How Pixel Gun 3D Lost 98% of its Players

kalex
31 Oct 202308:56

Summary

TLDRPixel Gun 3D's journey from a popular childhood game to one of the most despised titles is chronicled in this video. It details the game's initial failure, its rise to fame with the introduction of multiplayer and innovative game modes, and its eventual decline due to developer greed, a lack of innovation, and an overemphasis on monetization. The script highlights how the game's neglect of its player base and the introduction of overpowered weapons led to a massive player exodus, leaving behind a dwindling community and a tarnished legacy.

Takeaways

  • 😀 Pixel Gun 3D initially struggled to gain traction but eventually became popular with the introduction of multiplayer mode in update 1.2.
  • 📈 The game's player base grew exponentially after the addition of multiplayer, leading to the introduction of new game modes like Capture the Flag and The Hunger Games.
  • 💸 The game's monetization strategy shifted from purely cosmetic items to purchasable in-game items, which initially did not significantly impact gameplay.
  • 🎮 The addition of Clan feature in update 6.0 amplified the competitive aspect and community engagement.
  • 📉 Despite the game's success, a lack of significant updates and an overemphasis on adding overpowered (OP) weapons led to a decline in player satisfaction.
  • 🔍 The introduction of Duels mode was a positive step towards skill-based gameplay, but it also widened the gap between new and experienced players.
  • 🔄 The game's developers focused on adding more purchasable items rather than innovative updates, which led to a decrease in player base and an increase in pay-to-win elements.
  • 🚫 Attempts to save the game, such as adding skill matching and changing the clan system, were too little, too late, and sometimes upset the player base.
  • 🔄 The game tried to capitalize on trends like Battle Royale and Squid Game, but these efforts were seen as desperate and profit-driven.
  • 🗑️ The removal of original maps and items, along with an influx of microtransactions, further alienated the player base and contributed to the game's downfall.

Q & A

  • What was the initial state of Pixel Gun 3D's popularity?

    -Pixel Gun 3D initially flopped, not even reaching a thousand players in its first month, as it was repetitive and had no replay value.

  • What significant update helped turn around Pixel Gun 3D's fortunes?

    -Update 1.2 introduced multiplayer, which allowed players to compete with others, including friends, in the FFA game mode, and this competitive aspect led to a dramatic increase in popularity.

  • How did the game's growth lead to the development of its community?

    -The game's growth promoted the growth of communities as players had a reason to grind and engage with the game, leading to the formation of dedicated groups and later, clans.

  • What were some of the iconic game modes introduced in Pixel Gun 3D?

    -Some iconic game modes introduced were Capture the Flag and The Hunger Games, which became popular and were key to the game's success.

  • How did the introduction of purchasable in-game items affect the game's balance?

    -The introduction of purchasable in-game items initially caused a slight annoyance as it allowed players to buy their way to the top, potentially disrupting the balance of skill-based gameplay.

  • What was the impact of content creators on Pixel Gun 3D's popularity?

    -Content creators played a significant role in increasing the game's popularity by making videos about it, which attracted more players and contributed to the game's community growth.

  • What was the main issue with the Duels game mode introduced in update 11.0?

    -The Duels mode, being skill-based and one-on-one, increased the skill gap between new and experienced players, leading to a higher entry level and making it difficult for new players to keep up.

  • How did the developers' focus on adding new weapons affect the game?

    -The developers' focus on adding new weapons rather than innovative updates led to a decrease in game quality, as it made older weapons obsolete and increased the advantage for players willing to spend money.

  • What were some of the attempts made by the developers to save the game's declining player base?

    -The developers tried adding skill matching, changing the clan system, and even removing the Duels mode, but these changes did not reverse the decline and upset the player base.

  • Why did the game fail to maintain its initial success in the long term?

    -The game failed to innovate and relied too heavily on its initial features. The developers prioritized monetization over improving the game, leading to a decline in player satisfaction and an increase in hackers, ultimately damaging the game's community.

Outlines

00:00

📉 The Rise and Fall of Pixel Gun 3D

Pixel Gun 3D, once a popular childhood game, has seen a dramatic decline in popularity over the past decade. Initially, it failed to gain traction but found success by combining elements of Minecraft and Counterstrike for mobile, appealing to a younger audience. The game's turning point was the introduction of multiplayer mode in update 1.2, which added a competitive aspect and spurred community growth. However, the game's developers began to focus on monetization, introducing purchasable in-game items that undermined the game's balance and fairness. Despite attempts to innovate with new game modes like 'Capture the Flag' and 'The Hunger Games', and features like clans, the game's direction shifted towards greed, neglecting the community and original charm that made it popular. The lack of significant updates and overemphasis on monetization led to a player exodus, leaving behind a dwindling, disgruntled community.

05:02

🔫 The Impact of Duels Mode and Weapon Updates

The introduction of the Duels mode in update 11.0 was intended to level the playing field by focusing on skill-based gameplay. However, this shift led to a widening gap between new and experienced players, as the latter could afford powerful new weapons that gave them an unfair advantage. The developers' response was to introduce more weapons at a rapid pace, which, while profitable, further alienated the player base. This strategy not only failed to bridge the skill gap but also rendered previously earned weapons obsolete, leading to a decline in player satisfaction and engagement. The game's developers seemed to prioritize short-term gains over long-term community health, ultimately contributing to the game's downfall.

Mindmap

Keywords

💡Pixel Gun 3D

Pixel Gun 3D is a mobile game that started as a beloved childhood game but eventually became one of the most hated games due to various issues. It is the central subject of the video, with the narrative focusing on its rise and fall. The game initially failed to gain traction but later experienced a surge in popularity with the introduction of multiplayer modes and new game modes like 'Capture the Flag' and 'The Hunger Games'.

💡Market Gap

The term 'market gap' refers to an unmet demand or opportunity in the market that a product or service can fill. In the video, Alex Kov identified a market gap in the mobile gaming industry for a game like Counterstrike, which was popular on PC but not available on mobile platforms. This led to the creation of Pixel Gun 3D, combining elements of Minecraft and shooter games to target this gap.

💡Multiplayer

Multiplayer is a game mode where multiple players can interact and play together in the same game environment. The introduction of multiplayer in Pixel Gun 3D's update 1.2 was a turning point for the game, as it allowed players to compete with friends and others, which significantly increased the game's popularity and community engagement.

💡Competitive Aspect

The 'competitive aspect' refers to the element of competition within a game that motivates players to improve their skills and perform better. The video highlights how the addition of multiplayer modes and game modes like 'Capture the Flag' and 'The Hunger Games' introduced a competitive aspect to Pixel Gun 3D, driving player engagement and community growth.

💡In-Game Purchases

In-game purchases are transactions where players buy virtual goods or enhancements within a game using real money. The video discusses how Pixel Gun 3D initially only offered cosmetic items for purchase but later introduced the option to buy in-game items that affected gameplay, leading to a pay-to-win model that some players found annoying.

💡Content Creators

Content creators are individuals who produce and share content, often videos, related to games and other topics. The video mentions that as Pixel Gun 3D gained popularity, content creators started making videos about the game, which further increased its visibility and player base.

💡Clans

Clans are player groups or communities within a game that often compete against each other. The video discusses how Pixel Gun 3D introduced clans in update 6.0, which amplified the competitive aspect of the game and fostered a more dedicated community.

💡Pay-to-Win

Pay-to-win refers to a game design where players can gain a significant advantage by spending real money on in-game items or features. The video criticizes Pixel Gun 3D for moving towards a pay-to-win model, especially with the introduction of overpowered (OP) weapons that could be purchased, which devalued the efforts of players who had 'grinded' for previous weapons.

💡Skill-Based Gameplay

Skill-based gameplay emphasizes the importance of player skill over luck or other factors in determining the outcome of the game. The video contrasts the FFA mode, where various factors could influence the outcome, with the Duels mode, which is purely skill-based and requires players to rely on their abilities to win.

💡Greed

Greed, in the context of the video, refers to the excessive pursuit of profit at the expense of other values, such as game quality or player satisfaction. The video criticizes the developers for focusing on adding more purchasable items and cashing in on trends rather than innovating and improving the core gameplay experience.

💡Innovation

Innovation in gaming refers to the introduction of new ideas, features, or improvements that enhance the game experience. The video argues that Pixel Gun 3D's initial success was due to innovation, such as the addition of multiplayer, but that the game later failed to innovate, instead relying on adding more weapons and items to generate revenue.

Highlights

Pixel Gun 3D's player count dropped significantly from 500,000 daily players to sometimes not reaching 1,000.

In 2013, Pixel Gun 3D was created to fill a market gap, combining elements of Minecraft and Counterstrike for mobile.

The game initially flopped, being repetitive and lacking replay value.

Update 1.2 introduced multiplayer, which revitalized the game and increased player count to over 10,000 daily.

The game's growth was supported by the addition of iconic maps like Heavenly Garden and Pool Party.

Update 0.89 brought Capture the Flag, and Update 0.92 introduced The Hunger Games mode, enhancing the game's appeal.

The game's success led to content creators like Exotic Gaming and Esoteric joining, further boosting its popularity.

Update 6.0 introduced Clans, amplifying the competitive aspect and community dedication.

The game reached over 50 million players, becoming a staple in mobile gaming.

Lack of significant updates and over-reliance on adding OP weapons led to game stagnation.

Update 11.0 introduced Duels mode, focusing on skill-based gameplay and increasing player proficiency.

The introduction of better weapons for new players backfired, making the game pay-to-win and devaluing older weapons.

Developers prioritized monetization over innovation, adding more items and pets to encourage spending.

Attempts to save the game included skill matching and changes to the clan system, but they were too little, too late.

The game's decline was also due to a lack of innovation and clinging to outdated features.

The game now struggles with a small active player base, hacker issues, and an overwhelming focus on monetization.

Transcripts

play00:00

over the last 10 years Pixel Gun 3D went

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from a beloved childhood game to one of

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the most hated games of all time

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dropping from an impressive 500,000

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daily player count to sometimes ning

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being able to reach a th000 players

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recently so where did it all go wrong

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well to understand that we need to go

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back to 2013 at the time games like

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Counterstrike and the shooter genre in

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general was starting to blow up but the

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thing was it was only accessible on PC

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and had an older audience now with that

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Alex kov saw opportunity he saw that the

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whole concept was working on PC and

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there were no other games like that on

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mobile meaning there was a clear Market

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Gap what other games were blowing up at

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that time that's right Minecraft so hi

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and some shrooms probably he thought H

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let's just combine the two so combining

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Minecraft CS go some random [ __ ] and

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adding a story line to the whole thing

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we got Pixel Gun 3D in theory the

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perfect

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game yeah it completely flopped not even

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reaching a th000 players as first month

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the game was repetitive and had no

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replay value but here is where things

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started to take a turn you see over the

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next couple of months the game would see

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very little growth the game was clearly

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missing something and Alex needed to

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come up with something fast over the

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next coming updates he added new guns

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items and other shiny objects but one

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update stood up from the rest update 1.2

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apart from featuring more unnecessary

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junk it had a single feature that would

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change the game forever multiplayer with

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this update you were now able to play

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with other people including your friends

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in the FFA game mode the point of the

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mode was simple you were thrown into a

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freefor all we know with about 10 other

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players and the personal got the most

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amount of kills won the game nothing too

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crazy right but this is exactly what the

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game was missing it introduced a

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competitive aspect meaning you now had

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an actual reason to grind the game also

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promoting the growth of communities keep

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this in mind for later the game

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immediately skyrocketed in popularity

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going from a couple of hundred players

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per day to over 10,000 this is probably

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around the time you were introduced to

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the game where Maps like Heavenly garden

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and pool party were first added over the

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next coming months the game would

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continue growing exponentially and with

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that the developers added more updates

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to support the exponentially growing P

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base update 0.89 introducing the new

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Capture the Flag game mode two teams

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competing against each other with each

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team assign their own side with a flag

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and point of the game was to bring the

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enemy's team flag onto your own

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territory update 0.92 adding The Hunger

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Games game mode which is already a

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popular thing back 10 players thrown

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onto a map with loot chest all scattered

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around and the last man standing one and

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these are all things that became iconic

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stes of the game the updates had actual

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meaning and purpose making the game

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genuinely better and fixing real

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problems but behind the scenes things

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were starting to Bubble with the new

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active player base Alex saw an

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opportunity to make money you see

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previously similar to other games you

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were only able to buy cosmetic items for

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real money which didn't affect the game

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playay but with this update he added the

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op option to purchase coins for which

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you could purchase in-game items going

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from that everyone had an equal chance

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of Victory to now adding the possibility

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to buy yourself to the top without any

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more skill but this was only a slight

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annoyance to the player base since the

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items you could purchase weren't even

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that hard to get without paying so the

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game continued to grow and now content

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creators started to pick it up as well

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the game was fun replayable and was

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popular making it literally perfect to

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make videos on creators like exotic

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gaming and esoteric inir the first up on

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us and now with videos being made about

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pixel gun it took the game to a whole

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another level at that time as well

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update 6.0 was released the community

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aspect of pixelgon was one of the

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biggest reason for the game success so

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they added Clans which was very well

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received and new clans quickly started

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forming further amplifying the

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competitive aspect of pixel gun making

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the community even more dedicated the

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game had now surpassed this newcomer

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status having over 50 million players

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and being a tight end Mobile gaming the

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game had a core player base community

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and dedicated fans large content

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creators making videos about the game

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and an established developer team the

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game was on top of the world it showed

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no signs of slowing down but from this

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point on things would start to take a

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weird turn a couple of months go by and

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the game is still rapidly growing and

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you would think the game's features

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would do the same but there were barely

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any significant updates made except the

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addition of more op weapons which we'll

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get into in a bit the game got stagnant

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meanwhile the player base was still

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growing and understandably so the more

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experienced players were starting to get

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bored forget the players there was a way

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bigger issue at stake pixel gon content

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creators were relying on the constant

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supply of new content in the game and

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things to make videos about but without

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that there were a lot less videos being

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made about the game so the developers

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had to come up with something quick to

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freshen up the game and keep the players

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engaged so they decided to follow in

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their old footsteps update 11.0 now this

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update added duels a new game mode they

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learned from the mistakes and finally

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added a new core feature to the game

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good right but they didn't account for

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one thing you see in the duels mode

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you're placing in a map with one other

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person and the point of the game is to

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kill your opponent you know the deal

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compared to the similar FFA mode you're

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with 10 other players one person may

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snipe you from the back one may have a

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higher position than you giving them the

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upper hand point is there were so many

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factors determining who won making

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players less focused on skill and more

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so on the game playay and just having

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fun dual Arena on the other hand players

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with one other person the map is

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completely the same for both players on

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each side the mode has a scill matching

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system and your focus is 100% your

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opponent a complete 50/50 for both

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players making the match completely

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skill Reliant there was no luck involved

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it was purely skill-based this mode

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introduced a completely new real to the

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game players all of a sudden became a

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lot better and I mean way better now the

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players who weren't willing to grind the

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game couldn't keep up with the pro

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players the scale gap between new

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players was was growing by the day and

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that understandably raised the entry

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level the developers noticed this as

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well and they did something about it but

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not in the way you would expect remember

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how I told you earlier that pixel gun

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was Notorious for adding new weapons to

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the game well that's exactly what they

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did now and pixel gun you start with a

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certain amount of coins which you can

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buy weapons for so they thought all

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right why not just introduce better

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weapons so new players can buy them and

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have a chance against pros and that's

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what they did they started to add

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weapons literally at one point every

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weak this resulted in them earning more

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money than ever but it did one thing

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that would completely destroy the game

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first it did the opposite of what they

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were intending Pro players were now

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buying up these weapons making them even

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more op and second of all the weapons

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that old players had grinded for in

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previous Seasons now became completely

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useless against the new OP weapons but

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why would they care they were now making

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more money than ever and why even waste

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money developing intuitive updates

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genuinely making the game better and

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more fun when you can just add add more

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guns and make 10 times more money than

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an actual update ever would so that's

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what they did more guns more items Pets

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the [ __ ] this is more and more things

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you can spend money on and so on and so

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on and guns that were previously easy to

play07:13

get now took days of grinding further

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incentivizing the players to spend money

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this is where everything started going

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downhill players started leaving by the

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second even recently joined players were

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now leaving after realizing how PID to

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win the game is the Developers made some

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attempts at saving the game like adding

play07:31

skill matching and changing the clan

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system and at some point even removing

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the duels mode altogether but the damage

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was already done and ironically the

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changes they made ended up upsetting the

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player base even more but after that

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nothing more happened they also tried

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hopping on some trans like squid game

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and the Battle Royale mode to make a

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quick book further showcasing their

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greed and lack of care for the community

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one more thing to mention as well is

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that they removed like 70% of the OG

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maps and items from the game for some

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reason and at that point the game was

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truly unsavable skipped to present day

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and the game is left with about only a

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couple of thousand active players per

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day consisting of try hards that grind

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the game 10 hours a day and spend

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thousands on it and uh seven-year-olds

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that have way too much time on their

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hand the game is hacker infested and

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it's just genuinely a mess when you open

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up the game you get bombarded with about

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30 different popups begging you to spend

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your parents' retirement in font of some

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[ __ ] dragon pet and apart from the

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developer greed I think there was one

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more thing as well which made the game

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completely fall off the game did not

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innovate they tried Clinging On to the

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features that made it successful in the

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first place but they didn't realize that

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Innovation is truly why pixelon blew up

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it's because Alex DED to take that risk

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of adding multiplayer not knowing if it

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will work or not so yeah that's it

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please sub

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bye

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関連タグ
Pixel Gun 3DGaming HistoryMobile GamingGame DeclineCommunity ImpactGame UpdatesPlayer BaseDeveloper ChoicesGaming TrendsInnovation Failure
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