This new MMO actually looks good

Asmongold Clips
18 Nov 202204:36

Summary

TLDRIn this video transcript, the speaker discusses their initial impressions of 'ArcheAge 2', praising its impressive graphics and Unreal Engine 5 visuals. They express curiosity about the game's seamless open-world experience and trade systems, as well as the ability to create towns with guild members. Concerns are raised about the game's monetization strategy and its impact on PVP balance, fearing a 'pay-to-win' scenario could ruin the experience. The speaker's approach to covering the game is outlined, highlighting their intention to create content based on community reception, whether positive or negative.

Takeaways

  • 😲 The speaker is impressed by the quality of the game's graphics and character models.
  • 🤔 There is a concern about the game's monetization strategy, particularly in relation to the cash shop and the potential for 'pay-to-win' scenarios.
  • 🔥 The game features a seamless open-world experience and action elements that the speaker finds appealing.
  • 🌟 Unreal Engine 5 is used for the game's visuals, which are considered to be of high quality.
  • 🛍️ The development team's focus includes creating an immersive storyline and addressing the progression system.
  • 🤝 The game allows players to create their own towns with guild members, which is a feature that piques the speaker's interest.
  • 💡 There is an emphasis on enhancing trade systems within the game, allowing for player trade runs.
  • 🎮 The game is primarily PVP-focused, with the speaker noting the importance of a balanced reward structure.
  • 🏆 The speaker expresses skepticism about the game's potential success if it leans too heavily on monetization, especially in a PVP context.
  • 🎉 The speaker is looking forward to playing the game upon release and plans to create content based on its reception and quality.
  • 🤷‍♂️ The speaker acknowledges that they are in a win-win situation, as they can create content whether the game is well-received or not.

Q & A

  • What is the general impression of the game visuals from the transcript?

    -The game visuals are described as great, with the use of Unreal Engine 5 contributing to impressive and awesome visuals.

  • What aspect of the game's monetization is discussed in the transcript?

    -The focus on the cash shop and the concern that players might feel pressured to spend money to advance their characters are mentioned.

  • What are the important features the game developers are focusing on according to the transcript?

    -The developers are focusing on an immersive storyline, the cash shop, and enhancing the trade systems for a seamless open-world experience.

  • How is the combat in the game described in the transcript?

    -The combat is briefly mentioned as being cool, but no detailed description is provided.

  • What concerns are raised about the game's monetization in relation to its PVP focus?

    -There is a concern that if the game is PVP-centric and monetization allows players to buy advantages, it could break the reward structure of the game.

  • What is the player's perspective on trying out new games, as mentioned in the transcript?

    -The player states that they will play the game upon release and will create content based on whether it's a well-received game or a poorly received one.

  • What is the player's opinion on the game's potential if it becomes pay-to-win?

    -The player believes that if the game is pay-to-win and receives negative feedback, it will be a massive problem and could ruin the game.

  • What feature of creating towns with Guild members is mentioned in the transcript?

    -The ability to create your own town with Guild members is mentioned, with the player expressing curiosity and a desire to see how it will be implemented.

  • What is the player's strategy for content creation based on the game's reception?

    -The player plans to create content that reflects the game's reception, whether it's highlighting its flaws if it's poorly received or showcasing its positive aspects if it's well-liked.

  • What is the player's view on the game's graphics compared to other games mentioned?

    -The player compares the game's graphics positively, stating that it looks great and is reassuring, without directly comparing it to other specific games.

  • What does the player find reassuring about the game's features?

    -The player finds the seamless open-world actions and the focus on an immersive storyline reassuring, indicating a positive outlook on the game's design.

Outlines

00:00

🎮 Initial Impressions and Graphics Praise

The speaker begins by expressing awe at the game's visuals, noting the impressive character models and combat animations. They mention the game 'ArcheAge 2' and discuss the graphics, which they find to be of high quality. The speaker also touches on the seamless open-world experience and the game's progression system, highlighting the use of Unreal Engine 5 for the visuals.

💰 Concerns Over Monetization and Game Balance

The speaker raises concerns about the game's monetization strategy, particularly in the context of a PVP-centric game. They worry that if players can buy advantages, it could disrupt the game's reward structure and balance. The discussion includes the potential impact of a 'pay-to-win' model on the enjoyment and fairness of the game.

🏰 Features Discussion: Trade Systems and Guild Towns

The speaker discusses features such as the trade system and the ability for guilds to create their own towns. They express curiosity about these features, questioning whether the guild towns will be more than just renaming existing towns. The speaker also mentions the game's primary focus areas, including the cash shop and the trade system, which they hope will be enhanced to improve player experience.

🤔 Speculation on Player Reactions and Content Creation

The speaker speculates on how they will react to the game based on its quality and monetization model. They state that they will play the game upon release and create content based on their experience, whether positive or negative. The speaker acknowledges the potential for the game to be either well-received or criticized, and they are prepared to cover it from either perspective.

Mindmap

Keywords

💡ArcheAge two

ArcheAge two is a sequel to the original ArcheAge MMORPG game. It is a central topic of the video script, as the speaker discusses the game's features and their expectations. The game is mentioned as having impressive graphics and a seamless open world, which are key aspects of the video's theme of evaluating new game releases.

💡Character models

Character models refer to the visual representations of characters in a video game. In the script, the speaker praises the character models in ArcheAge two, indicating that they are of high quality and contribute to the game's overall appeal. This is an important aspect of the video's theme, as it discusses the aesthetic quality of the game.

💡Combat

Combat in a video game context refers to the act of fighting or engaging in battles. The script briefly mentions combat, suggesting that it is a feature of ArcheAge two. The mention of combat is relevant to the video's theme of exploring the gameplay mechanics of the new game.

💡Seamless open world

A seamless open world is a game design concept where the game world is large and continuous without loading screens or interruptions. The script mentions this feature as a positive aspect of ArcheAge two, indicating that it enhances the immersive experience for players. This is a key point in the video's discussion of the game's design and appeal.

💡Cash shop

A cash shop is a virtual store within a game where players can purchase in-game items or currency using real money. The speaker expresses concern about the cash shop in ArcheAge two, suggesting that it might be designed to encourage spending money to advance in the game. This is a critical point in the video's theme of discussing the monetization strategies of modern games.

💡Monetization

Monetization in the context of video games refers to the strategies employed by game developers to generate revenue from the game. The script discusses the monetization of ArcheAge two, with the speaker expressing skepticism about its potential impact on the game's balance and fairness. This is a central theme in the video, as it explores the ethical and gameplay implications of monetization in PVP games.

💡PVP (Player versus Player)

PVP is a game mode where players compete against each other rather than against computer-controlled opponents. The script mentions that ArcheAge two is primarily a PVP game, which is significant because it sets the context for discussions about the game's monetization and its impact on fairness in player interactions. The video's theme includes evaluating how PVP mechanics are implemented and balanced.

💡Guild

A guild in a MMORPG is a group of players who band together for mutual assistance and shared goals. The script mentions the ability to create a town with guild members in ArcheAge two, which is a social feature of the game. This relates to the video's theme of exploring the social and community aspects of MMORPGs.

💡Trade systems

Trade systems in a game refer to the mechanisms that allow players to exchange goods or services. The script mentions that ArcheAge two is trying to enhance its trade systems, which is relevant to the video's theme of examining how economic interactions are facilitated within the game world.

💡Unreal Engine 5

Unreal Engine 5 is a game engine used for developing high-quality video games with advanced graphics and realism. The script mentions that ArcheAge two uses Unreal Engine 5, which contributes to the game's impressive visuals. This is an example of the video's theme of discussing the technical aspects of game development and their impact on the gaming experience.

💡Content creation

Content creation in the context of the script refers to the process of making videos or other media about games. The speaker discusses their approach to content creation based on the quality of the game, whether it's good or bad. This relates to the video's theme of evaluating games and creating content that reflects the speaker's experiences and opinions.

Highlights

Initial impression of the game is highly positive, with the graphics and character models being praised.

The combat system is briefly shown and seems to be well-received.

The game 'ArcheAge 2' is mentioned, indicating a sequel to a popular MMORPG.

Concerns are raised about the game's length and the quality of the graphics.

The game features a seamless open world and action elements.

Developers focus on the cash shop and monetization strategies, which may affect player experience.

An immersive storyline is promised, aiming to enhance the game's narrative.

The game utilizes Unreal Engine 5, which is noted for its impressive visuals.

The progression system is based on a seamless open-world experience.

Trade systems are being enhanced to allow for player trade runs.

The game is primarily a PVP-focused experience, with a significant emphasis on player versus player interactions.

Guild members can create their own towns, a feature that raises curiosity about its implementation.

Monetization concerns are discussed, with the potential for a 'pay-to-win' model being criticized.

Content creators' perspectives on the game's reception are shared, highlighting the impact of monetization on gameplay.

The speaker expresses a commitment to playing and reviewing the game, regardless of its reception.

A comparison is made to another game, 'BDO2', suggesting a competitive landscape in the MMORPG genre.

The speaker outlines their approach to content creation based on the game's reception and quality.

Transcripts

play00:08

okay

play00:09

[Music]

play00:14

oh wow

play00:18

wow

play00:20

so it's nice

play00:23

it's real nice

play00:29

damn those are like a bunch of erect

play00:31

dicks

play00:34

if the character models look pretty good

play00:40

all right there's a little bit of combat

play00:42

here let's see it

play00:47

that's cool

play00:53

[Music]

play00:58

this looks really good

play01:01

I'm gonna be honest like this looks

play01:03

awesome man

play01:06

foreign

play01:09

yeah

play01:12

Archangel okay

play01:17

ArcheAge two

play01:23

okay let's hear what the guys are

play01:26

talking about it for okay it's too short

play01:28

well I feel like the graphics in the

play01:29

game look great okay however let's watch

play01:32

this one here

play01:33

I'm gonna move it up so you guys can see

play01:34

the subtitles

play01:41

seamless open world

play01:43

actions

play01:47

this is good this is reassuring for me

play01:50

to hear what are some important features

play01:51

you're focusing on in arcades too

play01:57

primary focus is uh the cash shop and

play02:00

making players feel like they have to

play02:02

spend money to advance their character

play02:03

okay that's about what I would expect

play02:05

them to say production for an immersive

play02:08

storyline too okay all right that's

play02:10

that's smart yes

play02:11

starting to interpolates your visuals

play02:13

with Unreal Engine 5.

play02:15

I feel like these visuals are great this

play02:18

looks awesome

play02:20

[Music]

play02:21

your progression system based on

play02:23

seamless open World Experience okay do

play02:25

you have any content that you'd like to

play02:27

introduce yeah this is what I'm kind of

play02:28

curious about

play02:32

the system did have some flaws I've

play02:34

heard this

play02:36

trying to enhance the trade systems

play02:39

players are able to do trade runs

play02:43

and this game is primarily it was a PVE

play02:47

PVP game right like the PVP was a really

play02:50

big factor in arcade PVP game 100 yeah

play02:53

it's primary PVP

play03:07

wait you can create your own town with

play03:10

Guild members I'm actually really

play03:11

curious to see what that's going to look

play03:12

like I feel like that's something that

play03:14

like I can't see this being anything

play03:17

more than taking an existing town and

play03:20

putting a name of a guild on it but if

play03:22

it's anything more than that I'd be

play03:23

really impressed appreciate the support

play03:25

thank you

play03:26

[Music]

play03:28

great camp for arcade2 got bdo2 it

play03:31

doesn't really matter how great it looks

play03:33

the monetization will ruin it I think

play03:35

that if the game the problem is like

play03:37

with PVP games if you have a PVP game

play03:41

that has monetization that's dog [ __ ]

play03:45

that is a problem that is a massive

play03:48

[ __ ] problem because it's one thing

play03:50

if somebody just has better gear than

play03:52

you and they can clear a PVE encounter

play03:54

more quickly but if this is a PVP

play03:57

Centric game and you are able to buy an

play04:00

advantage over another person then the

play04:03

entire reward structure of the game

play04:05

completely breaks down this is kind of

play04:08

the way that I see it I mean whenever

play04:09

this game comes out I will play this

play04:11

game this is the same as I do with all

play04:13

the new games if this game is a

play04:15

pay-to-win [ __ ] Fest garbage horrible

play04:18

game and everybody hates it then I get

play04:21

to make content about it being a

play04:23

horrible [ __ ] Fest terrible game that

play04:26

everybody hates but if it's a fun game

play04:28

game that everybody likes and they

play04:30

really enjoy it well then I get to make

play04:31

content about how good it is and the

play04:32

things that I'm doing in the game so I

play04:34

literally can't lose

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関連タグ
ArcheAge 2Game ReviewStunning GraphicsPVE GameplayPVP BattlesGuild TownsMonetizationUnreal EnginePlayer TradeSeamless WorldGame Monetization
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