Introduction to Cache Memory

Neso Academy
14 May 202106:55

Summary

TLDRThis session dives into the concept of cache memory, explaining its importance through the lens of virtual memory and demand paging, using the example of large game files with relatively small main memory requirements. It introduces the three levels of cache memory (L1, L2, L3), their sizes, and speeds, and clarifies terminologies like cache hit, miss, hit latency, and page fault. The session also touches on the principles of spatial and temporal locality that guide data prioritization in cache, setting the stage for further exploration of cache mapping techniques.

Takeaways

  • 💡 The importance of understanding the 'cashier memory' or cache memory is introduced, emphasizing its role in efficient data retrieval.
  • 📊 The script explains why not all program code needs to be loaded into main memory by using the analogy of large game files and their relatively small memory requirements.
  • 🎮 Popular games like GTA 5, Call of Duty, and Hitman 2 are used to illustrate the concept of virtual memory and demand paging.
  • 🔢 The script points out the discrepancy between the storage size of games and their main memory requirements, highlighting the efficiency of virtual memory systems.
  • 💻 The concept of cache memory is broken down into different levels, L1, L2, and L3, each with specific roles and capacities within modern computer systems.
  • 🔑 L1 cache is the smallest and fastest, embedded in the processor, while L2 and L3 caches are larger and used for storing less frequently accessed data.
  • 🔄 The script explains cache terminology, including 'cache hit' and 'cache miss,' and the processes involved when information is or isn't found in the cache.
  • 🕒 'Hit latency' and 'miss latency' are introduced as the time taken for the processor to find or not find information in the cache, respectively.
  • 🔍 The script touches on the concept of 'page fault' and 'page hit' when information is sought from the main memory or secondary storage.
  • 📚 Locality of reference is discussed as the basis for deciding which parts of the main memory should be loaded into the cache, mentioning both spatial and temporal locality.
  • 🔑 The session concludes with a teaser for upcoming discussions on cache memory mapping techniques and the interaction between cache and main memory.

Q & A

  • What is the purpose of virtual memory and demand paging in operating systems?

    -Virtual memory and demand paging allow the operating system to manage the execution of programs that are larger than the physical memory. They enable programs to be broken into smaller parts, with only the parts currently in use being loaded into the main memory, thus efficiently utilizing the available memory resources.

  • Why is it not necessary to load the entire code of a game into the main memory while playing?

    -The entire code of a game is not required to be loaded into the main memory because of the concept of virtual memory and demand paging. The processor only needs to load the parts of the code that are currently being executed, allowing for efficient use of memory and smooth gameplay.

  • What are the three levels of cache memory commonly used in modern computer systems?

    -The three levels of cache memory commonly used in modern computer systems are L1, L2, and L3 cache. Each level serves a different purpose and has different characteristics in terms of size, speed, and how they are integrated into the system.

  • How does the L1 cache differ from L2 and L3 caches in terms of integration and speed?

    -L1 cache is embedded in the processor itself and is the smallest and fastest among all cache levels. L2 caches, which are also part of the processor but were initially incorporated in the motherboard, are used to store frequently accessed data that cannot fit in L1 due to space limitations. L3 caches are the largest and are shared by all cores of the processor, but they are slower compared to L1 and L2.

  • What is a cache hit and what is the significance of hit latency?

    -A cache hit occurs when the processor successfully finds the required information in the cache. Hit latency is the time taken for this process, and it is an important measure of cache performance. A lower hit latency indicates faster access to the required data.

  • What happens during a cache miss and what is the associated time period called?

    -During a cache miss, the required information is not found in the cache, and the processor seeks it in the next level of memory, which is the main memory. The time taken for this process is called the miss penalty, and it includes the time to fetch the data from the main memory and load it into the cache.

  • What is the difference between a page fault and a page hit in the context of memory management?

    -A page fault occurs when the information sought by the processor is absent from both the cache and the main memory, requiring the operating system to fetch it from secondary storage. A page hit, on the other hand, is when the information is found in the main memory, avoiding the need to access secondary storage.

  • What is the role of the operating system in managing page faults?

    -The operating system manages page faults by looking for the required information in the secondary storage and bringing it back into the main memory. This process is known as page fault service, and the time taken to perform this service is called page fault service time.

  • What is the concept of locality of reference, and how does it help in cache management?

    -Locality of reference is the property of memory access patterns that states recently accessed data is likely to be accessed again in the near future, and data accessed together are likely to be accessed together again. This concept helps in cache management by prioritizing which parts of the main memory should be loaded into the cache based on spatial and temporal locality.

  • What are spatial and temporal locality, and how do they influence cache replacement policies?

    -Spatial locality is the tendency of a program to access nearby memory locations in a short period, while temporal locality is the tendency to access the same memory location multiple times. Cache replacement policies use these concepts to decide which data should be evicted from the cache to make room for new data, aiming to maximize the cache hit rate.

  • What will be the focus of the next session according to the script?

    -The next session will focus on the organization of cache memory, different cache memory mapping techniques, and a detailed understanding of the intercommunication between cache and main memory.

Outlines

00:00

💾 Introduction to Cache Memory and Virtual Memory

This paragraph introduces the concept of cache memory and its importance in computer systems. It explains why not all program code needs to be loaded into main memory by using the example of large video games that require minimal main memory despite their huge storage size, thanks to virtual memory and demand paging. The paragraph also outlines the different levels of cache memory (L1, L2, L3) and their roles in modern computer architectures, emphasizing the multi-core processors and the shared nature of L3 cache among cores.

05:02

🔍 Understanding Cache Terminologies and Page Faults

The second paragraph delves into cache-related terminologies, explaining what constitutes a cache hit and miss, and the associated latencies. It describes the process that occurs during a cache miss, where the processor seeks information from the main memory and places it in the cache. The concept of page faults and page hits is introduced, detailing the role of the operating system in managing memory hierarchies and the time taken for page fault service. The paragraph concludes with an introduction to the principles of spatial and temporal locality, which guide the prioritization of data in the cache based on the likelihood of future access.

Mindmap

Keywords

💡Cashier Memory

The term 'Cashier Memory' seems to be a typographical error in the transcript and likely refers to 'Cache Memory'. Cache memory is a small, high-speed data storage layer that sits between the processor and main memory to reduce the average time to access data. In the video, it is introduced as a critical component of computer architecture that helps in efficient data retrieval, and the importance of understanding its levels and operations is emphasized.

💡Hit Rate or Hit Ratio

Hit rate or hit ratio in the context of cache memory refers to the percentage of times a processor successfully retrieves data from the cache without having to access the main memory. The script mentions an example where out of 100 instructions, 80 were brought into the main memory, illustrating the concept of cache efficiency.

💡Virtual Memory

Virtual memory is a memory management technique that provides the illusion of a larger amount of memory than is physically available. The video explains how virtual memory and demand paging allow games with large storage requirements to run on systems with much smaller main memory capacities.

💡Demand Paging

Demand paging is a method used by operating systems to read parts of a program into memory only when they are needed, rather than loading the entire program at once. This concept is crucial for understanding how modern games with large file sizes can be played on systems with limited main memory.

💡L1, L2, and L3 Cache

L1, L2, and L3 caches refer to the different levels of cache memory found in modern computer systems. L1 is the fastest and smallest, embedded in the processor. L2 is larger and also part of the processor, while L3, the largest, is shared among all processor cores. The script explains these levels to illustrate the hierarchy of cache memory.

💡Multi-core Processors

Multi-core processors are CPUs that have two or more processing units, called cores, each capable of executing tasks independently. The script mentions dual, quad, and octa-core processors, which are part of the MIMD (Multiple Instruction, Multiple Data) family of Flynn's taxonomy, indicating different levels of parallel processing capabilities.

💡Cache Hit

A cache hit occurs when the processor finds the required data in the cache memory during execution. The script explains that the time taken for this process is known as hit latency, and it is a critical measure of cache performance.

💡Cache Miss

A cache miss happens when the data needed by the processor is not found in the cache, requiring the processor to fetch it from the main memory. The script describes this as an event that triggers a search in the next level of memory and the subsequent update of the cache.

💡Page Fault

A page fault occurs when the information needed is not available in either the cache or the main memory. The operating system must then retrieve it from secondary storage. The script uses this term to explain the process of accessing data not present in the immediate memory hierarchy.

💡Locality of Reference

Locality of reference is a property of memory access patterns where certain memory locations are accessed more frequently than others. The script mentions two types: spatial locality, where nearby memory locations are likely to be accessed in the near future, and temporal locality, where recently accessed locations are likely to be accessed again. This concept is used to determine which data should be loaded into the cache.

💡Cache Replacement Policies

Cache replacement policies are algorithms used to decide which data should be removed from the cache to make room for new data. While not explicitly detailed in the script, the concept is alluded to in the context of utilizing the locality of reference to manage cache contents effectively.

Highlights

Introduction to the concept of cache memory and its importance in computer systems.

Explanation of why not all program code needs to be in main memory, using the example of a 100-instruction program.

Illustration of the impracticality of loading large game files entirely into main memory, with examples of game storage requirements.

Introduction of virtual memory and demand paging as solutions to efficiently use main memory.

Overview of the recommended main memory requirements for popular games like GTA 5, Call of Duty, and Hitman 2.

Clarification of the multi-level cache memory architecture found in modern computer systems.

Description of L1, L2, and L3 cache levels and their roles in processing.

Explanation of how multi-core processors relate to cache memory levels.

Detailing the size and speed differences among L1, L2, and L3 cache levels.

Introduction to cache-related terminologies such as cache hit, hit latency, and cache miss.

Description of the process that occurs during a cache miss, including seeking information in main memory.

Differentiation between page fault and page hit in the context of memory management.

Introduction to the concept of page fault service time and its significance.

Explanation of how the processor prioritizes which parts of main memory to load into the cache using locality of reference.

Introduction to spatial and temporal locality as approaches for cache management.

Anticipation of future discussions on cache memory mapping techniques and their interaction with main memory.

Conclusion of the session with a summary of the learned concepts and an invitation to the next session.

Transcripts

play00:03

[Music]

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hello everyone

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welcome to today's session today we are

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going to be properly introduced to the

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cashier memory

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however before diving straight into it

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we will first try to understand the

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importance of it

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so let's get to learning now during our

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previous discussion of the hit rate or

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hit ratio

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we saw from a program code of 100

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instructions 80 were being brought into

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the main memory

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so you might have thought about why

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don't we just bring the entire code of

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100 instructions into the memory itself

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let me take you through a more realistic

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illustration we do use our pcs to play

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games

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don't we consider the following games

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gta 5

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call of duty infinite warfare cod modern

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warfare the 2019 reboot we are talking

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about

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hitman 2 the 2018 reboot these are all

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great games and the storage requirements

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of these

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are almost 100 gigabytes the codmw 2019

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reboot

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even takes up more than 200 gigs of

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storage space

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however the main memory requirement of

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these

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are very less compared to this

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apparently the recommended

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main memory requirement for gta 5 is

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only 4 gb

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for cod in finite and modern warfare

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it's only 8 gb and for hitman 2 it's 16.

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now why so it's because our operating

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system

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provides us with the concept of virtual

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memory and demand paging

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while playing these or technically

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speaking while our processors are

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executing the codes of these games

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they don't really require the entire 100

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gb code at once

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and that's the beauty of it that's why

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having a way smaller main memory

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we can still play the games without

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facing any problems whatsoever

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and just for the sake of understanding

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this concept in simple manner

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we took the example of the code segment

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of just 100 instructions

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now let's talk about the cache again for

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the sake of understanding i

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mentioned about cache memory as a single

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unit in our previous discussions

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but to be precise modern day systems

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have levels of cache memories

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generally there are three levels of

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cachet used mostly in today's system

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architectures

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the l1 l2 and the l3 caching

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now as we have multi-core processors in

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our machines nowadays

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you probably have heard the terms dual

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quad

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octa-core let me tell you these belong

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to the mimd family of flint's taxonomy

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i hope you remember that from our

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computer architecture classifications

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discussion

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now l1 cache is embedded in the

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processor itself

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right from the days of its origin later

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when the l2 caches emerged

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they were incorporated in the

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motherboard in their initial days

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but now they are also a part of the

play03:00

processor itself

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to be precise different cores of the

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processor have their own

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l1 and l2 caches now coming to the l3

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caches they are also implanted in the

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processor

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yet shared by all the different cores of

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the processor

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by now you probably have the idea about

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these levels

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size wise l1 is the smallest yet it is

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the fastest among

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all the other caches l2 caches come

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after

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l1 and these are used to store the

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frequently accessed data

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which are second in priority also

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frankly can't really be incorporated

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within the l1 cache

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due to the limitation of space finally

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the l3 caches are the largest of all

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and these are also called shared cache

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now i hope the idea of different cache

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levels are clear to you

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in our later discussions for the sake of

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simplicity

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we will assume to have only a single

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cache mostly

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however i'll provide detailed

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illustration of the various levels

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during the explanations of cache level

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related numerical problems

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now let's get to know about a few

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terminologies related to cache

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the first one cache hit during execution

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if the processor is able to find out the

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required information

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in the cachet we call it a cache ahead

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and the time required by this process is

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known as hit latency

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here using a specific data structure

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called tag directory

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the processor finds out whether the

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required information

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is present in the cache or not now if

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the information is absent from the

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cachet that is if the info

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is missing from the cachet we call it

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cache a miss

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in this case as discussed earlier the

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processor will seek for the information

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in the next level of memory

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which is the main memory and bring it

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from there also

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meanwhile place it in the cache itself

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this entire

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period of time is called

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an fyi if the information is absent

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also from the main memory the situation

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is called

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page fault and if found we call it page

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hit

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during page fault the os as it manages

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all the intercommunication between the

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main memory and secondary memory

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looks for the information in the last

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level of the hierarchy that is the

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secondary storage

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and brings it back in the main memory

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this entire process is known as

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page fault service thus the time taken

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to perform it

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is termed as page fault service time now

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we

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already know that the information whose

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requirement frequency is very much

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higher than the others

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are generally kept in the cache now this

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prioritizing of the parts of the main

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memory which are to be loaded inside the

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cache

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is done using the locality of reference

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in simpler words

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there are two approaches based on which

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the processor can decide

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which data of the main memory should be

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placed inside the cache

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the first approach is based on spatial

play05:58

locality

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it means at a particular point of time

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if a memory location

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is referred by the processor chances are

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the nearby locations will probably be

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referred in near future

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next approach is based on temporal

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locality

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it means if the memory location is

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referred then there are chances that it

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will be referred again

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this idea will be more clear during the

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study of

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cache replacement policies well that was

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all for this session

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i guess since we learned the

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organization of cache memory

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now it will be easier for us to get into

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the different cache memory mapping

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techniques

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and we can have a better understanding

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of the intercommunication of cachet

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and main memory in details hope to see

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you in the next one

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thank you all for watching

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[Music]

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you

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Связанные теги
Cache MemoryVirtual MemoryComputer SystemsHit RateInstruction ExecutionMain MemoryProcessor ArchitectureMulti-core ProcessingMemory HierarchyCache ReplacementLocality of Reference
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