Gamification vs. Game-Based Learning: What's the Difference?

foundry10
27 Mar 202404:42

Summary

TLDRTravis Wlehhar from Foundry 10 explores the distinction between gamification and game-based learning. Gamification involves applying game elements to non-game contexts, like point systems in chores or fitness apps, to boost motivation. In contrast, game-based learning uses games as models of real-world scenarios, enhancing understanding and mental models. Wlehhar discusses the effectiveness of these approaches and points to ongoing research supporting their benefits, particularly in educational settings.

Takeaways

  • 🎮 Gamification is the use of game-like elements in non-game settings, such as points, badges, or timing, applied to practical activities.
  • 📚 Game-based learning uses games as models of real-world conditions and concepts, providing an immersive and interactive learning experience.
  • 👨‍🔬 Foundry 10 is an education research organization that explores learning through game play and the value it brings to education.
  • 🧠 Game-based learning can lead to an increased understanding and improved mental model of the content, as opposed to gamification which primarily impacts motivation.
  • 🏆 Examples of gamification include chore apps that award points for tasks, fitness apps with step count badges, and classroom quizzes with point values.
  • 🚀 Game-based learning examples include 'Kerbal Space Program' for physics, 'Civilization' for modeling civilization growth, and 'The Oregon Trail' for historical resource management.
  • 📈 Research indicates that gamification can boost learner motivation but has limited learning benefits beyond that.
  • 📚 There is a growing body of research supporting the educational value of game-based learning over gamification.
  • 👨‍🏫 The script differentiates between gamification and game-based learning, emphasizing the latter's potential for deeper learning outcomes.
  • 🔍 The speaker, Travis, encourages viewers to look into research papers for further insights into the effectiveness of gamification and game-based learning.

Q & A

  • What is the main difference between gamification and game-based learning?

    -Gamification involves using game-like elements in non-game settings, such as points, badges, or timing, to enhance engagement in a task. Game-based learning, on the other hand, uses the game environment to model real-world conditions and concepts, allowing learners to interact with and understand these concepts through gameplay.

  • Who is Travis Wlehhar and what is his role at Foundry 10?

    -Travis Wlehhar is a senior researcher at Foundry 10, an education research organization. His role involves expanding ideas about learning and creating direct value through research.

  • What does Foundry 10's STEM design-based research lab focus on?

    -Foundry 10's STEM design-based research lab focuses on collecting and conducting research about how youth learn while playing different types of games.

  • What are some examples of gamification in non-educational settings?

    -Examples of gamification in non-educational settings include chore apps that award points for completing tasks and fitness apps that offer badges for reaching step count goals.

  • How is gamification applied in classroom settings?

    -In classroom settings, gamification might involve assigning point values to correct answers in quizzes or having students race against a clock to complete tasks, like cleaning up the classroom.

  • What does game-based learning model in its environment?

    -Game-based learning models real-world conditions and concepts such as accurate physics, chemistry, biology, and history patterns within its environment.

  • Can you provide an example of a game that models real-world concepts effectively?

    -Kerbal Space Program is an example of a game that accurately models rocketry in physics, demonstrating the effectiveness of game-based learning in teaching real-world concepts.

  • What are the potential benefits of gamification for learner motivation?

    -Research shows that gamification can have positive impacts on learner motivation when engaging in a task by making the activity more engaging through the use of game elements.

  • How does game-based learning differ from gamification in terms of learning benefits?

    -While gamification can enhance motivation, the learning benefits are often limited. Game-based learning, however, provides a more immersive experience that can lead to an increased understanding and improved mental model of the content represented in the game.

  • What does the research say about the effectiveness of game-based learning?

    -The research indicates that when learners play games that model real-world concepts, they come away with a deeper understanding and a more accurate mental model of the content, suggesting that game-based learning can be an effective educational tool.

  • What are some resources for further reading on gamification and game-based learning?

    -The description below the video provides links to research papers that support the claims made in the script, offering further reading on the topics of gamification and game-based learning.

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Game-Based LearningGamificationEducational ResearchLearning ModelsMotivationReal-World ConceptsSTEM EducationLearning StrategiesResearch InsightsEducational Trends
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