Lesson 8: Current and Future Trends in Media and Information | Media and Information Literacy

Teacher Kat
20 Mar 202208:42

Summary

TLDRThis lesson delves into the power and trends of media and information, highlighting the influence of media on shaping public opinion and behavior. It explores current trends such as Massive Open Online Courses (MOOCs), wearable technology, and 3D technology, which are transforming education, personal experiences, and entertainment. The future is expected to bring augmented reality, improved wearables, holographic media, and the integration of microchips, promising a more immersive and interactive world.

Takeaways

  • 🌐 Media and information are powerful tools that shape our understanding and interpretation of the world.
  • 📰 Media not only informs but also educates the audience by providing new scientific findings and paradigms.
  • 🗣️ Media serves as a platform for discussion, mobilizing people such as supporters, donors, and activists.
  • 🔄 The influence of media is pervasive, affecting public opinion and potentially changing attitudes and behavior.
  • 🤖 People are no longer just consumers of media; they are also producers, creating a two-way flow of information.
  • 📚 Massive Open Online Courses (MOOCs) represent a current trend, offering education to a potentially unlimited number of students.
  • 🎓 MOOCs utilize various teaching methods, including recorded lectures, online readings, assessments, and interactive discussions.
  • 👓 Wearable technology is another trend, designed to enhance user experience and senses, with examples like smartwatches and fitness trackers.
  • 🎬 3D technology is becoming more prevalent, offering immersive experiences through television and movies.
  • 🕶️ Augmented reality is expected to become the norm, integrating virtual elements into our daily interactions.
  • 📱 Wearable technology is predicted to evolve, becoming smaller and more functional, enhancing our daily lives.
  • 💡 Future trends also include the use of holographic images and videos, as well as the integration of microchips in both devices and bodies.

Q & A

  • What is the main focus of the eighth lesson in the media and information literacy series?

    -The main focus of the eighth lesson is to discuss the power of media and information, current trends, and future trends in media and information technology.

  • How does media help in shaping public opinion and behavior?

    -Media helps by providing news, facts, and frames that enable people to interpret and evaluate information, thus influencing what is considered important and setting personal agendas.

  • What is the definition of a 'trend' as used in the context of the script?

    -A 'trend' refers to a change or development towards something new or different, reflecting what seems to be prevalent at any given time.

  • What are Massive Open Online Courses (MOOCs) and how do they function?

    -MOOCs are online courses available to a large number of people, offering digital learning materials with no limit on attendance. They provide learning opportunities through various methods like recorded lectures, online readings, assessments, and interactions, all facilitated online.

  • How are MOOCs described in terms of accessibility and scale?

    -MOOCs are described as massive because they can accommodate thousands or even hundreds of thousands of students. They are open to anyone worldwide and are delivered entirely over the internet.

  • What are some examples of platforms where one can access MOOCs?

    -The script does not provide specific examples of MOOC platforms, but commonly known platforms include Coursera, edX, and Udacity.

  • What is wearable technology and what are some examples?

    -Wearable technology is designed to be worn by a person to enhance their experience or senses. Examples include smartwatches, fitness trackers, smart eyewear for colorblindness, smart clothing, and medical devices for health monitoring.

  • How does 3D technology contribute to media and information trends?

    -3D technology creates real-life or virtual experiences by utilizing three-dimensional visual appearances, allowing for a more immersive and interactive way to experience media content, such as 3D movies and television.

  • What is the expected future trend in media and information regarding augmented reality?

    -Augmented reality is expected to become the norm, allowing for virtual or augmented interactions during discussions and other social activities.

  • How does the script mention the future of wearable technology?

    -The script suggests that wearable technology will improve, becoming smaller and more functional, potentially integrating more closely with daily life and activities.

  • What role do microchips play in the future trends of media and information technology?

    -Microchips are expected to be more widely used, not only embedded in devices but also potentially in human bodies, for various applications and enhancements.

  • What sources and references were mentioned in the script?

    -The script does not specify individual sources and references but implies that the information provided is based on research and current knowledge in the field of media and information technology.

Outlines

00:00

📚 Media's Influence and the Rise of MOOCs

This paragraph discusses the significant role of media and information in shaping public opinion and behavior. It highlights media's capacity to inform, educate, and mobilize people, emphasizing its power to set agendas and influence attitudes. The paragraph introduces the concept of Massive Open Online Courses (MOOCs) as a current trend, explaining their accessibility and the unlimited participation they allow. MOOCs are described as digital repositories of learning materials, facilitating various teaching methods such as video lectures, online readings, assessments, and interactions, all conducted over the internet.

05:01

🤖 Wearable Tech and the Advancement Towards 3D and Virtual Experiences

The second paragraph delves into the current trend of wearable technology, designed to enhance user experiences and senses with devices like smartwatches and fitness trackers. It also touches on smart eyewear for improved vision and colorblindness assistance, as well as smart clothing in fitness and medicine. The paragraph transitions to 3D technology, which offers immersive, three-dimensional experiences in various media forms, including television and movies. Future trends are predicted with augmented reality becoming commonplace, the potential for living in virtual environments, and the miniaturization and increased functionality of wearable devices. The paragraph concludes with the expectation of holographic media and the integration of microchips into both devices and human bodies, hinting at further advancements on the horizon.

Mindmap

Keywords

💡Media and Information Literacy

Media and Information Literacy refers to the ability to access, analyze, evaluate, and create media in various forms. In the video's context, it is the central theme around which the discussion of current and future trends in media and information revolves. It is used to emphasize the importance of being informed and critically evaluating the media content we consume.

💡Trends

Trends, in the video, are described as changes or developments towards something new or different, reflecting what is prevalent at a given time. The script discusses various trends in media and information technology, illustrating how these trends shape our interaction with media and the kind of content we access.

💡Massive Open Online Courses (MOOCs)

MOOCs are a trend in education that allow for large-scale online learning, with no limits on the number of students who can enroll. The script explains that MOOCs are characterized by their accessibility and the digital format of learning materials, which can include video lectures, online assessments, and interactions with peers and instructors.

💡Wearable Technology

Wearable technology is a trend that involves devices or accessories integrated into clothing or accessories that can perform various functions. The script mentions smart watches, fitness trackers, and smart eyewear as examples, highlighting how these technologies aim to enhance user experiences and make life easier.

💡3D Technology

3D Technology is a media trend that creates a sense of depth and realism in visual content. The video script discusses its application in televisions and movies, allowing for more immersive and interactive experiences, which is a significant shift from traditional 2D media.

💡Augmented Reality (AR)

Augmented Reality is a future trend discussed in the script that involves overlaying digital information or images onto the real world. It is expected to become the norm in interactions and discussions, enhancing the way we perceive and engage with our environment.

💡Virtual Environment

A virtual environment, as mentioned in the script, refers to a computer-generated space where users can interact with each other and digital objects. The concept of living and interacting in a virtual environment is tied to future trends, with the script citing Facebook's metaverse as an example.

💡Holographic Images/Videos

Holographic images and videos are a future media trend that the script predicts will become the norm. They are three-dimensional representations of objects or scenes that can be viewed without the need for special glasses, offering a new way to experience media content.

💡Microchips

Microchips, in the context of the script, represent a technological advancement where tiny chips could be embedded in devices or even in the human body. This trend suggests a future where technology is more integrated into our daily lives, potentially enhancing functionality and accessibility.

💡Infotainment Devices

Infotainment devices are a current trend in wearable technology that combines information and entertainment. The script specifically mentions their use for playing games and watching videos, indicating a shift towards devices that serve multiple purposes for user engagement.

💡Public Opinions

Public opinions are discussed in the script as being significantly influenced by media, which has the power to sway attitudes and behaviors. This concept is crucial in understanding the impact of media on society and how it shapes the way people perceive and react to information.

Highlights

The power of media and information in shaping public opinion and behavior.

Media's role in educating audiences through scientific findings and paradigms.

Media as a mobilizer of people, including supporters, donors, and activists.

The dual role of people as consumers and producers of media and information.

Defining a trend as a change or development towards something new or different.

Massive Open Online Courses (MOOCs) as a current trend in education.

MOOCs providing unlimited access to digital learning materials.

The variety of teaching methods used in MOOCs, including video lectures and online assessments.

Examples of platforms offering MOOCs for diverse learning opportunities.

Wearable technology designed for ease of use and sensory enhancement.

Types of wearable technology, such as smart watches and fitness trackers.

Smart eyewear and its potential to assist colorblind individuals.

The rise of smart clothing in medicine and fitness.

Infotainment devices as a popular form of wearable technology.

3D technology creating real-life and virtual experiences through three-dimensional visuals.

The integration of augmented reality in future interactions and discussions.

The potential for living in a virtual environment through advancements like Facebook's metaverse.

Wearable technology's future with smaller, more functional devices.

The normalization of holographic images and videos in the future.

The use of microchips in devices and potentially within the human body.

Anticipated future discoveries and advancements in media and information technology.

Transcripts

play00:00

[Music]

play00:18

good day everyone welcome to media and

play00:20

information literacy for our eighth

play00:22

lesson we will be discussing the

play00:24

different current and future trends in

play00:27

media and information for today we will

play00:29

be talking about the power of media and

play00:31

information similarly we will also be

play00:33

uncovering the different current trends

play00:36

in media information as well as how do

play00:38

we see median information in the future

play00:41

hand in hand media information and

play00:44

technology have proven to be powerful in

play00:48

the world that we are living in today

play00:50

media helps us to be informed and aware

play00:53

of news and facts it even allows us to

play00:56

see frames that enable us to interpret

play00:58

and evaluate these information

play01:01

thereby it enables us to see what's

play01:04

important and eventually set agendas of

play01:07

our own

play01:08

media also educate audience and users by

play01:12

providing new scientific findings and

play01:14

paradigms

play01:16

aside from that media is also a tool

play01:19

used to represent issues problems and

play01:22

even interest of the

play01:24

people nowadays media is also fast

play01:28

becoming a great mobilizer of people

play01:31

which includes supporters donors and

play01:34

activists

play01:36

perhaps the reason for this is because

play01:38

media also provides a forum for

play01:41

discussion among stakeholders

play01:44

media is so powerful that it can easily

play01:47

affect public opinions and may even

play01:50

change our attitudes and behavior

play01:53

media have affected if not controlled

play01:56

everybody from the time they wake up

play01:58

till they go to sleep

play02:00

people are no longer mere consumers of

play02:02

the media and other information sources

play02:05

but are producers as well in short

play02:08

people are now both sources and the

play02:10

channels of information

play02:13

so how do we use media and information

play02:15

right now what are the current trends in

play02:18

media in information before we do that

play02:20

let us try to define what a trend is

play02:23

first when we use the word trend we

play02:25

simply refer to a change or development

play02:28

towards something new or different it is

play02:31

also a word that is used to reflect what

play02:34

seems to be going around at any given

play02:36

time one of the trends right now in

play02:38

median information and technology is

play02:41

massive open online courses or what we

play02:44

refer to as

play02:46

this simply refers to a route or pattern

play02:49

of getting content or information

play02:51

available through an online system that

play02:53

can be accessed by many people simply

play02:56

put massive open online courses enable

play02:59

people to attend classes because it has

play03:02

a repository of learning materials in

play03:05

digital format moocs are also described

play03:08

as a pattern for providing learning

play03:11

information or content online to any

play03:14

person who needs to take up a course

play03:16

with no limit on attendance what does

play03:19

this mean it only means that many

play03:21

different people could enroll in this

play03:24

massive open online course many people

play03:28

not just one or just 100 but there could

play03:30

be thousands of you taking the same

play03:33

course at the same time as i have

play03:35

mentioned earlier in moocs it is called

play03:38

massive because there may be 100 000 or

play03:41

even more students in the class it is

play03:44

considered open because anyone anywhere

play03:48

in the world could register for these

play03:50

courses okay it could be paid it could

play03:53

be free it's online because obviously

play03:55

the coursework the learning the teaching

play03:58

is delivered entirely over the internet

play04:00

and it is referred to as a course

play04:02

because it's very similar to the classes

play04:05

that you are taking in college or in the

play04:07

university there are different ways on

play04:10

how teaching and learning is delivered

play04:13

on massive open online courses so take

play04:16

for example we have there the recorded

play04:18

video lectures it could either be by a

play04:20

professor or by a resource speaker there

play04:24

could be online readings online

play04:27

reference materials that are given or

play04:30

made accessible to the students or the

play04:33

enrolled participants online assessments

play04:35

are also utilized online quizzes online

play04:38

submissions etc online examinations last

play04:42

but not the least interactions with

play04:44

other students with the faculty with the

play04:47

teacher or with the facilitator of the

play04:49

course are purely done online it could

play04:52

be through email it could be through

play04:54

group chats it could be through forum

play04:57

discussions etc here's some examples of

play05:00

platforms wherein you could access

play05:03

massive open online courses another

play05:06

trend right now of course is wearable

play05:09

technology obviously you are all

play05:12

familiar with this one wearable

play05:13

technology is specifically designed to

play05:16

be worn by a person which aims to give

play05:18

the user an easy experience of the

play05:21

device and or enhance the user's senses

play05:24

without any hassle so it again its aim

play05:27

is to make your life better to make

play05:29

things easier for you here are some

play05:32

examples of wearable technology you have

play05:34

of course your smart watches your

play05:36

fitness trackers which could track

play05:39

heartbeat heart rate even your bmis etc

play05:43

right now we also have smart eyewear

play05:46

which some could make people see better

play05:49

see clearer other smart eyewear devices

play05:52

also could enable colorblind people to

play05:55

see color smart clothing is also being

play05:58

utilized right now not only in the field

play06:00

of medicine but also in the world of

play06:03

fitness some other medical devices are

play06:05

also considered wearable technology for

play06:08

example those that are used to track

play06:11

your heart rate to track the oxygen

play06:13

level in your body etc but perhaps the

play06:16

most popular ones right now are

play06:19

infotainment devices so these are

play06:21

devices that we use to play games to

play06:24

watch videos to entertain ourselves

play06:27

basically wearable technology also

play06:29

enables us to experience another trend

play06:32

in media and information and technology

play06:35

and that is 3d technology 3d technology

play06:38

simply utilizes three-dimensional visual

play06:41

appearances to create real-life or

play06:44

different virtual experiences so it

play06:47

makes it possible for us to experience

play06:50

things in a three-dimensional format so

play06:53

for example right now there are already

play06:55

televisions that enable 3d technology

play06:59

even movies are being played in 3d

play07:03

format now how do we see media and

play07:05

information in the future what are the

play07:07

expected future trends in media and

play07:10

information use in the future augmented

play07:13

reality is gonna be the norm meaning

play07:16

when we interact with other people when

play07:18

we facilitate discussion with other

play07:20

people we could already use virtual or

play07:23

augmented reality programs it is also

play07:26

expected that in a few years time we

play07:29

would get to live in a virtual

play07:31

environment interact with other people

play07:34

in a virtual environment in fact

play07:36

facebook have already started with this

play07:38

one with their metaverse concept in

play07:41

terms of devices our wearable technology

play07:45

will also improve soon enough devices

play07:47

would get smaller and smaller but would

play07:50

become more functional for each and

play07:52

every one of us it is also expected that

play07:55

holographic images holographic videos

play07:58

would be the norm in the future another

play08:00

expected trend in the use of media and

play08:03

information and technology in the future

play08:06

is of course the use of microchips so

play08:09

not only is it embedded in our devices

play08:12

it could already be embedded in our body

play08:15

actually there are already people who

play08:17

have microchips implanted on their own

play08:21

bodies of course as time goes by

play08:24

there are many more discoveries many

play08:26

more advancements that are gonna happen

play08:28

many more developments that we are going

play08:30

to be seeing in the near future here are

play08:33

my sources and references

play08:42

you

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関連タグ
Media PowerInformation TrendsMOOCsWearable Tech3D TechnologyAugmented RealityVirtual EnvironmentHolographic MediaMicrochip UsePublic OpinionEducational Tech
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