The Slope Iceberg Explained

Gingy
10 Nov 202327:16

Summary

TLDRThe video dives into the intriguing world of Slope, uncovering its lesser-known glitches, tricks, and community discoveries. It explores the unexpected physics quirks like collider grinding and cheat methods that have led to absurd scores. The community's quest for breaking records is highlighted, along with lost media and the evolution of the game’s mechanics over time. From unused obstacles to strange game behaviors, the video offers a deep dive into the hidden layers of Slope, and teases future content for curious viewers.

Takeaways

  • 😀 Cheat Engine can be used in the 2014 version of *Slope* to artificially inflate scores to absurd amounts, with one player achieving over 1.5 billion points.
  • 😀 Kupo discovered a trick called 'collider grinding' in *Slope* using Unity's physics engine, where spamming left and right while colliding with objects can build up massive velocity early in a run.
  • 😀 The 'collider grinding' trick is difficult for humans to execute manually, but using macros can result in incredibly high speeds.
  • 😀 If the player's score reaches 50 points or more when the next section of the map is triggered, snakes and straights stop appearing, altering the usual game dynamics.
  • 😀 Kylaxial managed to get 9 missed points, reaching the seventh speed tunnel earlier than usual and encountering snakes in places where they are typically not seen.
  • 😀 A 'hor' (obstacle) behaves unpredictably, waiting a random amount of time (0 to 3 seconds) before it starts moving, which has led to the theory of a potential hor slowdown, though no one has survived an encounter with a hor yet.
  • 😀 *Slope* contains unused obstacles in its code, including a mirrored snake with an added straight, and a set of three side-by-side straights, which would have provided additional challenges if implemented.
  • 😀 The first documented world record in *Slope* was achieved in the game's first two weeks, with a score of 139. However, the video documenting it was lost due to the hosting website shutting down.
  • 😀 The original world record video was recovered in 2018, when ThaAwesome re-uploaded it to YouTube, providing access to a piece of lost media.
  • 😀 The *Slope* community continues to uncover hidden details and mechanics, with much more content and discoveries yet to be explored and shared, particularly through platforms like Discord.
  • 😀 Despite the surface-level knowledge about *Slope* being relatively common, there are deeper, less-known aspects of the game, including unused assets, glitches, and exploits, which keep the community engaged in new explorations.

Q & A

  • What is the significance of the score 1,569,325,056 in the Slope game?

    -The score of 1,569,325,056 was achieved by a player using Cheat Engine in the 2014 version of Slope. This was an example of exploiting the game mechanics to artificially increase the score, a practice not widely known in the community at the time.

  • What is collider grinding and how does it work in Slope?

    -Collider grinding is a trick discovered by Kupo, where a player rapidly spams left and right while colliding with objects like ramps. This results in building up excessive velocity, allowing players to accelerate faster than normal, making it difficult to replicate without tools like macros.

  • Why are snakes and straights no longer generated after reaching a certain score in Slope?

    -Once the player's score reaches 50 points or higher, snakes and straights will no longer spawn, making it easier to navigate. This is because the game triggers the next section of the map to be generated, which changes the obstacle layout.

  • What happened when Kylaxial reached the seventh speed tunnel at 47 points?

    -Kylaxial's achievement of reaching the seventh speed tunnel at 47 points resulted in seeing snakes in an area where they should not appear, a glitch that was later replicated by other players.

  • What did Katie discover about the behavior of hors in Slope?

    -Katie discovered that hors, a type of obstacle, behave unpredictably by waiting for a random period between 0 and 3 seconds before moving. This discovery led to the idea that a hor slowdown might be possible, though no player has managed to survive one so far.

  • What were some of the unused obstacles in Slope that Katie found?

    -Katie uncovered remnants of unused obstacles in Slope's code, including a mirrored version of the snake obstacle and a set of three straight paths, each with a block at the end, requiring players to choose the correct path.

  • What was the first documented world record in Slope's history?

    -The first documented world record in Slope's history was a score of 139, achieved within the first two weeks of the game's release. However, the video of this run was lost due to the website hosting it becoming defunct.

  • How was the lost world record run video recovered?

    -After the video of the world record run was lost on the Veedi platform, ThaAwesome discovered it was reuploaded on YouTube in 2018, months after Autumnburra's unsuccessful attempt to recover it.

  • What does the phrase 'scratching the surface' mean in the context of the Slope iceberg?

    -In the context of the Slope iceberg, 'scratching the surface' means that the video only covered the basic or introductory elements of the game’s hidden mechanics and history. There is much more detail and many topics that were left unexplored.

  • What is the purpose of the Slope Discord server mentioned in the video?

    -The Slope Discord server serves as a community hub where players can interact, share knowledge, and get involved with the game’s ongoing exploration. It is also an invitation for viewers to join and learn more about the game.

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Связанные теги
Slope gamegaming secretsgame glitchesspeed tricksworld recordslost mediagame historyunused contentgame mechanicsgaming communitySlope iceberg
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