The Rise Of Technology-Augmented Reality(AR), Virtual Reality(VR) And Mixed Reality(MR) |Simplilearn

Simplilearn
3 Apr 202008:39

Summary

TLDRThis video script delves into immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), which are revolutionizing various industries. It traces the historical development of VR from the 1800s to modern devices like Oculus Quest and PlayStation VR, highlighting applications in education, gaming, and beyond. The script also explores AR's integration into daily life through apps like Pokémon Go and Snapchat filters, and MR's potential, exemplified by Microsoft's HoloLens. The immersive tech landscape is set to grow, with investments projected to reach $4 billion, offering innovative experiences across sectors.

Takeaways

  • 🌐 Immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), are rapidly growing and have applications across various domains.
  • 🎮 Virtual reality uses headsets to simulate environments, offering experiences that differ from real life, with applications beyond gaming in education, military, medicine, and sports.
  • 👓 The history of VR dates back to the 1800s, with the term 'virtual reality' coined by Jaron Lanier in 1987, and notable products like Oculus Quest and PlayStation VR.
  • 🏫 'Class VR' is an educational application using VR technology to enhance student engagement and knowledge retention with intuitive interfaces and resources.
  • 🎭 Facebook Horizon is a VR community platform allowing users to explore, play, and create in a physics-defying environment.
  • 🎥 BR 360 offers 360-degree audiovisual simulations, providing real-life observational experiences from the comfort of home.
  • 🤖 AR projects computer-generated images onto the real world, aiding in tasks and enhancing user experiences, with examples like Pokémon Go and IKEA's furniture placement app.
  • 🗺️ AR has been around since the 1960s, with Ivan Sutherland developing early AR systems, and is now integrated into navigation, search, and social media apps.
  • 🕶️ Snapchat filters exemplify AR's integration into social media, popular among younger users, and even played a role in the 'Spider-Man: Far From Home' movie.
  • 🌌 MR, or mixed reality, combines elements of both VR and AR, allowing for interaction with virtual objects as if they were part of the real world.
  • 🎓 Microsoft's HoloLens is a leading example of MR, offering 3D holograms that blend with the real environment for educational, healthcare, and manufacturing applications.
  • 🚀 Investment in MR and AR is expected to reach four billion dollars, indicating a bright future for these technologies in various industries.

Q & A

  • What are the main types of immersive technologies mentioned in the script?

    -The main types of immersive technologies mentioned are Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).

  • How does immersive technology enhance or extend reality?

    -Immersive technology enhances or extends reality by immersing the user in a digital environment, creating an experience that is different from the physical world.

  • What is the historical beginning of virtual reality technology?

    -The historical beginning of virtual reality technology can be traced back to the 1800s with the invention of photography, and the first VR device, Sensorama, was invented by Morton Heilig in 1957.

  • Who coined the term 'virtual reality' and when was it coined?

    -The term 'virtual reality' was coined by Jaron Lanier in 1987 during his research on this evolving technology.

  • What are some of the best VR products mentioned in the script?

    -Some of the best VR products mentioned are Oculus Quest, Nintendo Labo VR Kit, Sony PlayStation VR, and Lenovo Mirage.

  • How is VR being used in the educational industry?

    -In the educational industry, VR is used through platforms like Class VR, which employs VR headsets to increase student engagement and knowledge retention with user-friendly interfaces for both students and teachers.

  • What is Facebook Horizon and how does it relate to VR?

    -Facebook Horizon is an ever-expanding VR community where users can explore, play, and create, defying physics and reality to experience the impossible.

  • How does augmented reality differ from virtual reality?

    -Augmented reality projects computer-generated augmentations on top of the real world, enhancing the user's perception of reality, whereas virtual reality creates a completely simulated environment that replaces the physical world.

  • What is the history of augmented reality technology?

    -The history of augmented reality technology dates back to the 1960s when Ivan Sutherland developed the first AR gadget, called 'The Sword of Damocles,' which used computer graphics to show users simple wireframe drawings.

  • What are some popular applications of AR in everyday life?

    -Some popular applications of AR include location-based AR apps like Google Maps, Google Lens for search enhancement, Snapchat filters for social media, and AR games like Pokémon Go.

  • How does mixed reality (MR) differ from augmented reality (AR)?

    -Mixed reality (MR) blends the real world with virtual reality, allowing users to interact with virtual objects in the real world, which is different from AR where virtual elements are overlaid on the real world but do not interact with it.

  • What is the Microsoft HoloLens and how does it relate to mixed reality?

    -The Microsoft HoloLens is a pair of MR smart glasses that allow users to experience 3D holograms that blend seamlessly into the real environment, enabling interaction with these augmentations using bare hands.

  • What is the future outlook for investment in MR and AR technologies?

    -The investment in MR and AR technologies is expected to reach four billion dollars by the end of the year, indicating a significant growth and interest in these immersive technologies.

Outlines

00:00

🌐 Introduction to Immersive Technologies

This paragraph introduces the concept of immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). It explains that these technologies create or extend reality by immersing users in a digital environment, with applications across various domains. The historical development of VR is briefly touched upon, mentioning Morton Heilig's Sensorama and Jaron Lanier's coining of the term 'virtual reality'. The paragraph highlights the rapid growth and transformative potential of these technologies in reimagining the future.

05:01

🕶️ Virtual Reality: Evolution and Applications

This paragraph delves into the world of virtual reality (VR), discussing how VR headsets create simulated environments. It traces the historical journey of VR from the 1800s to modern-day advancements. Key VR products like Oculus Quest, Nintendo Labo VR Kit, and Sony PlayStation VR are mentioned. The paragraph also emphasizes that VR's potential extends beyond gaming, with significant impacts on education, military, medicine, and sports. Examples such as Class VR in education and Facebook Horizon in community building are provided, showcasing the diverse applications of VR in real life.

📱 Augmented Reality: Enhancing Reality

This paragraph focuses on augmented reality (AR), explaining how it overlays computer-generated augmentations on the real world to enhance user experiences. It highlights the growing popularity of AR, citing examples like Pokémon Go and the IKEA app. The historical development of AR is briefly mentioned, with Ivan Sutherland's Sword of Damocles as the first AR gadget. The paragraph discusses various AR applications, including Google Maps' location-based AR and Google Lens, which enhances the search experience. It also mentions Snapchat filters as a popular AR application among younger generations.

🔍 AR Applications and Future

This paragraph continues the discussion on augmented reality (AR), detailing specific applications like Google Maps and Google Lens. It explains how Google Maps uses AR to place digital directions on the real world, while Google Lens enhances search capabilities. The paragraph also highlights the widespread use of AR in Snapchat filters, which are popular among young people. It mentions plans by companies like Facebook to develop AR glasses and create 3D maps of the world. The potential of AR to bridge the gap between digital and physical worlds is emphasized.

🌟 Mixed Reality: Blending Real and Virtual Worlds

This paragraph introduces mixed reality (MR), a technology that combines elements of both virtual reality (VR) and augmented reality (AR). It explains how MR allows users to interact with virtual objects in a real-world environment. The paragraph mentions the significant investments in MR and AR, predicting a promising future for these technologies. The Microsoft HoloLens is highlighted as a prime example of MR, enabling users to interact with 3D holograms. Applications of MR in education, training, sports, healthcare, space missions, and construction are discussed, showcasing the broad potential of this emerging technology.

🧩 Recap and Future Prospects of Immersive Technologies

This paragraph provides a recap of the key differences and similarities between augmented reality (AR), virtual reality (VR), and mixed reality (MR). It summarizes how AR adds digital elements to a live environment, VR offers a completely immersive experience, and MR combines both to allow interaction with digital and real-world elements. The paragraph concludes by emphasizing the increasing integration of immersive technologies into daily life, highlighting their role in enhancing human experiences and enabling effective marketing strategies. The transformative impact of these technologies across various industries is reiterated, inviting readers to share their thoughts on future developments.

Mindmap

Keywords

💡Immersive technologies

Immersive technologies refer to digital tools and systems like virtual reality (VR), augmented reality (AR), and mixed reality (MR) that create or extend reality by immersing users in digital environments. These technologies are rapidly evolving and impacting various industries, as highlighted by their use in gaming, education, and healthcare in the video.

💡Virtual reality (VR)

Virtual reality is a technology that uses VR headsets to create a simulated environment, allowing users to experience a different reality. The video discusses VR's historical development from the 1800s, mentioning key milestones like Morton Heilig's Sensorama and modern VR devices like Oculus Quest and PlayStation VR. VR is portrayed as transformative across sectors such as education and medicine.

💡Augmented reality (AR)

Augmented reality is a technology that overlays computer-generated augmentations on top of the real world, enhancing the user's perception of reality. The video mentions popular AR applications like Pokemon Go and Google Maps, illustrating AR's ability to blend digital and real-world elements to improve user experiences in various domains.

💡Mixed reality (MR)

Mixed reality combines elements of both VR and AR, allowing users to interact with both real and virtual objects. The video describes MR as an advanced form of AR, highlighting the Microsoft HoloLens as a key example. MR's potential applications span education, training, and healthcare, among others.

💡Sensorama

Sensorama, invented by Morton Heilig in 1957, is one of the earliest VR systems. This multimedia device is significant in the history of virtual reality, marking the beginning of immersive technology development. The video emphasizes Sensorama's role in shaping modern VR experiences.

💡Oculus Quest

Oculus Quest is a popular VR headset mentioned in the video as an example of modern VR technology. It enables users to immerse themselves in digital environments without the need for a connected PC, demonstrating the advancements in VR accessibility and usability.

💡ClassVR

ClassVR is an educational VR tool that enhances student engagement and knowledge retention through immersive experiences. The video highlights ClassVR as an innovative application of VR in the education sector, using VR headsets to create interactive learning environments.

💡Facebook Horizon

Facebook Horizon is a VR community platform developed by Facebook, allowing users to explore, play, and create within a virtual universe. The video discusses Horizon as an example of VR's potential to create expansive, interactive digital communities that redefine social interaction.

💡Google Lens

Google Lens is an AR application that enhances the search experience by allowing users to identify objects through their device's camera. The video mentions Google Lens as an example of AR's practical applications, enabling users to obtain information about the world around them intuitively.

💡Microsoft HoloLens

Microsoft HoloLens is a pair of MR smart glasses that allow users to interact with 3D holograms blended into the real environment. The video describes HoloLens as a leading example of MR technology, showcasing its potential to transform industries like education and healthcare through interactive, immersive experiences.

Highlights

Immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), are rapidly growing and transforming various industries.

Immersive technologies create or extend reality by immersing users in digital environments.

Virtual reality (VR) uses VR headsets to create simulated environments, allowing users to experience entirely different realities.

The historical journey of VR began in the 1800s with the invention of the Sensorama by Morton Heilig in 1957.

The term 'virtual reality' was coined by Jaron Lanier in 1987.

Significant VR products include Oculus Quest, Nintendo Labo VR Kit, Sony PlayStation VR, and Lenovo Mirage.

VR is used in various industries such as education, military, medicine, and sports.

ClassVR is an innovative concept in education that uses VR technology to enhance student engagement and knowledge retention.

Facebook Horizon is an ever-expanding VR community that allows users to explore, play, and create in a virtual world.

VR 360 provides a 360-degree audiovisual simulation, allowing users to look around in any direction, simulating real-life experiences.

Augmented reality (AR) projects computer-generated augmentations on top of reality, helping users perform tasks more efficiently.

AR has been around for decades, with the first AR gadget, Sword of Damocles, developed by Ivan Sutherland in 1968.

Popular AR applications include Pokémon Go, IKEA app, Google Maps, Google Lens, and Snapchat filters.

Mixed reality (MR) blends the real world with virtual reality, allowing users to interact with virtual objects in real environments.

Microsoft HoloLens is a leading MR device that provides 3D holograms seamlessly integrated into the real environment.

Immersive technologies are revolutionizing marketing, education, healthcare, sports, and construction, enhancing human experiences and brand engagement.

Transcripts

play00:00

hey everyone today we're gonna talk

play00:01

about the mind-blowing technology which

play00:03

is revolutionizing the present and the

play00:05

future that is none other than immersive

play00:08

technologies

play00:09

immersive technologies comprising of

play00:11

virtual reality augmented reality and

play00:13

mixed reality are amongst the fastest

play00:15

growing and fascinating technologies

play00:17

today so what is immersive technology to

play00:20

put it in a nutshell immersive

play00:22

technologies create or extend reality

play00:24

and this is done by immersing the user

play00:26

in a digital environment having

play00:28

applications in different domains

play00:30

this technology is gaining momentum with

play00:32

every passing day and are transforming

play00:35

and helping us reimagine the future

play00:39

let's start with virtual reality

play00:42

virtual reality uses vr headsets to

play00:44

create a simulated environment and helps

play00:47

an individual to immerse into it to

play00:48

experience an entirely different reality

play00:52

however the historical journey of

play00:54

virtual reality began back in the

play00:56

1800s this marvelous idea has been

play00:59

evolving from the time practical

play01:00

photography came into existence morton

play01:03

heilig invented the first vr device

play01:05

called sensorama in 1957. his multimedia

play01:09

device the sensorama is considered one

play01:11

of the earliest vr systems however the

play01:13

term virtual reality was coined later by

play01:16

geron lanier in 1987 during his intense

play01:19

research on this evolving technology

play01:22

a lot of companies are investing

play01:24

billions of dollars in the vr sector

play01:26

some of the best vr products are oculus

play01:28

quest nintendo labo vr kit

play01:31

sony playstation vr lenovo mirage and

play01:34

many more these gadgets enable an

play01:37

individual to immerse in a digital

play01:38

environment to experience a world which

play01:40

is different from reality you might

play01:42

think vr is all about gaming isn't it

play01:44

but the potential of vr doesn't stop

play01:47

there it is revolutionizing many other

play01:49

industries like education military

play01:51

medicine and sports to name a few here

play01:54

are some examples of vr in real life

play01:57

class vr is an innovative new concept in

play01:59

the educational industry which uses

play02:01

vrtec to raise the engagement and

play02:03

knowledge retention for students of all

play02:05

ages

play02:06

class vr uses vr headsets with a

play02:08

user-friendly interface for both

play02:10

students and teachers gesture controls

play02:13

and embedded educational resources

play02:16

facebook is coming up with a new idea

play02:18

called facebook horizon which is an

play02:20

ever-expanding vr community where you

play02:22

can explore play and create it helps you

play02:25

to defy physics and reality and

play02:27

experience the impossible and we also

play02:29

have br 360 which is a 360 degree audio

play02:32

visual simulation it allows the user to

play02:34

look around in any direction just like

play02:37

how they look and observe things in real

play02:39

life you can experience anything from

play02:41

standing on top of a pyramid to enjoying

play02:43

tomorrowland sitting at home isn't that

play02:45

wonderful

play02:46

we can't end the topic if we didn't

play02:48

highlight the role of vr in gaming a

play02:50

great take on this is the movie ready

play02:52

player one by steven spielberg the film

play02:55

is set in the year 2045 when the world

play02:58

is on the brink of chaos and collapse

play03:00

but humans have found salvation in a

play03:02

virtual reality universe where they

play03:04

could make the impossible possible let's

play03:06

hear what stephen himself feels about

play03:08

the we are universe you know world

play03:12

that we would someday be able to escape

play03:14

into you know a world that you know we

play03:17

leave our world but we don't leave our

play03:19

world we don't have to walk five feet to

play03:21

leave our world we just have to put

play03:23

something over our eyes and we are

play03:25

suddenly thrust into

play03:27

a wonderful world of someone's

play03:29

imagination

play03:31

next up is ar

play03:33

augmented reality is a technology that

play03:35

projects computer-generated

play03:36

augmentations on top of reality helping

play03:39

us perform tasks better and efficiently

play03:42

ar which falls in between reality and

play03:44

virtual reality is a method used to

play03:46

render real-world data and present it

play03:48

intuitively so that virtual elements

play03:50

resemble the present reality to an

play03:52

extent

play03:53

the revolution doesn't stop here have

play03:55

you ever tried to catch pokemon using

play03:57

pokemon go or fit any furniture using

play04:00

the ikea app these are made possible by

play04:03

the technology called augmented reality

play04:05

augmented reality has seen raging in

play04:08

popularity over the past few years and

play04:10

the revolution is not stopping anytime

play04:12

soon ar is giving brands the power to

play04:15

provide their customers with unique

play04:17

experiences that can prove to be the

play04:19

difference between purchase and dropout

play04:22

let's have a quick look at the history

play04:23

of ar

play04:25

so you might think ar is a new

play04:26

technology well on the contrary it has

play04:29

been around for numerous decades ivan

play04:32

sutherland developed the first ar gadget

play04:34

called sword of democracy during 1968.

play04:37

this system used computer graphics to

play04:39

show users simple wireframe drawings

play04:43

from pokemon go to training future

play04:45

surgeons augmented reality is starting

play04:47

to infiltrate many industries of our

play04:49

society today but what exactly is

play04:51

augmented reality

play04:53

looking into the most popular

play04:54

applications of ar first up we have

play04:56

location based ar apps like google maps

play04:59

which place digital directions on top of

play05:00

the real world and shows you where to

play05:02

work

play05:03

next we have google lens it is another

play05:06

application that enhances the search

play05:08

experience with google lens you don't

play05:10

have to type your query anymore just

play05:12

open the app and aim it at what you want

play05:14

to learn about google lens will identify

play05:17

the object and give you all the

play05:18

essential details about it then we have

play05:21

the snapchat filters these are one of

play05:23

the best examples of ar and as you know

play05:25

snapchat has become a trend among the

play05:27

younger generations did you know that

play05:30

mysterio couldn't have full spider-man

play05:31

without his ar technology

play05:39

see that wasn't so hard but thanks to

play05:42

his spider sense spidey dodged all the

play05:44

drones destroyed them all and gave us a

play05:46

good ending even facebook has plans to

play05:49

build ar glasses to create 3d maps of

play05:51

the world if you are still skeptical

play05:53

about ar check out what mark zuckerberg

play05:55

has to speak about ar

play05:58

so that's why i'm so excited about

play05:59

augmented reality because it's going to

play06:01

make it so that we can create all kinds

play06:03

of things that until today have only

play06:04

been possible in the digital world and

play06:06

we're gonna be able to interact with

play06:07

them and explore them together

play06:09

next in this line of immersive

play06:11

technologies is mr if virtual reality

play06:14

and augmented reality impressed you get

play06:16

ready for the best of both worlds that

play06:18

is mixed reality mr mixed reality is all

play06:21

about blending the real world with

play06:23

virtual reality unlike augmented reality

play06:26

users can interact with virtual objects

play06:28

in mixed reality what was nearly

play06:30

impossible a few years ago and was

play06:32

limited to our imagination like

play06:34

interacting with your favorite marvel

play06:36

superhero is now possible because of mr

play06:38

technology does it seem similar to ar

play06:41

well you can call it ar 2.0 mr is still

play06:44

in its early stage and it'll take a

play06:46

while for it to reach the consumers

play06:48

however the investment in mr and ar is

play06:51

expected to reach four billion dollars

play06:53

by this year and the future of mr is not

play06:56

so distant

play06:57

mrs application are vast and its main

play07:00

uses are in the field of education

play07:02

training sports healthcare space

play07:04

missions and even construction though

play07:06

many use cases are in the testing phase

play07:08

this idea isn't far-fetched by any means

play07:11

the best example of mr is the microsoft

play07:14

hollow lens which is just a pair of mr

play07:16

smart glasses it allows you to

play07:18

experience 3d holograms that melt

play07:20

seamlessly into the real environment you

play07:22

can interact with those augmentations

play07:24

using your bare hands and get all the

play07:26

information you need

play07:29

let's now hear what alex kitman the

play07:31

designer behind the hololens thinks

play07:32

about mixed reality

play07:35

uh in the real world uh we're finding

play07:37

great success in mixed reality from

play07:39

education to healthcare

play07:41

to manufacturing which is what you see a

play07:43

lot of the cases happening here here's a

play07:46

quick recap of what we know so far so

play07:48

augmented reality adds digital elements

play07:50

to a live environment whereas virtual

play07:53

reality implies a complete immersive

play07:55

experience that shuts out the physical

play07:57

world on the other hand a mixed reality

play07:59

experience combines elements of both ar

play08:02

and vr where you can interact with both

play08:04

the real world and the digital elements

play08:06

immersive technologies are quickly

play08:08

becoming a part of our daily lives and

play08:10

they are here to stay not only enhancing

play08:13

human experiences but helping brands

play08:15

market their products effectively and

play08:17

successfully to attract their target

play08:18

audiences

play08:20

from gaming to buying furniture

play08:22

immersive technologies are taking the

play08:23

world by storm so what do you think is

play08:26

next comment your ideas in the comment

play08:28

section below and stay tuned for more

play08:29

from simply

play08:31

[Music]

Rate This

5.0 / 5 (0 votes)

関連タグ
Immersive TechVirtual RealityAugmented RealityMixed RealityGamingEducationTechnologyInnovationFuture TrendsInteractiveDigital World
英語で要約が必要ですか?