More Season 1 Class Changes Are Here And They Look SPICY! (BUFFS AND NERFS)
Summary
TLDRThis video discusses recent changes to class tuning in a popular game, highlighting buffs and nerfs for various classes and their impact on gameplay. Notable adjustments include improvements to Fire Mage, Frost Mage, and Shadow Priest damage, as well as buffs for Holy Paladin healing abilities. Feral Druids receive buffs to bleeds but nerfs to Ferocious Bite. PvP-specific changes include buffs for Arcane Mage and nerfs to Frost Mage survivability. The video speculates on the effects of these changes on the current meta, particularly the potential resurgence of Holy Paladins.
Takeaways
- 🎄 Christmas came early with new class tuning changes just announced.
- ❄️ Chains of Ice for pets was nerfed.
- 🐻 Feral Druids: Rampant Ferocity now damages enemies within 8 yards of the Druid.
- 🔥 Fire Mage: Phoenix Flames and Flame Strike were buffed, with Phoenix Flames damage increased by 20%.
- ⚔️ Shadow Priest: Damage increased by 4%, adding more power to Shadow Priest builds.
- 🧙 Frost Mages: Glacial Spike damage increased by 20%, though PvP buffs were excluded.
- 💀 Unholy Death Knights: Doom Burst was nerfed from 3 festering wounds to 2.
- 🗡️ Demon Hunter: Various skills such as Demon's Bite, Demon Blades, Chaos Strike, and Blade Dance all saw a 10% damage increase.
- 🍃 Restoration Druids: Healing increased by 4%, though this doesn't apply in PvP.
- 🛡️ Holy Paladin: Mana regeneration buffed by 20%, making them much more viable.
Q & A
What is the main purpose of the changes mentioned in the script?
-The changes are part of class tuning adjustments based on recent data and feedback to balance class performance during scheduled weekly maintenance.
What is the impact of the Chains of Ice nerf for pets?
-The Chains of Ice for pets now slow targets by 40%, reducing its effectiveness in controlling movement.
What changes were made to the Druid's Rampant Ferocity in PvE?
-Rampant Ferocity now damages enemies within 8 yards of the Druid when using Ferocious Bite, instead of enemies within 8 yards of the target.
How have Fire Mage spells been adjusted in PvP?
-Fire Mage spells, like Flame Strike, Phoenix Flames, and Living Bomb, received buffs, with Phoenix Flames damage increased by 20% and Living Bomb by 10%.
What are the key buffs and nerfs for Frost Mage in PvP?
-Frostbolt damage was increased by 150%, and Ray of Frost by 15%. However, Iceland's damage was nerfed, with its PvP effectiveness reduced from 45% to 25%.
How were Shadow Priest spells impacted?
-Shadow Priest spells received a 4% increase in damage, offering a slight overall buff to their damage output.
Which class received significant buffs to their healing abilities in PvP?
-Holy Paladins received major buffs, with healing from Holy Shock increased by 15%, Word of Glory increased by 15%, and Holy Light healing increased by 20%.
What are the significant changes to the Demon Hunter class?
-Havoc Demon Hunter's damage for Demon’s Bite, Demon Blades, Chaos Strike, Annihilation, and Blade Dance were all increased by 10%, providing a solid damage boost.
How has the damage of ferocious bites and bleeds changed for Feral Druids in PvP?
-Ferocious Bite was slightly nerfed, but bleeds were buffed significantly, with Rip's damage increased by 25%, and Rake's initial damage increased by 25% and periodic damage by 10%.
What effect will the Holy Paladin buffs have on PvP gameplay?
-The buffs to Holy Paladins, particularly the increased healing and mana regeneration, will likely make them stronger in PvP, possibly reshaping the meta for Paladin compositions.
Outlines
🎄 Early Christmas Class Updates
The speaker announces recent class tuning updates, released just moments ago. These changes, influenced by data and player feedback, are aimed at balancing class performance in various regions during scheduled maintenance. The speaker highlights adjustments to several classes, including damage buffs for Druids, Mages, and Shamans, as well as PvP-specific modifications, such as nerfs to Unholy Death Knights and buffs to Havoc Demon Hunters. Ferocious Bite for Druids is nerfed, but bleed damage is buffed, leading to speculation about the future power of feral Druids. The speaker also briefly gets distracted by something happening with their drink.
🔥 PvP Class Balance Changes: Big Buffs and Nerfs
The speaker delves deeper into PvP-specific changes, focusing on buffs to several classes. Frostfire Bolt for Mages gets a significant boost, while Frostfire Empowerment is slightly nerfed. Arcane Mages receive large buffs across multiple abilities. Frost Mages also get buffs to Frostbolt and Ray of Frost but see a nerf to Ice Lance. Healing classes like Holy Paladins and Monks receive notable buffs, with Paladins getting increased healing and mana regeneration, potentially pushing them back into the meta. The speaker speculates that Arcane Mages and Holy Paladins could be the biggest winners in these changes, and discusses possible new PvP team compositions involving Paladins.
Mindmap
Keywords
💡Class Tuning
💡Buff
💡Nerf
💡PvP (Player vs. Player)
💡Phoenix Flames
💡Ferocious Bite
💡Ray of Frost
💡Holy Paladin
💡Arcane Mage
💡Feral Druid
Highlights
Class tuning adjustments based on data and feedback with scheduled weekly maintenance.
Apocalypse Troll Bane's Ice Fury slow targets by 40%, chains of ice nerfed for pets.
Feral Druid's rampant ferocity affects enemies within 8 yards, minor adjustments to ferocious bite.
Restoration healing increased by 4%, though not applicable in PvP.
Beast cleave damage boosted from 80% to 90%.
Fire Mage improvements: flame strike buffed by 15%, Phoenix Flames by 20%, and living bomb by 10%.
Shadow Priest damage increased by 4%.
Unholy Death Knight nerf: Doom burst only affects 2 festering wounds instead of 3.
Havoc Demon Hunter sees buffs across demons bite, demon blades, chaos strike, annihilation, and blade dance, all by 10%.
Feral Druid's rip damage increased by 25%, rake's damage buffed (25% initial, 10% periodic).
Devastation eternity surge nerfed by 15% in PvP.
Frost Fire Bolt sees a 100% damage increase in PvP, with minor nerf to frostfire empowerment.
Arcane Mage significant PvP buffs: Arcane blast damage up by 45%, Arcane missiles by 20%, Arcane barrage by 15%.
Frostbolt damage boosted by 150%, Ray of Frost damage increased by 15%, while icelance is nerfed.
Holy Paladin healing buffed, with mana regeneration reduced by 20%, and healing spells significantly improved.
Transcripts
Christmas came early ladies and
gentlemen we got some more class tuning
this is out 2 minutes ago hot off the
printing press here we go we followed
recent data and feedback on class
performance we're preparing to make
adjustments to many classes with
scheduled weekly maintenance in each
region all right R is the apocalypse
troll Bane's ice Fury slow targets by
40% dude they Nerf the chains of ice for
the the pets
sweet all right I have to Tab out my
saki B is going crazy okay Ferell
rampant ferocity now damages enemies
with eight yards of the Druid when using
ferocious bite instead of enemies within
eight yards of the target perfect uh
restoration all healing increased by 4%
does not apply in PvP oh wow East cleave
damage increased 2 90% was 80 so they
buffed Beast cleave damage they buffed
kill cleave damage as well 90% fire Mage
flame strike buff by
15% Phoenix Flames damage buff by 20%
the Phoenix Flames buff is nice living
bomb damage increased by 10% nice
nice glacial Spike damage increased by
20% does not apply on PVP combat
boo Ray of frost damage increased by 15%
and Shadow priest damage increased by 4%
so more Shadow priest damage
guys I okay so Shadow pref damage Buffs
a little bit of fire Mage damage the
only one relevant here I think is Fenix
Flames glacial Spike they buff Ray of
frost so interesting
uh now let's look at PVP specific
changes all right PVP specific changes
what are they thinking any you guys want
to bet before we scroll down what are we
betting on here I bet disc gets
nerfed I bet disc gets nerfed that's my
guess let's take a look first death
knight Doom burst causes death coil to
burst two festering wounds was three so
they nerfed doom burst for death uh
Unholy death Knights uh Havoc Demon
Hunter demons bite damage increased by
10% demon blades damage increased by 10%
chaos strike Annihilation damage
increased by 10% and blade dance death
sweep damage increased by 10% so on holy
DK is nerfed demon Hunters buffed
Druid uh feral saber-tooth now increases
the damage of ferocious by by 10% was 15
increases the damage of ferocious by per
periodic effect by 2% so they nerfed
saber-tooth in PvP taste for blood now
increases the damage of ferocious B by
6% so they Nerf taste for blood rip
damage increased by 25% so they buffed
rip again again rake initial damage
increased by
25% uh and its periodic damage increased
by 10% wow so once again nerfing
ferocious bite buffing bleeds bleeds are
getting buff buff buffed uh ferocious
bite getting a slight
Nerf okay D feral Druids might be so
scary
man all right Devastation eternity surge
nerfed by 15% in PvP combat oh my God
so they nerfed eternity surge for
Dev
okay there's a lot of Mage changes here
okay so let's see Frost fire Frost fire
bolt increased by 100% in PvP
what the frostfire empowerment increases
Frost fire bolt damage by 30% so they're
buffing frostfire bolt but they're
nerfing frostfire empowerment so you're
so basically what that means is your
instant Frost fire bolt is going to do
about the same probably but when you
just cast Frost fire bullet it's going
to do more
damage okay Arcane Arcane blast damage
increased by 45% in PvP combat what's
shift that is a huge buff Arcane
missiles damage increased by 20% in PvP
combat Arcane barrage damage increased
by 15% and then they nerfed Magi spark
so Magi spark is
like Magi spark is basically when you
touch the Magi you get bonus damage a
bunch of bonus damage so they're
basically making you less reliant on
your touch of the Magi and AR blast
should
slap uh fire Fireball damage increased
by 100% in PvP combat was 35% this is uh
just so you guys know let me read all
these greater power blast uh cast time
reduced to 4 seconds Now deals
30% ah I kind of feel like nobody's
still going to use gpie truth be told so
basically they they nerfed the cast of
gpy by5
seconds and it does less
damage uh
uh I don't think I don't I don't I
really I don't think anyone's going to
use this uh Fireball damage increased by
100% PVP
combat I don't know if this matters at
all and the only reason I think that is
because the only time you're ever going
to use
Fireball the only time you're ever going
to use Fireball is
if you are playing
sunfury and I think Sun fur is terrible
so I don't think you can ever not
play especially with the changes they
just did to Frost fire empowerment and
Frost fire bolt like I don't think you
can ever not play Frost fire fire Mage
so you'll never this I kind of feel like
both of these changes are almost
completely irrelevant for fire
Mage
um but we'll see uh Frost Iceland damage
increased by 25% in PvP combat was 45%
so Iceland getting nerfed even more uh
frostbolt getting buffed so frostbolt
damage increased by
150% so frostbolt might end up doing
damage I'm not sure
Ray of frost damage increased so the ray
of frost Ray Frost is for sure going to
be worth it now it's getting a 15%
overall damage and then uh an additional
5% in PvP so I think Mages are going to
have that Ray of frost window back and a
frost bolt might actually be good so I
don't know that that's semi interesting
to
me that's semi interesting to me I I do
kind of wish that this glacial buff was
for PVP because but whatever what can
you do and then ice barrier absorb is
now
decreased so our Shield is nerfed
certainly there's probably going to be
like Hunter Nerfs right to so we can
survive against the hunters I hope
so so like one one of the one of the
things and like I I I fully acknowledge
that Frost Mage survivability is too
high but I don't think ice barrier is
the culprit personally um I think it's
probably the ludus Chris amount of roots
and snares and Mobility not ice Bearer
but they're nerfing something I don't
know if this is the right Nerf but it's
something uh monk M fever enveloping
Miss healing increased by 20% vivify
primary target healing increased by 20%
that's big man I swear that's big that
feels big anyways let me qu that seems
big I miss my qu um uh Holy Paladin Mana
regeneration reduced by
20% oh my God our holy Paladin's back
holy sheesh oh my
God so they're Mana regeneration is
better holy shock healing increased by
15% word of Glory healing increased by
15% and holy light is increased by
20% yeah I think holy Palin are back I'm
not kidding I think holy Palin are
actually going to be
insane
uh okay those are big Buffs what do they
do to this one priest uh he wheel and
wheel and wo's bonus to power with
shields is now 50% effective in PvP
combat uh okay I don't know what what
that is I don't know how much that
matters is that a big is that
huge their Shields are a little worse
holy holy word serenity uh healing
increased by 40% holy word sanctify wow
40% Serenity and sanctify sheesh
perfective form now increases damage out
during V form by 10% was 20% okay and
then uh subtlety Rogue reverber now
increases Echo reprend damage by 50% was
70% okay so slight sub
Nerf uh who are the biggest
winners I kind of feel like the new Mage
now you guys could maybe call me coped
up I kind of feel like the new Mage spec
might be
Arcane Maybe I'm Wrong uh Frost could be
interesting with frostbolt and Ray of
frost um but yeah Arcane is going to be
good Mage is always the biggest
winner kind of I mean I think I actually
think Holy Paladin is the biggest winner
truth to be told Ferrell's are crazy
like this is going to get I feel like
this is going to give feral more overall
damage Phoenix Flames living bomb Beast
Master he got buffed yeah I don't know I
don't know how big this dis Breeze
change is truth truthfully I really
think paladins could be good what does
that mean for The Meta though like is
there any Paladin comps that could
actually be good
[Music]
what are they going to do jungle like
Paladin
jungle maybe I don't know ASA a hpal
maybe maybe hpal Destro something like
that I I don't really
know R Paladin yeah Rogue Mage Paladin
just like knock out the priest and now
you just play with the Paladin instead
Arcane FM Paladin maybe yeah PhD k
that's crazy bro all right those are big
changes guys big big changes you really
think it's a big buff for Holy
Paladin yes I think it's a huge buff for
Holy Paladin I mean your two main heals
are word of glory and holy shock and
then you just don't go o anymore I think
those are really really big Buffs
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