How to Review Better than 99% Of People (7 Steps You Must Follow)
Summary
TLDRIn this video, the speaker emphasizes the importance of reviewing as a skill that takes time to master in the context of League of Legends. They offer seven tips for improving the review process, including focusing on significant game events, using both micro and macro perspectives, setting a timer for reviews, using emotions as a guide, and understanding the game from opponents' viewpoints. The speaker stresses the need for consistency, sustainability, and simplicity in the review process to avoid burnout and maintain enjoyment in the game.
Takeaways
- 📚 Reviewing is a skill that takes time to develop and is not something one masters overnight.
- ✂️ Cut the fat: Focus on identifying the 20 percenters, which are the significant mistakes that have a major impact on the game.
- 🔍 Identify the big fish: Look for the most impactful errors in your gameplay rather than getting lost in minor details.
- 🔄 Start the review sequentially: Work from the beginning of the game to maintain context and avoid overemphasizing end-game details.
- 🔍 Zoom in and out: Use both the micro (ability usage, mechanics) and macro (big picture, missed opportunities) lenses to analyze plays.
- ⏱ Set a timer: Limit reviews to no more than 5 minutes to maintain consistency and sustainability in your learning process.
- 🧐 Use emotions as a guide: If you felt confused, lost, or frustrated during the game, those emotions can help pinpoint areas for review.
- 🚫 Forgo learnings: Don't worry about missing learnings; focus on taking away a few key points from each game to avoid information overload.
- 🤔 Perspective shift: Gain value by asking what decisions your opponents were making and why, to improve your anticipation and reaction.
- 🎯 Learning objectives: Set only one in-game learning objective at a time to avoid overwhelming your mental capacity during gameplay.
- 🔚 Reviewing is a continuous journey: Be patient with your progress and understand that improvement comes with time and practice.
Q & A
What is the main focus of the video script?
-The main focus of the video script is to provide tips and advice on improving the review process for players of the game League of Legends, emphasizing the importance of identifying key issues and developing a sustainable review strategy.
What does the term '20 percenters' refer to in the context of the video?
-In the context of the video, '20 percenters' refers to the major mistakes or issues in a game that significantly impact the outcome, such as dying twice early in the game or losing important trades.
Why should players avoid focusing too much on the minutiae of late-game events during their review?
-Players should avoid focusing too much on late-game events because it can lead to losing context of what is truly important. Major issues that occurred earlier in the game are often more impactful and should be the focus of the review.
What is the 'micro-macro framework' mentioned in the script?
-The 'micro-macro framework' is a method of reviewing gameplay where players analyze situations both from a micro perspective (focusing on mechanics and execution) and a macro perspective (looking at the bigger picture and strategic decisions).
How long should a review session last according to the script?
-According to the script, a review session should not exceed 5 minutes, especially for new reviewers, to maintain consistency, sustainability, and to avoid burnout.
Why is it suggested to use emotions as a guide during the review process?
-Using emotions as a guide during the review process helps to identify moments in the game where something may have gone wrong. Emotions such as confusion, loss, anxiety, or frustration can signal areas that need improvement.
What is the importance of setting a single in-game learning objective?
-Setting a single in-game learning objective helps to avoid overwhelming the player's mental capacity during gameplay. It allows for focused improvement on one aspect at a time without complicating the in-game experience.
How can understanding the opponent's perspective improve one's gameplay?
-Understanding the opponent's perspective can improve one's gameplay by enhancing anticipation skills. By knowing why opponents make certain decisions, players can better prepare and adapt their strategies.
What is the main reason for not reviewing too many aspects of a game in one sitting?
-Reviewing too many aspects of a game in one sitting can lead to information overload and a lack of retention. It's more effective to focus on a few key takeaways to ensure they are properly understood and can be applied in future games.
Why is it beneficial to review games sequentially from the start?
-Reviewing games sequentially from the start helps maintain the context of the game and allows for a more systematic identification of issues. It prevents getting lost in details that may not be as impactful as earlier mistakes.
What does the script suggest about the review process for improving in League of Legends?
-The script suggests that the review process is a skill that takes time to develop. It emphasizes the importance of focusing on major issues, using a micro-macro framework, setting realistic review time limits, and understanding the game from various perspectives.
Outlines
📚 Mastering the Art of Reviewing in Gaming
This paragraph emphasizes the importance of reviewing as a skill that takes time to develop. The speaker shares seven tips for improving the review process in gaming, starting with 'cut the fat' to focus on significant issues like early game deaths or being behind in gold. The advice includes identifying major problems early in the game, starting reviews sequentially, and avoiding getting lost in minor details. The speaker also introduces the concept of looking at games through both a micro (focusing on mechanics and execution) and macro (big picture strategy) lens, using a personal gameplay example to illustrate the micro-macro framework.
🔍 Balancing Micro and Macro Perspectives in Gameplay Analysis
The speaker discusses the importance of analyzing gameplay from both micro and macro perspectives, explaining that focusing on only one can lead to an incomplete understanding of the game. They provide an example of a chaotic play to demonstrate how to apply the micro-macro framework, suggesting that while the micro details are important, the macro view can offer insights into why certain plays were made and how to improve decision-making. The paragraph concludes with advice on keeping reviews concise, not exceeding 5 minutes, to maintain consistency and sustainability in the learning process.
⏱ The Sustainability of the Review Process
Here, the speaker argues for the necessity of a sustainable review process, warning against the pitfalls of over-analyzing games to the point of burnout. They stress the importance of consistency in improvement and suggest that reviews should be limited to a few key takeaways to avoid information overload. The speaker also encourages using emotions as a guide for identifying areas that need review and emphasizes the importance of not getting stuck on minor details, advocating for a streamlined approach to reviewing that focuses on major issues and sustainable learning.
🤔 Anticipating and Learning from Multiple Perspectives
The final paragraph focuses on the value of understanding the game from the perspectives of different players to improve anticipation and decision-making. The speaker provides an example of a failed play and how reviewing it from the viewpoints of both the aggressor and the victim can lead to a deeper understanding and better behavior in future games. They also discuss the concept of in-game learning objectives, cautioning against setting too many at once and suggesting that players focus on a single objective to avoid overwhelming themselves during gameplay.
Mindmap
Keywords
💡Reviewing
💡20 percenters
💡Macro and Micro
💡Consistency
💡Sustainability
💡Emotions
💡Learning Objectives
💡Perspective Shift
💡Anticipation
💡Rep
Highlights
The importance of reviewing as a skill that takes time to develop rather than an overnight process.
Cutting the fat by identifying the 20 percenters, which are the significant mistakes early in the game that affect the outcome.
The problem of dying twice in the first 12 minutes of the game as a major issue needing review.
Examples of 20 percenters such as bad trades, losing early game 2v2s, and enemy roaming influencing side lanes.
The advice to start the review sequentially from the beginning of the game to maintain context.
The concept of zooming in and out by using both micro and macro lenses to understand game situations.
The example of a chaotic play to illustrate the micro-macro framework for reviewing game decisions.
The recommendation to set a timer for reviews, suggesting no review should exceed 5 minutes for sustainability.
The argument against overcomplicating reviews and the importance of consistency and sustainability in improvement.
Using emotions as a guide for identifying areas in the game that need review, such as feeling confused or frustrated.
The idea of foregoing learnings from a review to maintain a sustainable and enjoyable gaming experience.
The perspective shift technique for improving threat assessment, skill shots, positioning, and trading by understanding opponents' decisions.
An example scenario of ganking to demonstrate the perspective shift and understanding opponents' motivations.
The concept of learning objectives and the suggestion to focus on one in-game learning objective at a time.
The warning against setting multiple in-game learning objectives to avoid overwhelming the mental stack during gameplay.
The conclusion emphasizing that reviewing is a skill that takes years to master and should not be overcomplicated.
Transcripts
reviewing is a skill you don't just
randomly overnight understand how to
review and get it and then you're a
master at it no it took me years it
literally took me years to get good at
reviewing hi everyone and welcome to
another video today we're going to be
covering reviewing specifically seven
tips or pieces of advice I would give
for improving your review process now
number one cut the fat your job and our
job is to identify 20 percenters in the
post game we don't want to be getting
into the minu show of mid to late game
if there are still 20 percenters left on
the table for example coming out of Lane
25 CS behind in a reasonable matchup is
a gigantic problem and is probably one
of the core reasons why that game was
difficult if you're dying twice in the
first 12 minutes of the game that is a
massive massive problem and that is
probably one of the major things that we
need to take away from the game before
getting into the Min usure of the mid
toay game examples of 20% is of things
such as dying to gangs support rooms uh
taking a really bad trade and going down
multiple waves uh losing an early game
2v2 Enemy later roaming and influencing
your side Lanes a bad reset you know
leading to multiple lost waves getting
stuck in Lane with no mana and you maybe
can't help at a neutral objectives these
are giant problems these are the big 20
percenters that are creating a partic
creating your particular game set that
you're in now identifying the big fish
this is the skill this is typically what
people kind of Overlook we have a
tendency to kind of look at the thing
that was the most kind of relevant um
when coming into the review for example
there's a a maybe like a burger flip
Baron play at 37 minutes into the game
and maybe you lose the game because your
jungler misses spot and you go straight
into the review and most people have the
tendency to be like oh I should have
kept that person out or I could have
been positioning better here or maybe we
should have done this Baron and we get
into the minua all the details of this
like 37 minute Baron play and it's like
well look guys yeah sure maybe there are
things to learn and take away from this
but in reality is this really what is
holding you back is this really what is
worth directing your attention towards
in the review when you come out of Lane
30cs down with two deaths by 15 minutes
I don't think so I I think that's that's
that's the cherry on top we shouldn't be
reviewing the game or overemphasizing
those details when you're in a terrible
position position from the get-go so one
of my major pieces of advice to you guys
is always start the review sequentially
and work your way from the start onwards
you don't really want to fall into the
Trap of going from the end of the game
back to the start because then you're
going to really lose context of what is
important and you're going to start
you're going to start to find yourself
getting into details that just have no
bearing on why you're at the rank that
you're at this is a skill it will take
time to develop but it's more of a
mindset more than anything and when
you're looking for those big 20
percenters this will really improve the
quality of your reviews now moving into
to zooming in and out most people tend
to view the game through one of two
lenses either through a micro lens or a
macro lens a micro lens is typically
maybe more so focusing on the ability
usage the fighting the mechanics all of
the actual execution of a situation
itself whereas the macro lens is more
the bigger picture for example why am I
at this play what else could I have done
kind of missed opportunities like
opportunity costs should we be giving
this neutral objective instead of
fighting it right these are the sorts of
kind of macro questions certain
personality types are drawn towards we
need to understand plays through both of
these lenses not just the micr lens not
just the macro lens both both of them so
rather than talking about it let's go
ahead and get into an example of
utilizing the micro macro framework so
here is a chaotic play from one of my
recent Way games where I was trying to
uh go into the top River to complement
my udio on the grubs like an idiot I
walk into this bush trying to get a Ward
and FAS ofo I disengage with my EQ peel
back narrowly escape with a good quality
Flash and just the viive now typically
you know this is where the micro macro
framework comes into play so you always
start with the micro what could I have
done better with my ability use my
positioning all that stuff to make this
situation a lot better for myself so um
from ability usage perspective I mean
look reality I should have used e maybe
ew in the bush I could have used qw in
the bush I could have used QQ I could
have taken
precautions understanding that there is
a a control ward in here to actually
protect myself a lot better especially
since the Vio is out of vision and the
support is missing right so there are a
lot of things I could have done in the
way I navigated the situation just from
a raw ability usage positioning raw
fighting as aspect and that would have
made my life a hell of a lot easier even
going for in my opinion even going for
the we probably wasn't even that
effective I should have ww or even uh WQ
to give my moves me to get out or ww for
the shield which would have protected
myself um a lot more reliably now from a
macro perspective now if we'll kind of
zoom out after we've looked at the micro
I would say okay well is this a good
grubs to fight well yeah I think it is
but I think it's just mainly my
positioning that doesn't make it great I
I could have actually either hugged this
wall moved over to the neutral objective
made come into us I could have like I
said before moved uh used my abilities
from a distance to Scout and then maybe
looked to get some Vision later on but I
think fundamentally it's still a good
grubs to uh to play for because my rud
was strong we had move from top side
I've got a lot of control from mid lane
I think still F looking at it from a
macro perspective the macro wasn't
really the problem in my opinion it was
more the micro so you're going to be in
scenarios whereby a lot of people would
only look at this through this micro
lens and be like oh yep uh yep ability
usage this and that and yeah cool there
some great learning but they wouldn't
even second guess the decision itself
they wouldn't even zoom out and ask well
why am I even here is this even a good
place to be should I even be contesting
this neutral objective we need to in
order to be complete players we need to
be able to look at these these scenarios
sorry through both the micro and the
macro lens set a timer guys no review
should be going longer than 5 minutes
especially if you are new to reviewing
now you may ask well why why is this the
case the key to having success in league
is consistently consist consistency and
sustainability if I told you to sit
there and review each and every game for
10 15 minutes what's the bet that you're
going to give up after a few blocks or
or a few days or even a week of games
you're going to lose your mind at the
end of the day League reviewing in
league is not overly fun we play league
because we just want to kill we
want to get that dopamine we want to see
the victory screen or whatever we don't
really want to sit there pumping hours
and hours hours into our reviews it's
just not sustainable even if it were
theoretically useful which is not to
it's actually not which we'll get to in
a
moment realistically it's not it's just
not sustainable so your process your
review process should always be
something that you believe to be TR that
you believe to be sustainable for you
and I've never seen anyone really in my
opinion over my entire time uh coaching
actually have a sustainable review
process that actually lasts for a long
period of time over 5 minutes now if you
are if your reviews are taking more than
5 minutes you're either likely reviewing
too many things in which case some of
that stuff's going to go way over your
head anyway or you probably don't
understand these things well enough to
even get value from it in the post game
you're going to be you know tweaking
away over here thinking oh should I've
done that should I've done that should
I've done that if you're if you're
having to go through hula hoops to to
break down a play you're probably never
going to understand it anyway you're
probably missing information and and
which case you probably need to get
someone else to help look at it um get a
friend um you know whatever uh because
yeah you're probably not going to get
that much value from it um and you'll
find yourself getting stuck in the weeds
a lot of people lose perspective they
get so nitty-gritty like oh should I
done this this that you know they they
they uh sit there in a play for 15
minutes trying to break it down and look
I myself when I was actually um coaching
a a pro coach a few years ago you would
commonly find teams they would get stuck
reviewing like a dragon play you I'm
sure many of you watching this with your
friends in Clash you would review this
game and post game and look at this
Dragon play and everyone would chime in
you know for a few minutes each and
before you know it you spent 20 minutes
looking at this dragon or this Rift play
or this Baron play and then you don't
even know what the hell to walk away
with it's like what's the learning here
you know it just you had to do Advanced
algebra or calculus just to figure out
what the hell to do next time and this
is a scenario you're never going to see
again that time was way better off being
spent queing up for another game and
it's playing another game or just
reviewing something else moving on to
follow emotions if you are un sure about
what to review and you felt you know
most things went well use your emotions
as a guide if you felt any of these
throughout the game you if you felt
confused lost anxious angry frustrated
well then this is likely a sign that
something wasn't quite right in the game
this is still the main methodology that
I use to this day if I played a game and
I'm looking at the review I'm like oh
yeah I remember this sequence here where
I was I was stuck in bot I felt really
uncomfortable I felt really constrained
I felt really Limited what I could do
okay chances I've messed something up
maybe my Lane assignment's wrong maybe I
was off off Tempo maybe I shov too many
ways maybe I hard shoved the way when I
should have slow build usually there's
something wrong there or maybe this
dragon fight felt very uncomfortable
well chances are okay maybe my
positioning was off maybe I didn't shove
mid before I went into the river maybe
this was just yeah not an objective that
we should have contested in hindsight so
I use my emotions as a guide as kind of
a signal to help streamline my review
process a lot of people they you know
they I guess push this whole belief or
narrative about kind of being this hyper
stoic logical person in reality it's
like you know League's a competition
it's a hobby we're all passionate about
it it's it's inevitably going to be
emotional rather than shutting down
those emotions use those emotions to
your advantage to streamline your review
process moving on to foregoing
learnings people worry about missing
learnings from overview don't sweat it
you're going to play thousands upon
thousands of games within your league
Journey just take two or three things
from your given VOD and move on our
brand can't take in that many new pieces
of information if you're sitting there
and trying to analyze you know 2015 25
different things it's just not going to
sink in it's okay to move away from a
VOD knowing that there maybe are maybe
there are some still learnings in the
VOD maybe there are so many things you
could spend in that review that's okay
let go move on play play another game
reps simply getting in reps in League of
Legends is very very very important and
this ties back to the sustainability
aspect of the journey as well right
again even if there were maybe 15 20
things you could take away from that
game you need to be okay with taking two
or three because that's the more
sustainable approach and also burnout
from reviewing is very real making the
game feel unfun I've seen many people
lose fun with their league Journey or
they just don't feel satisfied anymore
because they've been spent so much time
in the review that they they just don't
feel motivated to play anymore and they
don't they don't feel curious anymore so
I've seen this way too many times keep
your your process very sustainable it's
okay to move on from uh a review the
next one here is perspective shift when
improving upon upon things such as
threat assessment skill shots
positioning in fights trading Etc you
will get extreme value from asking
yourself the following questions number
one if I was them what would I do or if
I was in their shoes why would I make
that decision league is fundamentally a
game of anticipation if we can't
understand why they are doing what
they're doing then how the hell are we
going to outperform them how the hell
are we going to be able to outplay them
how are we going to be able to manage
this scenario it's just it's just
impossible if you're relying on
reactions instead of anticipation League
of Legends is a basically impossible
game because there is too many things
coming at you so in order to improve
levels of anticipation we need to
understand the game through other
people's lenses so let's go ahead and
take a look at an example utilizing this
process so here is a scenario at me in
that same game playing way into LeBlanc
and you'll see in a moment I'm kind of
mindlessly shoving here mindly trying to
do a two-wave cycle I believe poking
this LeBlanc and then what ends up
happening is that the Vigo comes from
behind me over here and ends up ganking
me now when you review this a lot of
people have the tendency to be like oh
okay gosh it my Waring and leaning
wasn't good enough or they'll say
something about like what they should
have done like immediately it's like
they'll just put a instant label on it
oh y wasn't watering leaning that's it
move on boom boom boom go to the next
thing in reality yes sure you can get
value from from doing that I'm not
saying it's useless but if I really want
to understand this if I really want to
prevent this from happening again I need
to look at this from both of their
lenses if I was this Vigo why would I
commit like what makes this a very kind
of sexy gang what makes this a very
appealing gang From vigo's perspective
well okay well I'm in a mobile Mage
right uh LeBlanc has really good gang
setup and has a way to get out all of my
CC so that's two things um and then also
leblanca 6 which is worth noting uh
rud's counter ganking is very
underwhelming and is probably clearing
camps because of the the Champs identity
and on top of that um look at where the
wave is the wave is in a very
compromised position it's it's
definitively on the blong side so I'm
quite overextended Ed and far away from
the tower and so you know looking at it
you know ticking all those boxes and
looking at it from those lenses it's a
no-brainer it looks incredibly obvious
so now that I understand this situation
more now that I actually have a more
refined understanding of the amount of
threat that I was under it's going to be
easier for me to change my behavior
moving forward into similar situations
versus these sorts of combinations now I
could go through this process with
LeBlanc okay if I was LeBlanc why would
I why would I call for this maybe
LeBlanc called for it it's like okay
leblanc's getting on in the 1 V one
can't beat me in the one one so she has
to she has to call for assistance that
is kind of part of her Champ's identity
right so she she you know she's really
good at at Mid jungle 2v2 so this is a
play that is completely aligned with
Leong's identity as a champion so that
makes sense as well so a lot of people
won't know how to or don't spend the
time looking at from other people's
perspectives and that really leads to
them getting in a rut and not really
being able to change the their behavior
in the long run in the next one here we
have learning objectives now I've
noticed many people are obsessed with
the idea of ingame learning objectives
you know learning objectives such as
focusing on timing trades with last hits
ensuring I'm Waring and leaning on every
single wave paying attention to my
jungler's location if you were to set
yourself say these three in-game
learning objectives your brain is going
to implode it's it's impossible to play
the game of League of Legends and do
your job while also balancing multiple
in-game learning objectives this is way
too much when it comes to in-game
learning objectives you basic basically
have two choices number one review these
scenarios in the post scam instead and
internalize the mistakes utilizing the
micro macro framework which is
completely fine and completely okay or
set one and only one in-game learning
objective to ensure that your mental
stack doesn't implode now look if you're
learning objective ingame are things
that are tied to LOL States well that's
not too bad because LOL States you're
not really in the action but even then I
try to avoid setting multiple in-game
learning objectives as much as humanly
possible game learning objectives are
fine because you can actually take the
time to look at that in the post games
not going to overwhelm your in-game
mental stack but I've had so many
clients say oh I'm I'm working on this
this this this this and I'm like dude
how the hell are you going to improve
all of that at once while playing the
game of League of Legends this is not
feasible so one ingame learning
objective at a time is all that you
really want to do now really just
concluding everything guys reviewing is
a skill you don't just randomly
overnight understand how to review and
get it and then you're a master at it no
it took me years it literally took me
years to get good at reviewing and for
most people it's going to take the same
so understand that it is a skill have a
crack it's not going to be perfect it's
it's going to be messy it's going to be
underwhelming and uh manage those
expectations don't over complicate it uh
hopefully you can take one or two things
away from this video otherwise I'll see
you guys for another one cheers guys
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