Are We In The Worst RTA Meta Ever? And How Can Com2us Fix This?! Summoners War

Seiishizo
27 Jun 202527:09

Summary

TLDRIn this video, the speaker expresses frustration with the current state of Summoners War's Real-Time Arena (RTA) meta, emphasizing the overwhelming reliance on RNG, inconsistent unit performance, and the lack of in-game explanations for mechanics. While highlighting the dissatisfaction of many players, the speaker calls for more clarity and consistency in gameplay, especially regarding chance-based mechanics like violent procs and activation checks. Despite these challenges, the speaker remains passionate about the game, urging developers to address these issues for a better, more enjoyable experience for all players.

Takeaways

  • 😀 The current state of RTA (Real-Time Arena) in the game is frustrating due to over-reliance on RNG, which creates inconsistency and dissatisfaction for many players.
  • 😀 Skills and mechanics like crit damage and HP-based abilities are often poorly explained in the game, leading to confusion among players.
  • 😀 Many players feel that units in the current meta rely too much on chance, making the gameplay feel unfair and unpredictable.
  • 😀 Players who are more fortunate with RNG tend to enjoy the game more, while those who aren't as lucky find it less enjoyable.
  • 😀 The game could benefit from better quality-of-life improvements, particularly making mechanics and abilities clearer and more accessible to players.
  • 😀 There is a call for consistency in unit performance, where players can rely on units to do what they are intended to do without being overly dependent on RNG.
  • 😀 Some players feel that the most enjoyable metas in the past were when units and abilities were more predictable, and the current state feels too reliant on chance.
  • 😀 The frustration with RNG extends beyond just unit pulls to include gameplay itself, where luck can heavily influence the outcome of RTA matches.
  • 😀 The speaker emphasizes their passion for the game and wants to see it improve in order to make it enjoyable for both new and veteran players.
  • 😀 The speaker is advocating for changes to improve the overall experience, such as ensuring fairness between accounts and addressing long-standing RNG issues.
  • 😀 Despite the frustrations, the speaker continues to value the community and encourages engagement through feedback, such as sharing opinions about the best and worst metas.

Q & A

  • Why does the player feel that certain game mechanics are not properly explained?

    -The player believes that mechanics like crit damage, ignore defense, and HP scaling are not adequately explained within the game. This lack of explanation makes it difficult for less engaged players to understand and optimize their gameplay without relying on external resources like guides or videos.

  • What are some of the key issues the player has with the current RTA (Real-Time Arena) meta?

    -The player criticizes the current RTA meta for being RNG-heavy, with too many activation chances that lead to inconsistent outcomes. This includes instances where skills like Gianna's may miss or fail to land as expected, making matches feel unfair and frustrating.

  • What does the player mean by 'sacky' gameplay in RTA?

    -The term 'sacky' refers to gameplay that feels overly reliant on luck, with outcomes determined by random factors such as procs, resistances, and other RNG elements, rather than consistent skill or strategy. This contributes to a less enjoyable experience.

  • What quality-of-life improvements does the player mention in the script?

    -While acknowledging some improvements, the player feels that the recent changes have been insufficient. They mention specific features like better explanations of game mechanics or changes to RNG balance that could enhance the player's experience. They argue that past quality-of-life updates were more impactful.

  • How does the player feel about the RNG system in the game?

    -The player feels that the RNG system is unfair, with certain accounts experiencing significantly better luck than others. They mention how some players pull multiple high-speed runes or get multiple LD5 units with much less effort, while others struggle despite significant attempts. This inconsistency leads to frustration and a lack of fairness.

  • What is the player's stance on luck and consistency in unit performance during RTA?

    -The player desires more consistency in unit performance, emphasizing that units should do what they are designed to do. They criticize the reliance on RNG, such as activation checks, which can lead to inconsistent results and unpredictable outcomes that make matches feel unfair.

  • What is the impact of RNG on the enjoyment of high-level gameplay, according to the player?

    -At high levels of play, where every player has strong units and high-quality runes, the RNG factor becomes even more pronounced. The player feels that RNG can overshadow skill and preparation, making matches feel unfair and frustrating. They argue that if RNG is against you, even the best draft and rune quality can't secure a win.

  • What does the player mean when they mention 'luck receiving end' in RTA?

    -The 'luck receiving end' refers to players who consistently benefit from favorable RNG. These players often experience better activation chances, procs, or other lucky events that contribute to their victories. The player suggests that those who are more lucky tend to enjoy the current RTA season more.

  • Why does the player believe that certain players always seem to have 'crazy luck' in the game?

    -The player suggests that certain players consistently experience 'crazy luck' in the game, either by pulling top-tier units or getting favorable RNG results during RTA. They question whether this is due to better drafting or rune quality or simply due to the randomness of RNG, which they feel isn't balanced across all accounts.

  • What is the player's overall opinion about the game's current state, and how does it affect their enjoyment?

    -The player still enjoys the game overall but expresses frustration with the current state of RNG and the lack of consistency in RTA. They feel that these issues are causing many players to quit or stop enjoying the game. Despite this, they remain passionate about the game and hope the developers make improvements to restore balance and fairness.

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関連タグ
RTA MetaGame CritiqueRNG IssuesGameplay MechanicsPlayer FeedbackConsistencyGame BalanceCommunity FrustrationGame ImprovementMeta Shift
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