
coincidentally on Tuesday the head
organizer of the big house Smash Bros
tournament series announced that the
event regarded by the fans as one of the
Marquee annual events in the smash
competitive scene was going on in
definite Hiatus the organizer Robin harn
cited a number of personal issues as
well as broader logistical and Industry
related challenges in his decision to
put a pause on hosting the event and
there you have it it seems like the
party Fighter game genre is not having
the best time and it seems like there
were multiple reasons why Riot's version
of such game was cancelled I mean
looking around again it makes sense many
different Studios tried to succeed on
this battlefield and every single one of
them failed or at least they failed to
go viral because success can be also
seen on a smaller scale I mean look at
Rivals of ether they announced that they
are working on a sequel simply titled
Rivals 2 and as far as I know that game
is being published by L Wick's
publishing studio so that's a game that
is still trying to break through but on
the other side some other games failed
even after attaching some big names to
them and the crazy part about all of
this is that when you take a step back
and you look at the King of the Hill
Super Smash Bros ultimate which is the
latest installment in the series also
became the highest selling fighting game
of all times so you know what
maybe R missed out on a really big game
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