This Aim Discovery Changed the Way I Flick (Top 0.1% Player)

minigodcs
9 Apr 202410:14

Summary

TLDRIn this video, the speaker discusses advanced flick techniques in FPS games, drawing from personal experience and observations of professional players. They dissect the flick into two components: the initial flick and micro-corrections, addressing common issues like hovering and the importance of under-flicking. The speaker shares insights from training, comparing the fast and explosive flicks of static clicking with the softer, more efficient corrections in evasive target switching. They conclude by advocating for a balanced approach, adapting flick technique based on in-game scenarios, which led to personal success and new records.

Takeaways

  • 🎯 The video discusses the evolution of the speaker's understanding of flicks in aiming games, emphasizing both aim training and in-game application.
  • 🤔 The speaker clarifies the common misconception of flicks as being only about hitting perfect headshots and introduces the concept of flick technique involving initial flick and micro correction.
  • 🚀 The initial flick is described as a fast movement covering most of the distance to the target, while micro correction is a fine-tuning process to adjust for any inaccuracies.
  • 📉 The script highlights the problem of 'hovering' for new and intermediate players, which involves dragging the mouse rather than flicking, often due to a lack of confidence or comfort.
  • 🔥 To improve, players are encouraged to be more explosive with their initial flicks and to push themselves out of their comfort zone.
  • 🎮 The video references popular aim training scenarios in games like CS:GO and how they relate to the development of flick technique.
  • 📈 The speaker shares personal experiences and goals in aim training, such as breaking score barriers in specific scenarios, to illustrate the pursuit of improvement.
  • 🤓 The importance of analyzing top players' techniques is underscored, with the speaker studying both static clicking and evasive target switching to refine their own approach.
  • 🔄 The script contrasts two flick techniques: fast initial flicks with hard stops and slower, softer landings with more efficient corrections.
  • 🏆 The culmination of the speaker's training and technique analysis led to achieving a top score, demonstrating the effectiveness of a blended approach to flicking.

Q & A

  • What is the main focus of the video?

    -The video focuses on the speaker's approach to flicks in aiming practice, specifically discussing how they see and train for flicks in terms of aim training and in-game application.

  • Why did the speaker feel the need to discuss their flick technique?

    -The speaker felt the need to discuss their flick technique due to a comment on their tweet from a Valon range session, where someone mentioned that their technique seemed to differ from common static flicking tasks in aim trainers.

  • What are the two separate motions that a flick technique can be divided into?

    -A flick technique can be divided into two separate motions: the initial flick, which covers most of the distance between the crosshair and the target, and the micro correction, which serves to correct any potential mistakes from the initial flick.

  • What is the common problem that new players face when practicing flicks?

    -New players often hover the mouse while performing initial clicks, dragging the mouse towards the targets rather than flicking between them, which can be due to a lack of confidence or an attempt to be perfect with their aim.

  • What is the first step to fix the problem of hovering the mouse during flicks?

    -The first step to fix the problem of hovering the mouse is to be more explosive at the beginning of the initial flick, pushing oneself out of the comfort zone and avoiding the hover.

  • Why should players prioritize under flicking over over flicking?

    -Players should prioritize under flicking because it minimizes unnecessary distance added to the flick, making the aim more efficient and accurate.

  • What is the key to effective micro corrections after a fast flick?

    -The key to effective micro corrections is to ensure that the corrections are not rushed and are adjusted accurately, allowing for more precise aim.

  • How did the speaker optimize their flick technique after observing evasive target switching players?

    -The speaker optimized their flick technique by adopting slower flicks with softer landings, which allowed for more efficient tracking and micro corrections, minimizing shakiness and tension.

  • What was the speaker's goal within aim training two years ago?

    -The speaker's goal was to hit a top one score on the popular scenario called six ultimate and to be the first to break the 200k points barrier in that scenario.

  • How did the speaker's approach to flicking change after analyzing different aiming scenarios?

    -After analyzing different aiming scenarios, the speaker's approach to flicking changed to a balance between fast initial flicks for distance reduction and softer landings for efficient micro corrections, depending on the in-game situation or task.

Outlines

00:00

🎮 Understanding Flicking Techniques in Aim Training

The speaker discusses their approach to flicking in video games, particularly after extensive training. They differentiate between aim training and in-game application, highlighting the challenge of achieving consistent headshots. The video addresses common issues faced by new players, such as the tendency to hover the mouse instead of flicking, and the importance of not just aiming for perfection but also stepping out of one's comfort zone. The speaker emphasizes the two components of a flick technique: the initial flick and the micro correction, which are crucial for correcting any initial errors. They also touch on the significance of using the arm properly to achieve the necessary speed in flicking motions.

05:02

🏆 Pushing the Limits of Flicking Techniques

In this segment, the speaker shares their personal journey to improve their flicking technique, with a specific goal of achieving a top score on the 'six ultimate' scenario. They recount their process of studying top players' techniques, particularly those of B and V cartoon, and how they attempted to emulate their fast initial flicks with slower corrections. The speaker then describes a pivotal moment in their training where they analyzed different aiming scenarios and discovered that top evasive target switching players used softer landings and more efficient tracking. This realization led them to experiment with a blend of fast and slow flicking techniques to optimize their own flicking approach, which ultimately helped them reach their goal and surpass previous records.

10:02

🤝 Collaborating with B to Break New Ground

The final paragraph recounts the speaker's conversation with B about their findings and the new flicking technique they developed. After explaining their approach, B was able to break the 190k score barrier, a significant achievement. This collaboration and the resulting success underscore the importance of continuous learning, adaptation, and the exchange of ideas in the pursuit of excellence in aim training.

Mindmap

Keywords

💡Flick Technique

Flick technique refers to the method used in first-person shooter games to quickly and accurately move the crosshair to a target. In the video, the speaker discusses how this technique is defined and trained, emphasizing the importance of both the initial flick and the micro correction. The video explains how the flick technique can be divided into two separate motions: the initial flick that covers most of the distance between the crosshair and the target, and the micro correction that adjusts for any inaccuracies in the initial flick.

💡Aim Training

Aim training is the practice of improving one's accuracy and speed in aiming in video games, particularly first-person shooters. The video discusses the speaker's approach to aim training, focusing on flicks, which are quick and precise movements of the mouse to hit targets. The speaker shares their experiences and insights on how to improve flick technique through aim training, including the common problems faced by new players and how to overcome them.

💡Micro Correction

Micro correction is a small, precise adjustment made after the initial flick to ensure the crosshair lands exactly on the target. The video explains that micro corrections should be smooth and not rushed, as they are an essential part of the flick technique. The speaker emphasizes the importance of being able to make these corrections efficiently, as it can significantly impact the success of hitting targets in-game.

💡Hovering

Hovering is a common problem among new players where they drag the mouse towards the target rather than flicking it. In the video, the speaker identifies hovering as a hurdle that players need to overcome to improve their flick technique. Hovering can stem from a lack of confidence or an attempt to be overly precise, which can hinder the development of a more fluid and effective flick.

💡Static Clicking

Static clicking is a term used in the video to describe a type of aim training where the player must hit stationary targets. The speaker is known for excelling in static clicking scenarios and uses this as a basis for discussing their approach to flick technique. The video contrasts static clicking with other types of aim training to illustrate different aiming strategies and their applications.

💡Crosshair

The crosshair is the on-screen reticle that players use to aim in first-person shooter games. The video script discusses the importance of the crosshair's movement in relation to flick technique, explaining how players should aim to move the crosshair quickly and accurately to hit targets. The crosshair's position and movement are central to the discussion of aim training and flick technique.

💡Over Flicking

Over flicking is when the initial flick covers more distance than necessary, causing the crosshair to overshoot the target. The video explains that players should aim for under flicking, where the flick lands before the target but on the same line as the motion started, to minimize unnecessary distance and improve accuracy. Over flicking is identified as a common issue that players need to correct to improve their flick technique.

💡Under Flicking

Under flicking is the opposite of over flicking, where the initial flick does not cover enough distance, causing the crosshair to land short of the target. The video suggests that players should prioritize under flicking to eliminate over flicks, as it allows for more efficient micro corrections. Under flicking is presented as a desirable outcome in the pursuit of a more precise flick technique.

💡Explosiveness

Explosiveness in the context of the video refers to the speed and force with which a player initiates the initial flick. The speaker advises pushing for more explosiveness at the beginning of the flick to avoid hovering and to improve the overall efficiency of the flick technique. Explosiveness is a key aspect of the speaker's approach to enhancing flick speed and accuracy.

💡Tension

Tension in the video refers to the amount of force and control a player uses when flicking and making micro corrections. The speaker discusses how different levels of tension can affect the efficiency of micro corrections and the overall flick technique. Lower tension levels allow for softer landings and more efficient tracking of targets, which can improve the effectiveness of the flick technique.

💡Evasive Target Switching

Evasive target switching is a type of aim training where players must flick to moving targets, which requires different aiming strategies compared to static clicking. The video mentions that the speaker learned from observing top evasive target switching players, noting their softer landings and more efficient micro corrections. This observation influenced the speaker's approach to flick technique, highlighting the importance of adapting to different aiming scenarios.

Highlights

The video discusses the evolution of the flick technique in aiming after extensive training.

The presenter is known for excelling in flicking scenarios and achieving top scores.

Flick technique is defined by two separate motions: initial flick and micro correction.

Ideal flick involves a perfect line from crosshair to target head with a single click.

Consistency in hitting perfect flick shots is challenging, even for professional players.

New players often hover the mouse instead of flicking, leading to inaccurate aiming.

Fear of flicking due to lack of confidence or perfectionism can hinder progress.

The importance of pushing out of the comfort zone to improve flick speed is emphasized.

Under flicking is preferred over over flicking to eliminate unnecessary distance in aiming.

Micro corrections should be adjusted and not rushed to maintain accuracy.

Applying faster aim without rushing is crucial for effective flick technique.

The video references top players like baros and VT Europe, who successfully apply the flick technique.

The presenter's personal goal was to break the 200k points barrier in the 'six ultimate' scenario.

Watching speed and evasive target switching plays provided insights beyond static aiming.

Slower flicks with softer landings allow for more efficient tracking and micro corrections.

Finding a balance between fast initial flicks and smooth corrections is key to optimizing technique.

The presenter combined both fast and smooth flick techniques to achieve a new top score.

The video concludes with a discussion on the importance of adapting flick technique to different scenarios.

Transcripts

play00:00

in this video I decided to just talk

play00:02

about how I see flicks after many hours

play00:04

of training and how I approach it for

play00:06

both aim training and in-game

play00:09

application the idea for this video

play00:11

started because of one of the comments I

play00:13

got under my tweet from valon range when

play00:16

someone mentioned that my technique seem

play00:18

to differ a lot from what is common

play00:20

static licking task in AIM

play00:28

trainers

play00:32

I'm mainly known in AIM trainer

play00:34

Community for being really good at

play00:36

flicking scenarios having lots of top

play00:38

one scores under my belt before talking

play00:40

about how I started to see flicking we

play00:41

need to talk about how flick technique

play00:43

is defined by going over some common

play00:45

problems that we are able to observe in

play00:47

players that are newer to practicing

play00:48

their flicks all of new players when

play00:50

thinking about flicks will imagine them

play00:52

seeing a Target on the screen and

play00:54

perfectly flicking to the head and

play00:55

getting a head shot while that will be

play00:57

considered a perfect flick we all know

play00:59

how hard it is to hit those type of

play01:00

shots consistently while on the other

play01:02

hand it might seem that our favorite pro

play01:04

players are hitting those shots really

play01:05

often that's why we need to talk about

play01:07

how we can Define flick technique and

play01:09

how usually it is trained so as we

play01:10

mentioned ideal flick would have mean to

play01:12

just hit perfect line from Crosser to

play01:14

the head and simply clicking upon

play01:16

Landing however as we also said it's

play01:18

just hard to make those shot consistent

play01:20

this being said a flick technique can be

play01:22

divided into two separate motions

play01:25

initial flick that covers the most

play01:26

distance between the Crosser and the

play01:28

Target and micro correction that serves

play01:30

as a way of Simply correcting potential

play01:32

mistake that our initial flick could

play01:34

have it may look like Myck is like oneid

play01:37

click like my know my first flick most

play01:40

likely won't just be on the target like

play01:42

a flick it just won't like automatically

play01:44

be there so what happens is I like do a

play01:47

double flick so like I like flick once

play01:49

and then I'll flick again so so after

play01:51

knowing that our flick technique can be

play01:53

divided into two separate motions now

play01:55

it's time to move on towards in training

play01:57

if you are watching this video chances

play01:59

are that you already played coax or aim

play02:00

Labs while trying to improve your Flix

play02:02

let's talk about the most common problem

play02:04

that new up to intermediate players

play02:06

might run across while beginning to

play02:08

train their flick technique on some

play02:10

popular scenarios one of the main

play02:11

problems that you might run across at

play02:13

this level is simply hovering the mouse

play02:15

while performing initial clicks by

play02:17

hovering I mean kind of dragging the

play02:18

mouse towards the targets rather than

play02:20

actually flecking between them this can

play02:21

be happening because we might be scared

play02:23

to Fleck due it to lack of confidence or

play02:25

we are just trying to be perfect with

play02:26

our aim not leaving our comfort zone are

play02:30

that maybe we did try speeding up our

play02:32

flick but we weren't really spending

play02:33

enough time fully adjusting our aim

play02:36

after those fast motions causing us to

play02:38

miss way more which kind of made us go

play02:40

back to our slow habits we could even

play02:42

mention not being able to use the arm

play02:44

properly while performing those flick

play02:45

motions as I've seen many players kind

play02:47

of exclusively using their wrist for all

play02:49

motions performed on such scenarios

play02:51

which usually is just not allowing them

play02:53

to apply enough speed to their aim if

play02:55

you are a player with problems I just

play02:57

described it's time to start trying to

play02:58

fix that after learning that we might be

play03:00

hovering our Mouse too much First Step

play03:02

that we should take is trying to be a

play03:04

bit more explosive at the beginning of

play03:05

our initial flck between our Crosser and

play03:07

the target we don't want to hover our

play03:09

Mouse we just want to actually flick

play03:11

between targets with our initial

play03:12

movement so that's why it's important to

play03:14

push ourselves out of comfort zone what

play03:16

usually will happen when you start

play03:18

pushing your flicks is that you will

play03:20

most likely start over or under flicking

play03:22

ideally would always want to hit our

play03:24

initial flick onto the target but since

play03:27

it's really hard to do it consistently

play03:28

we would want to PR it either under or

play03:31

over flicking over flicking means that

play03:32

we are traveling more distance than it's

play03:34

needed between our Crosser and Target

play03:36

while under flicking means that our

play03:38

flick lands before the Target in the

play03:39

same line that our motion started which

play03:42

means that we are not adding up any

play03:43

unnecessary distance that's why while

play03:46

pushing our flicks with explosiveness we

play03:48

want to prioritize under flicking in

play03:50

order to eliminate over

play03:52

flicks micro corrections after our fast

play03:54

flick should always feel adjusted as in

play03:56

not rushed as one of the problems that

play03:58

players tend to have while trying to

play04:00

apply faster aim is just rushing all

play04:02

motions within their flicks that's

play04:04

something that we can't do micro

play04:06

correction should always be conscious as

play04:07

in accurate this approach to aiming

play04:09

while properly applied and pushed across

play04:11

various types of flicking can lead us to

play04:14

success allowing us to secure insane

play04:15

spots on leaderboards as well as having

play04:18

nice ring inside of the game for

play04:20

instance one of the best players in the

play04:22

history of static clicking baros

play04:24

successfully showcased this approach

play04:25

while being able to get top one scores

play04:28

almost on daily basis

play04:30

you can learn a bit more about his

play04:31

approach on his YouTube channel so if

play04:33

you want to learn more about static make

play04:35

sure to visit B's YouTube channel thanks

play04:38

to his massive success and his video

play04:39

explaining the idea of performing a

play04:41

super fast flick and slow correction

play04:43

this approach started being kind of like

play04:45

a mainstream in AIM

play04:47

Community even to this day we are able

play04:50

to see players like VT Europe

play04:51

successfully applying this approach

play04:53

actively even with more Perfection to

play04:56

what we were able to see from bos years

play04:58

ago

play05:01

now let's move on to what I was able to

play05:03

find out while in training myself while

play05:05

trying to push my technique beyond my

play05:07

own limits so two years ago my biggest

play05:10

goal within aim training was to not only

play05:12

hit top one score on popular scenario

play05:15

called six ultimate but also being the

play05:17

first one to Break 200k points barier at

play05:21

that time bardos so once again one of

play05:24

the best St clicking players of all time

play05:26

had a score at around

play05:28

187k a which was a top one later on we

play05:34

could observe V cartoon being the first

play05:36

one ever to hit over 190k score hitting

play05:39

a score of

play05:40

196k after seeing his achievement I

play05:43

thought okay it's definitely possible to

play05:45

get 200k I want to be the first one to

play05:48

ever get it that's how my grind started

play05:50

I spent countless of hours grinding

play05:52

trying to perfect the technique

play05:54

constantly rewatching BOS and cartoon

play05:56

runs almost on daily basis what I was

play05:59

trying to do do at that time is simply

play06:00

speeding up my initial flicks while

play06:02

still spending a bit more time with

play06:04

corrections pretty much pushing the

play06:07

so-called bers method yet despite being

play06:10

able to get 180k plus score with some

play06:13

grind I still felt really stuck with my

play06:16

Improvement at that time I was thinking

play06:19

is there anything else that I could do

play06:22

to improve myself as a static player is

play06:25

there anything beyond what B described

play06:27

in his video if there was what the would

play06:29

be at that time I was feeling desperate

play06:32

to find out the answers I started

play06:35

analyzing the technique fast inial flick

play06:37

and still micro correction I was

play06:39

repeating this process in my head all

play06:41

the time at some point I gave up on

play06:45

watching static votes because I thought

play06:47

okay I watched way too many and people

play06:50

play the same way anyway so I was

play06:52

thinking okay what categories of aiming

play06:54

people play in a chainers in which they

play06:56

actually flick and I was like hm speed

play06:58

switching or Evas Target switching so

play07:00

that's what I did I decided to watch

play07:03

speed and evasive Target switching votes

play07:04

rather than static votes to see if I can

play07:06

learn something from them so speed

play07:08

switching scenarios were kind of similar

play07:10

in their approach to what top players

play07:12

were doing on static anyway as I could

play07:14

observe very fast and explosive flicks

play07:17

and micro Corrections were very similar

play07:19

to what baros was doing but after

play07:21

finding out what top evasive Target

play07:23

switching players were doing my head

play07:27

opened they are not flicking as fast

play07:29

just to have softer Landings and this

play07:31

way since they had lower tension levels

play07:34

they were able to track the target more

play07:36

efficiently which means that their micro

play07:38

Corrections were way more effective this

play07:41

opened my eyes did they just found out

play07:43

what B's approach to flick is Laing at

play07:46

is it possible to optimize flick

play07:47

technique even more let's find out while

play07:50

B's approach allowed me to decrease the

play07:52

distance between targets break quickly

play07:54

thanks to me pushing the initial fck

play07:55

super hard what usually was happening is

play07:58

me having to use way more tension to

play08:00

stop that flick before performing micro

play08:02

Corrections this stop usually contained

play08:04

a lot of shakiness which required extra

play08:07

buffer time before correcting my aim

play08:09

when my runs looked really fast the time

play08:11

I was spending for correction were not

play08:13

allowing me to push myself in terms of

play08:15

my pacing clearly something that could

play08:18

be optimized right then I thought about

play08:20

the other approach slower flicks with

play08:22

more soft Landings this approach while

play08:25

allows you to have more efficient

play08:26

correction upon Landing since the

play08:28

shakiness and tension is minimized makes

play08:30

you spend way more time decreasing the

play08:32

distance between targets which B's

play08:34

method was amazing at with this

play08:36

discovery I started thinking about when

play08:39

set approaches will apply the best the

play08:41

way bardos was aiming made so much sense

play08:42

to me with white angle flicks using its

play08:45

strong point of decreasing the distance

play08:46

between Crosser and targets Prett

play08:48

quickly even though we will have to

play08:49

buffer the flick a bit more makes a lot

play08:52

of sense to me because if you were to

play08:54

think for purely in game situations as

play08:56

when we let's say have to perform 18 CS

play08:58

or valerant this motion most likely will

play09:01

have to be made super fast even though

play09:02

it might contain more error while on the

play09:05

other hand the smoo approach do it to

play09:07

its strength L mainly in micro

play09:08

correction efficiency might be better to

play09:10

apply it while performing flicks at

play09:12

Short distances because at short

play09:13

distance you might not need to be as

play09:15

fast with the flick but you might want

play09:17

to be faster with the correction Itself

play09:19

by noticing B's approach which would

play09:21

cause me to kind of stop myself before

play09:23

correcting I could make my small flick

play09:25

more efficient and minimize the time I

play09:27

spent per Target in I had that was the

play09:30

answer practicing both techniques and

play09:32

finding a right balance between them

play09:34

depending on the situation that I'm

play09:35

facing both in game or on the task that

play09:38

play playing CS Volant holding angles I

play09:40

will go for a smooth approach as in

play09:42

lower tension having to flick at medium

play09:44

to wide distance I will try to play like

play09:45

bardos super fast flip and slow

play09:47

correction playing static tasks I will

play09:49

do the same white wall bardos approach

play09:51

six shot smooth

play09:54

approach this way my six shot scores

play09:58

started clamping again allowing me to

play10:00

finally reach my goal of hitting first

play10:02

onk score ever funny enough I've talked

play10:05

with bardos about my findings and after

play10:07

explaining my ideology behind my flick

play10:09

technique he was able to break down the

play10:11

barrier of 190k after a longer break

Rate This

5.0 / 5 (0 votes)

関連タグ
Aim TrainingFlick TechniqueGaming SkillsE-SportsMouse ControlPrecision AimingPro Player TipsStatic ClickingAim EfficiencyGaming Guides
英語で要約が必要ですか?