Augmented and virtual reality in the classroom

PBS NewsHour Student Reporting Labs
1 Oct 201802:42

Summary

TLDRThis transcript highlights the growing use of augmented reality (AR) and virtual reality (VR) in education. Oscar Rodriguez from Jaguar News discusses how AR is being used in classrooms to enhance learning experiences, such as through interactive book covers that provide students with real-time updates on assignments and expectations. The potential of VR in education is also explored, where students could use VR goggles to fully immerse themselves in lessons they missed. The integration of technology like iPads and AR is seen as a valuable tool for modernizing education and improving access to information.

Takeaways

  • 🌐 Virtual and augmented reality are becoming more prevalent in education.
  • 📚 The reporter, Oscar Rodriguez, initially knew little about augmented reality but was more familiar with virtual reality.
  • 🔍 Augmented reality adds layers of information to the physical world, while virtual reality fully immerses users in a different reality.
  • đŸ‘šâ€đŸ« The teacher in the script is currently using augmented reality in the classroom to communicate with students and track their progress.
  • đŸ“± Students can scan their phones over a book cover to access a digital newsletter with assignments and expectations for the week.
  • 📚 The script suggests that books may not be as enduring as technology, such as iPads and the internet, which offer quick access to information.
  • 🔑 Augmented reality is used as a tool to enhance learning by providing additional resources and information beyond traditional textbooks.
  • 🎓 The potential for virtual reality in education is highlighted, with the idea that it could allow absent students to experience lessons they missed.
  • đŸ€” The script raises the question of whether virtual reality could become a standard feature in education.
  • 💡 The use of technology in the classroom is presented as a way to eliminate excuses for not knowing information, as it is readily available on devices like phones and iPads.
  • 📈 The script implies a positive view of technology in education, suggesting that it is a successful tool and could become more widely adopted.

Q & A

  • What is the main topic of the video script?

    -The main topic of the video script is the integration of augmented reality (AR) and virtual reality (VR) technologies in education.

  • What does the reporter, Oscar Rodriguez, initially know about augmented reality?

    -Oscar Rodriguez initially knew very little about augmented reality and was more familiar with virtual reality.

  • How does the script differentiate between virtual reality and augmented reality?

    -Virtual reality is described as all-encompassing realities where one can fully immerse themselves, while augmented reality is described as technology that highlights and adds different dimensions to one's current reality.

  • What role is augmented reality playing in the classroom as described in the script?

    -Augmented reality is being used in the classroom to communicate with students, keep track of activities, and enhance projects by overlaying digital information onto the real world.

  • Can you provide an example of how augmented reality is being used in the classroom from the script?

    -An example given is using the book cover of the current unit; when scanned with a phone, students can see a newsletter with information about chapters to read, assignments, and weekly expectations.

  • What potential future application of virtual reality in education does the script suggest?

    -The script suggests that virtual reality could be used to film lessons or projects, allowing absent students to relive the class hour through VR goggles, thus being fully immersed in the missed class.

  • What is the student's perspective on the use of technology like iPads in the classroom according to the script?

    -The student believes that iPads and the internet provide long-lasting, quick access to information and learning resources, which is beneficial for education.

  • How does the script address the issue of students forgetting pages or chapters in their books?

    -The script mentions that students can use their phones to scan the book, which then provides the necessary information instantly, eliminating the excuse of not knowing the page or chapter.

  • What does the script imply about the necessity of notes in the classroom with the introduction of technology?

    -The script implies that with the introduction of technology, reliance on notes may decrease as students can access information directly through devices like iPads.

  • How does the script reflect on the accessibility of information with the use of technology in education?

    -The script reflects that with technology, information is readily accessible, and students can quickly look up anything they need help with, either online or through scanning physical materials.

  • What is the overall sentiment of the script regarding the use of technology in education?

    -The overall sentiment of the script is positive, highlighting the benefits of using augmented reality and virtual reality in enhancing education and making information more accessible.

Outlines

00:00

📚 Augmented Reality in Education

The script discusses the integration of augmented reality (AR) in classrooms to enhance students' education. The reporter, Oscar Rodriguez, explains the difference between virtual reality (VR) and AR, highlighting that AR adds layers of digital information to the real world. The script details how AR is currently being used to communicate with students, track progress, and enhance projects. An example provided is of a book cover that, when scanned with a phone, reveals a digital newsletter with reading assignments and expectations. The reporter also envisions the future use of VR in classrooms, such as recreating lessons for absent students, allowing them to experience the class as if they were present. The script concludes with students' perspectives on the benefits of using technology like iPads in school for quick access to information and assistance.

Mindmap

Keywords

💡Virtual Reality (VR)

Virtual Reality refers to a simulated environment that can be experienced through sensory stimuli, such as sight and sound, provided by a computer and hardware like VR headsets. In the video, VR is mentioned as a potential tool for education, allowing students to immerse themselves in a lesson as if they were physically present, which could be particularly useful for students who miss class.

💡Augmented Reality (AR)

Augmented Reality is a technology that overlays digital information or images onto the real world, enhancing the user's perception of reality. The script discusses using AR in the classroom to improve communication and project enhancement, such as scanning a book cover to access a newsletter with chapters, assignments, and expectations.

💡Educational Technology

Educational Technology encompasses the use of tools and systems to enhance learning and teaching. The video highlights AR as an educational technology that can make learning more interactive and accessible, as seen with the example of scanning a book cover to get classroom information.

💡Immersion

Immersion in the context of the video refers to the deep engagement in an experience, such as a lesson or project, facilitated by VR. It suggests that students can 're-live' a class hour through VR, which can help them grasp the material more fully than just reading notes.

💡Classroom Communication

Classroom Communication is the exchange of information between teachers and students within an educational setting. The script mentions using AR to facilitate this communication, keeping track of what is being taught and enhancing student engagement with the material.

💡Enhancement

In the script, enhancement refers to the improvement of educational projects through the use of AR. For instance, students can scan a book cover to receive additional information that enhances their understanding of the unit being studied.

💡Newsletter

A newsletter in this context is a form of communication that provides updates and information. The video describes how scanning a book cover with a phone can reveal a newsletter with details about the chapters to read, assignments, and weekly expectations.

💡Assignments

Assignments are tasks given to students to be completed outside of class as part of their learning process. The script illustrates how AR can be used to inform students about the assignments and expectations for the week, making the information readily accessible.

💡Expectations

Expectations in the video refer to the standards or outcomes that teachers anticipate from students, such as completing assignments and reading specific chapters. AR is used to communicate these expectations clearly to students.

💡iPads

iPads are mentioned in the script as a tool for accessing information quickly in the classroom. They represent a shift from traditional books to digital resources, allowing for immediate access to information and support for learning.

💡Online Resources

Online Resources are digital materials available on the internet that can be used for learning and research. The video suggests that when teachers cannot provide immediate help, students can look up information online for additional assistance, highlighting the importance of digital literacy in education.

Highlights

Virtual reality and augmented reality are increasingly being discussed and utilized in education.

The reporter had little knowledge of augmented reality but was more familiar with virtual reality.

Augmented reality adds digital information to the physical world, enhancing the user's current reality.

The reporter is using augmented reality in the classroom to communicate with students and track progress.

Augmented reality is being used to enhance projects by overlaying digital content on physical objects.

Scanning a book cover with a phone can provide a newsletter with chapters to read and assignment expectations.

The reporter sees augmented reality as a successful educational tool with potential for future growth.

Virtual reality could be used in classrooms to allow absent students to experience lessons they missed.

Using VR goggles, students could be fully immersed in a lesson they were absent from.

The reporter believes that technology like iPads and the internet provide long-lasting educational benefits.

Access to information is quick and easy with technology, allowing students to look up information and get help.

Students can use their phones to scan pages and access information instantly, eliminating the need for excuses.

The use of technology in the classroom has transformed the way students access and engage with educational content.

The reporter emphasizes the importance of keeping up with technological advancements in education.

Students are embracing the use of technology like iPads and augmented reality in their educational journey.

The integration of technology in education is seen as a way to enhance learning experiences and outcomes.

Transcripts

play00:00

virtual reality is something we're

play00:01

hearing more and more about and

play00:03

augmented reality is powering our

play00:05

students education am Oscar Rodriguez

play00:08

reporting from Jaguar news at the start

play00:10

of the school year before we started

play00:12

working with this program through ASU

play00:14

and the rice and I knew very little

play00:15

about augmented reality I was more

play00:18

familiar with virtual realities which

play00:20

are all encompassing realities that you

play00:23

can fully immerse yourself in we're

play00:25

augmented reality x' are things that

play00:27

kind of highlight and are at different

play00:30

dimensions to your current reality I'm

play00:33

using this technology mainly augmented

play00:35

reality in my classroom right now us a

play00:37

way to communicate with students and to

play00:40

keep track of what it is that we're

play00:42

doing and and we are also enhancing our

play00:45

projects through using augmented reality

play00:48

for example one of the things that we do

play00:51

is through the book cover of our current

play00:53

unit that we are discussing and and

play00:56

working on if the students were to scan

play00:58

their phone over the book cover they

play01:01

would see a newsletter for a classroom

play01:03

and they would know how what chapters

play01:06

they need to read also the assignments

play01:09

and what the expectations are for this

play01:11

week I don't necessarily know this is

play01:13

the feature of Education but I can see

play01:15

it as a very successful tool hopefully

play01:18

we move in the direction of using more

play01:20

virtual realities within the classroom

play01:22

for example we can film for lessons or

play01:26

projects that students are working on so

play01:28

if a student is absent they can put on

play01:30

VR goggles and kind of relive the hour

play01:33

that they were absent from the class so

play01:35

whatever information they may have

play01:37

missed it's not so much relying on the

play01:38

notes that appear but they can sit in on

play01:41

the class and be fully immersed in it

play01:43

once again it's great actually to have

play01:46

it at school yes cuz books rip books are

play01:49

not long lasting but iPads an internet

play01:51

that's long lasting we have quick access

play01:53

if you want to look something up it's

play01:55

quick it's right there if we need help

play01:57

with something and our teacher can't

play01:58

supply that help we can go look it up

play02:00

online and get extra help

play02:02

iPad in school no you told me a year ago

play02:04

I wouldn't believe it I'm still barely

play02:06

believe

play02:07

now like iPad class alright we forget a

play02:10

page of the book or forget what chapters

play02:12

we always just take out our phones which

play02:13

of course we have and scan it and it's

play02:15

right then in there I use it every day

play02:17

it was amazing like we don't have an

play02:21

excuse now that's that's my way of

play02:23

thinking is we don't know what page

play02:24

you're on we don't have an excuse of not

play02:25

knowing because it's right there on the

play02:27

book

play02:35

you

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Étiquettes Connexes
Virtual RealityAugmented RealityEducationImmersive LearningClassroom TechnologyStudent EngagementFuture of EducationDigital LearningInteractive Tools21st Century Skills
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