Throne And Liberty End Game Loop + Important Systems!

Shikku
22 Sept 202417:06

Summary

TLDRIn this video, the creator provides a detailed guide on the endgame progression loop for a game, explaining key systems like contracts, dungeons, and milestones after reaching level 50. The video covers strategies for organizing daily activities, crafting, upgrading gear, and maximizing efficiency through contracts and co-op dungeons. It also emphasizes the importance of the battle pass, leveling log, and auction house for players to enhance their experience. Additionally, future videos will dive into gearing and how to earn in-game currency without spending money.

Takeaways

  • 📈 The video focuses on explaining the endgame loop after reaching level 50, detailing how to organize daily tasks according to one's schedule.
  • 🗺️ Contracts are a key system at level 50, where players must complete daily tasks in areas like Watchers Post or Pure Light Tower to receive valuable items.
  • ⚔️ Pure Light Tower is recommended for staff users due to its synergy with AOE abilities in water areas, making contract completion easier.
  • 🔄 Players receive 10 new contracts daily, stacking up to 60, and should prioritize resources like ores for crafting blue and purple weapon growth stones.
  • 🎯 The video emphasizes focusing on tier one weapons and upgrading to purple weapons through the completion of co-op dungeons and contract tasks.
  • 🏰 Open-world dungeons unlock progressively with milestones, and players need Abyssal contract tokens to obtain drops and rewards from these dungeons.
  • 🎮 Players should balance completing contracts, co-op dungeons, and open-world dungeon tasks to manage their Abyssal contract tokens and resources efficiently.
  • 🏆 Milestones are a server-wide pacing system that unlocks additional content as more players complete objectives, preventing early access to endgame content.
  • 💰 The auction house allows players to sell in-game items for Lucent, which can be earned through gameplay or purchased, and used for various game benefits, including the battle pass.
  • 🎟️ The battle pass and leveling log are highly recommended for their value, offering rewards such as growth stones, skill books, and open-world dungeon bonuses.

Q & A

  • What is the main topic of the video?

    -The video explains the endgame loop of a game, focusing on how to approach progression, including systems like contracts, dungeons, the battle pass, and milestones.

  • Why is it recommended to watch the previous video?

    -The previous video provides foundational information that builds up to the current one, helping viewers better understand the endgame loop and progression strategies.

  • What is the purpose of contracts in the endgame loop?

    -Contracts are essential for progression at level 50, as they provide resources such as ores for crafting weapons and armor. Players are encouraged to complete 10 contracts daily to maximize rewards.

  • What is the significance of the 'lucky pocket' mentioned in the video?

    -The 'lucky pocket' is a special item that appears while refreshing contracts. It grants access to weekly contracts, which provide valuable rewards when purchased from merchants.

  • What are tier 1 purple weapons, and how are they obtained?

    -Tier 1 purple weapons are powerful endgame weapons that can be acquired from level 50 dungeons. They are also sometimes obtained from world bosses.

  • How does the daily dungeon token system work?

    -Players receive 900 tokens daily, which can be used to run level 50 dungeons. Each run costs 300 tokens, allowing for three runs per day. However, players can go into the negative for one extra run but won’t be able to open chests until they regain positive tokens.

  • What are open-world dungeons, and how do they fit into the endgame loop?

    -Open-world dungeons, like Silis Abyss and Seroma Island, unlock progressively through milestones and are key to the weekly contract system. Players need special tokens to be eligible for loot drops from these dungeons.

  • How do milestones impact gameplay progression?

    -Milestones pace server-wide progress by unlocking content like dungeons, world bosses, and events as players collectively meet goals such as reaching certain levels or completing specific tasks.

  • What is the role of the auction house in the game?

    -The auction house allows players to sell and buy in-game items using the Lucent currency, which can be earned in-game or purchased with real money. This system enables both free-to-play and paying players to access items through trading.

  • Why is the battle pass considered high value in the game?

    -The battle pass offers a range of rewards, including growth stones, skill books, and resources for open-world dungeons. It provides significant value and progression advantages for both paying and non-paying players.

  • What are amulets and morphs, and why are they important?

    -Amulets and morphs are account-wide collectibles that unlock perks such as bonus XP and dungeon efficiency. They can be earned through gameplay or purchased and offer benefits that enhance a player’s overall performance.

Outlines

00:00

🎮 Introduction to the Endgame Loop and Contracts

The video kicks off with an introduction to the endgame loop in the game, explaining how players can organize their daily activities based on personal schedules while engaging with various game systems like the battle pass and leveling log. It recommends viewers to check the previous video as a foundation for the current one. Players at level 50 should start with daily contracts, which are refreshed every day. A focus is placed on choosing the right contracts based on personal preferences and equipment needs, with a strategy for refreshing contracts to increase the chances of obtaining the valuable 'lucky pouch'.

05:01

🛡️ Co-op Dungeons and Resource Management

The second section covers co-op dungeons, specifically focusing on the level 50 dungeons and their rewards, such as purple tier one weapons. Players are advised on how to manage their daily dungeon tokens (900 daily points) and make the most of their runs, even after they reach a negative balance. The section explains the importance of efficiently managing dungeon entries and how to optimize resources by running dungeons alongside weekly contracts.

10:02

⚔️ Open World Dungeons and Weekly Contracts

This paragraph emphasizes open-world dungeons that become available as milestones are unlocked. Initially, players will have access to Silis Abyss, with more dungeons unlocking later. Weekly contracts play a key role in open-world dungeon runs, and players must use Abyssal contract tokens to be eligible for loot. The strategy involves balancing contract runs with dungeons to maximize efficiency, especially when tokens are low.

15:02

🗺️ Understanding Timetables and World Events

This section dives into the game's event system, which includes PvE and PvP events. Players can participate in co-op events, world bosses, and faction-based PvP activities. The video discusses how peaceful events limit players to one per segment, while PvP events remain open for multiple participations. Important weekly events, such as Arc bosses, are also explained. These events require careful time management, as missing entry times can prevent participation.

⏳ The Milestone System Explained

This paragraph explains the Milestone system, which is designed to pace the server's progress by unlocking content progressively. Milestones can be server-wide, guild-specific, or individual tasks. For example, players must reach certain levels or defeat specific bosses as a group. Completing milestones unlocks new content, such as world bosses, dungeons, and PvP modes. The system ensures that players don’t rush through the game too quickly and provides a structured content release.

💰 Auction House and Currency System

The video highlights the auction house, where players can buy and sell items. However, not all items can be sold, and the video teases a future explanation on sellable items. The in-game currency, Lucent, can be obtained both by selling items and purchasing with real money, making it possible for free-to-play players to compete by selling valuable items in the auction house.

📜 Battle Pass and Leveling Log Value

Here, the battle pass and leveling log are described as highly valuable systems, providing players with essential items like growth stones, skill books, and bonus points for dungeons. The battle pass is a recurring purchase with significant rewards, while the leveling log is a one-time purchase with progressively more valuable rewards as the player levels up. Both are considered important for progression.

🎨 Account-Wide Perks: Amotoys and Morphs

The final section covers Amotoys and Morphs, which are account-wide collectibles that offer various perks. These items, some of which can be purchased or earned through gameplay, provide bonuses like XP boosts and resource efficiency. The video emphasizes the long-term value of collecting Amotoys and Morphs to improve overall account performance.

🚀 Conclusion and Upcoming Videos

The video wraps up by thanking viewers and teasing future content, including videos on gear progression and how to earn Lucent as a free-to-play player. Viewers are encouraged to subscribe and turn on notifications to stay updated. The video stresses the importance of staying informed as the global release approaches, ensuring players are well-prepared for the endgame.

Mindmap

Keywords

💡Endgame Loop

The 'Endgame Loop' refers to the cycle of activities players undertake after reaching the highest levels in a game. In this video, it represents how to manage tasks like contracts, dungeons, and other activities efficiently once a player hits Level 50. This loop is key to progressing further in the game, acquiring better gear, and managing in-game resources.

💡Contracts

Contracts are daily tasks that players need to complete to progress in the game. At Level 50, these become an important part of the endgame activities, and players can accept up to 10 contracts per day, which stack to a maximum of 60. Contracts help players gain valuable resources like ores, armor, accessories, and growth stones for weapon upgrades.

💡Level 50 Dungeons

Level 50 Dungeons are special cooperative dungeons that become available once a player reaches Level 50. These dungeons offer rewards such as purple tier weapons and other high-level gear necessary for progressing in the endgame. Players can run these dungeons up to three times a day using tokens that refresh daily.

💡Lucky Pocket

A 'Lucky Pocket' is a rare item that players can acquire when refreshing contracts. It is visually represented as a purple square with a bag icon. Obtaining this item allows players to gain additional weekly contracts, which provide extra rewards and opportunities for progression.

💡Abyssal Contract Tokens

Abyssal Contract Tokens are special tokens required to gain rewards in open-world dungeons. Without these tokens, players will not receive meaningful loot or progress in the dungeons. These tokens can be earned by completing contracts and participating in co-op dungeons.

💡Milestones

Milestones are server-wide or guild-wide objectives that unlock different content and features as they are completed. These are designed to pace the progression of the server, ensuring that players advance in a synchronized manner. For example, once a certain number of players reach Level 10, specific events or dungeons become available.

💡Auction House

The Auction House is a system where players can buy and sell in-game items for a currency called 'Lucent.' Lucent can either be purchased using real money or earned by selling items in the game, making it an essential feature for both free-to-play and paying players to acquire valuable items.

💡Battle Pass

The Battle Pass is a purchasable feature that offers significant rewards, including growth stones, skill books, and dungeon tokens. It provides players with additional content and materials that aid in faster progression. The video highlights the high value of the Battle Pass, especially for those who wish to advance more quickly.

💡Leveling Log

The Leveling Log is a one-time purchase that provides rewards as players level up. It offers materials like growth stones, which scale in quality as the player progresses through the game. While not as crucial as the Battle Pass, the Leveling Log gives players a small edge in terms of progression.

💡Amoys and Morphs

Amoys and Morphs are account-wide items that offer cosmetic changes as well as gameplay perks. Collecting these items provides bonuses such as XP boosts or increased efficiency in consuming dungeon tokens. These are acquired through both gameplay and the in-game shop, making them valuable for players aiming for faster progression.

Highlights

Introduction to the endgame loop, focusing on how to organize your day and approach systems such as the battle pass and leveling log.

Recommendation to watch the previous video as it provides a buildup for today's video content.

At level 50, daily contracts become the core activity for progression, with a limit of 10 contracts per day, stacking up to 60.

Focus on crafting blue weapon growth stones to upgrade them to purple for enhancing purple-tier weapons.

Refresh contract options frequently to aim for a 'lucky pocket,' which can unlock weekly contracts for better rewards.

The importance of prioritizing tier 2 contracts even if they provide armor or accessories, as they offer higher benefits.

Level 50 dungeons become a key source for tier 1 purple weapons, and managing dungeon tokens is crucial for daily progression.

Players can go into negative tokens, allowing an extra dungeon run, but cannot open chests until tokens return to positive or zero.

Open-world dungeons are critical for weekly contract completions, with tokens required to be eligible for loot drops.

Strategize your day based on token availability—either grind contracts and instanced dungeons or focus on open-world dungeons first.

Events and milestones determine the pace of content unlocking, including boss fights, world events, and PvP modes.

Milestones are community-driven goals that unlock additional content as the server progresses together.

Auction House is crucial for buying and selling items, with a cash-shop currency that can be earned through in-game activities.

The battle pass offers significant value through growth stones, skill books, and other rewards that greatly enhance progression.

Amit toys and morphs are account-wide and provide perks like XP boosts and solent bonuses, encouraging players to collect as many as possible.

Transcripts

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yo what is up guys welcome back welcome

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to the channel as usual so in today's

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video we're going to be touching on the

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endgame Loop and exactly what you need

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to do how to approach it to kind of like

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organize your day the way you see fit

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according to your own schedule and at

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the same time explain a couple of

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systems in this game and also battle

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pass and leveling log and the value of

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those systems as well now before we get

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into this video though I highly

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recommend you go back and check the

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video that I uploaded yesterday if you

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haven't already as it was basically a

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buildup for this video and I'll be

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leaving the link to that video down in

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the comments and I'll have it pinned so

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that you can have easy access to it as

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well but yeah with that out of the way

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let's get right into it so judging by

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the fact that you already watched the

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previous video and you have hit Level 50

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already now you should have basically an

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endgame Loop that is going to be your

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progression and how it works that is not

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me trying to lock you into any play

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style or anything like that these are

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actually the things that you need to do

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and you can organize it as you see f as

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per your schedule once you get a better

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grasp of how these things work so the

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first thing would be the contract so as

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I touched on in the previous video you

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have the contracts initially we will be

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doing them in Watchers post or pure

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Light Tower those are the only two

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places that can provide you with level

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50 contracts so you will have to do the

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contracts in either way or either places

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keep in mind though if I was a staff

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user personally I would go pure Light

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Tower for the sake of the reason that if

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you take pure light held contracts

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whenever you can you can basically uh do

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AOE with your thunder abilities in the

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water on the mobs that you need to kill

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which makes it a lot easier for you but

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yeah so a few tips here that you need to

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be aware of let's say you hit Level 50

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you got the contracts now whatever the

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amount is now every day you will have to

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do 10 contracts judging by the fact that

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you already got them to zero at least

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once every day you get 10 contracts

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refreshed and they stack up to 60 with a

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few exceptions that I mentioned in the

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last video so let's say I want to now

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take the contracts my priority initially

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would be these ores to be able to craft

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blue weapon growth stones to upgrade

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them to purple growth Stones as well so

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that I can upgrade my purple weapons

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tier one weapons that I'll be acquiring

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as well which I'll touch upon in a

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second so that is going to be your

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number one priority alongside the armor

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and then the accessories now do keep in

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mind those two here you would need to

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play it by ear if you feel like when

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you're crafting you are now getting low

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on these or getting low on those that's

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when you are going to start crafting

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these but hold the thought because that

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will be also included in the battle pass

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segment so let's say I'm going to be

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starting with this so now I want this so

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I accept it always accept one contract

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then refresh and the reason for this is

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you are looking for something called the

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lucky pocket hopefully we get to see it

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so I accepted the um weapon no weapon

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here so I want to get the AR armor or

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accessory there's no armor there's only

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the skill growth there's only the

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accessory so let's say I'm going to take

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the accessory for the sake of it

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normally you should try to take places

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like the same for example here it's

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always phonus and ruins so it's better

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to try to go for everything in one place

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if possible depending on the contracts

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you want to take as well so here for

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example this is tier two phus spasing

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which will give you one additional

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rubric so you take that obviously

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because it's uh tier two even if by the

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way it's going to give me uh armor or

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accessory I should take it even if my

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priority is a weapon just for the sake

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of the fact that it will give me higher

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benefits so I refresh again same thing

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repeat so I take this one and repeat so

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you keep doing that until you're full

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five out of five and at some point you

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might get lucky and get one item called

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lucky pouch you would notice it's a

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purple square with like a bag icon on it

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you need to be sure to take that one

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every time you can and the reason for

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this is because that will grant you

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something called the weekly contracts

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which I touched upon in the last video

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as well that you can buy weekly from

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this Merchant or any sunre Merchant in

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any City once every week and you get six

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a week so that is six contracts per each

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um dungeon in the world so this is why

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it's really really important to get so

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that is the first thing you're going to

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be doing which is your contracts at

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level 50 the second thing you're going

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to be looking to do is your Co-op

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dungeons which are the level 50 Dungeons

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and that is where I was talking about

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the purple weapons so your tier one

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weapons in most cases are going to be

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accessible through these level 50

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dungeons in some cases also through Ro

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bosses obviously but even if you have

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weapons that you will access through Rob

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bosses initially it will be a lot easier

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to get your purple weapons from here due

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to the Milestone and I'm going to touch

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on the Milestone at the at the end of

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this video so you'll be doing these

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level 50 dungeons to see what you need

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in here whether it's gear or weapon or

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whatever it may be and that is like

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where you will grind as you can see this

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one consumes 300 per run and do be aware

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that you get 900 ref fishes a day

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meaning if you run this dungeon three

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times that is already 900 tokens however

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if let's say you have 900 points which

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is the daily refresh then you run three

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Dungeons and that will take you down to

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zero you can still enter the dungeon one

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last time and still open the chest which

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will take you down to 300 the moment you

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are in the negative Zone even if it's

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negative 1 negative 1ga 1,000 it doesn't

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matter the moment you touch the Negative

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Zone you can no longer open any chests

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at all anymore until you get in the

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positive or the Zero Zone again so once

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you get to zero or above you can open

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the chests so what this essentially

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means is once you get to the -300 the

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next day you're going to get 900 which

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will put you at 600 meaning you're going

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to be running three dungeons a day

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realistically so be aware of that you

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will be doing those as your daily as

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well it's up to you what to start with

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first you can start with contracts you

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can start with dungeons however there is

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something that you need to be aware of

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the open world dungeons so you have four

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open world dungeons eventually after the

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Milestones unlock them that you will be

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doing all the time initially you will

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only have silis Abyss which is the one

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you'll be doing but as they unlock

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eventually you will have silus Abyss uh

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fifth and sixth floor you will have

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Shadow Crypt you will have um uh seroma

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Island and you will also have uh sanctum

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of Desire those four dungeons are going

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to be your weekly contract dungeons do

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keep in mind now you have these Abyssal

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contract tokens in order to grind in

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those open world dungeons you need to

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have these tokens as otherwise you will

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not gain any solent or barely any solent

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and you will not get any drops because

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in order to even acquire a drop in those

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dungeons you would notice here that it

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shows like this icon next to the item

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here implies that you need to have

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basically these tokens to be able to be

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eligible even to get those drops

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obviously uh as you run those dungeons

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you want to be running alongside your

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weekly contracts that you purchase every

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single uh week so be always like

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whatever you do any of those dungeons

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run uh the contracts and clear the

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contracts I would recommend running the

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contracts clear them then move to the

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next one where you have contracts so not

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just uh grind if you have contracts to

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do and once you finish all the weekly

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contracts that will consume all of these

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points the reason I'm mentioning this

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these points here is because the way to

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gain these points is three methods

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initially we will have two the first one

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is the contracts as you can see each

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contract provides you with 50 the other

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method is the co-op dungeons which is

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the uh tier one dungeon that you'll be

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doing at level 50 that also grants you

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500 per run the reason I mentioned this

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is that is exactly what's going to come

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into play on how you organize your day

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cuz if you are low on these tokens you

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can basically just do the contracts and

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then do the instense Dungeons and by the

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time you acquire more tokens you can go

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do the open world on the other hand if

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you've been slacking on these tokens and

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you log in today and let's say you're

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sending a 19k or even like myself right

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now 20K you realistically don't want to

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do the contracts and because you will

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not get these the same for the instance

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dungeons so it's better to just wait and

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do these um open world dungeons first to

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lower this number and then do the

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contracts and instant dungeons to

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acquire more of these tokens uh in the

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old patches we used to get them in the

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inventory but I don't think that is the

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case anymore so take that with a grain

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of salt okay so the next point we have

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in here is the events which once again

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is tied to the Milestone and I'm pretty

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sure you've heard that a lot Milestone

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this Milestone that I'm going to be

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explaining that in a minute so whenever

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you're log into the game for the first

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time this is how your mini map is going

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to look like or your map is going to

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look like you simply click on this icon

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over here which will show you the menu

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and you go to the timetable and these

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are where the events are going to be

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taking place initially obviously it's

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not going to look like this at all it's

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going to be way more empty and you will

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have events that happen across like

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different times you will see which one

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is piece which one is PVP so you have

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like Co-op you have PVE which is pece

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Co-op being like something you work in

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with groups of like everyone on the

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server that attends that event and then

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you have dominion which will put you in

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a PVP faction red blue and green

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randomly and then you can team up with

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whoever in those factions and fight

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against the other factions it's kind of

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like fun small scalish PVP uh you also

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have the word bosses which are like both

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piece and PVP now one thing to note is

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that you can do multiple PVP ones as

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long as they are still up but Pieceful

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ones you can only do one each segment so

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let's say this one is going to happen at

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2 p.m. you need to make a choice which

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peaceful one you want to do because when

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you get there on the time there is a

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gate open there for 5 minutes before the

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boss spawns once it hits the 5 minutes

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Mark so once it's two 5 minutes it will

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close those Gates and then if you are

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not in the gate you can no longer do the

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peace boss for that segment or if you

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are already inside you'll finish the

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boss and then come out and you cannot do

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the other peaceful ones the PVP 1es

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however are not in a gate they are in

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the open world meaning as long as it is

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a five even after you've done the

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peaceful one you can go PVP and try to

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contest those PVP bosses Arc bosses on

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the other hand happen once every week so

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you have like tent that happens once a

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week and you have binder that happens

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once a week as well obviously these are

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Korean days Korean time zones we might

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have a different thing but regardless

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they happen once a week each and those

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are the first two we're going to have at

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some point now obviously as I mentioned

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initially you're not going to have any

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of those because of the Milestone so

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what the heck is the Milestone the

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Milestone is simply A system that is put

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in place to kind of like stop players or

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not really stop players but more like

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kind of build a pace for the server so

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that you don't just like exceed the pace

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the game is meant to be played by a by

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far so what this essentially means is

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that you will have these mileston some

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of them will be the whole server needs

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to do which is for example reach level

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10 then you need your server to have 100

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players reach level 10 whoever the 100

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players are it counts for everybody

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everybody will get get the title and we

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are all going to be getting the making

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history title in other cases you'll have

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defeat the Wolves this is also across

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the whole server in other cases you

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would have things for your guild your

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guild needs to do this event so these

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are Milestones that happen some take

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like a couple hours some take 24 hours

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and as long as you perform these

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milestones and complete them you acquire

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the reward that it offers whatever it

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may be and as you uh clear them you will

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notice they unlock different events so

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initially for example it will unlock the

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wolf hunting contest if we go off of

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what we're used to from Korean server

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and other betas as well it was basically

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within the 2 hours Mark that we got to

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this point or 3 hours Mark so these

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basically are slowly unlocking content

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where bosses AR bosses Boon Stones Rift

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Stones which are the gvg content so you

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are not going to have all the content in

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one go in terms of open world but in

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terms of instance dungeon once you hit

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50 this is available right off the bat

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this has nothing to do with Milestone so

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be aware of the Milestone and pace

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yourself accordingly obviously initially

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you're not going to have all those

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dungeons open because those also fall

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under the line of Milestones but I as

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far as I remember cabus first and second

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floor do open fairly early on as well

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now the second thing is or the third uh

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system that you need to be aware of is

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the auction house auction house is like

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every game where people sell and buy the

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items that they get in the game keep in

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mind items are not simply sellable just

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because you acquired them I might try to

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make a video about this at some point

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like to explain what items are sellable

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and how to sell them but overall uh for

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now just be aware this is where you sell

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and buy items and this is where you'll

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make Lucent keep in mind though the

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difference here is that the Lucent is a

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cash shop currency which means I can

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basically open my wallet use my credit

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card and buy this currency and then buy

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these items but at the same time as a

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person playing the game I could also

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sell items and make this currency as

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well which means I could make this

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currency without having to pay money if

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I know what I'm doing which by the way

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I'll have a video about this and how to

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make loen as a free-to-play player so

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keep an eye out for that one obviously

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you can use that lent as well for the

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special shop which means you can buy

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battle pass you can buy the leling log

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you can buy all the kind of stuff even

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Cosmetics uh by simply playing the game

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you don't necessarily need to spend

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money to be able to buy it and now

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speaking of the battle pass the battle

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pass is in my personal opinion where

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things become really mandatory battle

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pass is very very very high value

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initially and even as you progress you

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the value becomes even bigger you can

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tell it gives you like growth Stones

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skill books um thousand of thousands of

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points of open world dungeon grind

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solent like it just gives you so much

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value and things that you will even know

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about in the future that I'm not going

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to touch on to not bore you with for now

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like runes and all that stuff so overall

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it's just like very very very high value

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that I recommend if you can get it

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whether through swiping or selling items

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in the game it is such high value that

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you wouldn't miss out on and same

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applies to the leveling log even though

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to some people leveling log is not much

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of a high value leveling log is a

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one-time purchase by the way you will

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buy this from 1 to 50 for example and

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then 3 months later or four months later

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or whatever it may be we might get to

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landre and then you can buy the next one

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but overall it also provides you with

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some material including growth Stones

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keep in mind those colors change as you

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progress through the the game so

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initially those are gray as you level up

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further and you are at a stage of the

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game where you don't need gray anymore

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it provides you with greens then it

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provides you with blues and so on and so

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forth so it scales kind of with your

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leveling but at the same time uh the

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rewards that you get out of it kind like

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they're not the biggest deal breaker but

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they give you that slight Edge that you

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could put you a little bit above

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everybody else so those are basically

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the battle pass and the leveling log

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important thing to notice as well or to

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note sorry is the Amit toys and the

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morphs now are account wide meaning if I

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buy any Amit toy in the game or morph in

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the game keep it in mind a lot of the

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amoys and mphs are unlockable through

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gameplay but some are also unlockable

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through the cash shop where which means

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you can buy them from here if I buy any

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Amoy cosmetic morph whatever it may be

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that will unlock it across my entire

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account so all of my account will have

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all of these amoys and morphs and all

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that kind of stuff the reason I'm

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mentioning this is because amoys and

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morphs offer perks so whenever you get a

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lot of Amit toys for example the more

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Amit toys you collect the more perks you

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unlock and those can go from like solent

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bonus XP bonus uh a basal contract

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efficiency which means as you grind the

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open world you consume less meaning you

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can grind more for more items so overall

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it's very beneficial to your account to

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acquire as many amoys and morphs as you

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possibly can as they do provide some

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perks as well so this marks the end of

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this video I tried my best to make it as

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short as possible hope hopefully also as

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digestible as possible because this is

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my intention for these videos that I'm

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making these days and do be aware that

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the next video will be also about your

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gear progression and how to go around

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gearing up and the process of gearing

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especially that there will be Milestone

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G keeping you from some items so what to

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do regarding that and also I'll be

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having a video made to follow up with

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that of how to make Lucent as a

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free-to-play player so definitely don't

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forget to subscribe and turn on the Bell

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notification to be notified for those

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videos If you've made it this far thank

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you guys for watching as usual Global is

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coming out soon hope you enjoy it and

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until the next one peace

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Endgame StrategyContracts GuideDungeon TipsLeveling ProgressBattle PassGear UpgradeCo-op GameplayEvent GuideOpen WorldMilestone Progress
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