Aim Trainers (Aim Lab, Kovaak's) static aiming guide (Sixshot, 1wall 6targets small)
Summary
TLDRBardos, a veteran FPS gamer with 20 years of experience, shares insights on mastering static dots in games like Counter-Strike. He emphasizes the importance of accuracy over speed, suggests practicing with smaller scenarios, and advises against using a metronome. His approach focuses on efficient movements and micro corrections to achieve high scores.
Takeaways
- 🎮 Bardos has 20 years of experience in FPS games and is known for his high scores in static dot games like One World's Targets TE.
- 🔍 Static dots are useful for improving aiming skills in FPS games, particularly for quick and accurate flicks to stationary points.
- 🏆 Bardos emphasizes the importance of accuracy over speed when practicing static dots, as perfect runs require 100% accuracy.
- 📈 Bardos' improvement in static dots was not linear, and he initially focused on accuracy, which led to lower scores before they climbed back up.
- 🎯 He suggests practicing with a slower pace initially to ensure 100% accuracy before gradually increasing speed.
- 🤔 Bardos recommends against using a metronome for static dot training, as it can limit dynamic pacing and hinder performance in different scenarios.
- 🔄 The approach to flicking in static dots should involve a fast initial flick followed by a micro correction to fine-tune the aim.
- 💡 Practicing with smaller scenarios can help improve accuracy but should be balanced with practice on larger, more challenging scenarios.
- 🚀 Bardos advises against overflicking, as it reduces movement efficiency and can lead to slower overall performance.
- 🤓 He suggests consciously underflicking to maximize the efficiency of movements, allowing for slower flicks while still achieving high kill rates.
- 💼 Bardos questions the motivation behind grinding small dots, suggesting that direct game practice might be more efficient for skill improvement.
Q & A
What is the main reason for practicing static dots in FPS games?
-Static dots are useful because they help improve aiming skills, particularly flicks to a stationary point, which are essential in competitive tactical FPS games like Counter-Strike.
Why is accuracy more important than speed in static dot training?
-Accuracy is more important because the perfect run requires 100% accuracy. Focusing on accuracy first ensures that the movement to the target is precise, which is crucial for quick and effective aiming in games.
What was Bardos' initial score in one world's target small when he started practicing?
-Bardos started with a score of around twelve hundred in one world's target small.
How did Bardos approach improving his static dot scores?
-Bardos focused on accuracy over speed, forcing himself to slow down and ensure he was 100% on target. He also emphasized the importance of micro corrections after the initial flick.
What is the concept of 'micro correction' in static dot training?
-Micro correction refers to making a very small adjustment after the initial fast flick to ensure the aim lands precisely on the target. It's a critical skill for achieving high accuracy.
Why does Bardos advise against using a metronome for static dot training?
-Using a metronome can limit the dynamic pace needed for different scenarios in static dot training. It may cause players to slow down in clusters and speed up on far away dots, reducing overall efficiency.
What is the significance of practicing with smaller scenarios in static dot training?
-Smaller scenarios help in mastering the initial flick and micro correction, but they should be used in conjunction with the main scenarios to get used to the faster pace required for higher scores.
What is the term 'ape' in the context of static dot training?
-'Ape' refers to mimicking or copying the extremely fast movements of others, which can be beneficial for learning the initial flick part of the movement but not necessarily the micro correction.
How does Bardos describe the process of improving in static dot training?
-Bardos describes it as a process of unlearning bad habits, focusing on clean lines, and maximizing the efficiency of movements. It involves a period of lower scores as one adjusts to a more accurate approach.
What is Bardos' final advice for those looking to improve in static dot training?
-Bardos suggests that while grinding small dots can be fun and competitive, it's more efficient to play the actual game for improvement. He also emphasizes the importance of having a routine that includes both small and main scenarios.
Outlines
🎮 FPS Gaming Expertise and Static Dot Utility
Bardos, an experienced FPS gamer with 20 years of playtime, shares his insights on mastering static dots. He emphasizes that static dots are not just for the game itself but translate into aiming skills useful in competitive tactical FPS games like Counter-Strike. These skills involve quick and accurate flicks to stationary points, which are crucial for reacting to enemy movements. Bardos explains that his high scores are a result of years of practice and not just a natural talent, encouraging viewers not to be demotivated if they don't achieve similar scores initially. He also discusses his approach to improving, focusing on accuracy over speed, and the importance of unlearning bad habits.
🚀 Enhancing Aiming Skills Through Static Dot Practice
Bardos continues his discussion on static dots, detailing his method of improvement. He advises against using a metronome for static movements, arguing that it can hinder dynamic pacing. Instead, he suggests practicing with smaller scenarios to refine flick and micro-correction techniques. Bardos emphasizes the importance of making efficient movements and not just fast ones. He also advises on the balance between practicing small dots and playing the main game scenarios, suggesting that small dots should be part of a routine but not the sole focus. His approach involves a deliberate split between the initial fast flick and the subsequent micro-correction, aiming for clean lines and efficient movement.
Mindmap
Keywords
💡FPS Games
💡Static Dots
💡Crosshair Replacement
💡Competitive Tactical FPS
💡Accuracy
💡Micro Correction
💡Efficiency
💡Metronome
💡Under Flicking
💡Leaderboards
💡Routine
Highlights
Bardos has 20 years of experience playing FPS games and has top coverage scores in static dots.
Static dots are useful for improving flicks to stationary points in competitive tactical FPS games.
Improving at static dots can enhance crosshair movement and reaction times in games.
Bardos started with high scores in static dots due to his extensive FPS experience.
Initial improvement in static dots should focus on accuracy over speed.
Bardos initially used the same crosshair settings from Counter-Strike, focusing on the center for accuracy.
Bardos suggests slowing down to ensure 100% accuracy before increasing speed.
Flicking in static dots should be a fast movement followed by a micro correction.
Micro correction involves a small adjustment after the initial flick to precisely land on the target.
Bardos emphasizes the importance of clean lines and efficient movements in static dots.
Using a metronome is discouraged as it can hinder dynamic pacing in static dot training.
Bardos recommends practicing with smaller scenarios but warns against slowing down too much.
Smaller scenarios can help with accuracy but should not replace practice on main scenarios.
Bardos advises against overflicking and instead focuses on efficient micro corrections.
Efficient movements in static dots can lead to higher kills per second.
Bardos suggests considering the purpose of grinding small dots and recommends balancing it with actual gameplay.
Transcripts
so hi guys i'm bardos i have 20 years of
experience
playing fps games and i have a few top
coverage scores
especially in static dots you might have
seen me on the leaderboards of one world
6 target small or
one world's targets te so i'm making
this video because i've promised many
times now
that i would have made a video
explaining how i got this good
at static dot so first of all i want to
start with
why are static dots even useful why
would you waste time
trying to improve at static dots well of
course you wouldn't do it just
for the static dots themselves but you
would do it because
static dots kind of translate to some
kind of aiming that you often use in
games which is basically flicks to a
stationary point
for example in a competitive tactical
fps like
counter-strike violent you would use
that kind of movement to
move your crosshair between places
that's what people usually call cross
replacement but if you're standing still
and you hear a step and you need to move
your crosshairs somewhere else
you will do it with a basically a static
movement and you need to be quick and
accurate because if you're
slow well then you risk someone running
in
outside of the corner before you
actually have your crosshair in the
right position
and if you're not accurate then you risk
flicking to the corner when you hear
them and then maybe you will be slightly
off and they come out and your crosshair
is not in the right place and you will
have to flick again
which of course lowers your chances of
winning the fight so
that's why you should be playing static
dots basically when it comes to
callbacks and fps same trainers
so now let's discuss how i managed to
improve
so first of all you have to keep in mind
that my scores are extremely high right
now but
i kind of started high because of the
years of experience that i had
in fps games before i started playing
callbacks
because basically when i started playing
static dots in covox i already had
13 years of experience in counter-strike
so don't feel demotivated if you can't
hit the kind of scores that i'm hitting
because you know you gotta keep it in
context that i
had played similar scenarios in
counter-strike for
years before i even ever touched kovacs
but apart from that basically
i used to be around twelve hundred
in one world's target small when i
started practicing so
yes it was not bad considering i had
just started but it wasn't terrible
either and i was kind of stuck
like don't think that my improvement was
linear because it wasn't
i will put a little graphics a little
graph of my scores
on on screen to show you and so
of course how did i improve so basically
everyone was telling me in voltaic
and you know in aiming communities that
i should have gone for speed
but i felt like that wasn't the right
way because my idea
is why would you go for speed over
accuracy when
the perfect run has a 100 accuracy
like basically i approached it
like you would approach learning an
instrument
because my idea was i need to be able to
make the movement that i need perfectly
and slowly
before i split up so i actually started
getting lower scores
but higher accuracy i kind of forced
myself to slow down
and make sure that i was 100 on target
now
initially i was using the same groceries
that i used in valent which has a gap in
the middle
and basically i was focusing very hard
in the middle of the crosshair
and only clicking if i was 100 sure that
it was black
in the middle because i used black dots
so basically i started
getting 100 qsc over and over again and
you know scores at the start dipped
and then they started climbing again you
know
the problem with this is that you need
to
basically power through a period of time
where you will get
lower scores than what you were getting
but that's basically because you're
unlearning bad habits that you had when
going too fast
also you need to understand that the way
you should approach
flicking and static dots is not actually
one smooth movement
because that will if you're going very
fast that will be very very hard to
actually
you know consistently hit on target if
you move like that
or it may it will just keep you slow the
idea is to actually
make a very fast flick as fast as you
can with your arm
and then you will land somewhere close
to the dot possibly even on the dot when
once you get very good and then
you know you have to wait for your brain
to realize where you landed
or kind of predict where you're gonna
land based on the movement depending on
how good you are
and then micro correct micro correction
means that you're basically
flicking again but on a very very very
small angle so it's not really a flick
because you it would be just a little
movement of the hand
and then you then on the dot that's the
idea so you split into movements
but like at the start you can go
extremely fast on the flick
but take your time with the micro
correction okay because i see people
trying to ape
people call it ape which means basically
acting like an
a moving extremely fast and you can
still ape and be accurate you know you
just ate the flick part of the movement
and not the micro correction one so you
flick extremely fast
then you judge how far you work from
target and you microcorrect
initially you will be very off and
eventually you will improve
if you really focus on having clean
lines by when i say clean lines i mean
try to basically be as close as possible
to the target with your initial flick
that's the idea so flick almost land on
target
and you know if you're having trouble
with this slow down a bit okay
still trying to be fast on the flick and
slower on the mic correction but slow
down your whole
game for a bit and
i would say consciously try to under
flick
that also helps a lot rather than
overflaking because then you're still
you know maximizing the efficiency of
the amount of movement you make and by
this i mean
if i under flick and then i micro
correct the rest of the movement
the total movement that i made will be
lower than if i overflicked and came
back
which means that i can allow myself to
go a tiny bit slower
and still be at the same speed overall
when it comes to kills per second
because now your lines are more
efficient
you know because if you constantly over
flick you will be moving
way more centimeters on the pad than
someone that constantly under flicks
so that's all that also helps because
then you're maximizing the efficiency of
your movements
which is you know needed if you're going
for a very very high high score so
something i'd say is very important is
like originally when i started getting
into the gaming community a lot of
people told me to try to use
a metronome to get used to a faster pace
i actually think that's a very bad idea
because when it comes to static
movements
both in game and in callbacks you
actually want to be dynamic in your pace
you want to be able to speed up when
you're making small movements
basically when you have got clusters for
example in one world systage small you
want to have
a way faster pace than when you're
moving between further away dots
so when you use a metronome your brain
will try to
match the pace and then will actually
slow you down
in clusters and make you go too fast on
far away dots and it will just basically
make you miss the far away dots
and waste efficiency in the cluster so
maybe you could experiment with a
metronome with a way higher
bpm than what you're actually capable of
and try to only match it
for a period of time but i would still
say don't use it i basically never used
it
and you know i managed somehow to get to
the top
so it's definitely not needed okay now
something else i want to say
is i think you should use smaller
scenarios smaller versions of the
scenarios like the 30
smaller versions of one voltage target
small and one wall for target small
but you know you shouldn't only play
those because the problem with those is
that you will inevitably go slower and
so you won't get used to the faster pace
that you need for the actual main
scenarios
so use them but still you know keep in
mind what i said earlier
split the movement in two parts a flick
that is very fast and you
should be fast even on the small ones
and then take your time with the micro
correction but it will be a lot easier
to hit the micro correction because you
will already
have flick close to the dot so that is
that is very good in my opinion use the
smaller scenarios but still try to go as
fast as you would on the main one
of course you will slow down a lot more
in the micro corrections but they will
be fine
so final considerations
on this first of all ask yourself
why am i going to grind small dots just
for the score i mean that is a
legitimate
reason i did it because i had fun with a
competitive part of callbacks and the
leaderboards
so you know it's okay but if you're
doing it to improve
and if you're doing it to improve at
games then you should consider actually
playing the game that is a lot more
efficient than actually grinding small
dots
so of course ideally you want to have
a routine where you do use small dots
but
only as per the routine
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