Design and Technologies: what are they for?

Teaching and Learning in South Australia
2 Dec 201507:15

Summary

TLDRThe video emphasizes the role of technologies in solving global challenges, enhancing daily life, and promoting sustainable living. It explains how the Australian curriculum integrates design and digital technologies, encouraging students to think like designers. By exploring contexts like engineering, food production, and materials, students learn to manage projects and create innovative solutions. The example of a student named George illustrates how design thinking and project management can be applied to real-world problems, fostering creativity, ethical decision-making, and collaboration for a better future.

Takeaways

  • đŸ› ïž Technologies are tools designed to solve problems and improve living standards, making life easier and more convenient for communities.
  • 🌐 The Australian curriculum divides technology education into two subjects: Design and Technologies, and Digital Technologies, focusing on knowledge and understanding as well as processes and production skills.
  • 💡 Learning about technologies helps us understand how everyday items work, from their conception to their improvement and distribution.
  • 🔍 The curriculum encourages students to view technologies through various contexts such as engineering, food production, and materials to understand their role in society.
  • đŸ‘ŠđŸ» A student like George is encouraged to develop a designer's mindset, using technologies to solve problems and create innovative solutions for local and global issues.
  • đŸ€” Design and Technologies education is not just about creating appealing or functional items but also about understanding the physical and virtual worlds we live in.
  • 🛑 The curriculum emphasizes the importance of design thinking and project management to systematically solve problems and create solutions.
  • đŸŒ± Ethical decision-making about function and form is a key aspect of design, influencing how products and services impact people and the environment.
  • 🏡 George's teacher aims to engage him in exploring how technologies can be used to improve life at home, work, and in global communities.
  • 🍳 If George is interested in cooking, the curriculum encourages him to consider all elements, from the purpose of the meal to the health and ethics of the ingredients, and to innovate on recipes.
  • 📝 Projects should be managed to consider everything from initial ideas to the final result and the potential enjoyment by others, fostering a cycle of continuous improvement and modification.

Q & A

  • What is the primary purpose of technologies according to the script?

    -The primary purpose of technologies, as described in the script, is to find and solve problems that people face, making life easier, more convenient, and improving living standards for everyone in the community.

  • How are technologies categorized in the Australian curriculum?

    -In the Australian curriculum, technologies are divided into two distinct but connected subjects: Design and Technologies, and Digital Technologies, each with two interwoven strands—knowledge and understanding, and processes and production skills.

  • What are the four contexts through which students are asked to see technologies in the Australian curriculum?

    -The four contexts are engineering principles and systems, food and fiber production, food specializations, and materials and technologies.

  • What does the script suggest is central to both Design and Technologies and Digital Technologies subjects?

    -The central ideas to both subjects are that we can influence the future in positive ways through the processes required to manage a project from start to finish.

  • How does the script define the role of a teacher in fostering a student's understanding of design and technologies?

    -The teacher's role is to engage students in design thinking and project management, helping them systematically solve problems and create solutions, and to build on their natural curiosity to develop a deep understanding of design and technologies.

  • What is the script's perspective on the importance of design thinking for students like George?

    -The script emphasizes the importance of design thinking for students like George to develop creative solutions to local and global problems, and to manage time and resources within a budget to find solutions to problems they will encounter.

  • What ethical considerations does the script suggest should be made when creating technologies?

    -The script suggests that when creating technologies, ethical decisions about function and form should be made, considering the impact on people now and into the future.

  • How does the script relate George's learning from birth to his education in design and technologies?

    -The script relates George's natural curiosity and problem-solving skills, which he has been developing since birth, to his education in design and technologies, where he is encouraged to think like a designer and use digital and design technologies to develop creative solutions.

  • What does the script imply about the importance of project management in the context of design and technologies?

    -The script implies that project management is crucial in the context of design and technologies as it allows students to consider everything from initial ideas to the final result and the ways in which a product, service, or environment could be enjoyed by others.

  • What is the script's view on the future impact of George's understanding of design and technologies?

    -The script suggests that George's understanding of design and technologies will enable him to continuously improve and modify his ideas, considering real-world solutions from many perspectives, and to share information in ways that help and support others.

  • How does the script describe the cycle of design and technologies learning process?

    -The script describes the cycle of design and technologies learning process as one of investigating, generating, producing, and evaluating for a variety of authentic purposes.

Outlines

00:00

đŸ› ïž The Essence of Design and Technologies

This paragraph delves into the purpose of technologies throughout human history, emphasizing their role in problem-solving and improving living standards. It introduces the Australian curriculum's approach to teaching design and technologies, highlighting the importance of understanding both the physical and virtual worlds. The curriculum encourages students to explore the contexts of engineering, food production, and materials technology. The paragraph also discusses the significance of design thinking and project management in fostering creative problem-solving skills, using George, a student in South Australia, as an example to illustrate how educators can guide students to develop a deep understanding of design and technologies.

05:01

🍳 Applying Design Thinking to Everyday Life

The second paragraph focuses on the application of design thinking in everyday life, using cooking as an example to illustrate how one can consider various elements such as purpose, occasion, health, affordability, and ethics when creating a meal. It emphasizes the importance of innovation and learning new techniques, as well as the need for project management to ensure a successful outcome. The paragraph also touches on the importance of collaboration and detailed planning in projects, and how these skills can be applied to improve the world through sustainable solutions. The narrative follows George's journey, showing how his understanding of design and technologies has evolved to enable him to contribute positively to society by creating and sharing innovative ideas.

Mindmap

Keywords

💡Technologies

Technologies refer to the tools, systems, and methods used to solve problems and improve the quality of life. In the video's context, technologies are integral to the way people interact with the world, from sourcing food to creating shelter. The script emphasizes how technologies are designed to make life easier and more convenient, and it highlights the role of technologies in shaping future living standards.

💡Design and Technologies

Design and Technologies is a subject within the Australian curriculum that combines knowledge and understanding with practical skills in production. It is about more than just creating functional or appealing objects; it's a way of understanding and interacting with the physical and virtual worlds. The script uses this term to illustrate the educational approach to teaching students how to think critically and creatively to solve problems and meet future needs sustainably.

💡Digital Technologies

Digital Technologies is one of the two subjects in the Australian curriculum, the other being Design and Technologies. It focuses on the use of digital tools and systems to create, communicate, and solve problems. The script mentions this to emphasize the importance of integrating digital literacy with design thinking to prepare students for the modern world.

💡Problem Solving

Problem Solving is a central theme in the script, referring to the process of identifying issues and finding solutions. It is what drives the creation and use of technologies. The script illustrates this through the example of a student named George, who is learning to think like a designer by engaging in design thinking and project management to solve problems systematically.

💡Design Thinking

Design Thinking is a methodology used to approach and solve problems in a creative and innovative way. The script encourages teachers to engage students like George in design thinking to develop solutions to problems. It is presented as a process that involves empathy, experimentation, and iteration to arrive at innovative solutions.

💡Project Management

Project Management is the process of planning, organizing, and managing resources to achieve specific goals. In the script, it is highlighted as a skill that George's teacher wants to instill in him, to help him systematically solve problems and create solutions within a given timeframe and budget.

💡Sustainability

Sustainability is the ability to exist or continue over time without depleting resources or causing harm to the environment. The script mentions the importance of creating products, services, or environments that are sustainable, indicating a concern for the long-term impact of technologies on the world.

💡Innovation

Innovation refers to the process of introducing new methods, ideas, or products. The script encourages students to innovate by improving existing solutions or creating new ones. It is presented as a key aspect of design and technologies, where students are encouraged to think creatively to enhance current practices.

💡Collaboration

Collaboration is the process of working together to achieve a common goal. The script mentions the importance of collaboration in projects, emphasizing the value of sharing expertise and working together to solve complex problems.

💡Ethical Decisions

Ethical Decisions involve choosing between options based on principles of right and wrong, considering the impact on people and the environment. The script discusses the importance of making ethical choices regarding the materials and technologies used, reflecting on their current and future implications.

💡Lifespan

Lifespan, in the context of the script, refers to the duration for which a solution, product, or technology remains effective or relevant. It is mentioned to emphasize the importance of considering the long-term viability and impact of the solutions that students like George create.

Highlights

Technologies are designed to solve problems and improve living standards for communities.

Learning about technologies helps understand how everyday items work and were created.

Technologies in the Australian curriculum are divided into design and technologies and digital technologies.

Both subjects emphasize knowledge and understanding, as well as processes and production skills.

Design and technologies teach how to create products, services, or environments that meet current and future needs sustainably.

The curriculum encourages students to see technologies through various contexts such as engineering and food production.

Design and technologies curriculum focuses on knowledge understanding and processes and production skills.

Students are asked to consider the role of technologies in society and how to design solutions to problems.

The curriculum aims to develop students' ability to think like designers and use technologies for creative problem-solving.

George, a student in South Australia, is learning to solve problems from an early age.

Teachers aim to build on students' natural curiosity to develop a deep understanding of design and technologies.

Design thinking and project management are emphasized to systematically solve problems and create solutions.

Designers view the world through the lens of identifying problems and improving or creating solutions ethically.

Students are encouraged to take design concepts into everyday life and manage resources within a budget.

The curriculum wants students to understand the impact of material and technology decisions on the present and future.

Students are guided to innovate and consider the health, affordability, and ethics of materials and technologies.

Projects need to be managed to consider everything from initial ideas to the final result and enjoyment by others.

George's education in design and technologies helps him think about better ways of doing things and sharing information.

George has developed his design thinking and applies it innovatively, considering the lifespan and impact of his solutions.

The curriculum interweaves knowledge and understanding with processes and production skills for real-world applications.

Students are involved in a cycle of investigating, generating, producing, and evaluating for authentic purposes.

Transcripts

play00:01

[Music]

play00:15

Technologies what are they for people

play00:18

have been designing and creating

play00:19

Technologies for Generations over time

play00:22

these technologies have been used to

play00:24

find and solve problems that people face

play00:27

all over the world for example how to

play00:30

Source gather and prepare food create

play00:33

shelter and protection from the elements

play00:35

or simply for human connection belonging

play00:39

and communication a desire to confront

play00:42

problems and find Solutions is what

play00:44

drives people to create and use

play00:46

Technologies finding ways to make life

play00:49

easier more convenient or improve living

play00:52

standards for everyone in the community

play00:54

are what technologies are all about

play00:57

learning about Technologies helps us to

play01:00

understand how the things we use every

play01:02

day actually work how they were imagined

play01:05

created improved and delivered to others

play01:08

Technologies in the Australian

play01:10

curriculum are divided into two distinct

play01:14

but connected subjects they are design

play01:17

and Technologies and digital

play01:19

Technologies both of these subjects have

play01:22

two interwoven strands knowledge and

play01:26

understanding and processes and

play01:28

production skills Central to both

play01:31

subjects are the ideas that we can

play01:33

influence the future in positive ways

play01:36

through the processes required to manage

play01:37

a project from start to

play01:41

finish let us consider design and

play01:44

Technologies design and Technologies are

play01:46

not just about making things that are

play01:49

appealing or even functional design and

play01:51

Technologies are a way of understanding

play01:54

the physical and virtual worlds in which

play01:57

we live they teach us how we can create

play02:00

products services or environments that

play02:02

build on Human Experience to meet

play02:04

current and future needs in sustainable

play02:07

ways design and Technologies in the

play02:10

Australian curriculum asks students to

play02:12

see Technologies through the lenses of

play02:15

four different contexts engineering

play02:18

principles and systems food and fiber

play02:20

production food specializations and

play02:24

materials and Technologies the two

play02:26

interwoven strands of the design and

play02:28

Technologies curriculum are knowledge

play02:31

and understanding which involves these

play02:33

four contexts as well as understanding

play02:36

the role that Technologies play in

play02:37

society and processes and production

play02:41

skills which require students to design

play02:43

and create solutions to existing or new

play02:46

and emerging problems so with this in

play02:49

mind let's think about a student in a

play02:51

South Australian school let's call him

play02:54

George George has been learning to solve

play02:56

problems from birth how does this block

play02:59

fit what color is that how does this toy

play03:02

work how is that made yum why does that

play03:05

taste good how might George's teacher

play03:08

build on this so that he develops a deep

play03:11

understanding of design and Technologies

play03:13

how does the teacher help George become

play03:15

a person who thinks like a designer

play03:19

someone who uses digital and design

play03:21

Technologies to look at natural and

play03:24

constructed worlds to develop Creative

play03:27

Solutions to local and global problems

play03:30

we are not so interested in whether

play03:32

George can make something from scratch

play03:34

or follow a predetermined set of

play03:36

instructions we want George's teacher to

play03:39

engage him in design thinking and

play03:41

project management in order to

play03:43

systematically solve problems and create

play03:46

Solutions so how do designers view the

play03:50

world how do they identify problems and

play03:53

seek to improve on existing Solutions or

play03:55

create new ones how do they make ethical

play03:58

decisions about function and form we

play04:02

want George to take Design Concepts into

play04:05

his everyday life and understand how to

play04:08

manage time and resources within a

play04:10

budget to find solutions to problems he

play04:13

will encounter at home and at work

play04:15

solutions that can make life easier or

play04:18

more convenient for people in his

play04:20

immediate or Global communities we want

play04:23

George's teacher to take his questions

play04:26

and help him explore answers how does

play04:28

this toy work

play04:30

what makes it go what is it made of who

play04:33

else has this toy who designed it how

play04:36

did this toy work in the past how could

play04:39

it work in the future who plays with

play04:42

this toy why can I make a toy that moves

play04:46

what materials will I need we want

play04:49

George to understand how the decisions

play04:52

we make about materials and Technologies

play04:54

for example impact on people now and

play04:57

into the future we want George to think

play05:00

about how Technologies can be used to

play05:03

create a future in which George would

play05:05

prefer to live if George is interested

play05:08

in cooking we want him to consider all

play05:11

the elements the

play05:13

purpose why what's the occasion who will

play05:16

be eating this meal how many people

play05:19

which ingredients are healthy affordable

play05:22

and ethical can I innovate on this

play05:24

recipe and make it better what

play05:26

techniques will I need to learn who can

play05:28

help me when will I need to have this

play05:31

meal ready whatever projects George

play05:34

engages with they need to be managed so

play05:36

that George can consider everything from

play05:38

his first ideas to the final result

play05:41

through to the ways in which a product

play05:43

service or environment could be enjoyed

play05:45

by

play05:46

others when we catch up with George a

play05:48

few years later we can see that he is

play05:50

using his deep knowledge of design and

play05:52

Technologies not only to think about how

play05:55

he could design better ways of doing

play05:57

things but how to share that information

play05:59

information in ways that help and

play06:01

support others he has developed his

play06:04

design thinking and applied it in

play06:07

innovative ways George knows the

play06:09

importance of collaborating on projects

play06:11

in order to share expertise and also the

play06:15

importance of a detailed plan to manage

play06:17

time resources and people he also needs

play06:20

to have considered the lifespan of the

play06:22

solutions he's devised will they stand

play06:25

the test of time how will they change

play06:27

the world for the better by interweaving

play06:30

knowledge and understanding with

play06:33

processes and production skills we can

play06:35

see that whatever George creates he will

play06:38

have considered real world solutions

play06:40

from many perspectives so that he can

play06:42

become involved with continuously

play06:44

improving and modifying his ideas in a

play06:47

cycle of investigating generating

play06:50

producing and evaluating for a variety

play06:53

of authentic

play06:57

[Music]

play06:58

purposes

play07:00

[Music]

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Étiquettes Connexes
Design ThinkingTechnologyProblem SolvingEthical DecisionsInnovationCreativityProject ManagementEducationSustainable SolutionsGlobal Impact
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