How a Remake Should NOT be Made

LEWfromdaHOU
18 Oct 202406:55

Summary

TLDRIn this critical commentary, L dissects the Silent Hill 2 remake, arguing that nostalgia clouds gamers' judgment and prevents them from recognizing its flaws. The video emphasizes frustrations with the game's combat mechanics, likening them to a poorly designed mini-game that detracts from the horror experience. L contrasts this remake with the successful Dead Space remake, highlighting the need for modern updates that improve upon outdated systems. The host's passionate critique serves as a rallying cry for gamers to demand better from remakes, ultimately questioning the industry's commitment to innovation and player satisfaction.

Takeaways

  • 🎮 The remake of Silent Hill 2 is criticized for not meeting the expectations of modern gamers, despite nostalgia.
  • 🕹️ The game's audio design and graphics may impress, but the overall gameplay experience falls short.
  • 👾 Many gamers are blinded by nostalgia and overlook the game's design flaws.
  • 😒 The combat mechanics have been described as frustrating, likening them to a turn-based fighting game.
  • 🛠️ The design choices in enemy encounters are seen as poor, leading to a negative gameplay experience.
  • 🤷‍♂️ Players defending the game argue that the main character's lack of combat skills is intentional, reflecting desperation.
  • ⚔️ Playing on hard mode can lead to extreme frustration, suggesting poor balance in difficulty.
  • 📉 A successful remake should improve gameplay mechanics, but this version is said to have worsened them.
  • 📊 The script compares Silent Hill 2's remake unfavorably to the well-received Dead Space remake.
  • 🤔 Ultimately, gameplay quality is emphasized as paramount in any game's success, including remakes.

Q & A

  • What is the main criticism of the Silent Hill 2 remake according to the speaker?

    -The speaker criticizes the Silent Hill 2 remake for not adequately improving upon the original game's combat mechanics and design, suggesting it fails to modernize the gameplay experience.

  • How does the speaker feel about the nostalgia surrounding the original Silent Hill 2?

    -The speaker believes that nostalgia blinds fans from recognizing the flaws in the remake, suggesting they are overly protective of the original game.

  • What comparison does the speaker draw between Silent Hill 2 and other games?

    -The speaker compares Silent Hill 2's remake unfavorably to the Dead Space remake, praising the latter for effectively modernizing the survival horror genre.

  • What gameplay mechanic does the speaker specifically criticize in the Silent Hill 2 remake?

    -The speaker criticizes the combat system, describing it as turn-based and likening it to a mini-game, which detracts from the overall gaming experience.

  • What does the speaker imply about the game design choices made by the developers?

    -The speaker implies that the developers' design choices are poor and detrimental to the gameplay experience, particularly regarding enemy encounters and combat mechanics.

  • What does the speaker say about the challenges presented in Silent Hill 2 remake?

    -The speaker describes the challenges in the remake as frustrating and unfair, suggesting that they lead to a negative gaming experience.

  • What emotion does the speaker attribute to the character James Sunderland?

    -The speaker attributes a sense of desperation to James Sunderland, arguing that this does not justify the gameplay mechanics that make combat feel janky and frustrating.

  • How does the speaker characterize the game's enemy design?

    -The speaker characterizes the enemy design as problematic, noting that the enemies' tracking abilities can feel unfair and ruin the overall gaming experience.

  • What reaction does the speaker anticipate from fans of the Silent Hill 2 remake?

    -The speaker anticipates that fans of the remake will react defensively, potentially feeling anger or frustration at the criticisms presented.

  • What is the speaker's overall verdict on the Silent Hill 2 remake?

    -The speaker concludes that despite its atmospheric qualities, the Silent Hill 2 remake is a prime example of how not to remake a game in the modern gaming era.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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関連タグ
Game RemakeSilent HillGaming ExperienceGame DesignNostalgia CritiqueFan ReactionsSurvival HorrorCombat MechanicsGame DevelopmentModern Gaming
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