24 Oras: Maraming kabataan, nalululong sa sobrang paglalaro ng online games

GMA Integrated News
25 Aug 201802:16

Summary

TLDRThe video script discusses the impact of online gaming on children and the role of parents in managing gaming addiction. It highlights the importance of parental involvement and education to teach children responsible online behavior. The script also touches on the WHO's recognition of gaming disorder as a mental health issue, emphasizing the need for awareness and control over gaming habits.

Takeaways

  • 🎮 The script discusses the impact of online gaming on children and the role of parents in managing their gaming habits.
  • 👨‍👩‍👧 Parents are often absent when children want to play due to work, leading to children turning to online games for entertainment.
  • 🌐 The World Health Organization recognizes game addiction as a mental health disorder in the International Classification of Diseases.
  • 🚫 The script suggests that there are no shortcuts in addressing game addiction; it requires a structured approach.
  • 👶 It emphasizes the importance of educating parents on how to guide their children in using the internet and playing online games responsibly.
  • 🏡 The script implies that parental involvement is crucial in controlling online gaming addiction among children.
  • 👨‍🏫 There is a call for awareness and education programs to teach parents how to manage their children's online activities.
  • 🤔 The script questions the effectiveness of strategies to manage online gaming addiction and the role of parents in enforcing them.
  • 🕒 It mentions the recommended limit of four hours of screen time, suggesting a guideline for healthy gaming habits.
  • 🌟 The script highlights the need for a proactive approach where parents are taught to educate their children on proper online behavior.

Q & A

  • What is the main topic discussed in the transcript?

    -The main topic discussed in the transcript revolves around online gaming, its impact on children, and the role of parents in managing gaming addiction.

  • Who are the speakers mentioned in the transcript?

    -The transcript mentions several speakers, including Padma DLR, Madame de Marsay, Madame Yamadera, and Minka, who seem to be discussing online gaming and its effects.

  • What does the transcript suggest as a reason for children's love for online games?

    -The transcript suggests that children love online games because parents are often not around when they are tired from work, and children seek entertainment and interaction.

  • What is the World Health Organization's stance on game addiction according to the transcript?

    -The transcript indicates that the World Health Organization recognizes game addiction as a mental health disorder and has included it in the International Classification of Diseases.

  • What is the role of parents in managing online gaming addiction as per the transcript?

    -The transcript emphasizes that parents should be educated on how to teach their children to behave online and manage their gaming habits effectively.

  • What is the significance of the term 'digital parents' mentioned in the transcript?

    -The term 'digital parents' likely refers to parents who are aware and involved in their children's digital activities, including online gaming, and are capable of guiding them responsibly.

  • How does the transcript describe the pattern of gaming addiction?

    -The transcript does not provide a detailed description of the pattern of gaming addiction but mentions it as a recognized issue by health organizations.

  • What is the importance of educating parents about online gaming as mentioned in the transcript?

    -Educating parents is crucial because they are the primary influencers who can teach their children how to surf the web safely and manage their time spent on online games.

  • What is the recommended approach to dealing with online gaming addiction according to the transcript?

    -The transcript suggests that instead of focusing on the children, it's better to educate the parents on how to guide their children in using the internet and managing gaming time.

  • What is the significance of the term 'prioridad' mentioned in the transcript?

    -The term 'prioridad' in the transcript likely refers to the importance of prioritizing the education of parents in managing their children's online gaming habits.

  • How much time is recommended for online gaming in the transcript?

    -The transcript mentions 'cuatro horas,' which translates to four hours, as a possible recommendation for the time spent on online gaming.

Outlines

00:00

😀 Online Gaming and Parental Involvement

The paragraph discusses the role of online gaming in the lives of children and the importance of parental involvement. It mentions the challenges faced by parents who are busy with work and the need for them to engage with their children in play. The script also touches on the concept of game addiction, referencing the World Health Organization's classification of it as a mental health disorder. The speaker emphasizes the need for education and awareness among parents to help their children navigate the digital world responsibly.

Mindmap

Keywords

💡Online Gamer

An 'Online Gamer' refers to an individual who plays video games over the internet. In the context of the video, the term is used to describe someone who engages in digital gaming activities, which is a central theme as the video discusses the impact of online gaming on individuals, particularly children.

💡Game Addiction

Game addiction, or more formally known as 'Gaming Disorder,' is a condition where an individual exhibits a pattern of excessive or compulsive gaming behavior that interferes with their daily life. The video mentions this term in relation to the World Health Organization's classification, highlighting the seriousness of excessive gaming as a potential mental health issue.

💡Digital Parents

The term 'Digital Parents' refers to parents who are navigating the challenges of raising children in the digital age. The video emphasizes the role of these parents in managing their children's online gaming habits, suggesting that they need to be educated on how to guide their children responsibly in the digital world.

💡Mental Health Disorder

A 'Mental Health Disorder' is a psychological condition that significantly affects an individual's thinking, feeling, mood, or behavior. The video script mentions this in the context of game addiction being recognized as a disorder by health authorities, indicating the severity of the issue and the need for awareness and treatment.

💡International Classification of Diseases (ICD)

The 'International Classification of Diseases' is a medical classification list by the World Health Organization. It was mentioned in the script as the source that includes 'Gaming Disorder' in its list, which signifies the global recognition of the potential harm caused by excessive gaming.

💡Pseudonym

A 'Pseudonym' is a false name, especially one used by a writer or performer who wishes to withhold their identity. The video script uses this term to discuss the anonymity that online gaming provides, which can be a double-edged sword, allowing for freedom of expression but also potentially leading to harmful behaviors.

💡Education

Education, in the context of the video, refers to the process of imparting knowledge, skills, and values to children, particularly about responsible online behavior. The video suggests that educating parents is key to helping children navigate the online world safely and responsibly.

💡Awareness

Awareness, in this context, refers to the state of being conscious or knowledgeable about something, in this case, the potential risks and benefits of online gaming. The video emphasizes the importance of raising awareness among parents and children about the implications of excessive gaming.

💡Behavior Online

Online behavior refers to how individuals act and interact in digital environments. The video script touches on the need for children to learn appropriate online behavior, which includes being respectful, responsible, and safe while engaging in online activities such as gaming.

💡World Health Organization (WHO)

The 'World Health Organization' is a specialized agency of the United Nations responsible for international public health. The video references WHO's recognition of game addiction as a mental health disorder, which underscores the global consensus on the seriousness of the issue.

💡Surging the Web

While not a standard term, 'Surging the Web' as used in the script likely refers to the act of navigating or spending time on the internet, particularly in the context of online gaming. The video suggests that parents should be educated on how to guide their children through this experience.

Highlights

Online gaming addiction is a serious concern, with the World Health Organization recognizing it as a mental health disorder.

Children turn to online games when parents are not available to play with them due to work exhaustion.

The importance of educating parents on how to guide their children in online gaming and internet safety is emphasized.

There are no shortcuts in life, and the same applies to overcoming game addiction.

The World Health Organization has included 'gaming disorder' in the International Classification of Diseases.

Digital games are not inherently bad; it's the pattern of excessive gaming that can lead to addiction.

Parents are encouraged to be aware and in control of their children's online gaming habits.

Education is key in managing online gaming addiction, with a focus on teaching children how to behave online.

The transcript discusses the role of parents in teaching their children about the responsible use of the internet.

Online gaming can be a form of escape for children whose parents are not present due to work.

The necessity for parents to understand the digital world to guide their children effectively is highlighted.

The transcript suggests that parents should be educated on how to teach their children about online safety.

The concept of 'gaming disorder' is explained, including its criteria for diagnosis.

The transcript touches on the idea that gaming addiction is a complex issue requiring a multifaceted approach.

The importance of setting time limits for online gaming is mentioned as a strategy to prevent addiction.

The transcript calls for a change in parental attitudes towards gaming, moving from prohibition to education and guidance.

The role of the World Health Organization in classifying gaming disorder and its implications is discussed.

The transcript concludes with a call to action for parents to be proactive in managing their children's gaming habits.

Transcripts

play00:02

Padma DLR oh oh

play00:04

attention I'm online gamer in a siren

play00:20

Madame de marsay are in deep repair de

play00:25

madame roola yamadera

play00:27

believers or as Nomura Minka baton

play00:29

online games at and a panel in minuto

play00:32

Maggie Ginn some - ha ha ha - aah - let

play00:36

Nagina go 1 or 2 años Nabokov Ito again

play00:39

no Medina Selina gasps - no gears

play00:44

[Music]

play00:49

Nellie Lee BOM dosa la semana online

play00:52

games pero para Ceylon Bamboula Nalu

play00:55

Lunas a fugly la única say hey hey pingu

play01:01

play Indian an Indian in the ultimate I

play01:03

overhear up Dinka see IO McKinley gay

play01:06

Etna longan on see Peter tangi jr. an IT

play01:09

strategy I mean I don't know I saw

play01:12

online games you know pseudonym digital

play01:19

parents the reason our children love

play01:22

games is because we are not around when

play01:24

you're tired from work and your children

play01:26

want to play you have to play with them

play01:28

my heat up telegin is there's no

play01:30

shortcuts in life is a World Health

play01:32

Organisation mental health disorder um

play01:34

game addiction in ela rawa an

play01:36

international classification of diseases

play01:38

w-h-o addictions and digital and video

play01:41

gaming feelin pattern books and must

play01:44

have a beginner prioridad unfamilar oh

play01:46

hi Sam a smiler Gandara in several agiza

play01:49

of me not being a bilasa Mahadevan goa

play01:52

in control of online gaming addiction

play01:54

who will teach the children on how to

play01:56

behave online give up my parents that is

play02:01

why we thought that it's better to teach

play02:04

to make aware to educate the parents on

play02:07

how to teach their children in in

play02:11

surfing the web

play02:14

Bente cuatro horas

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関連タグ
Online GamingDigital ParentingGaming AddictionMental HealthChild EducationParental ControlDigital WorldHealth DisordersWHO ClassificationInternet Safety
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