@Mwzera ensina como fazer o "Duar Bala" depois da atualização
Summary
TLDRThe script discusses a game mechanic involving controlling a character and adjusting shots in a game. It mentions a 'GAP' that still exists, which might be a vulnerability or a lag issue. The speaker talks about the game's mechanics, suggesting that players can exploit them to their advantage. They also discuss the importance of movement and positioning in the game, highlighting the difference between close and medium-range combat. The conversation ends with a mention of a player's performance and a casual sign-off.
Takeaways
- 🎮 The speaker discusses a 'GAP' in the game mechanics that can be exploited by players.
- 🔒 Players can 'lock' or stabilize their character to improve accuracy in shooting.
- 🌧️ There's a mention of game mechanics being affected by weather conditions, like rain.
- 🚫 The speaker advises against overusing this mechanic as it can be abused.
- 🤔 The game's mechanics are not easy to master and require practice to apply effectively.
- 💡 A suggestion is made to use the crouch and spray technique or 'Uai' in CS to improve gameplay.
- 🏃♂️ The speaker emphasizes the importance of player movement to avoid being an easy target.
- 🔄 There's a mention of a previous version of the game where the mechanics were 'more broken'.
- 📉 The speaker talks about the difficulty in close range and medium distance combat, suggesting improvements.
- 🌐 The term 'Van Damme' and 'Phantom' might refer to specific techniques or strategies in the game.
- 🌙 The speaker ends with a casual conversation about the weather and time, possibly indicating the end of the gameplay discussion.
Q & A
What is the main topic discussed in the transcript?
-The main topic discussed in the transcript is a game mechanic related to aiming and shooting in a video game, specifically addressing a 'GAP' in the game's mechanics.
What does the speaker mention about the 'GAP' in the game?
-The speaker mentions that there is still a 'GAP' in the game's mechanics, which seems to be an issue with the aiming and shooting mechanics that the player can exploit.
What does the speaker suggest about exploiting the game mechanic?
-The speaker suggests that players can exploit the game mechanic to their advantage, but it's not an easy thing to do and requires skill and practice.
What is the term 'boneco' referring to in this context?
-In this context, 'boneco' likely refers to the player's character or 'avatar' in the game.
What does the speaker mean by 'travar o boneco'?
-The phrase 'travar o boneco' translates to 'locking the character', which in the context of the game, might refer to aiming or freezing the character's position to take a shot.
What is the significance of 'The Road' and 'CS' mentioned in the transcript?
-The terms 'The Road' and 'CS' could be references to specific game modes, features, or strategies within the game being discussed.
What is the speaker's opinion on the game's mechanics being easy to apply?
-The speaker implies that the game's mechanics are not easy to apply and that players need to understand and practice them to use them effectively.
What does the speaker suggest about the game's mechanics at close range?
-The speaker suggests that at close range, the game's mechanics might be easier to exploit, but it's still not a simple task.
What does the speaker mean by 'Van Damme' in this context?
-The term 'Van Damme' is likely a reference to a specific move, technique, or style of play in the game, possibly named after the martial artist and actor Jean-Claude Van Damme.
How does the speaker describe the difficulty of advancing in the game?
-The speaker describes advancing in the game as being more difficult, requiring more skill and understanding of the game's mechanics.
What does the speaker say about the game's mechanics being basic?
-The speaker mentions that the game's mechanics are basic but also implies that they are not easy to master and can be exploited by skilled players.
Outlines
🎮 Game Mechanics Adjustments
The paragraph discusses adjustments made to the game mechanics, particularly in relation to the speed and control of the character, referred to as the 'boneco'. It mentions a 'GAP' in the game's space mechanics that still exists, allowing players to 'travar' or freeze the character, which was previously adjusted but not completely resolved. The speaker also talks about the game's mechanics being challenging to apply, especially in close range and medium distance combat, and the difficulty in advancing with the 'Van Damme' and 'Phantom' techniques. The paragraph concludes with a mention of the game's basic mechanics and a casual sign-off to the audience.
Mindmap
Keywords
💡GAP
💡travar
💡Mecânica do jogo
💡Close range
💡média distância
💡Van Damme
💡Phantom
💡espírito
💡spray
💡CS
💡bagulho
Highlights
Adjusting the game mechanics to allow for locking the character in place.
Mention of a gap in the game's space mechanics that still needs addressing.
The game's mechanics were being adjusted but still have room for improvement.
The game's mechanics allow for exploiting certain features, such as locking the character to avoid taking damage.
The importance of understanding and applying game mechanics effectively.
The mention of a specific game mechanic that was adjusted but still has issues.
The game's mechanics are not easy to master and require practice.
The game's close-range mechanics are more forgiving compared to medium-range.
The Van Damme and Phantom mechanics are more challenging to advance.
The Phantom mechanic is activated earlier in the game.
The game's mechanics are basic but have a significant impact on gameplay.
A basic trick or mechanic is mentioned that can be very useful in the game.
The value of understanding the game's mechanics for better performance.
The game's mechanics are not 100% foolproof and have their limitations.
The mention of a specific game mechanic that can be exploited but is not guaranteed to work every time.
The importance of adapting to the game's mechanics for better results.
A closing remark about the game's mechanics and their overall impact on the player's experience.
Transcripts
e ainda Ainda tens por essa esse GAP tá
ligado esse GAP de espaço aqui ainda
você ficou se não precisa você consegue
travar o boneco entendeu
e você não precisa sempre entrava a
boneca vai acertar o tiro tá ligado Tipo
isso foi ajustado Mas ainda tem porque
ela Mecânica do jogo trilha tava
carregando o jogo tipo eu não tô dando
lá e dei travando porque tipo assim tem
uma ideia que você dá Uai trava com o
The Road ele tava com a chuva não faço
assim entendeu que essa é a Mecânica dos
S de provar durante dá para você abusar
disso é basicamente isso para o a galera
que é pro geralmente já sabe dessa
mecânica tá ligado mas não mecânica
fácil de você aplicado em todo o jogo
vou a galera prefere agachar e do
espírito ele vai fechar e dá spray ou da
Uai de CS que você trava o boneco de
normal assim ó aí você tenta primeira
Rajada Mas tipo ele tem uma ideia que
você tenta se movimentar
E aí não bagulho fácil de fazer não é
não né
o tipo antes da TT isso aqui era mais
mais quebrado ainda tá ligado porque na
tela do cara tipo você tava muito rápido
mas ainda tem esse GAP entendeu Por isso
que a gente Close range e média
distância de mandar a mesma coisa só que
a Van Damme é mais difícil avançar um
pouco mais difícil é a Phantom a fã tão
é mais cedo tá ligado você fazer isso
pois é boa noite seu linda como está a
votar pelo tempo laboratories ele nutre
pela em Berlim kkk tamo junto
basicamente isso usado
Esse é um bagulho bem básico mano
oi oi
e é uma Mecânica do valor ante do
próprio valor ante tá ligado Tipo eles
não vão tirar e cem porcento
eu acredito né
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