Valve’s Deadlock: A Beginners Guide

AverageJonas
26 Aug 202428:47

Summary

TLDRThis beginner's guide to Valve's new game, Deadlock, offers insights into its third-person shooter and MOBA crossover gameplay. Players farm creeps for souls, the in-game currency, and engage in combat during the laning phase. The guide highlights the importance of item timings, map control, and objective prioritization. It also covers character abilities, such as Lash's ultimate, and strategies like denying enemies farm and utilizing the map's zip lines. The video promises more in-depth content and daily VODs for Deadlock enthusiasts.

Takeaways

  • 🎮 Deadlock is a third-person shooter and MOBA crossover game developed by Valve.
  • 🛠️ The game features a laning stage where players farm creeps for souls, which are used as currency to buy items and upgrade powers.
  • 🔹 Players collect souls by shooting orbs that appear above creeps' heads when they die, with different colored orbs for the enemy's orbs to deny them souls.
  • 👥 Balancing farming and harassing opponents is crucial during the laning stage to prevent the enemy from freely farming.
  • 💊 The first power spike occurs at 3,000 souls, which is when players gain their ultimate ability.
  • 🏹 Pushing the lane and farming jungle camps are essential to gain extra souls, but players must decide when it's worth it based on the current state of their lane.
  • 🏺 Jungle camps spawn at specific times and vary in difficulty, requiring players to balance lane pushing with jungle farming.
  • 🛡️ Guardians (towers) in the game deal significant damage, and players must be cautious when attempting to destroy them.
  • 💰 The item system is divided into Vitality, Weapon, and Spirit categories, with each type having four slots and additional Flex slots unlocked by destroying specific objectives.
  • 🌐 Map control is important for accessing objectives, and players must be aware of the state of other lanes to ensure their safety when pushing their own.
  • 🔄 The game involves constant decision-making on when to push lanes, farm jungles, and engage in team fights for objectives.

Q & A

  • What is the game 'Deadlock' developed by Valve?

    -Deadlock is a third-person shooter and MOBA crossover game developed by Valve, featuring elements similar to games like Smite, Overwatch, and DOTA.

  • What is the significance of the laning stage in 'Deadlock'?

    -The laning stage in 'Deadlock' is where players farm creeps, push towers, and collect souls, which serve as the in-game currency for buying items and upgrading powers.

  • How do players collect souls in 'Deadlock'?

    -Players collect souls by shooting the orbs that appear above creeps' heads when they die. They can also last-hit enemy orbs to deny the enemy team from gaining souls.

  • What is the importance of the 3,000 souls mark in 'Deadlock'?

    -Reaching 3,000 souls marks the first power spike in 'Deadlock', as it signifies when a player gains their ultimate ability, giving them a significant advantage in engagements.

  • How does the item system in 'Deadlock' work?

    -The item system in 'Deadlock' is split into Vitality, Weapon, and Spirit categories. Players must strategically choose which types of items to buy, and as objectives are completed, additional Flex slots are unlocked for item customization.

  • What is the role of jungle camps in 'Deadlock'?

    -Jungle camps in 'Deadlock' provide additional souls for players. They spawn at set intervals, and it's important for players to balance lane pushing with jungle farming to maximize soul gain.

  • Why is map control important in the later stages of 'Deadlock'?

    -Map control in the later stages of 'Deadlock' is crucial as it allows players to access objectives, deny the enemy team farm, and strategically position themselves for team fights and map-wide movement.

  • What is the significance of the 'ear' in 'Deadlock'?

    -The 'ear' in 'Deadlock' is an objective that, when captured and delivered to the enemy base, provides the entire team with a significant amount of souls. It's a strategic element that can influence team fights and map control.

  • How does the mid-boss work in 'Deadlock'?

    -The mid-boss in 'Deadlock' is a powerful neutral creature in the center of the map. When defeated, it releases a crystal that grants a buff to the team that captures it, providing increased health, reduced respawn time, and stronger creeps.

  • What is the final stage of a 'Deadlock' game?

    -The final stage of a 'Deadlock' game begins when the patron is exposed by destroying enemy shrines. This stage involves a last push into the enemy base to destroy the patron, with the defending team having the advantage of high ground and a damaging patron.

Outlines

00:00

🎮 Introduction to Deadlock - A New Third-Person Shooter MOBA

This paragraph introduces the viewer to 'Deadlock,' a third-person shooter and MOBA hybrid game developed by Valve. It compares Deadlock to games like Smite, Overwatch, and DOTA, highlighting the laning stage where players farm creeps and push towers. The importance of collecting souls, the in-game currency used for buying items and upgrading powers, is emphasized. The paragraph also touches on the need for balancing farming and harassing opponents, as well as the strategic layer of denying enemy soul collection. The guide suggests that players familiar with MOBAs and shooters will find Deadlock's mechanics accessible, while newcomers to the genre might find the movement and combat challenging.

05:01

🏹 Advanced Gameplay and Item System in Deadlock

The second paragraph delves deeper into Deadlock's gameplay mechanics, focusing on the importance of the mini-map for strategic awareness, the concept of power spikes, and the item system. It explains how items are categorized into vitality, weapon, and spirit, and how they enhance character abilities. The paragraph also discusses the strategic collection of objectives, the significance of item timings, and the importance of map control as the game progresses. It provides insights into the jungle camps, the risks and rewards of split-pushing, and the role of the Guardian in enabling in-lane shopping.

10:02

🌿 Jungle Management and Map Awareness in Deadlock

This paragraph emphasizes the importance of jungle management and map awareness in Deadlock. It discusses the respawn rates of jungle camps, the strategic decision-making involved in farming versus pushing lanes, and the concept of denying enemies farm opportunities. The paragraph also introduces the game's objectives, such as the 'ear' which is similar to capture the flag, and the mid-boss that, when defeated, grants a powerful buff to the team. It highlights the need for teamwork and coordination in high-stakes situations like mid-boss fights and base invasions.

15:03

🏹 Target Prioritization and Teamfight Strategies in Deadlock

The fourth paragraph focuses on target prioritization during team fights, the importance of assessing enemy Soul counts to determine the most significant threat, and how to deal with high-damage dealers. It also discusses the role of mobility and verticality in gameplay, the use of high ground to defend objectives, and the strategic importance of denying enemy jungle camps. The paragraph provides a detailed account of a team fight, illustrating how to handle powerful enemy characters and the significance of map control in determining the flow of the game.

20:05

🏹 Advanced Strategies and Mid-Boss Mechanics in Deadlock

This paragraph introduces the mechanics of the mid-boss in Deadlock, detailing the strategies involved in securing the mid-boss buff. It discusses the importance of map control for earning the buff, the impact of the buff on respawn times, and the aggressive playstyle it encourages. The paragraph also covers the game's matchmaking system, the absence of designated roles, and the player's ability to choose their lane based on MMR. It provides insights into the final stages of the game, where teams must destroy enemy shrines to expose and defeat the patron, the game's end boss.

25:07

🏆 Concluding the Game and Final Thoughts on Deadlock

The final paragraph wraps up the gameplay session with a focus on the final stages of the game, where teams must destroy the exposed patron to win. It discusses the defensive advantages for the team in the enemy base, the importance of trading lives strategically, and the impact of the mid-boss buff on the game's outcome. The paragraph concludes with the presenter's intention to create more content for Deadlock, including in-depth guides and VOD reviews, and expresses excitement about being a full-time YouTube content creator focusing on the game.

Mindmap

Keywords

💡Deadlock

Deadlock refers to the new game developed by Valve, which is the main subject of the video. It is described as a third-person shooter and MOBA crossover, indicating a blend of action and strategic elements. The game is compared to other popular titles like Smite, Overwatch, and DOTA, suggesting a competitive and complex gameplay experience. The script discusses various aspects of Deadlock, including its laning stage, character abilities, and item system, all of which are central to understanding the game's mechanics and strategies.

💡Laning stage

The laning stage is a key concept in Deadlock, as well as in many MOBA games. It refers to the initial phase of the game where players control their characters to farm creeps and push through enemy towers. The script mentions that players must balance farming for resources and harassing opponents to prevent them from farming freely. This stage sets the foundation for the game's progression and is crucial for gaining early advantages.

💡Creeps

Creeps are non-player characters that spawn and move in waves down the lanes in MOBA games, including Deadlock. They are essential for players to farm by defeating them to gain experience and resources, such as souls in Deadlock. The script describes how players collect souls from creeps, which are represented by orbs, to purchase items and upgrade abilities. This process is fundamental to the game's economy and character progression.

💡Souls

In Deadlock, souls serve as the in-game currency that players collect by defeating creeps and enemies. As explained in the script, souls are used to buy items and upgrade powers, which are vital for enhancing a player's capabilities and contributing to the team's success. The concept of souls is central to the game's economy and strategic decision-making, as players must manage their resources effectively to gain an edge over opponents.

💡Harassing

Harassing is a tactical action in MOBA games where players attempt to disrupt their opponents' ability to farm and gain resources. The script mentions that players need to balance farming with harassing to prevent the enemy from freely farming creeps. This strategy is important for gaining an advantage by limiting the enemy's resources and potentially forcing them to make mistakes.

💡Ultimate ability

The ultimate ability, or 'ult', is a powerful skill that characters in Deadlock acquire once they reach a certain threshold of souls, as indicated in the script. This ability is unique to each character and can significantly impact the game's outcome due to its potency. The script uses the example of the character Lash, whose ultimate ability is a bind, to illustrate the importance of reaching the power spike that the ultimate provides.

💡Jungling

Jungling in Deadlock, as in many MOBA games, involves a player character clearing the jungle camps to gain additional resources and experience. The script explains that jungle camps spawn at specific times and provide extra souls, which can be a strategic way to gain an advantage. However, the decision to jungle must be balanced with the need to control lanes and respond to other game events, as over-committing to jungling can leave lanes vulnerable.

💡Item system

The item system in Deadlock allows players to purchase items that enhance their character's abilities and attributes. The script describes how items are categorized into vitality, weapon, and spirit, with each category having specific effects and benefits. The item system is crucial for strategic gameplay, as players must choose which items to purchase to best support their character's role and the team's overall strategy.

💡Flex slots

Flex slots in Deadlock are additional item slots that become available as the game progresses and certain objectives are completed. The script mentions that flex slots are unlocked by destroying enemy Guardians, Walkers, and Shrines, which encourages players to engage in objective-based gameplay. These slots provide players with more opportunities to customize their character's build and adapt to the evolving game situation.

💡Objectives

Objectives in Deadlock refer to the in-game goals that teams must achieve to gain advantages, such as destroying enemy Guardians, Walkers, and Shrines. The script highlights the importance of objectives in the game's strategy, as they not only provide direct benefits like souls and flex slots but also influence the game's flow and team dynamics. Objectives are a key aspect of the game's meta, as they drive team coordination and map control.

💡Map control

Map control in Deadlock is the ability of a team to dominate the game map by securing lanes, jungle camps, and other strategic locations. The script emphasizes the importance of map control for accessing objectives and denying the enemy team opportunities. Good map control can provide teams with additional resources, pressure the enemy, and create favorable conditions for team fights and pushing strategies.

Highlights

Introduction to the game Deadlock, a third-person shooter and MOBA crossover by Valve.

Explanation of the laning stage, similar to games like DOTA and League of Legends.

Mechanic of collecting souls from creeps for currency to buy items and upgrade powers.

Strategy of denying enemy orbs to prevent opponents from gaining souls.

Balancing farming and harassing opponents during the laning stage.

Importance of map control and the role of the Guardian towers.

Details on the power spike at 3,000 souls and the availability of ultimate abilities.

Item system explanation, focusing on Vitality, Weapon, and Spirit categories.

Strategy on when to farm jungle camps for extra souls.

The significance of the 7-minute mark for jungle camp spawns.

Discussion on the importance of item timings and activating flex slots.

Overview of the jungle camps and their difficulty levels.

Highlight of the importance of map control and objective awareness.

Explanation of the game's item system and the unlocking of flex slots through objectives.

Strategy for denying enemy jungle camps to gain a souls advantage.

Description of the mid-boss mechanics and its impact on the game.

Final stage of the game involving the exposed Patron and its defensive challenges.

Conclusion and invitation for more in-depth guides and content on Deadlock.

Transcripts

play00:00

welcome to this first ever beginner

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guide of the new game deadlock from

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valve this game has been in development

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for quite a while and is a third person

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shooter SL MOBA crossover similar to

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Smite some people might say It's a

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combination of games like OverWatch and

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do the enemy so right now you're seeing

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the laning stage you can see in the

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bottom right there are four lanes and

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there are creeps pushing Lanes so people

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are familiar with games like DOTA and

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League of Legends all of of course

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understand that uh this is the laning

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stage where you farm creeps and push

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Towers you'll notice that the creeps

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when they die there are small orbs that

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appear above their heads these orbs need

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to be collected by shooting them to gain

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souls and souls is the currency in this

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game to buy items and upgrade uh your

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powers so essentially the cool thing is

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that you can also last it the enemy's

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orbs you'll notice they have a different

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color stronger to deny the enemy from

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getting uh the souls from it so that is

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why in the Ling stage you need to

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balance both farming but also harassing

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the opponents so that they cannot free

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Farm which is very similar to MOS I

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think for most people that play mobile

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games it's not going to be too

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complicated to understand the basic

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mechanics of this game um but if you've

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never played a shooter before it might

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be tough to get into all the movement

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Technologies

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um yeah for anyone who's played a little

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bit of typical Shooters and some mobus

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this game is probably for

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you so right now I'm playing lash which

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is my main and we're playing as lady

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gist and she has a grenade that does a

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lot of harass damage so this is a lane

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where I personally like to play

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defensive and just try to stay up on

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Farm you can see that right now I have a

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th000 souls in the top right corner and

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she has 700 so she she's spending a lot

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of effort on harassing me which is why

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the first item I bought was extra regen

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gives me a lot of health regen same goes

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for Monster rounds also gives you Health

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Region

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so once you reach 3,000 Souls which you

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can see up here you basically get your

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first Power Spike that power Spike means

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that you now have your ultimate ability

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which is the uh bind so until then it's

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pretty normal to just Farm a decent

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amounts so now okay I'm jumping in

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slamming doing some damage she's running

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away okay so that was a really good

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engage from me I didn't kill her but I

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jumped in and did lots of damage to her

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so now she's low health and this is

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something that's combo it's like know

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when you're strong and sometimes it's

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really good to trade attacks With the

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Enemy like if you can trade trade hits

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with the Enemy where they take more

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damage than you you then you have more

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pressure in the landing stage and you

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can either set yourself up for a kill or

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just uh Farm more than them or simply

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just push their

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tower on the towers here are called

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Guardians so you see that big big statue

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they're shooting so now she's quite low

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and I'm looking for a kill but it's

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pretty scary because this Tower does a

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lot of damage I'm going for it I'm going

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in boom she dies and I roll and slide

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up so now and this is one thing that is

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very interesting about is that the 3K

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Souls Mark is a very

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important uh timing because that is when

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you get your ultimate so because I got

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that kill now you can notice how I have

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now 3.4k souls and she only has 2.2k

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meaning that in the next engagements I

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will have a huge

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Advantage uh because she simply does not

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have ultimate you won't stop me the

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laning stage usually lasts for around 10

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maybe 15 minutes tops before people

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start roaming around to get objectives

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um once you uh kill their guardian and

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push up the lane it frees up the jungle

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and you'll notice here on the timer once

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this timer hits 7 Minutes the jungle

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camps will spawn and this is one of the

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elements that people with Shooters are

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not too familiar with is that you

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constantly have to balance how much you

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can shove your lane and also when you

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should Farm the jungles cuz jungles will

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give you extra

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Souls but it's not always Worth to Farm

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the jungles if your lane is being pushed

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in because see this is a small jungle

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Camp so you'll notice on the map now in

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about 5 Seconds a lot of triangles are

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going to appear on the map oh there they

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are now they show up here are the

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triangles them so you see these camps

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are hard these camps are medium and that

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camp is

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easy so what's pretty normal here now

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see we're still just like I'm still just

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farming here I have 5K Soul she only has

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3.4k so you can tell I've already won my

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Lane quite a bit and I'm starting to

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poke their Guardian down it's already on

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50% not doing too much but it's very

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important to also look at your mini map

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to see how the other lanes go and how

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far up the other lanes are pushed

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because this also tells you something

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about whether or not you are safe to

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push your own Tower see now infernos

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comes in here and he's trying to defend

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the

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tower so this tells me that I should

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probably back off because I don't want

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to fight uh one versus two

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end here I come we're going in again

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this time I'm noticing that like she's

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starting to get really scared of me cuz

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I hit a pretty big Power Spike with

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um with one of the bigger items I bought

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so the way the item system works is that

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it's split into Vitality weapon and

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spirit Spirit usually enhances your

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spells somehow you can see how there are

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a few values here that are highlighted

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with purple which means that these

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values will increase if you buy more

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spirits and you can see that each item

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type has four slots meaning that you

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have to be selected with which item

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types you buy and then eventually you

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can unlock four extra Flex slots and you

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can see what it says here one of them is

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unlocked after team destroys a set of

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enemy based Guardians one after team

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destroys an enemy Walker destroys all

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enemy Walkers and finally the enemy

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Shrine so that is basically once you

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destroy one of these objectives you get

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a flex slot once all of these ones are

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destroyed you get a flex slot once one

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set of these ones

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are destroyed get Flex slot and finally

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one of those ones so also always being

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weary of your item timings and also

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knowing that sometimes you need to push

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simply to um activate those Fleck slots

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is very important so the later the game

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goes this becomes uh significantly more

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important because you can notice how

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sometimes a team will have a big

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advantage in Souls but because they've

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run out of slots they simply can't buy

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the items to give them the advantage

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that the souls represent so that is

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pretty crucial to know about I can do

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this so right now we're starting to

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Jungle so you'll notice how I am

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jungling while the lane has been pushed

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up a little bit uh this is a slot

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machine called sinner sacrifice you

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punch it and souls will come out of it

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and I'm basically just roaming around on

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the map collecting uh different

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objectives this is pretty common for

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anyone who uh plays momas I'm trying to

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go in for a gank here get one

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kill this is a big fight I'm trying to

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just kite

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around I'm sure this is very

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overwhelming for uh someone who's never

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played it before but I highly recommend

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just trying the game if you're

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interested in a a shooter that's going

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to have a lot of

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replayability and you can see how much

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Mobility some of the characters have too

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and this is why I love playing

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lash oh well seems like I went a little

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bit too ham there but yeah so now we've

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reached like 11 minutes which means that

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the laning stage is mostly over and

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people start to rotate back and forth

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depending on which lane needs help and

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also just simply like what objectives

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are available on the map so now you'll

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notice

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that uh this Lane

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here see the enemy I'm just making sure

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that the lane constantly is being shoved

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so in the early game you could noticed

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that I wasn't really always Auto

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attacking the creeps I was just trying

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to last hit it to gain Souls because if

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you start pushing the lane too early um

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you also are opening yourself up to

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being more vulnerable to people ganking

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from lanes and stuff but now that we've

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gotten this late to the game it becomes

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significantly more important to

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constantly have map control because it

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allows you to access

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objectives okay I missed my ALT there

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that's unlucky so my job when I play

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lash this guy has a lot of mobility and

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verticality and that is to make sure

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that all the squishy targets that are

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hard to get to are dealt with right now

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you'll see something interesting and

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this is something that is pretty U

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important in am MOA which is the denying

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objectives from the enemy so because we

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have pushed this Lane up quite far it

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means that now I can try to steal the

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jungle camps from them so this does two

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things not only are you denying them the

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ability to farm their own jungle camps

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and therefore they lose uh potential

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Souls out of it but I am also gaining

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Souls from it so as soon as you shove up

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a lane you should always try to like

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Farm as many objectives as you can on

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the way back so that they can't Farm it

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because as soon as they shove the lane

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out they would try to farm this after

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but if you've already taken it then it's

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gone so this is pretty risky obviously

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because as you can see here vindicta and

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Guist are literally farming right next

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to me so this kind of risky but I'm this

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is a what I call a calculated risk

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because I have a lot of Mobility so I

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assume that I can still get out but

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let's see also by the way this small

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thing here is kind of interesting it

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represents how many Guardians and

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Walkers are still up on both sides of

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the map it's pretty cool it gives like a

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quick overview of what objectives need

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to be

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taken okay so now I hear her above me I

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check I check through the window I can

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see even dickt up there I'm low HP I do

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not want to fight this so I try to

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escape the opposite way there we

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go the spirit is waiting to and we're

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out so now I stole a lot of farm from

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them which is huge also I don't know why

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there's a rubber band attached to my

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head right now but the game is still in

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early development need to disarm their

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sniper one thing also to mention is that

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there is no 100% jungler role like there

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is in league the camps do not spawn

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every minute like they do in Dota some

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camps only spawn like 7 Minutes in and

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I'm not sure about the actual spawn

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timers but they definitely respawn a lot

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slower than they do in Dota as well

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which also makes it just like that much

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more important to actually Farm them

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when they're up to make sure that you're

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getting the max Souls out of it cuz if

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they're just there for a long time then

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you're not going to start the respawn

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timers so right now one thing that is

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really cool with lash is that his ult is

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a death slam so basically you want to

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jump right above them you can pick them

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up and you can toss them in somewhere

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and then the higher up that you hit them

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from the more damage or ground strike

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does it does damage per meter so every

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time I try to defend a walker I always

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try to find a high ground nearby because

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I can then toss them into the Walker and

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The Walkers they have this AOE stun nuke

play11:29

ability every time someone gets within

play11:31

range so one of my favorite things to do

play11:33

to defend Walkers when they push it is

play11:36

to just try to camp on a high ground

play11:38

somewhere and try to toss them into the

play11:39

Walker

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stun but you can tell they already saw

play11:43

me so I'm that wasn't really that

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effective here so right now I'm going

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straight in for the vindicta see how I'm

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like hardcore pushing the vindicta I'm

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alting and tossing her back into the

play11:54

team just making sure that she doesn't

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have free reign because she's a very

play12:00

deadly sniper on long

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range okay so now we're pushing their

play12:05

Walker now this is pretty important this

play12:08

is the first Walker you see all the

play12:10

other walkers are still up and we really

play12:13

want to kill this one because then the

play12:14

first Fleck slot will

play12:17

openin but as you can see they are very

play12:20

adamant about defending it because

play12:22

they're also aware that this will be a

play12:24

flex slot for us so they're fighting

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really hard for this and it ended ends

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up pushing us

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the point where we have to back

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off and get get out of

play12:35

there ow that hurts so um the average

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game in deadlock lasts anywhere from 30

play12:43

to 45 minutes usually a little bit

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shorter than most DOTA games and uh as

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the game progresses one thing I love

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about the way valve design this game is

play12:53

that everything is kind of overpowered

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which is similar to how DOTA is too it's

play12:59

of the characters are definitely not

play13:00

balanced correctly yet but still the

play13:02

game plays very like

play13:05

fun because there are so many insane

play13:09

abilities so now this Yamato when she

play13:12

turns red and she floats in the air

play13:14

she's Invincible for quite a

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while and you just have to kite her and

play13:20

then you can kill her after instead so

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yeah you can see that in 18 minutes in

play13:24

um they are still in lead on souls and

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one of the reasons for this is that they

play13:29

are splitting up really well and farming

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a lot um if you look on the map here you

play13:34

can see that we have much more camps up

play13:37

than they do um they have done a much

play13:40

better job in doing objectives they have

play13:42

also pushed down two of our

play13:49

Walkers okay so here comes another team

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fight see once again I straight go for

play13:55

vindicta and I toss her into my

play13:57

team and and so this is like this is one

play14:01

thing to think about in games like this

play14:03

in general is Target priority and

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there's a lot of things to consider one

play14:07

of them is how many Souls do they have

play14:09

okay she has the most Souls so most

play14:11

likely she is currently the star player

play14:13

on the team and probably has the highest

play14:16

damage potential then you have to assess

play14:18

like am I able to deal with that or or

play14:20

should I try to avoid it so when she is

play14:22

flying up in the air like that then it's

play14:24

my job to take care of it so basically

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I'm constantly looking for her trying to

play14:29

make sure that she can't just free float

play14:32

in the air and deal a lot of damage to

play14:34

the

play14:36

team and then after after she dies now

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you notice that now we can start

play14:41

cleaning up the team fight because for

play14:43

their uh their biggest damage dealer has

play14:45

already died another interesting element

play14:48

about deadlock is the n so you'll see

play14:51

here there is a n here and they will

play14:54

spawn on opposite sides every so often

play14:57

and you need to pick it up been

play14:59

transported over to the other side and

play15:00

it gives the entire team a bunch of

play15:02

souls so this is a pretty important

play15:04

objective it's kind of like capture the

play15:06

flag and it's something that is a lot

play15:08

easier to do if you have map control so

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if you have all the lanes pushed up then

play15:12

one of your teammates can simply just

play15:13

pick it up and run across and deliver it

play15:16

so what this does is that if the lanes

play15:19

are pretty even on both sides it usually

play15:22

forces a team fight either around the

play15:25

pickup spot or the drop off spot um

play15:27

there are many strategies involved in um

play15:30

how you can efficiently deliver the ear

play15:33

and so on but you would ideally want

play15:35

someone who runs really fast to pick it

play15:37

up you're also disarmed and cannot use

play15:39

abilities while you're carrying the ear

play15:40

so you are pretty exposed but there's

play15:43

also a hero called Ivy who can pick up

play15:45

players with her ult so a very common

play15:48

Strat in higher MMR is that someone

play15:51

picks up the ear and then Ivy picks up

play15:52

the hero and then she flies them across

play15:54

and drops them off so let's see if this

play15:56

earn is going to be contested there go

play15:59

see now guys picks up the solar a

play16:01

courier has arrived and notice how the

play16:04

first thing she does is to not run in a

play16:06

straight line she actually takes like a

play16:08

small uturn on her side of the base and

play16:11

you can notice how the entire team is

play16:13

now trying to cut her off so here's the

play16:17

cool thing that can kind of be a

play16:18

counterargument to doing the ear as long

play16:20

as you carry the ear you cannot fight so

play16:23

that also means that if they are holding

play16:26

the earn it is also beneficial for us to

play16:28

team fight because CU it could

play16:29

technically be a 6 V5 she cannot fight

play16:32

unless she drops the ear so let's see if

play16:34

we're taking advantage of

play16:36

that I'm you okay so once again see I'm

play16:40

focusing the vcta here making sure she

play16:43

never gets to fight and once again she's

play16:46

out of the game I see the en and this is

play16:48

like I she was like very far ahead in

play16:51

the start you can notice how we're

play16:53

constantly focusing her first to make

play16:55

sure that she doesn't keep snowballing

play16:59

um we still haven't gotten a single

play17:01

Walker either so it's starting to

play17:03

become really important you can notice

play17:06

how the slots are starting to fill up

play17:08

and we really need to kill a walker to

play17:09

free up

play17:11

slots okay here we

play17:17

are there we go see now now we finally

play17:20

got the Walker and our first Fleck slot

play17:23

is finally available destroy so because

play17:27

we forced that team fights um they

play17:30

actually didn't end up delivering the

play17:32

ear and then shiv tried to counter

play17:35

push so basically they so so this is

play17:39

another very important aspect of this

play17:40

game because of their are four lanes so

play17:42

what happens sometimes is that if you're

play17:45

forcing a team fight and one of one of

play17:46

your teammates are not there they could

play17:49

try to do what's called split pushing

play17:51

which which is essentially push a lane

play17:53

all the way up and try to take

play17:54

objectives while you are fighting on the

play17:57

other side now this is pretty risky

play17:58

risky because it means that one or two

play18:00

of your teammates are not in the team

play18:02

fight but if you can keep them all

play18:04

occupied without dying then that could

play18:06

be a huge benefit for your team in terms

play18:08

of Soul Advantage however what happens

play18:11

here is that Inferno and shiv pushes up

play18:13

and at the same time they already lost

play18:15

the fight on the other side and we have

play18:17

already zip lined back oh I forgot to

play18:20

mention that every lane has a zip line

play18:22

that you can take all the way up to the

play18:23

front line where the creeps are pushed

play18:25

up basically what's happening now is

play18:27

that we are already back and now we're

play18:28

defending the base because they tried to

play18:30

split push and kind of back door you can

play18:33

see these green uh these green things on

play18:37

the map are you can call them secret

play18:39

shops like in Dota but they do have the

play18:41

exact same items as the base shop

play18:44

there's also shop next to every lane

play18:46

this is one right here but they are only

play18:48

active as long as our Guardian is up and

play18:50

this is why it's very crucial to defend

play18:52

your guardian in your lane for as long

play18:54

as possible because it gives you the

play18:56

ability to shop items without having to

play18:58

leave your lane see now we're going to

play19:00

the shop here I'm going to buy my Divine

play19:02

Kevlar which is one of my favorite items

play19:05

from my build um it lowers the cool down

play19:08

of my ult gives me Spirit life steel and

play19:11

gives you a big shield and more damage

play19:13

while you're Ting so this makes makes it

play19:15

so you can basically just fight a lot

play19:18

more you can notice how the enemy team

play19:21

are still in the lead they have an

play19:23

inferno that is farming really well um

play19:26

vcta is no longer that far ahead because

play19:28

every every fight we've taken her out

play19:30

first and so far this game is looking

play19:32

pretty even even 25 minutes in and they

play19:36

have still taken more objectives than us

play19:38

we still haven't taken the last walker

play19:41

so the enemy team has four Flex slots

play19:45

okay so now here's another situation

play19:47

where and this is why you constantly

play19:49

have to look at the mini map vindicta

play19:51

has the earn she's on the way to drop it

play19:53

off there and her team is currently just

play19:57

focusing on pushing up the lane making

play19:58

sure the lanes are nicely shoved so it's

play20:00

easier for them to defend also even

play20:02

though in the replay system you cannot

play20:05

see the earn on the mini map as an enemy

play20:08

has picked it up you'll just see that

play20:09

it's gone and you'll just see where they

play20:11

need to hand it off to but right now we

play20:14

can see vcta because we're in the replay

play20:16

system but we cannot see that we just

play20:18

know that they are probably going to

play20:19

drop it off soon there is mini map fog

play20:21

it's just not in the replay actually

play20:23

there is a ran and that is this guy in

play20:26

the middle he's called midboss so mid

play20:28

boss is a big boss that you kill and

play20:31

maybe we'll do mid boss in this game

play20:33

we'll see but let's just see what

play20:34

happens with the ear now so one thing

play20:35

that's pretty interesting about this

play20:37

game it kind of just puts you in a lane

play20:39

um as far as we can tell the lanes have

play20:42

just been put together based on MMR it

play20:45

seems like they're trying to match you

play20:47

against someone of similar MMR sometimes

play20:49

you get solo sometimes you get Duo

play20:52

there's no off Lane safe lane or

play20:54

anything like that because there's no

play20:55

designated carry or support role any

play20:58

hero can be carry or support depending

play21:00

on how you itemize of course some heroes

play21:03

are more suited for those things but

play21:06

it's really down to your own play style

play21:09

I'm coming baby so we are actually

play21:12

struggling to contest this earn right

play21:14

now because they have pushed up so far

play21:18

do you notice how they are nicely just

play21:20

like controlling the territory so that

play21:23

she just gets to drop to earn for

play21:26

free but on the contrary is what I

play21:30

mentioned

play21:31

earlier they are much weaker because one

play21:34

person is currently handing out the ear

play21:37

so now we are going into mid boss so

play21:40

this is midboss or Roshan or Baron if

play21:42

you come from do or league and it's the

play21:45

big boss in the middle of the map when

play21:47

you get midboss to 50% he releases a

play21:49

loud roar so the enemies will know that

play21:51

mid boss is about to be killed the scary

play21:55

part about the mid boss is that not only

play21:59

are you in a small chamber in the bottom

play22:03

and there is like a lot of holes in the

play22:05

topper uh enemies can jump in to It's

play22:08

Not the Killing blow that depends who

play22:11

gets the buff after the boss dies a

play22:15

crystal will come down and whoever

play22:17

manages to heavy melee the crystal will

play22:20

give the buff to their entire team and

play22:21

this buff gives you more health and a

play22:24

much lower respawn timer and I believe

play22:27

it also makes your creep strong stronger

play22:28

for a while so let's see what

play22:31

happens okay so now it gets to half you

play22:34

hear the roar we're killing him very

play22:35

fast though so it's pretty hard to

play22:36

contest this another crystal is coming

play22:39

down you can notice how I am standing

play22:41

far back and this is because I have an

play22:43

ult where I can pick people up and toss

play22:45

them away so I'm basically just making

play22:47

sure that no one is nearby to be able to

play22:51

uh contest the crystal there's been a

play22:53

lot of games where a game has been won

play22:57

or lost because of a crystal steel and

play23:00

because you have such a low respawn

play23:02

timer see this is how you know they have

play23:04

the crystal buff because the crystal

play23:07

gives you a low respawn timer now we

play23:10

basically try to fight as much as

play23:12

possible because even if we trade one

play23:14

for one we will come back before the

play23:18

enemy because of the low respawn timer

play23:20

so now we're just basically trying to

play23:21

forge Forest fights as soon as possible

play23:25

there we go see now we got two

play23:27

kills and these guys are um dead for

play23:31

quite a

play23:33

while and en I'm

play23:37

chasing I'm

play23:38

chasing vindicta again she she used a

play23:42

defensive item that makes her

play23:44

untargetable but yeah basically this

play23:46

entire game my job has just been to

play23:49

bully

play23:51

windix a cow before us here I come I'm

play23:57

under attack

play23:59

uh okay so now we are basically in their

play24:01

base uh this is where it gets scary

play24:03

because uh these shrines make this huge

play24:05

eye that floats in air makes it immune

play24:08

so you have to destroy both shrines

play24:10

before you can actually destroy uh the

play24:11

boss and the boss also damages you so

play24:14

when you're in the enemy base it is a

play24:16

very favorable uh position for the

play24:18

enemies The Defenders because they have

play24:20

a lot of high ground plus a boss that

play24:22

also helps them do damage and this is

play24:24

where a lot of teams throw you can see

play24:26

now the souls Advantage is compl

play24:28

completely uh balanced out and we all

play24:31

have the mid boss buff which means that

play24:33

we will respawn very fast but we still

play24:37

give them Souls if we die and this is

play24:39

where a lot of teams they kind of just

play24:40

like throw by just sending their body in

play24:44

and being like Oh we have low respawn

play24:46

tyr we'll just like go die and then come

play24:50

back but it's not always that beneficial

play24:52

you got to think a little bit but if

play24:54

your goal is to trade one for one so

play24:56

that they have a longer respawn timer

play24:58

and you can come back before them then

play24:59

it could be worth it so let's see what

play25:01

happens

play25:02

here so vindicta is dead shiv is

play25:06

dead just Mo and krill left so now we're

play25:09

going to start taking down the shrines

play25:11

we only have one Shrine left okay so now

play25:14

we're taking out both

play25:16

shrines okay the patron is exposed so

play25:20

now the patron is

play25:23

exposed and now we got a big alter three

play25:25

targets boom oh that's so

play25:29

satisfying and then there's a crazy

play25:31

Yamato flying around she's low she's

play25:34

about to get boa

play25:36

stomped oh she actually

play25:39

survived okay so now the patron is

play25:41

exposed so now we're trying to kill

play25:43

it okay once the see now this one

play25:47

dies and this activates the final stage

play25:51

of the

play25:52

game now that the patron is exposed it

play25:56

would actually drop oh here's here's a

play25:58

indic again she's probably pretty

play26:01

traumatized oh and I just

play26:06

dead okay so this is this is what it

play26:09

looks like for

play26:12

vindicta now she feels like oh

play26:16

damn she's she's got an OP okay so they

play26:20

managed to defend it's not terrible

play26:22

because you can notice how short the

play26:24

respawn timers are see I'm already back

play26:27

right now and they just killed shiv and

play26:30

now that shiv is dead you can notice

play26:31

that we can already go back into the

play26:33

fight and play a 6V five because shiv is

play26:36

dead for another 40

play26:39

seconds so this would be a good time to

play26:41

end the

play26:42

game and then

play26:44

well there's vinda again you don't got

play26:48

what it she popped her defensive I can

play26:50

do this

play26:51

day but she's dead once again I can't I

play26:55

can't stress enough how important it is

play26:57

if you have a very mobile character like

play26:59

lash to make sure that you always deal

play27:02

with the very mobile attackers on their

play27:04

side like it's so important to

play27:06

constantly keep vindicta and great

play27:08

talent out of the game so they can't

play27:10

just free re because they have so much

play27:12

verticality and you should constantly

play27:14

think about how you can stop them from

play27:17

like just standing safely in the

play27:18

backline so now there's two people dead

play27:21

try to run

play27:23

um get a little slam here on lady guys

play27:26

she does a health swap on me that's

play27:27

pretty dangerous but have a lot of Life

play27:28

steal so I'm

play27:30

fine um we killed Mo and

play27:33

krill and now I think it's finally time

play27:36

to end the game even though I am

play27:38

currently 200 health and I'm being

play27:40

chased by oh my God I'm being chased by

play27:44

Yamato and I have I have 200

play27:49

Health all right so

play27:51

now our uh our Calin essentially just Ed

play27:57

here

play27:59

we got a big old there and there we

play28:01

basically won so the final stage of the

play28:03

game

play28:05

return the final stage of the game is

play28:08

essentially just that you're all there

play28:09

in a pit and that uh exposed Patron does

play28:13

damage to people nearby um and it's

play28:16

right next to their spawn so it's their

play28:18

best chance to defend so yeah that was

play28:20

my first beginner guide in uh deadlock

play28:24

I'll be posting a lot of more content

play28:26

for this game so stay tuned for that

play28:28

with more in-depth guides and VOD

play28:30

reviews as well as daily vods on my

play28:32

second channel so don't forget to like

play28:34

And subscribe um super excited to

play28:37

finally be full-time on YouTube content

play28:39

again and we're just going to go super

play28:41

hard into deadlock and see where that

play28:43

takes us so yeah hope you enjoyed the

play28:45

video thank you for watching

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