More Season 1 Class Changes Are Here And They Look SPICY! (BUFFS AND NERFS)

Venruki
20 Sept 202409:50

Summary

TLDRThis video discusses recent changes to class tuning in a popular game, highlighting buffs and nerfs for various classes and their impact on gameplay. Notable adjustments include improvements to Fire Mage, Frost Mage, and Shadow Priest damage, as well as buffs for Holy Paladin healing abilities. Feral Druids receive buffs to bleeds but nerfs to Ferocious Bite. PvP-specific changes include buffs for Arcane Mage and nerfs to Frost Mage survivability. The video speculates on the effects of these changes on the current meta, particularly the potential resurgence of Holy Paladins.

Takeaways

  • 🎄 Christmas came early with new class tuning changes just announced.
  • ❄️ Chains of Ice for pets was nerfed.
  • 🐻 Feral Druids: Rampant Ferocity now damages enemies within 8 yards of the Druid.
  • 🔥 Fire Mage: Phoenix Flames and Flame Strike were buffed, with Phoenix Flames damage increased by 20%.
  • ⚔️ Shadow Priest: Damage increased by 4%, adding more power to Shadow Priest builds.
  • 🧙 Frost Mages: Glacial Spike damage increased by 20%, though PvP buffs were excluded.
  • 💀 Unholy Death Knights: Doom Burst was nerfed from 3 festering wounds to 2.
  • 🗡️ Demon Hunter: Various skills such as Demon's Bite, Demon Blades, Chaos Strike, and Blade Dance all saw a 10% damage increase.
  • 🍃 Restoration Druids: Healing increased by 4%, though this doesn't apply in PvP.
  • 🛡️ Holy Paladin: Mana regeneration buffed by 20%, making them much more viable.

Q & A

  • What is the main purpose of the changes mentioned in the script?

    -The changes are part of class tuning adjustments based on recent data and feedback to balance class performance during scheduled weekly maintenance.

  • What is the impact of the Chains of Ice nerf for pets?

    -The Chains of Ice for pets now slow targets by 40%, reducing its effectiveness in controlling movement.

  • What changes were made to the Druid's Rampant Ferocity in PvE?

    -Rampant Ferocity now damages enemies within 8 yards of the Druid when using Ferocious Bite, instead of enemies within 8 yards of the target.

  • How have Fire Mage spells been adjusted in PvP?

    -Fire Mage spells, like Flame Strike, Phoenix Flames, and Living Bomb, received buffs, with Phoenix Flames damage increased by 20% and Living Bomb by 10%.

  • What are the key buffs and nerfs for Frost Mage in PvP?

    -Frostbolt damage was increased by 150%, and Ray of Frost by 15%. However, Iceland's damage was nerfed, with its PvP effectiveness reduced from 45% to 25%.

  • How were Shadow Priest spells impacted?

    -Shadow Priest spells received a 4% increase in damage, offering a slight overall buff to their damage output.

  • Which class received significant buffs to their healing abilities in PvP?

    -Holy Paladins received major buffs, with healing from Holy Shock increased by 15%, Word of Glory increased by 15%, and Holy Light healing increased by 20%.

  • What are the significant changes to the Demon Hunter class?

    -Havoc Demon Hunter's damage for Demon’s Bite, Demon Blades, Chaos Strike, Annihilation, and Blade Dance were all increased by 10%, providing a solid damage boost.

  • How has the damage of ferocious bites and bleeds changed for Feral Druids in PvP?

    -Ferocious Bite was slightly nerfed, but bleeds were buffed significantly, with Rip's damage increased by 25%, and Rake's initial damage increased by 25% and periodic damage by 10%.

  • What effect will the Holy Paladin buffs have on PvP gameplay?

    -The buffs to Holy Paladins, particularly the increased healing and mana regeneration, will likely make them stronger in PvP, possibly reshaping the meta for Paladin compositions.

Outlines

00:00

🎄 Early Christmas Class Updates

The speaker announces recent class tuning updates, released just moments ago. These changes, influenced by data and player feedback, are aimed at balancing class performance in various regions during scheduled maintenance. The speaker highlights adjustments to several classes, including damage buffs for Druids, Mages, and Shamans, as well as PvP-specific modifications, such as nerfs to Unholy Death Knights and buffs to Havoc Demon Hunters. Ferocious Bite for Druids is nerfed, but bleed damage is buffed, leading to speculation about the future power of feral Druids. The speaker also briefly gets distracted by something happening with their drink.

05:01

🔥 PvP Class Balance Changes: Big Buffs and Nerfs

The speaker delves deeper into PvP-specific changes, focusing on buffs to several classes. Frostfire Bolt for Mages gets a significant boost, while Frostfire Empowerment is slightly nerfed. Arcane Mages receive large buffs across multiple abilities. Frost Mages also get buffs to Frostbolt and Ray of Frost but see a nerf to Ice Lance. Healing classes like Holy Paladins and Monks receive notable buffs, with Paladins getting increased healing and mana regeneration, potentially pushing them back into the meta. The speaker speculates that Arcane Mages and Holy Paladins could be the biggest winners in these changes, and discusses possible new PvP team compositions involving Paladins.

Mindmap

Keywords

💡Class Tuning

Class tuning refers to adjustments made to character classes in the game to balance their abilities and performance. This process is crucial to ensure that no class becomes too powerful or weak compared to others. In the video, the speaker highlights changes to various classes, such as buffs or nerfs to their skills, indicating the developers' efforts to maintain balance.

💡Buff

A buff is a positive change to a character's abilities, often increasing the effectiveness or power of certain skills. Throughout the transcript, the speaker mentions several buffs, such as to Beast Cleave damage and Mage abilities, which improve their performance in both PvE and PvP environments.

💡Nerf

A nerf is a reduction in the power or effectiveness of a character's abilities to prevent them from being too dominant. The video script mentions several nerfs, such as the reduction in ferocious bite damage for Druids and Doom Burst for Death Knights, showing how these adjustments aim to curb their overperformance.

💡PvP (Player vs. Player)

PvP refers to game modes or combat scenarios where players compete against each other instead of computer-controlled enemies. The speaker frequently distinguishes between changes that apply to PvE (Player vs. Environment) and PvP, such as how certain buffs or nerfs are specifically for PvP combat, affecting competitive gameplay between players.

💡Phoenix Flames

Phoenix Flames is a spell used by Fire Mages in the game, and in the video, its damage is buffed by 20%. This ability is highlighted as one of the key changes affecting Fire Mages, illustrating how class tuning is aimed at enhancing specific abilities to improve a class's overall performance.

💡Ferocious Bite

Ferocious Bite is a core ability of Feral Druids, known for dealing heavy damage. In the video, this ability is nerfed in PvP scenarios, while other damage-dealing abilities like bleeds are buffed. The focus on this skill showcases the balancing act between abilities that deal direct damage and those that cause damage over time.

💡Ray of Frost

Ray of Frost is a spell used by Frost Mages, and the video discusses how its damage has been increased, making it more viable in both PvE and PvP. This ability's buff is significant, as it might shift Frost Mage strategies, giving them a stronger burst option in certain windows of combat.

💡Holy Paladin

The Holy Paladin is a healing specialization of the Paladin class. In the video, the speaker mentions buffs to key healing abilities, such as Holy Shock and Word of Glory, which significantly enhance the Holy Paladin's performance in healing roles. These buffs are seen as major improvements for the class, possibly elevating their position in team compositions.

💡Arcane Mage

Arcane Mages are one of the specializations for Mages in the game, focusing on Arcane magic. In the video, the speaker highlights major buffs to Arcane abilities, including Arcane Blast and Arcane Missiles, which may increase the effectiveness of Arcane Mages, making them strong contenders in PvP. The speaker speculates that Arcane might become the go-to specialization for Mages.

💡Feral Druid

Feral Druid is a specialization focusing on melee damage and bleeds. The video mentions several changes to Feral Druids, including nerfs to Ferocious Bite and buffs to bleed abilities like Rip and Rake. These adjustments suggest a shift in the optimal playstyle for Feral Druids, focusing more on damage-over-time abilities.

Highlights

Class tuning adjustments based on data and feedback with scheduled weekly maintenance.

Apocalypse Troll Bane's Ice Fury slow targets by 40%, chains of ice nerfed for pets.

Feral Druid's rampant ferocity affects enemies within 8 yards, minor adjustments to ferocious bite.

Restoration healing increased by 4%, though not applicable in PvP.

Beast cleave damage boosted from 80% to 90%.

Fire Mage improvements: flame strike buffed by 15%, Phoenix Flames by 20%, and living bomb by 10%.

Shadow Priest damage increased by 4%.

Unholy Death Knight nerf: Doom burst only affects 2 festering wounds instead of 3.

Havoc Demon Hunter sees buffs across demons bite, demon blades, chaos strike, annihilation, and blade dance, all by 10%.

Feral Druid's rip damage increased by 25%, rake's damage buffed (25% initial, 10% periodic).

Devastation eternity surge nerfed by 15% in PvP.

Frost Fire Bolt sees a 100% damage increase in PvP, with minor nerf to frostfire empowerment.

Arcane Mage significant PvP buffs: Arcane blast damage up by 45%, Arcane missiles by 20%, Arcane barrage by 15%.

Frostbolt damage boosted by 150%, Ray of Frost damage increased by 15%, while icelance is nerfed.

Holy Paladin healing buffed, with mana regeneration reduced by 20%, and healing spells significantly improved.

Transcripts

play00:00

Christmas came early ladies and

play00:01

gentlemen we got some more class tuning

play00:04

this is out 2 minutes ago hot off the

play00:06

printing press here we go we followed

play00:08

recent data and feedback on class

play00:10

performance we're preparing to make

play00:11

adjustments to many classes with

play00:13

scheduled weekly maintenance in each

play00:16

region all right R is the apocalypse

play00:19

troll Bane's ice Fury slow targets by

play00:20

40% dude they Nerf the chains of ice for

play00:22

the the pets

play00:25

sweet all right I have to Tab out my

play00:28

saki B is going crazy okay Ferell

play00:30

rampant ferocity now damages enemies

play00:32

with eight yards of the Druid when using

play00:34

ferocious bite instead of enemies within

play00:36

eight yards of the target perfect uh

play00:39

restoration all healing increased by 4%

play00:41

does not apply in PvP oh wow East cleave

play00:45

damage increased 2 90% was 80 so they

play00:47

buffed Beast cleave damage they buffed

play00:48

kill cleave damage as well 90% fire Mage

play00:52

flame strike buff by

play00:54

15% Phoenix Flames damage buff by 20%

play00:57

the Phoenix Flames buff is nice living

play01:00

bomb damage increased by 10% nice

play01:02

nice glacial Spike damage increased by

play01:04

20% does not apply on PVP combat

play01:07

boo Ray of frost damage increased by 15%

play01:10

and Shadow priest damage increased by 4%

play01:14

so more Shadow priest damage

play01:17

guys I okay so Shadow pref damage Buffs

play01:21

a little bit of fire Mage damage the

play01:22

only one relevant here I think is Fenix

play01:23

Flames glacial Spike they buff Ray of

play01:26

frost so interesting

play01:30

uh now let's look at PVP specific

play01:31

changes all right PVP specific changes

play01:34

what are they thinking any you guys want

play01:36

to bet before we scroll down what are we

play01:39

betting on here I bet disc gets

play01:42

nerfed I bet disc gets nerfed that's my

play01:44

guess let's take a look first death

play01:48

knight Doom burst causes death coil to

play01:50

burst two festering wounds was three so

play01:52

they nerfed doom burst for death uh

play01:54

Unholy death Knights uh Havoc Demon

play01:57

Hunter demons bite damage increased by

play01:58

10% demon blades damage increased by 10%

play02:01

chaos strike Annihilation damage

play02:03

increased by 10% and blade dance death

play02:04

sweep damage increased by 10% so on holy

play02:07

DK is nerfed demon Hunters buffed

play02:11

Druid uh feral saber-tooth now increases

play02:14

the damage of ferocious by by 10% was 15

play02:16

increases the damage of ferocious by per

play02:17

periodic effect by 2% so they nerfed

play02:20

saber-tooth in PvP taste for blood now

play02:22

increases the damage of ferocious B by

play02:24

6% so they Nerf taste for blood rip

play02:27

damage increased by 25% so they buffed

play02:29

rip again again rake initial damage

play02:31

increased by

play02:33

25% uh and its periodic damage increased

play02:35

by 10% wow so once again nerfing

play02:38

ferocious bite buffing bleeds bleeds are

play02:41

getting buff buff buffed uh ferocious

play02:43

bite getting a slight

play02:45

Nerf okay D feral Druids might be so

play02:49

scary

play02:50

man all right Devastation eternity surge

play02:54

nerfed by 15% in PvP combat oh my God

play03:00

so they nerfed eternity surge for

play03:02

Dev

play03:03

okay there's a lot of Mage changes here

play03:06

okay so let's see Frost fire Frost fire

play03:08

bolt increased by 100% in PvP

play03:12

what the frostfire empowerment increases

play03:14

Frost fire bolt damage by 30% so they're

play03:18

buffing frostfire bolt but they're

play03:20

nerfing frostfire empowerment so you're

play03:23

so basically what that means is your

play03:25

instant Frost fire bolt is going to do

play03:27

about the same probably but when you

play03:29

just cast Frost fire bullet it's going

play03:30

to do more

play03:31

damage okay Arcane Arcane blast damage

play03:34

increased by 45% in PvP combat what's

play03:37

shift that is a huge buff Arcane

play03:40

missiles damage increased by 20% in PvP

play03:42

combat Arcane barrage damage increased

play03:44

by 15% and then they nerfed Magi spark

play03:47

so Magi spark is

play03:50

like Magi spark is basically when you

play03:52

touch the Magi you get bonus damage a

play03:54

bunch of bonus damage so they're

play03:55

basically making you less reliant on

play03:57

your touch of the Magi and AR blast

play04:00

should

play04:01

slap uh fire Fireball damage increased

play04:03

by 100% in PvP combat was 35% this is uh

play04:07

just so you guys know let me read all

play04:09

these greater power blast uh cast time

play04:11

reduced to 4 seconds Now deals

play04:14

30% ah I kind of feel like nobody's

play04:17

still going to use gpie truth be told so

play04:20

basically they they nerfed the cast of

play04:22

gpy by5

play04:25

seconds and it does less

play04:28

damage uh

play04:30

uh I don't think I don't I don't I

play04:32

really I don't think anyone's going to

play04:34

use this uh Fireball damage increased by

play04:36

100% PVP

play04:38

combat I don't know if this matters at

play04:40

all and the only reason I think that is

play04:43

because the only time you're ever going

play04:44

to use

play04:45

Fireball the only time you're ever going

play04:47

to use Fireball is

play04:49

if you are playing

play04:52

sunfury and I think Sun fur is terrible

play04:54

so I don't think you can ever not

play04:57

play especially with the changes they

play04:59

just did to Frost fire empowerment and

play05:01

Frost fire bolt like I don't think you

play05:02

can ever not play Frost fire fire Mage

play05:05

so you'll never this I kind of feel like

play05:08

both of these changes are almost

play05:09

completely irrelevant for fire

play05:11

Mage

play05:13

um but we'll see uh Frost Iceland damage

play05:16

increased by 25% in PvP combat was 45%

play05:19

so Iceland getting nerfed even more uh

play05:22

frostbolt getting buffed so frostbolt

play05:24

damage increased by

play05:25

150% so frostbolt might end up doing

play05:28

damage I'm not sure

play05:30

Ray of frost damage increased so the ray

play05:32

of frost Ray Frost is for sure going to

play05:34

be worth it now it's getting a 15%

play05:37

overall damage and then uh an additional

play05:39

5% in PvP so I think Mages are going to

play05:42

have that Ray of frost window back and a

play05:44

frost bolt might actually be good so I

play05:46

don't know that that's semi interesting

play05:47

to

play05:48

me that's semi interesting to me I I do

play05:51

kind of wish that this glacial buff was

play05:52

for PVP because but whatever what can

play05:54

you do and then ice barrier absorb is

play05:56

now

play05:58

decreased so our Shield is nerfed

play06:01

certainly there's probably going to be

play06:03

like Hunter Nerfs right to so we can

play06:05

survive against the hunters I hope

play06:09

so so like one one of the one of the

play06:12

things and like I I I fully acknowledge

play06:15

that Frost Mage survivability is too

play06:17

high but I don't think ice barrier is

play06:18

the culprit personally um I think it's

play06:21

probably the ludus Chris amount of roots

play06:24

and snares and Mobility not ice Bearer

play06:27

but they're nerfing something I don't

play06:29

know if this is the right Nerf but it's

play06:32

something uh monk M fever enveloping

play06:34

Miss healing increased by 20% vivify

play06:36

primary target healing increased by 20%

play06:39

that's big man I swear that's big that

play06:42

feels big anyways let me qu that seems

play06:46

big I miss my qu um uh Holy Paladin Mana

play06:49

regeneration reduced by

play06:51

20% oh my God our holy Paladin's back

play06:54

holy sheesh oh my

play06:57

God so they're Mana regeneration is

play07:00

better holy shock healing increased by

play07:03

15% word of Glory healing increased by

play07:05

15% and holy light is increased by

play07:08

20% yeah I think holy Palin are back I'm

play07:10

not kidding I think holy Palin are

play07:12

actually going to be

play07:18

insane

play07:23

uh okay those are big Buffs what do they

play07:27

do to this one priest uh he wheel and

play07:30

wheel and wo's bonus to power with

play07:31

shields is now 50% effective in PvP

play07:34

combat uh okay I don't know what what

play07:36

that is I don't know how much that

play07:38

matters is that a big is that

play07:41

huge their Shields are a little worse

play07:43

holy holy word serenity uh healing

play07:46

increased by 40% holy word sanctify wow

play07:49

40% Serenity and sanctify sheesh

play07:53

perfective form now increases damage out

play07:55

during V form by 10% was 20% okay and

play07:57

then uh subtlety Rogue reverber now

play07:59

increases Echo reprend damage by 50% was

play08:03

70% okay so slight sub

play08:06

Nerf uh who are the biggest

play08:09

winners I kind of feel like the new Mage

play08:12

now you guys could maybe call me coped

play08:14

up I kind of feel like the new Mage spec

play08:16

might be

play08:18

Arcane Maybe I'm Wrong uh Frost could be

play08:21

interesting with frostbolt and Ray of

play08:24

frost um but yeah Arcane is going to be

play08:27

good Mage is always the biggest

play08:30

winner kind of I mean I think I actually

play08:33

think Holy Paladin is the biggest winner

play08:35

truth to be told Ferrell's are crazy

play08:38

like this is going to get I feel like

play08:40

this is going to give feral more overall

play08:43

damage Phoenix Flames living bomb Beast

play08:47

Master he got buffed yeah I don't know I

play08:51

don't know how big this dis Breeze

play08:52

change is truth truthfully I really

play08:54

think paladins could be good what does

play08:56

that mean for The Meta though like is

play08:57

there any Paladin comps that could

play08:58

actually be good

play09:01

[Music]

play09:03

what are they going to do jungle like

play09:05

Paladin

play09:07

jungle maybe I don't know ASA a hpal

play09:12

maybe maybe hpal Destro something like

play09:14

that I I don't really

play09:17

know R Paladin yeah Rogue Mage Paladin

play09:21

just like knock out the priest and now

play09:22

you just play with the Paladin instead

play09:24

Arcane FM Paladin maybe yeah PhD k

play09:32

that's crazy bro all right those are big

play09:34

changes guys big big changes you really

play09:37

think it's a big buff for Holy

play09:39

Paladin yes I think it's a huge buff for

play09:42

Holy Paladin I mean your two main heals

play09:45

are word of glory and holy shock and

play09:46

then you just don't go o anymore I think

play09:48

those are really really big Buffs

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Связанные теги
class tuningPvP updatesPvE changesMage buffsPaladin buffsDruid nerfsWoW patchgame balancedamage adjustmentsspec optimization
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