Les MEILLEURS GRAPHISMES du JEU VIDÉO (par consoles) 🎨
Summary
TLDRThe video details the graphical evolution of video games decade by decade, from the simple pixel art of early consoles to the photorealism of today. It highlights innovative games that pushed hardware to the limit, establishing new graphical standards and inspiring future titles. While raw technical power has increased, the summary notes that compelling art direction is equally important in creating timeless experiences. It concludes by arguing that chasing photorealism often detracts from more meaningful aspects of game design.
Takeaways
- 😮💨 Video discusses history of beautiful & advanced video games
- 😍 Super Mario Bros revolutionized industry with improved animations
- 🎮 Mode 7 graphics impressed with pseudo 3D effects like in F-Zero
- 👾Final Fantasy 7 awed many with expansive & cinematic world
- 🤩 Gran Turismo led the way in realistic vehicle modeling on Playstation
- 😲 Microsoft entered market strongly with polished Halo Combat Evolved
- 🔥 God of War 2 featured visually stunning journey up Mount Olympus
- 📱 Advancements allowed quality experiences like Fire Emblem on handhelds
- 🤯 Ray tracing in new games simulates lifelike light behavior
- 💡 Great graphics alone don't make game fun; design matters too
Q & A
What innovation allowed the NES to display backgrounds that scrolled at different speeds than foreground objects?
-The NES utilized parallax scrolling, which involved moving background images at a slower rate than foreground objects to create an illusion of depth.
How did the Super Nintendo's Mode 7 graphics allow for new gameplay experiences?
-Mode 7 allowed for scaling, rotation and perspective effects which enabled new driving games with road inclination, tunnels and a sense of high speeds.
What made the PlayStation 2 well-suited for story-driven games with cinematic cutscenes?
-The Emotion Engine processor specialized in complex tasks like facial expressions and lip syncing for realistic character interactions in cutscenes.
What feature of the Nintendo DS allowed for new gameplay involving depth perspective?
-The DS included a 3D screen that provided a glasses-free stereoscopic 3D effect with sense of depth.
How did HD gaming of the 7th console generation further immerse players?
-Higher resolutions like 1080p provided more detail. Better lighting added realistic shadows, reflections and refractions.
What does the video say led to disappointment over the CGI trailer for Cyberpunk 2077?
-The trailer showed dense crowds and vibrant city but the actual release had flat textures and sparse non-playable characters.
What does the video suggest is more important than ultra realistic graphics?
-Art direction and game design to provide an emotional experience and fun gameplay are more important than just impressive visuals.
How did handheld games like Game Boy creatively work within hardware limitations?
-Compromises like small screened and reused sprites allowed complete portable experiences with games like Tetris and Pokémon.
What enabled the realistic rendering of Gran Turismo 4 on PlayStation 2?
-Meticulously detailed car models combined with large environments thanks to DVD storage capacity.
What characteristic can help certain retro games achieve a timeless quality?
-A strong artistic style like Wind Waker's cel-shading over pure realism can help games visually endure.
Outlines

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowMindmap

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowKeywords

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowHighlights

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowTranscripts

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowBrowse More Related Video

A brief history of video games (Part I) - Safwat Saleem

Ilya Sutskever: "Sequence to sequence learning with neural networks: what a decade"

Config 2024: In defense of an old pixel (Marcin Wichary, Director of Design, Figma)

Why I stopped playing HOI4, CIV 6, EU4, and other strategy games...

1. Inleiding (KuA Cultuur van de Kerk havo/vwo)

CRASH: The Year Video Games Died
5.0 / 5 (0 votes)