The Future of Game Development
Summary
TLDRこのビデオでは、ゲーム開発業界におけるオープンソースソフトウェアの重要性を強調しています。3年以上ぶりにビデオをアップロードし、ゲーム業界の変化と個人的なゲーム開発への情熱を取り戻した経緯を語ります。特にBlenderというオープンソースの3Dグラフィックツールと、Gauというオープンソースゲームエンジンについて紹介し、開発者が誰もが自由に使用し、貢献できる民主的な開発モデルの利点を説きます。また、ゲーム開発がよりアクセスしやすくなり、コミュニティが成長したことで、オープンソースがより多くの可能性をもたらすと期待しています。
Takeaways
- 😀 脚本作者在超过3年没有上传视频后回归,希望观众安好。
- 🎮 作者曾因视频游戏产业的严酷现实而暂时退出,但最近对制作游戏重新产生了兴趣。
- 🛠️ 作者对Blender(一款强大的3D图形工具)表示赞赏,它现在是完全免费且开源的。
- 🌐 开源软件(FOSS)允许任何人访问和贡献代码,推动了软件按用户需求开发。
- 💡 开源软件的发展得益于志愿者工作和捐赠,使得软件免费且不受单一实体控制。
- 📈 Linux是开源软件的典型例子,现在支撑着许多主流产品和互联网基础设施。
- 🚀 过去十年,第三方游戏引擎如Unity和Unreal变得流行,促进了独立游戏开发社区的增长。
- 🌟 游戏产业已成为世界上最大的娱乐产业,开源项目如现代游戏引擎需要大量人力来开发。
- 🔥 作者提到了Gau(GDAU),一个免费且完全开源的游戏引擎,最近获得了大量用户和资金支持。
- 📚 作者计划发布关于GDAU的新视频教程,包括创建第一个游戏和GD脚本语言的全面概述。
- 🌐 作者鼓励观众探索不同的软件组织方式,并思考开源在游戏开发行业中的可能性。
Q & A
なぜビデオのアップロードが3年以上遅延したのですか?
-ビデオ制作者はビデオゲーム業界の厳しい現実とインドゲームスタジオを維持するという真の課題に直面し、ゲーム制作の楽しさを失ってしまいました。しかし、オープンソースのゲームエンジンであるGauが彼のゲーム制作への情熱を再び燃やし始めました。
Blenderはどのようなソフトウェアですか?
-Blenderは、非常に強力で人気のある3Dグラフィックツールです。モデリング、スカルプティング、UVマッピング、非常に強力なレンダリングなどの機能があります。また、100%無料で利用できます。
フリーアンドオープンソースソフトウェア(FOSS)とは何を意味しますか?
-FOSSとは、企業がソフトウェアを所有し、プライベートコードベースで制御するのではなく、ソフトウェアが公開され、誰でもアクセスして貢献できる公開コードベースを持つことを意味します。これにより、ソフトウェア開発はユーザーのニーズによって推進されます。
オープンソースソフトウェアの利点は何ですか?
-オープンソースソフトウェアは、ボランティアの労働や寄付を利用して開発を資金提供できるため、単一のエンティティに縛られないフリーソフトウェアです。これにより、誰もがサブスクリプション料金を支払うことなく使用できます。
Linuxはどのようにしてエンタープライズサーバーシステムを動かすようになったのですか?
-Linuxは1990年代初頭の小さなホビーツールから始め、オープンソースの特性を通じて徐々にエンタープライズサーバーシステムに広まっていきました。
ゲーム開発業界はどのように変化しましたか?
-過去10年間で、ゲーム開発業界は大幅に成長し、UnityやUnreal Engineなどのサードパーティエンジンが業界標準となり、インドゲーム開発はホビーから成功したゲームタイトルを公開する大きなコミュニティへと発展しました。
Gauとはどのようなゲームエンジンですか?
-Gauは無料で完全にオープンソースのゲームエンジンで、多くの開発者が最近採用し始めています。特にGau 4がリリースされ、多くのゲームプロジェクトにとって良い選択肢となっています。
ビデオ制作者はなぜGauに興味を持ちましたか?
-ビデオ制作者はGauが彼に新しいことを学ばせ、ゲーム制作を愛する理由を思い出させてくれたため、興味を持ちました。
ビデオ制作者は今後のゲーム開発業界についてどう思いますか?
-ビデオ制作者はオープンソース、民主的に所有され、コミュニティが資金を提供するソフトウェアがゲーム開発業界の未来の一部になるかもしれないと語っています。
ビデオ制作者が次に公開するビデオの内容は何ですか?
-ビデオ制作者はGauに関する新しいビデオを公開予定で、その中にはGauでの最初のゲーム作成のメガチュートリアルとGDスクリプト言語の完全な概要が含まれます。
ビデオ制作者が今後のビデオで使用する言語は何ですか?
-ビデオ制作者は新しいビデオをデンマーク語で公開する予定です。
Outlines
🕹️ ゲーム開発への復帰とオープンソースの魅力
ビデオ制作者は3年以上ぶりにビデオをアップロードし、ゲーム業界における多くの変化を振り返ります。彼らはビデオゲームから一時的に離れ、特に独立ゲーム開発者の厳しい現実とその維持の難しさに打ち勝つことができず、ゲーム開発の喜びを失いました。しかし、最近彼らはオープンソースの力によってゲーム開発への情熱を取り戻しました。特にBlenderという3Dグラフィックツールを通じて、オープンソースソフトウェア(OSS)の力を認識しました。Blenderは無料で利用でき、誰もがコードベースにアクセスして貢献できるという特性があります。これはソフトウェア開発がユーザーのニーズによって駆動される民主的な開発形態を意味します。また、Linuxのようにオープンソースは既にデジタル世界において重要な役割を果たしています。
🌟 新たなオープンソースゲームエンジンの台頭
ビデオ制作者は、独立して開発されたゲームエンジンの台頭とそれに伴うゲーム開発コミュニティの成長に触れています。以前は商業的なエンジンに比べて考えられなかったオープンソースのゲームエンジンが、現在では多くの開発者によって支持され、利用されています。特にGauGameDev(GGD)というオープンソースゲームエンジンが話題で、多くの開発者が時間を寄付し、フルタイムの開発者を雇う資金を集めています。GGDは大幅な書き直しを経てリリースされたGGD 4が登場し、多くのゲームプロジェクトにとって良い選択肢となっています。ビデオ制作者はGGDを数ヶ月使い、新しいことを学び、ゲーム開発への情熱を再燃しました。彼らはオープンソースの可能性と民主的に所有されたソフトウェアの未来について語り、異なるソフトウェア組織方法の可能性を探求することを意図しています。
Mindmap
Keywords
💡オープンソース
💡Blender
💡ゲーム開発
💡GDAU
💡サブスクリプション
💡インディゲーム
💡コミュニティ
💡チュートリアル
💡GDスクリプト言語
💡デモクラティック
Highlights
The speaker has been away from video game development for over 3 years.
A lot has changed in the world and the Game Dev industry in the past 3 years.
The speaker took a break from video games due to harsh realities of the industry.
Issues like lack of unionization and challenges for indie game studios affected the speaker.
The speaker was re-inspired to make games by the concept of open source.
Blender, a powerful and popular 3D Graphics tool, is 100% free and open source.
Open source software (FOSS) allows public ownership and contribution to the codebase.
Open source development is driven by the needs of the users.
Volunteer work and donations fund open source software development.
Linux is a mainstream example of open source software, powering many systems.
The game industry has grown significantly, with engines like Unity and Unreal becoming industry standards.
Indie development has become a large community with accessible third-party engines.
Open source game engines like Godot are gaining popularity and community support.
Godot 4 was released, offering a great choice for many game projects.
The speaker has been learning and enjoying working with Godot.
The speaker encourages considering open source software as part of the future of game development.
Juan Linietsky, co-founder of Godot, gave a talk on open source in the Game Dev industry at GDC.
New videos on Godot will be released, including a tutorial and an overview of the GD script language.
The new videos will be in Danish, showcasing a new approach.
Transcripts
I've been thinking of something that I
could say to try and break the ice but I
think I'll just go ahead and do
it all right now that's out of the way
hello everyone it's been a while I hope
you've all been well the last time we
uploaded a video was over 3 years ago
and I think it's safe to say that a lot
has happened since then both in the
world and in The Game Dev industry
personally I've been taking a break from
video games and to be honest I wasn't
really planning on making any new videos
anytime soon I think for a while that
some of the harsh realities of the video
game industry had taken away some of the
joy that I used to feel when making
games from the lack of unionization in
Tria to the real challenge of keeping an
indie game Studio afloat I think there's
an ever increasing pressure on
developers as someone who started in the
Game Dev space very young with simple
and probably naive ideas of what it
means to make video games these reties
simply took it out of me for a while but
recently that changed a bit not because
I discovered some cure that will
magically make these issues disappear
because unfortunately I haven't and they
won't but simply because I saw something
that made me excited about making games
again in fact you could say that it's
been a game Cher pun intended and I know
that a lot of you feel the same I'm of
course talking about open source let me
explain I've long been a huge fan of
blender if you don't know blender is an
incredibly powerful and now very popular
3D Graphics tool it has capabilities in
modeling sculpting UV mapping hugely
powerful rendering and the list just
goes on and the thing about blender is
that it's 100% free
when I started using blender it was
still pretty small and not even close to
comparing to the mighty industry
standard Autodesk Suite but since then
it has become a huge contender in the
world of 3D Graphics preferred by many
professionals as well but how can
something that is free ever compete with
a hugely complicated software suite that
cost thousands of dollars in
subscription fees well at least part of
the answer is that blender is what we
call free and open Source software also
known as Foss this means that instead of
a company owning and controlling the
software with a private codebase the
software is publicly owned and has a
public and open code base that anyone
can access and contribute to if you
don't like something about the software
or you would like to add a feature to it
you can simply download a copy of it and
modify it to suit your needs and then if
you like the result you can reupload it
to see if other people would find it
useful too perhaps merging your changes
into the main program one of the great
benefits of this is that it helps ensure
that the software development is driven
by the needs of the people who use it
it's a hugely Democratic way of
organizing development on top of this
open source makes it possible to utilize
volunteer work and donations to fund
development this means that the software
is free from ties to any single entity
and makes it possible for anyone to use
it without having to pay subscription
fees or owing Away part of their revenue
and open source is actually not as niche
as you might think Linux for example
went from a small hobbyist tool in the
early '90s to powering Enterprise server
systems also so many of the completely
mainstream products of our time are
built on top of Linux such as software
for cars televisions and all Android
phones it also Powers most of the
internet and the world stock exchanges
so open source is already an integral
part of the digital world we live in
today now I mentioned that I started
making games when I was still very young
but looking back it feels like the
industry was as well in just the past
decade thirdparty engines like unity and
unreal have become huge and Industry
standard a big difference from before
where game studios would develop and use
their own in-house engines also Indie
development has gone from something that
very few people even knew about to a
huge Community where hobbyists and
professionals alike publish successful
game titles largely because of how
accessible these third party Indians
have become and the game industry as a
whole has become the largest
entertainment industry in the world
World far surpassing music and movies
put together now this is a lot of change
and not in a lot of time and while huge
growth like this of course creates
issues I think it's important to
remember that it also brings a lot of
positives perhaps most importantly
making games has never been more
accessible than it is now and also large
open source projects like a modern game
engine require a lot of manpower to
develop something that wouldn't have
been possible with the small Game Dev
communities of just 10 years ago in in
fact just before taking a break from
gamedev I was aware of a few open-
Source initiatives but I didn't think
that they were viable alternatives to
commercial engines but holy wow A lot
has happened since to convince me
otherwise and huge props to the Game Dev
Community for making that happen first
of all a bunch of new engines have
popped up and just like with blender
previously Niche software is starting to
gain massive followings with many
contributing their time and donating to
hire full-time developers the largest
example of this this being Gau gdau is a
free and fully open- Source game engine
that a lot of developers have recently
turned to and the timing really couldn't
be better for this gdau has actually
been around for a while but in March
last year gdau 4 was released which was
a huge rewrite of the engine in my eyes
making it a great choice for a lot of
game projects and of course Gau is now
riding on a wave of new users developers
and a huge influx of donations to the
Gau Development Fund I've been turning
around with it for the past few few
months and I've been well loving it
while many parts of the engan of course
have a ways to go it is overall much
further than I was expecting and perhaps
more importantly for me it forced me to
learn new things and reminded me of why
I fell in love with making games in the
first place now as for the title of this
video I'm of course in no position to
predict the future of the huge industry
that now is game development but I do
think that part of making that future
the best that it can be is to realize
just that game development is huge now
and while this of course brings a lot of
negatives it also means that there are
more game developers than ever before
who all share a love for the same thing
and that perhaps a part of this future
is software that is open source
democratically owned and Community
funded now I want to be totally clear
here I'm by no means encouraging you to
stop using third party engines like
Unity Onre or game maker nor am I saying
that you should all use Kau or any other
open source engine for for that matter
I've been using Unity for many years and
made well over 400 videos on it so it's
safe to say that I like the software in
the end the game engine is a tool and
you have to use the tool that is right
for you and your project all I hope to
do with this video is to inform you that
there are many engines out there and
hopefully to inspire you to think of the
possibilities of what can be achieved
through different ways of organizing
software at GDC last year one of the
co-founders of the Gau engine Juan netki
gave a talk titled Gau as an open open
ecosystem with a lot of sharp
observations about open source in The
Game Dev industry it goes into detail
about how open source can be beneficial
for the industry as a whole and I highly
recommend you check it out so in the
spirit of Open Source we'll be releasing
some new videos on Gau I've been hard at
work learning the engine and while I'm
no expert yet and things are a bit
different this time around there's no
team there are no Patron supporters we
aren't in an office in fact we're
recording this from our home
I with the help of Sophia have done our
best to create a couple of videos on the
most essential parts of gdau the first
video will be a Mega tutorial on making
your very first gaming gdau and should
be out next week the second one will be
a complete overview of the GD script
language and will be out within a month
we really can't wait to share them with
you and we thought that since so many
things are different this time around we
might as well try something new so the
new videos will be in Danish
[Music]
hello everyone and Welcome to our first
video on Gau
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