How to color and render skin
Summary
TLDRIn this informative tutorial, the artist 'Blue' shares expert tips on coloring and rendering skin tones with a focus on warmth and realism. Sponsored by Skillshare, the video explores the flexibility of skin coloring, using blush for lifelike effects, and shading techniques that consider subsurface scattering and reflective light. The artist emphasizes the importance of studying skin from references and adapting to different environments, providing practical steps for achieving depth and naturalness in digital skin rendering across various skin tones.
Takeaways
- đš The artist's favorite aspect of digital painting is skin due to its softness, malleability, and the freedom it offers in rendering.
- đ The video is sponsored by Skillshare, an online learning community offering a wide range of classes from various fields.
- đ The artist recommends two specific Skillshare classes: 'Digital Painting in Photoshop' by Melissa D. Noga and 'Digital Painting Concept Landscapes' by Jon St. O.
- đïž The artist suggests doing skin studies and observing other artists' work to improve one's own digital painting skills.
- đ Skin tones generally lean towards warmer colors due to the presence of blood underneath the skin, affecting the undertones of blushes.
- đ Blush is added to the skin to make it more lifelike, with adjustments in hue for different skin tones, even for darker skin tones.
- đ When shading skin, the artist prefers shifting colors towards purple and maroon, using different saturations and hues for depth.
- âš Subsurface scattering is a phenomenon where light catches blood cells, making the skin appear redder, and is simulated in skin rendering.
- đ Reflective light, often in contrasting colors like blues and greens, is used to enhance the depth of the skin rendering.
- đ Highlights on the skin should be in the same hue as the base color but with higher saturation to stand out naturally.
- đ©âđš The artist emphasizes the importance of rendering from reference to better understand where curves, lighter, and darker colors should be placed on the skin.
Q & A
What is the main focus of the video presented by Blue?
-The main focus of the video is to demonstrate how to color and render skin in a digital art context, emphasizing the artist's preference for the flexibility and freedom in skin rendering.
Why does Blue consider skin to be a favorite subject for coloring and rendering?
-Blue finds skin to be a favorite subject because of its softness, malleability, and the relative freedom in rendering compared to clothing or hair, which have more rules.
What online learning platform is sponsoring the video?
-The video is sponsored by Skillshare, an online learning community offering a wide range of classes.
What are some of the classes that Blue has been taking on Skillshare to improve their art skills?
-Blue has been taking 'Digital Painting in Photoshop: Create a Stylized Portrait' by Melissa D. Noga and 'Digital Painting: Concept Landscapes' by Jon St. O, focusing on value scaling, painting tips, stylization techniques, and landscape drawing advice.
What is a 'flesh cube' and how is it used in the context of the video?
-A 'flesh cube' is a tool used by artists to find suitable skin tones and shading and highlight colors. It helps in identifying colors that work well together for a realistic skin representation.
How does the presence of blood under the skin influence the color of skin tones and blushes?
-The blood under the skin gives skin tones and blushes a warmer undertone, as most skin tones lean towards warmer colors on the color wheel due to subsurface scattering.
What is subsurface scattering and how does it affect the appearance of skin in art?
-Subsurface scattering is a phenomenon where light catches the blood cells in the skin, making them appear redder. In art, adding a darker red to the shaded areas can simulate this effect, making the skin look more lifelike.
What advice does Blue give for choosing shading colors for skin?
-Blue prefers shifting the colors towards purple and maroons, using two different saturations and hues. The base shading might be a certain purple or maroon, with a lighter version created by reducing saturation.
How does the environment affect the skin tone and shading in a character's rendering?
-The environment can drastically affect skin tone and shading by introducing different color reflections, such as green hues in a forest or bluish or warmer tones near the ocean.
What is the difference between coloring lighter and darker skin tones according to the video?
-For lighter skin, the focus is more on blush and redness to create form, while for darker skin, the focus is on highlights to define facial features, as darker values can make features less distinct without good contrasting colors.
What technique does Blue use to enhance the depth and lifelike appearance of skin in their renderings?
-Blue uses a combination of blush for depth, shading based on light source, and highlights in the same hue as the base color but with higher saturation. Additionally, reflective light in contrasting colors like blues and greens can enhance depth.
Outlines
đš Skin Coloring and Rendering Techniques
The speaker, Blue, introduces the video's focus on coloring and rendering skin, expressing a passion for the subject due to its malleability and freedom in artistic expression. The video is sponsored by Skillshare, an online learning platform offering a wide range of classes. Blue highlights two specific classes: 'Digital Painting in Photoshop' by Melissa D. Noga and 'Digital Painting Concept Landscapes' by Jon St. O, praising their teaching methods and content. Skillshare is also promoting learning paths for various skill levels and interests. Blue encourages viewers to take advantage of a one-month free trial offered to the first 500 viewers through a link in the description and emphasizes the importance of investing in personal skill development.
đ©âđš Understanding Skin Tones and Shading
The paragraph delves into the technical aspects of skin coloring, explaining that most skin tones have a warm undertone due to the blood flow beneath the skin's surface. The speaker discusses the process of adding blush to give the skin a lifelike rosy tint, choosing colors with a red or pink hue. For shading, the preference is for purple and maroon shades, using two different saturations to create depth. The paragraph also touches on the phenomenon of subsurface scattering, where light hitting the skin makes it appear redder, and the use of reflective light with contrasting colors like blues and greens to enhance depth. The speaker suggests doing skin studies and observing other artists' work to improve one's own skin rendering skills.
đïž Step-by-Step Skin Rendering Guide
This section provides a practical guide on how to render skin, starting with choosing a base color and adding blush to areas where skin is thin or ends in points to create depth and definition. The speaker then describes adding shading based on the light source, using different shades of maroon to simulate the effect of light and shadow. The importance of adjusting colors to fit the environment is emphasized, as well as the differences in rendering lighter versus darker skin tones, with a focus on highlights for darker skin to define facial features. The paragraph concludes with a mention of adding a reflective light and a final touch using an overlay layer to brighten the face area, summarizing the process and its application in the provided examples.
đ Advanced Skin Rendering Tips and Personal Experience
The final paragraph offers advanced tips on skin rendering, such as the use of highlights to define facial features and the importance of rendering from reference to understand curves and color placement. The speaker shares personal observations on the differences between rendering lighter and darker skin tones, recommending a focus on highlights for darker skin to maintain feature definition. The paragraph concludes with an invitation for viewers to ask questions in the comments and an expression of gratitude for watching, promising to see them in the next video.
Mindmap
Keywords
đĄSkin Rendering
đĄWarmer Colors
đĄBlush
đĄShading
đĄSubsurface Scattering
đĄHighlights
đĄSkin Studies
đĄFlesh Cubes
đĄEnvironment
đĄSkillshare
đĄStylization Techniques
Highlights
The artist's favorite aspect of coloring and rendering is skin due to its softness, malleability, and the freedom it offers compared to clothing or hair.
The video is sponsored by Skillshare, an online learning community offering a wide range of classes from various fields.
The artist is improving their ability to capture likeness in portraits through a class by Melissa D. Noga on digital painting in Photoshop.
Another recommended class is 'Digital Painting Concept Landscapes' by Jon St. O, which provides advice on drawing landscapes from thumbnailing to composition.
Skillshare offers learning paths, a collection of classes designed to be taken step by step, covering various levels of experience.
The artist emphasizes the importance of practicing skin studies by redrawing actual skin from references to improve one's art.
Skin tones generally lean towards warmer colors due to the blood underneath the skin, affecting the undertone of blushes.
For darker skin tones, shifting the saturation to a brighter red is recommended when picking shading colors.
Subsurface scattering is a phenomenon where light catches blood cells, making them appear redder, and is utilized in the artist's coloring process.
Reflective light added to the skin can enhance its depth, often using colors opposite on the color wheel like blues and greens.
Highlights on the skin should be in the same hue as the base color but with higher saturation to stand out naturally.
The environment can drastically affect skin tone and shading, with different settings causing various reflections on the skin.
When coloring darker skin, focusing on highlights can help define facial features more effectively due to the darker value.
Darker-skinned individuals often have lighter palms and the underside of their feet, which is important to consider when rendering.
Adding highlights to the face can define facial features, such as by the eyes or under the eyes to show depth.
The artist uses an overlay layer and airbrush to add a pinker lighter color to the face area for a brightening effect.
Subsurface scattering is applied with an overlay layer to give the skin a more lifelike appearance.
The artist's painting process is showcased in the video, demonstrating the use of blush to shape forms and add depth.
Rendering from reference is highly recommended for improving the understanding of skin curves, lighter and darker color placements.
Transcripts
hello I'm blue and in today's video I'll
show you how to color and render skin
skin is probably my favorite thing to
color and render because it's so soft
and malleable and there's not a lot of
rules to it like there are for clothing
or for hair so I feel like there's a lot
more freedom to kind of render your skin
the way you want to I don't know there
just something about rendering hand skin
and then making it look so like yum you
know so first thing we'll do is the wi
and then we'll get to the how toos
before I dive in I'm excited to share
that this video is sponsored by the
group people over at skillshare
skillshare is an incredible online
learning community where everyone can
explore and enroll and even teach a wide
range of classes from photography and
graphic design to music cooking business
marketing lifestyle and much much more
there's something for everyone one thing
I've been wanting to improve is my
ability to capture likeness of people in
portraits I love the people in my life
and the idea of creating drawings that
capture Precious Moments is special to
me so the class I've been taking is
digital painting in Photoshop create a
stylized Portrait by Melissa D
noga she covers interesting topics like
value scaling painting tips and
stylization techniques her explanations
are easy to follow along and I
definitely recommend her classes another
class I really love and highly recommend
is digital painting concept Landscapes
by Jon St o it's so good with loads of
easy to follow ad advice on drawing
Landscapes from thumbnailing to
composition there's so much good art
advice on the platform I highly
recommend it if you're looking to get
better at Art skillshare offers learning
paths as well which is a collection of
claes carefully selected to be taken
step by step each class bolds on what
you've already learned reinforcing the
lessons they cover various levels of
experience from beginners to advanc
including topics like design
productivity creativity freelancing and
so much more so if you don't know where
to start skill sharees learning PS are
for you you so stop saying I want to and
turn those I want to into I made it
happen whether you're presuming Hobbies
or aiming to turn your skills into your
career start investing in yourself this
year with skillshare skillshare has
thousands of classes covering virtually
every skill imaginable skillshare is
giving away 1 month free to the first
500 viewers to use my link in the
description box I highly recommend
taking advantage of this opportunity if
you're eager for easy and enjoyable
learning big thank you to skillshare
again for their continued support now
let's dive into the video there are many
different skin tones with varying colors
and shading and blush types to use but
you can use the method that I'm going to
show you for any type of skin color
including the unnatural ones so most
skin tones lean towards warmer colors on
the color wheel so from here till about
here the reason it leans towards the
warmer tones is due to the blood being
underneath the Skin So this means that
skin tones and blushes will often have a
warmer
undertone I add this this and I call it
blush so when you add blush to the skin
it makes it more lifelike and and adds
more of that Rosy tint to it I picked
the base color of the skin tone and then
I shift the Hue to a bit more of a red
Pinker color even with the darker skin
tones all I do is shift the saturation
to a bit more of a brighter red color
when I'm picking shading colors for the
skin I prefer Shifting the colors down
to purple and Maroons I used two
different saturations and Hues when
picking the shading so I'll have the
base shading which will probably be this
purple or maroon and then I'll shift the
saturation down one to make it a bit
darker I'll use these two different
colors and different sections of the
skin if you look nicely you can see the
two different shading colors I used in
these two pictures when light hits the
skin it catches the blood cells making
them appear redder this is called subser
for scattering and I add this when I
color so how I do this is I will add a
bit more of a darker red outlining the
shading this is kind of playing on the
fact that there are red blood cells
underneath the skin and the light is
catching on it the second type of
shedding I add is called a reflective
light adding a reflective light to the
skin can enhance its depth I like using
colors from the opposite side of the
color wheel such as blues and greens to
create striking contrast so then we have
highlights how highlight should be in
the same Hue as the base color but with
a higher saturation this makes the
Highlight stand out without looking
unnatural now this is just how I do it
but if you'd actually like to get better
at it on your own I would suggest doing
skin studies so redrawing actual skin
from references like photos or from
screenshots and also look into studying
how other artists do it so weed drawing
and the artists artwork and observing
what they do
there's this really neat thing called
flesh cubes done by this artist which
I'm sure a lot of people have seen
before in the past they're great for
finding skin tones and then finding
shading and highlight colors that suit
the skin tone though the thing with skin
color is it is RAR ever the same color
twice the environment can drastically
affect the skin tone and shading for
instance a character in a forest might
have green isues reflecting on their
skin well one near the ocean might have
a bit more bluish or warmer colors
depending on where they sit so just
because you're using the flesh Cube for
examples doesn't mean that they will
always stay the same Hue so just a tip
I'd like to point out between coloring
darker skin and lighter skin is that
with lighter skin you focus more on the
blush and the redness to create form but
I notice when I'm drawing darker skin I
tend to focus more on the highlights to
really show the shape of the face so I
will use like a lighter color to show
where the rounding of the cheeks are or
where the face basically bends I think
it's because this darker skin tends to
catch more light than the lighter skin
also darker skinn people normally have
lighter palms and lighter underneath
their feet so I just wanted to point
that out if you're going in and
rendering a darker skinned hand just uh
keep that in mind highlights in the face
can Define the facial features so when
I'm rendering a face I tend to add the
highlights to places to kind of show
depth so for example I would add a
highlight by the eyes or under the eyes
to kind of show the eye bags or if I'm
rendering a hand I'll will add highlight
between the knuckles to show that like
it has a a bit of an elevated surface so
that's just something I wanted to
mention before I get into the examples
now let let's get into the fun part the
how to use I will do a step-by-step
guide on a piece on how I'm rendering
Skin So for this I will be doing
different skin tones for examples but I
won't be making extreme environment
changes so they'll mostly be based on
like regular environmental skin
tones so first thing I do is I add the
base color which is the regular Bas
Stone you can make use of our Lord and
savior the flesh cubes if you're unsure
sure which skin tone to pick or you can
just go off of the color wheel if you're
confident enough that you're picking the
right Hues so once I have the base color
down I will start adding the
blush so I add the blush to parts of the
body where the skin is more thinner such
as under the eyes the nose the cheeks
the ears the lips the elbows basically
any part of the body that ends in like a
point so shoulders knees ankles you get
my points then I also use blush to
create depth for example if I'm drawing
muscles I will use the blush color to
define the shape and depth of the muscle
or from drawing the back I will use the
blush to Define where the back crease is
it's really good to add more depth into
it when I'm drawing hands I use the
blush to show where the knuckles are uh
I use it to create depth in the body
parts I also add blush to rounded pieces
so if I'm drawing like an arm I will add
like a thin blurred out line of blush
next to the side to show that the arm is
round next thing I do is I add shading
based on the light source I pick the
shading colors which is either going to
be a maroon or a reddish color and then
I add it with a light will obviously
fall so then I have two different
shading colors I have a darker maroon
and then a lighter maroon and then I
just kind of play with the two of them
until they kind of
work out sometimes I will use the
sometimes I'll use the lter tool and
just airbrush in like the lighter color
into the shading but that's only when
I'm feeling really
fancy now do note that the shading
colors can change depending on the
environment all of these colors can
change depending on the environment so
just keep in mind where your character
is but if I'm just doing like a basic
flat color I normally just do with red
or
Maroons so for this piece I didn't
actually add like the light I'll go in
and add that at the end cuz I actually
forgot so what I do instead is I add a
lighter color to where some of the
creases are and I feel like that really
defines where the creas is so you can
see by her back or the knees or his neck
I added like a lighter color to show
that there's a crease so that's kind of
like a reflective light as well whoops
spoilers but here is the finished piece
and here is where I would add the
reflective light if I did go in and add
it into these examples I think it was
because I was using a reference for all
of these so and my brain didn't think
like oh I should be adding different
colors into it but yeah so here's where
I've added them it's normally a light
purple or a light green color that I add
for the reflective light cuz I think
that just goes with the skin tones but
yeah I'm so sorry about
[Music]
this so after I've added everything to
the drawing what I like to do is go in
with an overlay layer and the airbrush
and then I take a Pinker lighter color
and I just splash it over the face area
it kind of just brightens up the face
and makes it more poppy against the rest
of the
colors uh yeah
so that's what I did there and then I
add the subsurface scattering which I
showed earlier and normally I just did
that with an overlay layer as well and
then I'm happy with like the base color
I will go in and paint it which is what
I'm doing here if you are interested in
knowing how I paint uh I have a tutorial
on like my painting process over there
so a lot of the first part of the video
was kind of to show you the steps that I
take and this part of the video is how I
put it into practice so you can see I'm
using the blush to kind of like shape
out like the forms so like there by her
nose I added like a like a red line to
show that hey like there's like a a
shape that goes down I hope that makes
sense um yeah these were pretty fun to
do I really enjoy painting skin cuz I
think it's really freeing and just lots
of fun to do um you can obviously do
this a lot neater than what I did
because when I put down the colors I'm
more concentrating on like getting the
colors to look okay rather than making
it look neat the first time also if you
can hear the birds in the background I'm
so sorry it's really hot here and I
don't want to close my windows and they
were just kind of like screaming
so um yeah so the big difference that I
noticed like I said at the start for
rendering darker skin and rendering
lighter skin is for darker skin
concentrate on where the highlights hit
the skin and rendering that into it and
for lighter skin you don't really need
to worry so much about the highlights
since it is a higher value but for
darker skin I think concentrating on
where the light hits the skin uh will
help you define the features a lot more
since it is a darker value I feel like
the features can get lost if you don't
have good uh contrasting colors in there
um yeah so that's just something that I
noticed from painting a lot of different
color
skins other than that everything is all
around the same for all skin colors um
and yeah I think what really does help
to learn to actually render skin better
is by rendering from reference so a lot
of these ones that I rendered here are
from references and it did help me you
know well obviously I've done it in the
past so I know what I'm doing but it
does help you like decipher where the
curves will be and where the lighter and
darker colors will go and yeah it's
really
[Music]
cool this video was a bit easier to do
so I do hope you enjoy enjoyed and if
you have any questions feel free to ask
me down in the comments below I'll try
and get back to you and thank you so
much for watching I will see you guys in
the next video bye
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