Unity Learn - Create with Code, My review and thoughts.
Summary
TLDRIn this video, the creator shares their journey through Unity's Create with Code course, reflecting on the challenges and progress made in various prototypes. Starting with a basic driving game, they explore multiple prototypes, including a farming simulation, a side-scrolling runner, and an isometric challenge game. They highlight key learnings, including handling scripts, animations, and game mechanics. While some projects have issues, such as collision detection or game speed, the creator provides real-time insights into their development process. They recommend starting with Unity's Essentials pathway before diving into the Create with Code course for a more structured learning experience.
Takeaways
- 😀 The speaker is documenting their journey with Unity's 'Create with Code' course, starting with basic prototypes and progressing through various challenges.
- 😀 The speaker suggests starting with Unity's 'Pathways' before jumping into 'Create with Code' for those new to game development, as it offers a more structured approach.
- 😀 Prototype 1 introduces basic car mechanics with physics, but issues like wobbling and non-functional wheels are present, which the speaker is still figuring out.
- 😀 Prototype 2 is a farming game where the player controls a character and feeds animals, but it lacks some functionality and polish, like disappearing animals and misbehaving health bars.
- 😀 Prototype 3 is a side-scroller with animations, sound effects, and physics, which the speaker finds more enjoyable and game-like, though lacking in features like a restart option.
- 😀 Prototype 4 features a ball-chasing game with a unique isometric view, but suffers from game speed issues due to frame rate dependency, making it difficult to balance gameplay.
- 😀 The speaker is experimenting with game mechanics like physics, animations, and scripting in Unity, while gaining a better understanding of game logic and development processes.
- 😀 In Prototype 4, the speaker added a feature where the player can power up and bash other balls off the screen, increasing difficulty as more balls spawn.
- 😀 Prototype 5 introduces a collision detection issue, affecting gameplay, but also includes features like different difficulty levels and a fun swipe mechanic.
- 😀 The speaker emphasizes that Unity's 'Create with Code' course is a good starting point, but beginners should consider the 'Unity Essentials' course first for foundational knowledge.
- 😀 Overall, the speaker is enthusiastic about game development and eager to continue exploring advanced topics like VR development and becoming a junior programmer.
Q & A
What is the 'Create with Code' course on Unity about?
-The 'Create with Code' course on Unity is designed to introduce beginners to game development. It covers fundamental concepts like scripting in C# and Unity's tools, helping learners create basic game prototypes.
Why does the speaker recommend starting with a 'pathway' rather than 'Create with Code'?
-The speaker suggests starting with a pathway because it offers a more structured approach, making the learning process easier for beginners. 'Create with Code' is more challenging and may overwhelm someone just starting out.
What challenges did the speaker encounter with the first prototype?
-The speaker faced issues with car behavior, such as a wobble at the start and a malfunctioning second car. They also struggled with getting the wheels to spin and properly managing the camera system.
How does the speaker feel about the prototype projects in the course?
-The speaker expresses enthusiasm for the prototypes, highlighting that each project, despite its flaws, provides valuable learning experiences and a sense of accomplishment.
What was the issue with the tank in prototype 1?
-In prototype 1, the tank model behaved erratically due to scripting issues. The speaker described the tank as 'mental' and mentioned that it didn't function as expected, but they appreciated the learning experience.
What problems did the speaker encounter in prototype 2 involving the farm scene?
-In prototype 2, the speaker faced issues with animal health bars, pizza mechanics, and feeding interactions. Some elements like the health bars didn't work properly, and animals disappeared unexpectedly.
What improvements did prototype 3 offer compared to earlier prototypes?
-Prototype 3 introduced smoother gameplay with animations and sound effects, creating a more polished experience. The speaker felt it resembled a more complete game, particularly with the inclusion of double jumps and better physics.
What was the key issue in prototype 4 that affected gameplay?
-In prototype 4, the gameplay was impacted by a frame rate issue. With high FPS, the game sped up uncontrollably, making it unplayable. The speaker adjusted the settings to lower the FPS for a more manageable experience.
What was the problem with collision detection in prototype 5?
-In prototype 5, the collision detection was broken. Some elements worked, but the core feature—the interaction between objects—did not function as intended, particularly with certain game mechanics like swiping.
What additional features were planned for future prototypes or courses?
-The speaker plans to pursue further Unity courses, including the 'Junior Programmer' and 'VR Development' pathways. They also express a desire to dive deeper into virtual reality development and are excited to explore new possibilities.
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