ROI of XR Episode 3 - Enterprise Use Cases

XR At Work
26 Jun 202325:26

Summary

TLDRIn this episode of the Roi for XR podcast, hosts Scott and Dane discuss various enterprise use cases for extended reality (XR) to drive return on investment (Roi). They explore soft skills training in VR, faster recruiting and hiring through immersive experiences, virtual collaboration for distributed teams, remote assistance for IT support and facility audits, interactive 3D design reviews with customers to reduce shipping and iteration costs, hospital accessibility planning, and sponsorship sales. They emphasize starting with operator-based training use cases that directly impact productivity, then expanding to secondary benefits around communication, design, and marketing that provide further value over time as the technology progresses.

Takeaways

  • 😀 Using VR for soft skills training like leadership and hiring practices can improve quality of applicants and shorten hiring cycles
  • 😊 VR collaboration spaces allow for remote teams to review products and designs together
  • 🤓 Remote expert calls via VR reduce travel costs and increase efficiency even outside factory settings
  • 😎 VR/AR allows customers to visually inspect designs and prototypes earlier, reducing shipping costs and development iterations
  • 😏 VR job fair booths attract more interest and allow pre-qualification of candidates’ skills
  • 🥳 VR building/space designs allow for accessibility audits, sponsorship pitches and employee feedback before construction
  • 😜 Operator training is the first priority for VR in manufacturing, but there’s a ‘second wave’ of soft skills and collaboration use cases
  • 😇 There’s lots of short term ROI to be gained from VR/AR even as the tech continues advancing long term
  • 🤠 Comments and suggestions welcome from community on other enterprise VR/AR use cases and ROI
  • 🥸 Thanks for following the podcast series on realizing ROI from extended reality!

Q & A

  • What are some ways XR can be used to realize ROI outside of manufacturing floors or health and safety?

    -Some ways include using XR for soft skills training like leadership development, using it to reduce hiring cycle times, facilitating remote collaboration between distributed teams, creating virtual walkthroughs of designs or spaces that haven't been built yet to gather feedback, and more.

  • How can XR be used to help with the recruiting process?

    -XR can be used in recruiting by giving potential candidates a realistic preview of what a job would entail during job fairs, helping filter candidates by having them try tasks in VR, and getting them excited about forward-thinking companies using new technologies.

  • What compliance risks exist when using XR for hiring?

    -Some compliance risks include unintentionally filtering out candidates based on their VR aptitude rather than actual job qualifications. Care should be taken not to exclude people based on their XR performance.

  • How can remote collaboration be facilitated through XR?

    -XR enables distributed teams to meet virtually as if in-person to review products, designs, or other assets. It also allows mobile workers to access a virtual working environment from anywhere.

  • How were virtual walkthroughs used to gather hospital sponsorship?

    -A hospital put their campus into VR and showed potential sponsors branded wings or areas named after them, allowing them to see the future state before committing money.

  • What are some second wave use cases for XR after initial operator training?

    -After using XR for operator based manufacturing training, additional applications can be pushed to headsets for soft skills training, public speaking development, and more.

  • Why start using XR now instead of waiting for the technology to be perfect?

    -There are a lot of valuable use cases now and by adopting early, organizations can start seeing ROI today while continuing to grow and expand usage as the technology develops further.

  • How was accessibility planning conducted in VR for a hospital?

    -By having people with disabilities virtually walk through a hospital space that hadn't been built yet and provide feedback on aspects like door width and light switch placement.

  • What makes physical product design an ideal XR use case?

    -The ability to iterate on virtual prototypes instead of expensive physical ones reduces costs and speeds up development cycles significantly.

  • Where else are the podcast hosts seeing XR ROI besides manufacturing floors?

    -Other areas include recruitment, enablement of distributed teams, gathering input on virtual designs, using wayfinding applications in office buildings, and conducting virtual audits.

Outlines

00:00

😊 Introducing the podcast episode on realizing ROI through XR

Scott and Dane introduce the third episode of their podcast focused on realizing return on investment from extended reality (XR) technology. They provide background on the first two episodes which covered reducing machine downtime and improving safety. They then set the stage to discuss additional use cases beyond the factory floor for achieving ROI with XR.

05:02

😃 Using XR for recruiting and soft skills training

Dane shares examples of using XR for recruiting, including simulated job interviews and skills assessments to evaluate candidates. He also discusses using XR for soft skills training like leadership, diversity/inclusion, and adapting to change. Metrics include improved quality of hires and faster time to productivity.

10:02

🤓 Remote collaboration and virtual desktops enabled by XR

The hosts discuss using XR for remote collaboration, such as virtual product reviews. Dane also mentions virtual desktops that provide a full workstation view and access while traveling. He acknowledges ROI is hard to quantify but it improves experience.

15:04

💡 Leveraging XR for customer engagements

Scott elaborates on their use of XR for customer engagements, including virtual prototypes and designs reviews. This saves on shipping costs, reduces design iterations, and positions them as a forward-thinking partner. He says it's a mix of hard cost savings and soft benefits.

20:05

🤝 Additional applications of remote expert guidance

Dane provides examples of using remote expert guidance, enabled by XR headsets/cameras, for conducting supplier audits and providing wayfinding assistance in facilities. This reduces need for travel and extra personnel.

25:06

🌠 Wrap up and future outlook for XR ROI

In closing, Scott and Dane emphasize the breadth of ROI opportunities with XR even just using today's technology. They encourage starting with low-hanging fruit while allowing for new use cases to emerge as the technology progresses over time.

Mindmap

Keywords

💡XR

XR stands for Extended Reality and encompasses virtual reality (VR), augmented reality (AR), and mixed reality technologies. It is used frequently throughout the script when referring to these immersive technologies being applied in enterprise settings like manufacturing, healthcare, etc. to drive ROI.

💡ROI

ROI means Return on Investment. Realizing ROI is a key focus of the video, discussing how XR can lead to cost savings, increased efficiency, risk reduction in areas like manufacturing and healthcare to provide financial benefit and justify investment into these technologies.

💡remote collaboration

Refers to the ability to meet and work with others remotely using XR technologies instead of having to physically travel and be in the same location. This saves on travel costs and is mentioned as providing ROI through greater efficiency.

💡digital prototypes

Using XR to create 3D digital prototypes of products that customers can interact with and provide feedback on remotely instead of having to physically ship product prototypes around. This is discussed as saving on shipping and iteration costs in product development.

💡virtual training

Conducting employee training in a virtual environment using VR/AR. This includes everything from skills training to diversity and inclusion training. It is highlighted as an area where XR can provide ROI by accelerating new hire onboarding and productivity.

💡simulation

Simulating real situations like operating machinery or walking through a hospital layout in VR is discussed as a way XR drives ROI - by reducing risk, catching issues earlier before physical construction, etc.

💡recruiting

Using XR gaming experiences to attract and engage potential new talent at recruiting fairs and to potentially screen or assess candidates through immersive simulations.

💡marketing

Leveraging VR/AR to market products and sponsorships in new and innovative ways compared to traditional media - such as showing hospital layouts and branded wings to attract donor funding.

💡accessibility

Conducting accessibility walkthroughs of buildings/spaces in VR using avatars with disabilities to catch physical access issues during design instead of after construction.

💡remote expert

Connecting field technicians through AR/VR headsets to remote experts that can see the situation through the headset cameras and annotations to guide the technician through repairs/procedures.

Highlights

Using XR for soft skills training like leading through uncertainty or diversity training.

Using VR/XR for recruiting to evaluate candidates and give them a preview of the job.

VR/XR can reduce overall recruiting cycle time and get people productive faster.

VR/XR helps employers stand out and attract better, more tech-savvy candidates.

VR/XR allows employers to evaluate skills/fit before hiring to reduce downstream retention issues.

VR enables virtual collaboration for things like product reviews without travel.

VR provides remote access to desktop/workstations while traveling.

Using VR prototypes instead of physical prototypes reduces shipping costs, speeds revisions.

Advanced visualization builds customer confidence in capabilities.

Remote expert use cases like facility audits further reduce travel costs.

Wayfinding apps originally for plants have white-collar office use cases too.

Visualization helps get employee feedback on space/furniture design before buildout.

Hospital used VR to allow sponsors to visualize branding/naming opportunities in new facility.

Hospitals have used VR to evaluate accessibility for those with disabilities.

Focus on current use cases but expand capabilities as tech improves over time.

Transcripts

play00:02

it's episode three of the

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Roi for XR

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with your friends XR at work Dana how

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are you buddy I'm good how are you Scott

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I'm good that's a loaded question we

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were just talking about what a crazy day

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is a crazy week but we're gonna do it

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man here's episode three everybody if

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you've not watched episode one or two of

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this series I would encourage you to do

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so we'll post to those in the comments

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here back in episode one a couple of

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weeks ago we talked about specifically

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how to keep machines running longer how

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to reduce uh downtime how to decrease

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the amount of recovery time in

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manufacturing using extended reality

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tactics uh in episode two we talked

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about specifically

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realize an Roi through the use of XR as

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it relates to Safety in Enterprise

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health and safety so two good episodes

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check those out today we're going to

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talk about how extent of reality

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can play a part in realizing some Roi

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and that looks like a couple of

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different things we want to share about

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um in use cases maybe that aren't on the

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factory floor specifically uh or they're

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not directly tied to health and safety

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but Dane tell us uh kick us off tell us

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how you're using XR to make or save some

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money in your day job

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yeah so I think it's uh one of the the

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better applications I guess for like VR

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for instance and you know a uh like a

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white collar setting you know in the

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office I think it's soft skills training

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so you know for example

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um like you know leading through

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uncertainty I think there's a lot of

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like hiring practices right like there's

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many companies that hire for culture and

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so being able to have conversations with

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you know a fake uh you know a fake Apple

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uh Avatar yeah Avatar or somebody who's

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applied to a role right so uh I think

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that's a really interesting you know use

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case and I think uh there's a couple

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ways that you could potentially measure

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that I think one is uh the kind of

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quality of your applicants right so if

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you can more quickly get through the

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cycle of kind of understanding who's

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really fit for the job and who's not

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obviously that cuts down on the overall

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you know cycle of the the whole

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recruiting process

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um it actually gets that person you know

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doing the job faster and so I think

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that's a big piece of this is you know

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calculate kind of what the the kind of

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value of a role you know would be and if

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you were able to cut that down from a

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month and a half recruiting time to you

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know a couple weeks you know there's a

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lot of value and being able to get

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people into roles they can fill faster

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obviously there's a lot of other you

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know skill sets as well that you can

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talk about when it comes to you know

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soft skills training

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um so you know diversity inclusion

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um like I said leading through

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uncertainties you an interesting one uh

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We've certainly had some uncertain times

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of late and so

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um I think that's an important

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I guess uh kind of cultural I guess

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training that you could you could do for

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for folks so I guess are you guys

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thinking about this in the same way

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Scott as far as how you guys are

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measuring success there yeah we we look

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at the same way anytime you can take

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something that typically takes x amount

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of time and reduce that through the use

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of uh remote interviewing or

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um virtual reality uh collaboration in

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VR

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reducing travel time you start to get

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into you know it's it's this it's it's

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soft Roi it's it's not necessarily

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something you can just pinpoint an exact

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amount of dollars and cents that you

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saved but you know that two things

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happen through your example right you

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know number one if you can reduce that

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amount of SEC that cycle time for hiring

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someone well it's

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someone gets productive faster hired and

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onboarded and trained faster faster time

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to productivity that's important in what

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we do right and it also sets us apart as

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uh as hopefully as an employer of choice

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again it's tough to quantify that but I

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know you guys have factories in markets

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where there's a lot of competition for

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for factory workers and this has got to

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be something that hopefully sits your

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employer and my employer apart from

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others in these busy markets where maybe

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we get to be an employer of choice and

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get a better selection of more tech

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savvy Talent right absolutely well and I

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think there's kind of a you know so for

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instance imagine that you take a VR

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headset to like a job fair or something

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number one like everybody's going to

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want to go and oh yeah the headset on

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right so there's a draw to the the table

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you know overall I think the other

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aspect though is that people get a good

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feel for like for instance if you put

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them through a training you know for the

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role that they would be filling they get

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a good feel for what that role looks

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like and so they have the opportunity to

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understand does this actually make sense

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for me to apply to you or should I be

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you know thinking about applying for a

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different role or something like that

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and so I think it's kind of a filtering

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mechanism as well for you know people

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who are potentially looking at roles and

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then you know from the the company side

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you actually get to see how people

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perform you know in a new setting uh

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whether or not they interact well with

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technology you know all those different

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things and so I think it's a really good

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and fun tool right for for people who

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um are kind of in the process of

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recruiting or being recruited you know

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from from a business

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we've had some instances lately Dane

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where

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um a member of our team has gone out

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with the headsets to a recruiting Fair

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job fair or most recently out to

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um

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uh we went out with one of our customers

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out to uh a booth that they did

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were a bunch of vendors were set up and

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because we had the devices we got a lot

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more traction got a lot more interest

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you tend to be the one that you know

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once you bring out these headsets people

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start flocking to that right and it's

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it's tough to again necessarily quantify

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that but

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um it gets you more traction and you

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know you're going to get

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better candidates you're going to get

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the more tech savvy candidates you're

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going to have

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um more a bigger field to choose from as

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opposed to having to go in and grab them

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and beg them to come look at your uh you

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know three-ring binder of job Rex you

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know at your booth so yeah and I think

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you bring up a good point this deal as

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well we talk about this about being able

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to

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kind of pre-qualify someone in VR at a

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job fair at a recruiting Fair

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um

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yes to get them familiar with what it is

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they're applying for but also for the

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employers we can take a look and see

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okay they say that they are a level

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whatever at driving forklifts here put

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this on let's see how you do you know

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and so you can kind of hopefully make

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better hires reduce some risk in hiring

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which Downstream you know it it Nets

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into better retention right and so um

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there's Roi to be ahead there absolutely

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well and I think it maybe it is

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important to call out you know just so

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we're not painting it with kind of

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rose-colored glasses here yeah you know

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it's just that easy yeah yeah I mean you

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do have to be careful around like some

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of the compliance stuff for hiring like

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um you know like you don't want to

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exclude somebody based on how they

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performed in VR like there's there's

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some ramifications that you have to be

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careful of but I think overall it's a

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net benefit to the experience of you

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know the uh recruit you know the the

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person being recruited as well as the

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recruiter and I don't know about you but

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a lot of conversations that I've had

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with folks who put on the headset who

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know weren't necessarily working for my

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company was hey uh this is really

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exciting what you guys are doing you

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know like I have an Oculus at home I

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play Beat saber on the weekend

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um and so I do yeah the fact that the

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fact that you guys are using this new

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technology is really really exciting and

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so I think uh there's a new demographic

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of of people who are kind of native you

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know users if you will to this

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technology and so the expectation is

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that it's there right right yeah I think

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it's uh it it is good stuff anytime you

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can set yourself apart you connect with

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with the younger uh audience that you're

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that you're hiring uh it's a good thing

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um are you guys doing any uh I think

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another use case for virtual reality

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right is virtual collaboration being

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able to have uh people in the workforce

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who live in separate cities or states or

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countries to be able to go in and

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collaborate uh in a visual audible uh

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physical way in virtual reality you guys

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doing any of this I mean we've just

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started dipping our toe in this but I

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mean are you seeing any benefits from

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this if you are yeah

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um well so I think there's kind of two

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use cases that are similar in that pla

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in that area one I think is what you're

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talking about like can we all virtually

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get together and share whatever the new

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product is and be able to you know do

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product reviews or yeah um you know talk

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about different features so that's

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certainly I think one of them I think

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another which actually I think you guys

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probably do more of that so I'll hand

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that one back to you here in a second

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yeah but the uh the other one is like

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you're not necessarily collaborating but

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like if you're traveling the ability to

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have access to your desktop and kind of

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your like desk area you know so you can

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be sitting in the airport or sitting in

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your hotel or sitting wherever and be

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able to have kind of your desk set up so

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as many monitors as you want you know

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all those different things I think

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that's a it's a it's a tough thing to be

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able to

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analyze from like a an Roi perspective

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because it's you know but I mean the

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question is like uh how do we justify

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Roi on having more than one monitor at

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work like you know most people have more

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than one monitor right so

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um I don't think it's so much a

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conversation of

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you know like you know there's a million

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dollar Roi on like you having three

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monitors instead of one but I mean

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certainly from a retention perspective

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like you know if people feel like they

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have access to technology that you know

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makes them comfortable and changes the

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way that they work I think that that's a

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huge benefit right but I want to go back

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to that that topic because I know that

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you guys you know do some work around

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like being able to work with customers

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on

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um you know 3D assets so be interested

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you know from your perspective do you

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guys see this as a big opportunity yeah

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so the ability to

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ship a headset to somebody

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like a customer or have them go online

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or use a tablet for AR to to view

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um a design prototype for a physical

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object be it something small or big

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especially if it's something big we

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we've done a lot of this and it's been

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very helpful if you've seen me speak on

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any webinar or podcast I tend to always

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talk about this because it's been very

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um

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productive for us and it's been it's had

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really positive results and Roi tied to

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it we manufacture like a lot of people

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listening we manufacture things that are

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very large right and so shipping a first

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prototype of something that's

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15 foot tall by 40 foot wide to a

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customer what happens is they come out

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they look at on the truck they call us

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and say yeah it's the wrong you know

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that color is not what I thought was

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going to be or there's too much glass we

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want more metal or blah blah whatever

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customers may say

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um the ability for us to

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forego shipping something out across

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States or across country the country to

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look at and just doing it in VR or

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letting them look at it in AR on a

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tablet in their uh in a retail location

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or something that saves us on shipping

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it saves us on iteration time time

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between uh revisions and it also

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um helps us cut down in some cases the

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number of iterations we do and when

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these prototypes are running anywhere

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from five to fifty thousand dollars each

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if we can take something that typically

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takes four iterations you cut it down to

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three we just saved a lot of money a lot

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more than a VR headset cost right

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um and so we do a fair amount of that

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you're right and so this is another

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example like we're talking about today

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where

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it's how we engage and interact with our

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customers

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um and it

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hopefully

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puts us in a position with our customers

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to where we are seen as and we are

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actually a more forward-thinking

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technology technologically advanced

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um provider of theirs when they're

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looking at us compared to maybe some

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other more Nimble companies in our space

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and so we've seen a lot of benefit from

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it there's some real hard quantifiable

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costs that it saves less shipping faster

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production time but then there's just

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some there's some soft stuff as well

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um a lot of these things we talk about

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XR Roi in Enterprise

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we start moving from some real tangible

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um you know overall equipment efficiency

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numbers and metrics into

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it's tough to kind of quantify that but

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you know it's helping right and you know

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it is we get that feedback you know it's

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interesting too to think about like what

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what does it you know when this

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technology becomes more pervasive right

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so you know instead of having to ship a

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headset to your customer they just have

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a headset that they use you know anyway

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you know to me the the whole concept of

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the metaverse right which has been

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kind of dragged through the mud and it's

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been up and down and all that stuff

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misused yeah yeah year and a half for

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two years

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um I think that's one of the the best

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value props probably for the

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quote-unquote metaverse is hey like you

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know just join us in this room and be

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able to walk around and so you know the

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the cost of this kind of experience even

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goes down over time which is hey I don't

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have to ship you a headset there's no

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like worry about how do we manage that

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headset like none of that stuff

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hey here's a link just join me in this

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room and let's go walk around together

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right right so I think this gets easier

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over time too which is good and

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especially you know for anybody who's

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you know watching who either has already

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started or you know is looking at

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getting started I think this is a good

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indicator

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um and I think there'll be more and more

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use cases that come out over time in

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that space hey so let me ask you this we

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we talked several times on this podcast

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about the benefit of remote expert calls

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right

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um two people connecting video audio one

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guy's in a you know is in a headset in a

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factory someone else is is at home on a

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laptop and I need to I need on the

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factory floor to call someone at home

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and have them see through my cameras and

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help me fix something but we see cases

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for a remote expert even outside of the

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factory right I mean we've done remote

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expert calls where an I.T guy in a

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server room he needs help from someone

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be able to show him uh you know where

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things go in Iraq or to to assess uh you

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know power distribution and and this

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sorts of things and the setup but the

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cabling what about remote expert

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obviously it's it reduces travel time

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and increases efficiency but are you

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guys using it outside of the factory in

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any way

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yes I mean we we have applications uh

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like for instance when we go and do like

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audits of of suppliers you know for our

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teams we actually will go and and send

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somebody along so that you know they can

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kind of walk around the the facility and

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be able to show other people in the team

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as well you don't have to send a whole

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team of people you know together and in

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some cases you can put just put the

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headset on the person that's already you

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know at the facility and they can do

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kind of like a walk through you know

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without needing anybody you know to be

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there so that's obviously like a pretty

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big cost savings

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um you know we're we're seeing things

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like um uh like wayfinding applications

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like in an office so you know we've

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built an internal application where you

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hold your phone up it recognizes where

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you're at you know in the space you can

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navigate around that's really it's funny

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I use it on a consistent basis because

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our the numbering system for our like

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meeting rooms and stuff is kind of funky

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and there's quite a few of them and so

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there's sometimes where it's just like I

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don't know where this meeting room is

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you hold your phone up navigate there

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and so obviously that was designed for

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the plant but it's also something that

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can be used you know within within our

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kind of corporate facility as well and

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so you know we uh we were moving

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buildings

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um because you know we spent a bunch of

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money to to redo our building and we had

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new pieces of furniture and stuff like

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there was you know like a kind of a

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design for an Atrium that we wanted to

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share with people and so the cool thing

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is we put it on a website made it

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available and people could you know take

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out their phone and kind of see like hey

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this is what your desk setup is going to

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look like do you have any concerns and

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so we actually used it to get feedback

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on you know what the space was going to

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be like and and how we designed it

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before it was even kind of fully

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complete yeah which is really cool

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because you know people end up happier

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afterwards because they kind of

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understand what's coming can ask for

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different things that they maybe

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wouldn't have thought about if they

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weren't able to see you know for

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instance like you know can I have this

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desk be a little bit wider or you know

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something like that yeah um yeah so that

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was really interesting too

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so hey let me ask you this I mean

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something that that came to mind I can

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never remember if you and I were on this

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call together if I was almost someone

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else but

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um you know we've got um we've got our

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friend Annie who runs an agency here in

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Atlanta and she she did a pretty neat

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thing where a large Hospital uh was

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building a new campus and they took the

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um and he took the campus and put it

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into virtual reality and allowed you to

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do a virtual walk through kind of fly

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through and walk through the entire

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Hospital campus I mean all the grounds

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and the gardens in the parking area and

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the recreation area and what they did

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was I thought this was brilliant was

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they allowed

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um their sponsors people are responsible

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for responsible for raising sponsors for

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their new facility

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they gave him this ability to show hey

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so you know brand XYZ or a charitable

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Foundation if you were to sponsor this

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board or this Wing in this new hospital

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we've gone ahead and put your name and

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your branding and stuff in here so this

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is what the you know Coca-Cola wing of

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this hospital is Children's Hospital

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would look like with your branding and

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stuff and so they're able to to they

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were to use Virtual Reality to show

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future state of what your brand

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sponsorship of a part of this campus

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might look like I thought that was

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brilliant I um I know it raised a lot of

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money

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um before the proverbial all right you

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know because what a sponsor say well

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when you get it built we'll come out and

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take a look and see what it is we're

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sponsoring but this gave the ability to

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kind of preload some of those

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sponsorship sales and get that interest

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ahead of time and I thought that was

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really cool

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um

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out there yeah yeah I mean I've I've

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heard you know we don't do this like in

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my space as much but like I've heard of

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um doing like accessibility walkthroughs

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as well like hospitals and things like

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that you know people who yeah how would

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that work yeah so people are in

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wheelchairs you know you you have them

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go through the facility and you say like

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hey

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you know based on what you're seeing do

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you feel like this is helpful to you and

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so they they can actually see like hey

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if I was going to roll through this

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doorway this seems pretty tight you know

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for me if I was gonna you know try and

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roll through there or hey that light

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switch is too high you know up on the

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wall and so I need it to be a little bit

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lower yeah so that's an interesting kind

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of audit you know perspective as well is

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you can you can put people in a space

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that's not that doesn't exist yet and

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you avoid all the rework and all the

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other things that happen

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um as a result of you know of not being

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able to see it before it's built well

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it's a lot cheaper and easier to change

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things in VR than in physical space once

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the facilities built right absolutely

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yeah yeah so it sounds like I mean you

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know I would I would say that when we

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think about Roi for X XR in these

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Enterprise use cases

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there's a ton of these things right

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there's a lot of ways that that you can

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use your imagination and you can talk to

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your stakeholders and find ways to

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communicate things through the use of

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virtual and augmented reality

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um to save time reduce Labor Pull risk

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out of there maybe pre-sell some some

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some opportunities it just seems like

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there's just plenty of opportunities to

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use XR in even in manufacturing the

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businesses that you and I are in outside

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of those plants right yeah you know and

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it's interesting too I always kind of

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think of this as like the second wave

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right like the generally at least in in

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the business and I'm in like the first

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wave is hey we need to teach people who

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are working the machines you know how to

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operate because you know if we're not

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operating then or if we're not efficient

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there then like we're not making money

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right so like that's that's always the

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number one priority and generally I

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think for like businesses getting into

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this space that's the first priority is

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that kind of operator Based training but

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the cool thing is once you have all of

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your headsets deployed and people are

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using them for operations training

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you know it's just another application

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that you push to the headset and all of

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a sudden you can do you know public

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speaking all of a sudden you like all

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these different you know kind of soft

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skills

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um that have been kind of challenging or

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difficult to train to in the past and so

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I think of it as like a second wave you

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know to the the first wave of kind of

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operator Based training

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well I would say Dane and I hope you'd

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agree and I hope that our that our

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community would agree that when you look

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at

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realizing quantifiable value uh through

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the use of XR that there's a lot of

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opportunities across factories applied

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to health and safety uh being able to

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collaborate remotely simulate some

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things right to be able to do things in

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an Enterprise situation it just seemed

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like there's a lot of opportunity and

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this is not something XR is not

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something that's you know you hear is it

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ready for manufacturing I would say dude

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it was ready years ago right is are we

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ready for it because there's a ton of

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ways to use this yeah well and I think

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the other thing that's important to

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recognize is you know there's a lot of

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low-hanging fruit to your point right

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now you'll pick the low-hanging fruit

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and then the technology is going to

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continue to develop and so

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you know it's it's not like there's a

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perfect time to jump in you know to this

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space it's more of like what can you do

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today that's valuable for the business

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and then as you know compute gets better

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as haptics get better as you know all

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these different things evolve in the

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ecosystem you know new new use cases

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emerge which create new value for the

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business and so I think really you know

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what we're doing is uh kind of front

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running you know maybe the the point

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where the technology gets perfect and

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you know focus on like how can this be

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useful today and then grow with it right

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right well I'm excited for the future I

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hope that our community will drop your

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comments in here if there's ways that

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you're using XR to realize value in your

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business Healthcare entertainment

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manufacturing oil and gas what

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Automotive whatever the case may be give

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us your comments we've enjoyed doing

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these these three parts of this series

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and uh we hope everyone's enjoyed uh

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listening to it and certainly we're

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going to probably uh after these three I

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say we take a break for a week or two

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Dane but uh so that's good we'll be back

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in a couple of weeks we've got some some

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uh some guests uh that we're talking to

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about coming in and sharing some really

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cool stuff with with the ex artwork

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community so uh we hope to see everyone

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soon and we hope that this has been a

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valuable uh series

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um any other parting words any words of

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wisdom from uh from your side of the uh

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podcast no I mean as always we

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appreciate you guys watching and uh also

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if you haven't subscribed to YouTube uh

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go ahead and subscribe to the YouTube

play25:05

channel as well as you know this the

play25:07

podcast is available on Apple podcast

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and Spotify

play25:10

I think we're at uh on YouTube we have

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199 subscribers this morning

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man that's right that's right let's have

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a party all right sounds good good we'll

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see you next time buddy yep take care

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