Sculpt - Edit a Form

Craig Hughes
30 Apr 202204:38

Summary

TLDRIn this video, we explore the Autodesk Certified User for Fusion 360 exam, focusing on the sculpt category and editing a form. The tutorial begins with creating a basic box and then delves into the Modify and Edit Form options, showcasing vertex, edge, and face selections for transformations. It highlights the importance of understanding coordinate spaces and the differences between transformations like translation, rotation, and scaling. The video encourages viewers to familiarize themselves with these tools and practice using tooltips for guidance, setting the stage for the next lesson on thickening forms to create solids.

Takeaways

  • 🎥 The video is focused on preparing for the Autodesk Certified User exam for Fusion 360, specifically the sculpt category.
  • 🛠️ The presenter demonstrates how to edit a form in Fusion 360, starting with the creation of a basic box shape.
  • 🔧 Various editing options are available under the 'Modify' and 'Edit Form' functions, including vertex, edge, and face selections.
  • 📏 The default setting for form editing is 'All', which allows for multi-directional transformations.
  • 🔄 Transformation options include translation, rotation, and scaling, each with specific controls for the form.
  • ↔️ The 'Multi' selection enables all transformation types at once, providing a wide range of editing capabilities.
  • 🌐 The coordinate space can be adjusted to view space or world space, affecting how transformations are applied.
  • 🔄 The presenter emphasizes the importance of understanding the difference between editing a face versus an edge or a vertex.
  • 📚 Tooltips in Fusion 360 provide explanations for various commands, which can be helpful for exam preparation.
  • 📈 The video suggests practicing with the editing tools and becoming familiar with their locations and functions.
  • 📝 The presenter offers to answer questions and provides encouragement for viewers preparing for the certification exam.

Q & A

  • What is the main focus of the video?

    -The main focus of the video is to explore the 'Sculpt' category in Fusion 360, specifically focusing on editing a form within the software.

  • What is the first step the presenter takes in Fusion 360?

    -The first step the presenter takes is to go under 'Create' and create a form.

  • What does the presenter decide to create as an example form?

    -The presenter decides to create a simple box as an example form.

  • What options are available under 'Edit Form' in Fusion 360?

    -Under 'Edit Form', there are options for vertex selection, edge selection, and face selection, as well as coordinate spaces for transformation.

  • What does the presenter suggest for users to become familiar with?

    -The presenter suggests that users should become familiar with the different options available for editing a form, such as translation, rotation, and scaling.

  • What happens when the presenter selects 'multi' for the form editing?

    -When the presenter selects 'multi', it allows for all types of transformations (translational, rotational, and scaling) to be applied at once.

  • What is the default coordinate space for the form editing?

    -The default coordinate space for the form editing is 'world space'.

  • What does the presenter advise for preparing for the ACU exam?

    -The presenter advises to become familiar with the editing tools and their functions, possibly using tooltips in the menus for assistance.

  • What is the next topic the presenter will cover in the series?

    -The next topic the presenter will cover is how to thicken a form to make it a solid.

  • How does the presenter suggest practicing for the ACU exam?

    -The presenter suggests practicing by using the tooltips and menus in Fusion 360 to understand the commands and their functions.

  • What does the presenter imply about the complexity of the 'Edit Form' menu?

    -The presenter implies that while the 'Edit Form' menu may seem complex, it is not overly complicated and users should focus on understanding how to use it effectively.

Outlines

00:00

🛠️ Editing Forms in Fusion 360

The video script introduces viewers to the Autodesk Certified User exam for Fusion 360, focusing on the sculpt category and specifically editing a form. The narrator demonstrates how to create a form in Fusion 360 using default settings and then explores the 'Modify' and 'Edit Form' options. Various selections such as vertex, edge, and face are discussed, along with coordinate spaces for transformation like translation, rotation, and scaling. The script emphasizes the importance of understanding the different options available for editing forms and suggests that viewers become familiar with the tools and their functionalities. The narrator also mentions that the exam might ask about the commands' functions, so understanding tooltips and menu options is crucial. The video concludes with an invitation for questions and a teaser for the next video on thickening forms to create solids.

Mindmap

Keywords

💡Autodesk Certified User

The 'Autodesk Certified User' refers to individuals who have passed a certification exam demonstrating their proficiency with Autodesk software, such as Fusion 360. In the context of the video, this certification is important for validating one's skills in using the software for professional purposes. The video aims to help viewers prepare for the exam by understanding specific features and functionalities of Fusion 360.

💡Fusion 360

Fusion 360 is a 3D CAD, CAM, and CAE software developed by Autodesk. It is used for creating, editing, and manufacturing 3D models. The video focuses on the sculpt category within Fusion 360, which is a feature that allows users to create and edit forms or shapes within the software.

💡Sculpt Category

The 'Sculpt Category' is a feature within Fusion 360 that enables users to sculpt and modify 3D forms. It provides tools for manipulating geometry in a more intuitive way than traditional CAD modeling. The video specifically discusses editing forms within this category, which is a critical skill for the Autodesk Certified User exam.

💡Editing a Form

Editing a form in Fusion 360 involves modifying an existing 3D shape. The video script describes how to use the 'Edit Form' feature to alter a form by translating, rotating, or scaling parts of the model. This is a key concept as it demonstrates the flexibility of Fusion 360 in adjusting and fine-tuning 3D models.

💡Vertex Selection

Vertex selection in the context of the video refers to the process of selecting individual points where faces meet in a 3D model. This is a fundamental operation in 3D modeling as it allows for precise control over the shape of the model. The video mentions how vertex selection can be used to offset these points by a certain distance.

💡Edge Selection

Edge selection is the process of choosing the lines that form the boundaries between faces in a 3D model. This is important for transforming parts of the model, such as bending or stretching. The video script explains how edge selection can be used to modify the shape of a form.

💡Face

In 3D modeling, a 'face' is a flat surface that forms part of a 3D object. The video discusses how to select faces for editing, which is essential for tasks like translation, rotation, and scaling. Understanding face selection is crucial for modifying the overall shape of a 3D model.

💡Coordinate Spaces

Coordinate spaces define the reference frame for transformations in 3D modeling. The video mentions that users can choose between different coordinate spaces, such as world space or view space, when editing a form. This affects how transformations like translation, rotation, or scaling are applied to the model.

💡Transformation

Transformation in the context of Fusion 360 refers to the process of altering the position, orientation, or size of a 3D model or its components. The video script describes how transformations can be applied to vertices, edges, or faces to modify the form of a model.

💡Translation

Translation in 3D modeling is the process of moving a model or part of a model from one position to another without rotating or resizing it. The video script illustrates how translation can be applied to faces or other components of a form to adjust their position.

💡Rotation

Rotation in 3D modeling involves turning a model or part of a model around an axis. The video explains how rotation can be used to bend or adjust the orientation of a form's components, which is a key aspect of sculpting and editing in Fusion 360.

💡Scaling

Scaling is the process of resizing a model or part of a model in 3D space. The video script mentions how scaling can be used to make a face or other part of a form larger or smaller, which is useful for adjusting the proportions of a 3D model.

Highlights

Introduction to the Autodesk Certified User for Fusion 360 exam objective.

Focus on the sculpt category and editing a form within Fusion 360.

Starting with creating a form using default settings.

Exploring the 'Modify' and 'Edit Form' options in Fusion 360.

Options for vertex, edge, and face selection.

Default selection of 'All' for editing forms.

Coordinate spaces available for transformation.

Different transformation options like translation, rotation, and scaling.

How to use the 'Multi' option for all transformation types at once.

Explaining the 'Coordinate Space' and its impact on transformations.

Default 'World Space' setting for transformations.

The simplicity of the editing form menu despite its complexity.

Instructions on how to make a rotation onto a face.

Difference between editing a face and an edge.

Editing a vertex and offsetting it by a certain distance.

Familiarizing oneself with the editing form process.

The importance of tooltips for understanding commands in Fusion 360.

Encouragement to explore and test out the editing tools.

The next video will cover how to thicken a form to create a solid.

Transcripts

play00:01

hey everyone here in this video we're

play00:03

going to check out another autodesk

play00:05

certified user

play00:07

for fusion 360 exam objective and within

play00:10

this video we're going to check out the

play00:12

sculpt category and specifically

play00:15

we're going to take a look at editing a

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form so with that we're going to go

play00:19

ahead and move into fusion

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and i'm going to go ahead and go under

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create and we're going to create a form

play00:25

to start off with now as far as how deep

play00:28

we get into the sculpting

play00:30

in kind of environment or creating forms

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really what we can take a look at is

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here i'm going to look at creating just

play00:37

a box

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and selecting what plane i'd like it to

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be on and go ahead and create

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some sort of form here i'm just going to

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go ahead and use all the default

play00:46

settings here

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but

play00:48

really when we go into editing a form if

play00:50

i go to modify and edit form there are a

play00:53

lot of options that we can play with and

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be able to change and edit the form into

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various selections so here you can see

play01:02

there's a vertex selection an edge

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selection face

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all so which is always by default or by

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the entire body so that is created so

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and then there's obviously coordinate

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spaces

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that you can choose from in a transform

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translation rotation or scaling so i

play01:21

would just get familiar with for example

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i'm going to have it set to all let's

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choose this face

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right now it says multi so we can go

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through and really what this is is just

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like if we just want translational

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pieces you'll see it shuts off some of

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the options if we just want rotational

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pieces then that'll go through and allow

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us to bend and edit the form like you're

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seeing here on the screen

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and if you just want a scaling option

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you can do the same thing you can either

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make the the face smaller or large or

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anything as such

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so i'm gonna go ahead and control z to

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bring that back so if you choose the

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multi that's gonna do all of them at

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once so you can see this will give you a

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lot of different options this just kind

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of goes through and separates out what

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kind of

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movements or

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modifications you wish to make the

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coordinate space looking at view space

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or

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any of those so you'll be able to see

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what kind of

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view or what kind of option you have by

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default it has the world space

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so

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those are the kinds of things there so

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really not a whole lot and this menu

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looks kind of um

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you know kind of

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you know one of those things that uh

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looks like there's a lot to it but not

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really

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a whole lot and so really you just need

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to be familiar with like how do i go

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through do i make a rotation onto a face

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and i think the main thing is knowing

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the difference between

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um

play02:45

a face

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and then what would be for example an

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edge so here on an edge we're always

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selecting an edge and how that we can go

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through and transform and change just

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some of those

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and then

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a vertex

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again it will open up you'll notice all

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these points

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of where the faces meet so if i want to

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edit a vertex

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i can do that and offset it by a certain

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distance

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that allows me to go through

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and change a lot of the options so

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becoming in kind of familiar with this

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editing the form is really the only

play03:21

thing that we really have to worry about

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and again just playing around with some

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of those options and again don't have to

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be real deep so under the modification

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you'll see there's a lot of different uh

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you know kind of also modify or edit

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tools so the good thing is is that

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in some cases i've seen on the acu exam

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they will go through and ask for

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like what do some of the commands do

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so here you can see just from the

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tooltips when fusion 360 is open on your

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computer it will go through and explain

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a lot of those as well so you and your

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students will be able to kind of see

play03:54

that but also test out just some of them

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i wouldn't test out all all of them but

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just go through and become familiar with

play04:00

where these are located and maybe where

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you know using the tool tips in the

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menus to kind of help you with some of

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those so

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all right so that it completes the

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editing a form

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kind of refresh or kind of you know what

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to look for video for the acu exam if

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you have any questions or anything feel

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free to email me or contact me

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and uh good luck preparing for the

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autodesk certified user exam and check

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out the next video where we're going to

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take a look at how to thicken

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a

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a form so that way it can be used as a

play04:34

solid

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Fusion 360SculptingAutodeskCertified UserExam Objective3D ModelingDesign SoftwareVideo TutorialForm EditingAutodesk Exam
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