only BEGINNERS do THIS! Pro Artist Roast
Summary
TLDRIn this engaging art critique video, professional artist Kasem Simon from the studio behind 'Castlevania' offers constructive feedback on three community-submitted artwork pieces. Focusing on character design, he addresses concerns like hair, body proportions, and armor integration. Using redlining and anatomical understanding, Kasem enhances the submissions, emphasizing the importance of consistency in proportions and underlying character structure for a more natural and believable result.
Takeaways
- đš The video features an art critique session by K Simon, a professional artist from the studio behind 'Castlevania'.
- đ K Simon uses a technique called 'redlining' to analyze and improve the proportions of character drawings.
- đĄ He emphasizes the importance of understanding the underlying anatomy and structure of a character when designing.
- đ K Simon suggests making the head larger if there is enough space in the drawing to achieve better proportions.
- đ He advises to align facial features like the eyes, nose, and mouth to improve consistency in proportions.
- đ€ The critique highlights issues like a neck appearing too long or a character's head not fitting the body.
- đ K Simon discusses the importance of clothing and armor following the body's form and volume.
- đ€Č Tips are given for drawing hands, suggesting to break them down into simple shapes for better understanding.
- đïžââïž The critique includes advice on how to adjust the pose of the character to better match the volume and form.
- đ K Simon praises the details and features of the characters, urging artists to maintain their unique eye for detail.
- đ He encourages viewers to follow him on YouTube and Twitch for more educational content on character design.
Q & A
Who is the speaker in the video script?
-The speaker is Kasem, a professional artist working in the animation industry for the studio that made Castlevania.
What is the purpose of the video?
-The purpose of the video is to provide art critiques, or 'roasts', to help the community improve their character designs.
How does Kasem approach the critique of the first drawing?
-Kasem uses a method called 'redlining' to analyze proportions and suggests making the head larger to match the body's volume.
What issue does Kasem identify with the character's neck in the first drawing?
-Kasem notices that the neck appears too long and compares it to a 'slim jim beef jerky stick', suggesting it needs to be adjusted for better proportions.
What advice does Kasem give regarding the character's ear in the first critique?
-Kasem advises to make the ear larger and more proportional by aligning it with the brow and nose to avoid it looking like a 'super tiny ear' or 'baby ear'.
What is the main concern of the second submission by Calico Valkyrie?
-The main concern is with the clothing and armor not working well together, possibly due to a lack of underlying volume representation.
How does Kasem address the issue of the armor not fitting properly in the second critique?
-Kasem suggests focusing on the underlying volume and structure of the character to better understand where the armor should sit and how it should curve with the body.
What does Kasem recommend to improve the pose of the character in the second critique?
-Kasem recommends doing the pose oneself to understand how it feels and to better represent the arms bending at the hips and the natural tucking back of the upper arms.
What advice does Kasem offer for drawing hands in the third critique?
-Kasem suggests breaking down the hand into simple shapes like a palm and fingers, using one's own hand as a reference, and keeping the structure simple.
What is the general feedback Kasem gives on the third submission regarding body proportions?
-Kasem advises to ensure the upper body does not feel smaller than the lower body by adjusting the length of the legs and the overall body proportions for a more natural look.
How does Kasem engage with the audience for further art critique opportunities?
-Kasem encourages the audience to subscribe on YouTube and follow him on Twitch for more educational content and potential feedback on their art submissions.
Outlines
đš Art Critique Session Introduction
Kasem, a professional artist from the studio behind Castlevania, welcomes viewers to an art roast session. The community submitted three artworks for critique to improve their skills. Kasem's goal is to provide constructive feedback on the structure and proportions of the characters, using redlining techniques to enhance the submissions.
đ€ Addressing Proportions and Anatomy in Character Design
The second paragraph delves into a critique of a character's anatomy and clothing, focusing on the integration of armor with the character's pose. Kasem emphasizes the importance of understanding the underlying volume and structure of a character to ensure clothing fits naturally. He provides a step-by-step guide to adjusting the character's anatomy and armor to achieve a more cohesive design.
đ Overcoming Common Challenges in Drawing Hands and Proportions
In the third critique, Kasem addresses common issues with drawing hands and maintaining body proportions. He commends the artist's facial work but suggests improvements in the character's hand placement and overall body proportions. Kasem demonstrates techniques to adjust the character's silhouette and limb lengths for a more realistic and balanced appearance.
đą Final Artwork Review and Call to Action
The final paragraph wraps up the session with a review of the last artwork, highlighting the artist's strengths and areas for improvement. Kasem encourages viewers to follow him on YouTube and Twitch for more art feedback and educational content. He playfully bids farewell to the YouTube audience and invites them to join him on Twitch for a more interactive experience.
Mindmap
Keywords
đĄArt Roasts
đĄProportions
đĄCharacter Design
đĄRedlining
đĄVolume
đĄAnatomy
đĄPerspective
đĄLiquefy
đĄArmor
đĄHands and Feet
đĄEducational Content
Highlights
Introduction to K Simon, a professional artist from the studio behind Castlevania, offering art roasts to help artists improve.
Explanation of the redlining technique for assessing and adjusting character proportions.
Critique of the first submission, focusing on the character's head and body proportions.
Suggestion to enlarge the head to better fit the body volume in character design.
Advice on correcting the neck's length and adding muscle details for a more natural look.
Importance of maintaining consistent proportions for facial features like eyes, ears, and mouth.
The second submission's critique on clothing and armor fitting over the character's anatomy.
Use of a white block to visualize the underlying volume of the character for better clothing placement.
Discussion on the importance of understanding the character's anatomy to inform clothing design.
Technique for adjusting the arms' positioning to better reflect the character's pose and anatomy.
Advice on following the character's body curvature when designing armor.
The third submission's critique addressing the upper body feeling smaller compared to the lower body.
Proportional trick using the character's height to determine leg length for better balance.
Recommendation to simplify the hand structure by breaking it down into basic shapes for easier drawing.
Encouragement for artists to use their own hand as a reference when drawing hands.
Final before and after comparison showcasing the improvements made to the character designs.
Invitation for viewers to follow K Simon on YouTube and Twitch for more educational content.
Closing remarks with a humorous call to action for YouTube viewers to join the Twitch community.
Transcripts
what is up crew it's your boy K Simon
and we are back again because you guys
have been asking for these art roasts
you guys keep finding them helpful and
so we've picked out three images from
the community you've submitted them here
and we're gonna be roasting them right
now and hopefully helping you get better
with your art if it's your first time
here welcome in my name is Kasem I'm a
professional artist working in the
animation industry for the studio that
made Castlevania and I also stream a lot
of educational content on Twitch and
overall just love designing characters
so if you are interested in any of those
things do subscribe on YouTube check me
out on Twitch and with that being said
let's get this one started alright so
we've picked out three amazing ones here
let's get off and start here with this
one now we're going to take a look at
this drawing great submission from I
believe let me scroll real quick on my
Discord I believe it's from uh Tahiri
and they were mostly concerned about the
hair and the body overall so let's take
a quick look at what you got because I
feel like you've got some good Concepts
which is really really valuable overall
when it comes to designing your
characters but I think what we could
maybe do is possibly look a little bit
about the structure of the the form
you've got here the structure of the
character and see if we can maybe make
some more sense out of it
now what I like to do professionally for
work is this thing called redlining and
it's an easy way just to take a look at
some of the proportions we've got here
and I'm going to show you kind of over
the top of your drawing what we
currently have so I'm seeing here uh
first off that you've got the the body
here right this is the volume of your
body and then I'm seeing kind of uh the
head here this way the problem I'm
noticing is that right now it's looking
a little bit like your head is not
fitting the body that you drew either
the body is going to be too big or the
head is too small and then here you've
got a neck that looks straight up like a
slim jim beef jerky stick I'm sorry to
say it but you're adding it in a little
too many lines here all right I get it
you're trying to put the serratus
muscles and this and that but it's
looking a little too long and with the
the disproportionate proportions this
proportion proportions with the
different body types here or different
proportions of the body we're going to
try to fix that and see if we can help
make that look a little bit more natural
so for this one I'm actually going to
take the head and I'm going to make the
head a little bit bigger and the reason
why is because you have a lot of good
space right here in your drawing so
let's take this nice head that you drew
with all the good details for the hair
and let's actually go in and make that
one maybe a little bit bigger so I'm
going to copy paste it maybe bring it up
a little bit more like so and we'll see
here how that's going to affect the
drawing so I'm going to hide this layer
right here and then what I'll do is I'm
going to liquefy it a little bit just to
kind of change some of the proportions a
bit you know and all of that but overall
I think from just this first step
getting a kind of volume for your head
that matches the proportions that you're
working with I think will really help
out a lot in kind of getting ahead here
that feels a little bit more natural
right I'm going to lower it a little bit
more and then what we'll do is let's
actually take a look now at the rest of
the proportions so let me go do this
so you have here this head we matched up
the volume of the head so it's looking a
little bit more natural pay attention
here to the other volumes too so I think
you've got a lot of good details a lot
of good features to look at but notice
how some of the proportions again I
think the biggest thing you could really
improve on here is being a little bit
more consistent with your proportions
you've got a good shape for your eyes
and even the positioning of your eyes
are relatively good but then you have
this super tiny ear a little baby ear
here so let's try to see if we can match
up that ear right so let's try to line
it up with the brow right here and maybe
line it up with that nose over here
right so that way you have a little bit
more volume for the ear and it matches
there the nose is okay the mouth is kind
of slanting upwards this way and a cool
tip you want to do here is try to match
up the lining of your eyes your nose and
your mouth just a little bit more like
so then we'll take a look at the neck
now the neck I still think is a little
bit long but it's a little better I
didn't want to change your drawing too
much but just something to keep in mind
there let's also add in some muscles
right here so there's going to be the
trapezius muscles on the back and then
we'll flow those out here for the
shoulder now again these are all
subjective and I'm trying to keep it not
too crazy with the changes but one final
thing I'll do here is I'm going to
liquefy just a few things just to kind
of bring it down a little bit more and
maybe make it feel a little bit more
proportionate to the character all right
so let's take a look at the before and
after uh real quick and we'll do that by
doing Let's do let's do this
hide this
here's the before and after
there you go so again I'm not trying to
change too much but I just wanted to
give you some good advice you've got a
really good eye for detail which I think
is rare among a lot of character designs
so keep that up keep it going with these
cool little colors you've got here but
definitely want to work on some of the
consistency of the proportions all right
so great submission good work keep it up
and uh let's move on with the next one
so the next one right here is submitted
by Calico Valkyrie mostly having issues
with the closing and the armor working
together so I think with this one you've
got a great pose for your character
expression of the faces looking solid
but I'm feeling like some of the
clothing starts to kind of fall apart
here because it almost feels like
they're a little bit placed on and
oftentimes I find that when this starts
to happen with a drawing it can be
because we are losing some of the
underlying volume of the character
underneath so let me go ahead and just
kind of put in here the uh our standard
white block of
color there and let's take a look at
seeing how this might work all together
so we have here again a great character
now let's take a look at some of the
anatomy here this might help us out
right so we have the clavicle and notice
how the clavicle actually goes all the
way here and connects to something
called the acromion process which you
have on the left side and you've done
that really well so you can kind of see
how the left side actually if I moved it
like this the left side of your drawing
looks really solid and then you lose
some of that volume right here on the
right side so let's actually bring that
up here a little bit more right and
let's just kind of focus on the top half
real quick let's just imagine if we did
that and then brought this volume here
as well so what I always love to do is I
love to focus on the underlying volume
that I'm working with because if you can
understand what's going on here with the
anatomy and the structure of your
character it'll help you with placing
the closing on top which is all just
literally Fabric and everything in
between so let's go in here let's find
the pectoral muscles as well right we're
adding in some volume maybe the r arms
are going to go here like so right so
just kind of finding where all of these
things are underneath the drawing you've
already made
let's kind of go in there add a little
bit of this add a little bit of that add
a little bit of lat muscles which I
think you are adding a good amount of so
I just want to keep that the same again
I'm not trying to change your drawing
too much but we're trying to figure out
here what's going on I'm going to crop
out everything underneath and just say
we're not worrying about that but I will
say that proportionally you could
probably work on maybe bringing up this
part as well the clothing but anyways we
have this and now that we have a good
understanding of the form we can really
picture a lot of the volume that we're
seeing right so here I'm just going to
do the upper arm right imagine we had a
cylinder here and then imagine over here
we also have another cylinder so if the
arm is going right here the arms are
actually going back in perspective so we
want this arm to actually tuck back like
so like that and then same thing with
this arm if the arms are bending on the
hips there kind of do it yourself right
I always recommend people to you know do
the pose yourself see how it feels so
let's instead of having his arms and his
elbows fling crazy forward let's let's
go ahead and kind of rotate that back
like so right there right and look at
that already just by focusing on some of
the curves there this is already looking
a lot better then on top of that let's
go in now and start applying some of
that armor that you drew in and what I'm
going to do is I'm going to follow look
at this I'm going to follow the
curvature of what we just drew right so
I'm not going to do anything super crazy
with the armor but I'm just going to try
to follow what you did and notice here
what I'm doing now is I'm kind of going
in here and I'm following the volume and
the curvature the Contour of the armor
there right and now all of a sudden this
is starting to feel like it makes a
little bit more sense so there you go
that's going to be the help and advice I
would give to you keep it up because
this is again a great drawing you've got
a great character design you just need
to work on a little bit more of the form
so let's take a look at the before and
after on this one this one should not be
too complicated here we go before and
after there go hopefully that was
helpful great submission and then let's
get on to the last one of today which is
going to be this one right here a super
nice submission and this one is from let
me see real quick
uh this one is from I'm not too sure it
doesn't tell me on my Discord who it's
from somebody with the letter name s but
what they said was they wanted some
advice on body proportions especially on
the hands feet and the limbs somehow the
upper body feels smaller in comparison
to the lower body
um so let's take a look at that and see
if maybe we can figure out here what we
can do and maybe what what they're
talking about right also again if you
guys do like content like this I have
plenty of these type of things on my
YouTube channel and on my twitch streams
so if you haven't yet followed me on
Twitch if you haven't yet subscribed on
YouTube please go ahead and do so
because we do these things on a regular
and I will be potentially even giving
you feedback on your art if you want to
submit it alright but let's go back in
here and let's go in and put our
legendary op white box lower the opacity
there and let's take a quick look at
what we're seeing right now with the
drawing like this we actually already
have a lot of the good detail is in here
but I'm noticing a few things first of
all 10 out of 10 on the face incredible
job I'm not even going to touch it
you've done a great job but this where
are the hands where are the hands chat
put an F right now if you've ever done
this before you were a little frustrated
with drawing the hand and then you took
the easy way out and put the hand behind
the back
look at this twitch chat knows what's up
I cannot believe this we're gonna try to
see if we can fix that but before then
let's take a look at some of the
proportions I always love to check
proportions again you've done a great
job here with the upper body
um this is all looking sound to me I
love how there's a nice curvature too so
take a look at the curvature of the
shoulder and then you have the
contrasting here of the hip maybe I
would have loved to see a little bit
more of a contra Pasta Pasta Pasta
pepperoni pizza whatever so maybe a
little bit more of that to kind of match
the Rhythm there of the of how the
character is kind of leaning to one side
and then what that'll do as well is
it'll actually open up the legs a little
bit more now I do believe you said that
the upper body feels smaller compared to
the lower body I see what you mean here
and the reason why is because usually
the trick you can do for proportions is
you take the height of the character and
the height here from the top of the head
to the where the hips are right here
where they kind of end you take that
watch this and then what you're going to
do is
you're going to take that length and
that same length right there will
actually be the length of where the legs
should be so if we're going to follow
that standard proportion let's see if we
can do a little bit of uh
frankensteining here this might be a
little tricky but we're gonna try to
Frankenstein this just a little bit to
see if we can match up here on some of
the proportions and maybe maybe just
maybe figure out here a bit of a
structure now I'm going to try to
liquefy a few things out as well
um you know because I don't want to lose
a lot of the details there but let's go
kind of do that maybe let's shrink her
shoes a little bit more and then maybe
let's actually let's make it a little
bit longer okay because she has got a
little slouch so we want to do a count
for the slouching and so forth but here
we have kind of this proportion here now
let's kind of go in and maybe touch up
some of these features just to kind of
fix up the silhouette there that we're
working with right
so we're going to go in here fix up that
silhouette now we're going to go in and
okay this is looking to me a little bit
more like the character is matching the
proportions that you wanted if you're
going for again a more realistic style
if you're not that's completely fine and
then let's kind of go in here and also
touch up the arms now because now the
arms are looking a little they're
feeling a little long right so let's go
ahead and kind of maybe shorten those
hand those arms a little bit and then
maybe if the arm is going to dangle
we'll go in and an easy tip that I would
give to anybody who's struggling with
hands is first of all uh you know you
can use your hand as a reference right
but what I like to do is I like to kind
of keep it simple so if I try to find
here the plane of the hand so in this
case we're going to find the plane or
the Palm right there maybe the thumb is
going to go this way like so and then
from there placing some fingers I go
down and then that's about it right now
obviously you can move these around and
I'll have to kind of you know change up
some of the proportions but overall I
think breaking down the structure of the
hand into simple shapes like a palm
right here like so fingers like right
here boom boom boom
like so and then of course uh your good
old Thumb in the back there right do
that and I think we'll have here a solid
looking uh hand right so there you go I
would say super super nice image but
let's take a quick look at the before
and after and see if that made any
difference I feel like it will but you
never know until you flip it so here we
go three two one one
now again you can also change up the
proportion so I feel like one thing I
want to do is this watch this
let's go take this and maybe what I'll
do here is I actually want the legs to
be a little bit longer because I think
we also have to match the proportion of
the shoulders right so I'm gonna do a
little bit more like that and I think
that might be the one we're looking for
So proportionally speaking I think that
feels a little bit more comfortable more
natural but overall
um great work great stuff and thanks for
submitting if you guys enjoyed this type
of things again feel free to subscribe
on YouTube and like on uh follow me on
on uh twitch but with that being said
everybody in the chat say bye to YouTube
out here see ya YouTube thanks for
watching and uh we'll catch you next
time over there YouTube everyone say bye
bye YouTube Shia YouTube you're missing
out I don't know which what why you
aren't over here on um on Twitch get
over here
get over here
all right
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