How to color and render skin

Bluebiscuits
23 Jul 202413:41

Summary

TLDRIn this informative tutorial, the artist 'Blue' shares expert tips on coloring and rendering skin tones with a focus on warmth and realism. Sponsored by Skillshare, the video explores the flexibility of skin coloring, using blush for lifelike effects, and shading techniques that consider subsurface scattering and reflective light. The artist emphasizes the importance of studying skin from references and adapting to different environments, providing practical steps for achieving depth and naturalness in digital skin rendering across various skin tones.

Takeaways

  • 🎹 The artist's favorite aspect of digital painting is skin due to its softness, malleability, and the freedom it offers in rendering.
  • 🌟 The video is sponsored by Skillshare, an online learning community offering a wide range of classes from various fields.
  • 📚 The artist recommends two specific Skillshare classes: 'Digital Painting in Photoshop' by Melissa D. Noga and 'Digital Painting Concept Landscapes' by Jon St. O.
  • đŸ–Œïž The artist suggests doing skin studies and observing other artists' work to improve one's own digital painting skills.
  • 🌈 Skin tones generally lean towards warmer colors due to the presence of blood underneath the skin, affecting the undertones of blushes.
  • 💄 Blush is added to the skin to make it more lifelike, with adjustments in hue for different skin tones, even for darker skin tones.
  • 🎭 When shading skin, the artist prefers shifting colors towards purple and maroon, using different saturations and hues for depth.
  • ✹ Subsurface scattering is a phenomenon where light catches blood cells, making the skin appear redder, and is simulated in skin rendering.
  • 🌀 Reflective light, often in contrasting colors like blues and greens, is used to enhance the depth of the skin rendering.
  • 🔆 Highlights on the skin should be in the same hue as the base color but with higher saturation to stand out naturally.
  • đŸ‘©â€đŸŽš The artist emphasizes the importance of rendering from reference to better understand where curves, lighter, and darker colors should be placed on the skin.

Q & A

  • What is the main focus of the video presented by Blue?

    -The main focus of the video is to demonstrate how to color and render skin in a digital art context, emphasizing the artist's preference for the flexibility and freedom in skin rendering.

  • Why does Blue consider skin to be a favorite subject for coloring and rendering?

    -Blue finds skin to be a favorite subject because of its softness, malleability, and the relative freedom in rendering compared to clothing or hair, which have more rules.

  • What online learning platform is sponsoring the video?

    -The video is sponsored by Skillshare, an online learning community offering a wide range of classes.

  • What are some of the classes that Blue has been taking on Skillshare to improve their art skills?

    -Blue has been taking 'Digital Painting in Photoshop: Create a Stylized Portrait' by Melissa D. Noga and 'Digital Painting: Concept Landscapes' by Jon St. O, focusing on value scaling, painting tips, stylization techniques, and landscape drawing advice.

  • What is a 'flesh cube' and how is it used in the context of the video?

    -A 'flesh cube' is a tool used by artists to find suitable skin tones and shading and highlight colors. It helps in identifying colors that work well together for a realistic skin representation.

  • How does the presence of blood under the skin influence the color of skin tones and blushes?

    -The blood under the skin gives skin tones and blushes a warmer undertone, as most skin tones lean towards warmer colors on the color wheel due to subsurface scattering.

  • What is subsurface scattering and how does it affect the appearance of skin in art?

    -Subsurface scattering is a phenomenon where light catches the blood cells in the skin, making them appear redder. In art, adding a darker red to the shaded areas can simulate this effect, making the skin look more lifelike.

  • What advice does Blue give for choosing shading colors for skin?

    -Blue prefers shifting the colors towards purple and maroons, using two different saturations and hues. The base shading might be a certain purple or maroon, with a lighter version created by reducing saturation.

  • How does the environment affect the skin tone and shading in a character's rendering?

    -The environment can drastically affect skin tone and shading by introducing different color reflections, such as green hues in a forest or bluish or warmer tones near the ocean.

  • What is the difference between coloring lighter and darker skin tones according to the video?

    -For lighter skin, the focus is more on blush and redness to create form, while for darker skin, the focus is on highlights to define facial features, as darker values can make features less distinct without good contrasting colors.

  • What technique does Blue use to enhance the depth and lifelike appearance of skin in their renderings?

    -Blue uses a combination of blush for depth, shading based on light source, and highlights in the same hue as the base color but with higher saturation. Additionally, reflective light in contrasting colors like blues and greens can enhance depth.

Outlines

00:00

🎹 Skin Coloring and Rendering Techniques

The speaker, Blue, introduces the video's focus on coloring and rendering skin, expressing a passion for the subject due to its malleability and freedom in artistic expression. The video is sponsored by Skillshare, an online learning platform offering a wide range of classes. Blue highlights two specific classes: 'Digital Painting in Photoshop' by Melissa D. Noga and 'Digital Painting Concept Landscapes' by Jon St. O, praising their teaching methods and content. Skillshare is also promoting learning paths for various skill levels and interests. Blue encourages viewers to take advantage of a one-month free trial offered to the first 500 viewers through a link in the description and emphasizes the importance of investing in personal skill development.

05:01

đŸ‘©â€đŸŽš Understanding Skin Tones and Shading

The paragraph delves into the technical aspects of skin coloring, explaining that most skin tones have a warm undertone due to the blood flow beneath the skin's surface. The speaker discusses the process of adding blush to give the skin a lifelike rosy tint, choosing colors with a red or pink hue. For shading, the preference is for purple and maroon shades, using two different saturations to create depth. The paragraph also touches on the phenomenon of subsurface scattering, where light hitting the skin makes it appear redder, and the use of reflective light with contrasting colors like blues and greens to enhance depth. The speaker suggests doing skin studies and observing other artists' work to improve one's own skin rendering skills.

10:02

đŸ–Œïž Step-by-Step Skin Rendering Guide

This section provides a practical guide on how to render skin, starting with choosing a base color and adding blush to areas where skin is thin or ends in points to create depth and definition. The speaker then describes adding shading based on the light source, using different shades of maroon to simulate the effect of light and shadow. The importance of adjusting colors to fit the environment is emphasized, as well as the differences in rendering lighter versus darker skin tones, with a focus on highlights for darker skin to define facial features. The paragraph concludes with a mention of adding a reflective light and a final touch using an overlay layer to brighten the face area, summarizing the process and its application in the provided examples.

🌟 Advanced Skin Rendering Tips and Personal Experience

The final paragraph offers advanced tips on skin rendering, such as the use of highlights to define facial features and the importance of rendering from reference to understand curves and color placement. The speaker shares personal observations on the differences between rendering lighter and darker skin tones, recommending a focus on highlights for darker skin to maintain feature definition. The paragraph concludes with an invitation for viewers to ask questions in the comments and an expression of gratitude for watching, promising to see them in the next video.

Mindmap

Keywords

💡Skin Rendering

Skin rendering refers to the artistic process of creating a visual representation of human skin in digital or traditional media. In the context of this video, it is the primary focus, as the artist demonstrates techniques for coloring and adding depth to skin tones. The script mentions that skin is the artist's favorite thing to color due to its softness and malleability, highlighting the creative freedom in rendering skin.

💡Warmer Colors

Warmer colors are hues that evoke a sense of warmth and are typically found on the red-yellow end of the color spectrum. The video script explains that most skin tones lean towards warmer colors because of the blood flow beneath the skin, which influences the undertones of the skin's appearance. This concept is crucial for achieving a lifelike rendering of skin.

💡Blush

Blush in art refers to the application of a reddish hue to mimic the natural flush of blood in certain areas of the skin, such as cheeks or the nose. The script describes adding blush to give the skin a more lifelike and rosy appearance, contributing to the overall realism of the skin rendering.

💡Shading

Shading is the technique of using darker colors to create depth and contour in an artwork. In the video, the artist discusses selecting shading colors that are variations of purple and maroon to add depth to the skin, indicating how different saturations and hues can be used to create a more three-dimensional effect.

💡Subsurface Scattering

Subsurface scattering is a phenomenon where light penetrates a surface and scatters below it, affecting the color seen from the outside. In the context of skin rendering, the artist adds a darker red to the shaded areas to simulate the effect of light hitting blood cells beneath the skin, enhancing the realism of the skin's appearance.

💡Highlights

Highlights in art are the lighter areas of a subject that catch and reflect light, creating a sense of luminosity. The script mentions that highlights should be in the same hue as the base color but with higher saturation. The artist uses highlights to define facial features and add depth to the skin rendering.

💡Skin Studies

Skin studies involve practicing the depiction of skin by observing and drawing from real-life references or other artists' work. The video encourages viewers to do skin studies to improve their understanding of skin tones, shading, and highlights, as demonstrated by the artist's own practice of drawing from references.

💡Flesh Cubes

Flesh cubes are a tool used by artists to visualize and select appropriate skin tones and shading colors. The script refers to flesh cubes as a helpful resource for finding suitable colors for skin rendering, indicating their utility in the creative process.

💡Environment

The environment in the context of skin rendering refers to the surrounding colors and lighting conditions that can affect the appearance of the skin. The video script notes that the environment can drastically change the skin tone and shading, such as green hues in a forest or bluish tones near the ocean.

💡Skillshare

Skillshare is an online learning platform mentioned in the video script as the sponsor of the content. It offers a wide range of classes, including digital painting and concept landscapes, which the artist has taken to improve their skills. The script promotes Skillshare as a valuable resource for artistic learning and growth.

💡Stylization Techniques

Stylization techniques refer to the methods an artist uses to create a distinctive style or look in their artwork. The video script mentions a Skillshare class that covers these techniques, suggesting that learning and applying stylization can help artists develop their unique approach to skin rendering.

Highlights

The artist's favorite aspect of coloring and rendering is skin due to its softness, malleability, and the freedom it offers compared to clothing or hair.

The video is sponsored by Skillshare, an online learning community offering a wide range of classes from various fields.

The artist is improving their ability to capture likeness in portraits through a class by Melissa D. Noga on digital painting in Photoshop.

Another recommended class is 'Digital Painting Concept Landscapes' by Jon St. O, which provides advice on drawing landscapes from thumbnailing to composition.

Skillshare offers learning paths, a collection of classes designed to be taken step by step, covering various levels of experience.

The artist emphasizes the importance of practicing skin studies by redrawing actual skin from references to improve one's art.

Skin tones generally lean towards warmer colors due to the blood underneath the skin, affecting the undertone of blushes.

For darker skin tones, shifting the saturation to a brighter red is recommended when picking shading colors.

Subsurface scattering is a phenomenon where light catches blood cells, making them appear redder, and is utilized in the artist's coloring process.

Reflective light added to the skin can enhance its depth, often using colors opposite on the color wheel like blues and greens.

Highlights on the skin should be in the same hue as the base color but with higher saturation to stand out naturally.

The environment can drastically affect skin tone and shading, with different settings causing various reflections on the skin.

When coloring darker skin, focusing on highlights can help define facial features more effectively due to the darker value.

Darker-skinned individuals often have lighter palms and the underside of their feet, which is important to consider when rendering.

Adding highlights to the face can define facial features, such as by the eyes or under the eyes to show depth.

The artist uses an overlay layer and airbrush to add a pinker lighter color to the face area for a brightening effect.

Subsurface scattering is applied with an overlay layer to give the skin a more lifelike appearance.

The artist's painting process is showcased in the video, demonstrating the use of blush to shape forms and add depth.

Rendering from reference is highly recommended for improving the understanding of skin curves, lighter and darker color placements.

Transcripts

play00:00

hello I'm blue and in today's video I'll

play00:02

show you how to color and render skin

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skin is probably my favorite thing to

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color and render because it's so soft

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and malleable and there's not a lot of

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rules to it like there are for clothing

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or for hair so I feel like there's a lot

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more freedom to kind of render your skin

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the way you want to I don't know there

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just something about rendering hand skin

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and then making it look so like yum you

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know so first thing we'll do is the wi

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and then we'll get to the how toos

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before I dive in I'm excited to share

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that this video is sponsored by the

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group people over at skillshare

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skillshare is an incredible online

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learning community where everyone can

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explore and enroll and even teach a wide

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range of classes from photography and

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graphic design to music cooking business

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marketing lifestyle and much much more

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there's something for everyone one thing

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I've been wanting to improve is my

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ability to capture likeness of people in

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portraits I love the people in my life

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and the idea of creating drawings that

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capture Precious Moments is special to

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me so the class I've been taking is

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digital painting in Photoshop create a

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stylized Portrait by Melissa D

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noga she covers interesting topics like

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value scaling painting tips and

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stylization techniques her explanations

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are easy to follow along and I

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definitely recommend her classes another

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class I really love and highly recommend

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is digital painting concept Landscapes

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by Jon St o it's so good with loads of

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easy to follow ad advice on drawing

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Landscapes from thumbnailing to

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composition there's so much good art

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advice on the platform I highly

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recommend it if you're looking to get

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better at Art skillshare offers learning

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paths as well which is a collection of

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claes carefully selected to be taken

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step by step each class bolds on what

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you've already learned reinforcing the

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lessons they cover various levels of

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experience from beginners to advanc

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including topics like design

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productivity creativity freelancing and

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so much more so if you don't know where

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to start skill sharees learning PS are

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for you you so stop saying I want to and

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turn those I want to into I made it

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happen whether you're presuming Hobbies

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or aiming to turn your skills into your

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career start investing in yourself this

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year with skillshare skillshare has

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thousands of classes covering virtually

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every skill imaginable skillshare is

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giving away 1 month free to the first

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500 viewers to use my link in the

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description box I highly recommend

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taking advantage of this opportunity if

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you're eager for easy and enjoyable

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learning big thank you to skillshare

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again for their continued support now

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let's dive into the video there are many

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different skin tones with varying colors

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and shading and blush types to use but

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you can use the method that I'm going to

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show you for any type of skin color

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including the unnatural ones so most

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skin tones lean towards warmer colors on

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the color wheel so from here till about

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here the reason it leans towards the

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warmer tones is due to the blood being

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underneath the Skin So this means that

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skin tones and blushes will often have a

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warmer

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undertone I add this this and I call it

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blush so when you add blush to the skin

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it makes it more lifelike and and adds

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more of that Rosy tint to it I picked

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the base color of the skin tone and then

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I shift the Hue to a bit more of a red

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Pinker color even with the darker skin

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tones all I do is shift the saturation

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to a bit more of a brighter red color

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when I'm picking shading colors for the

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skin I prefer Shifting the colors down

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to purple and Maroons I used two

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different saturations and Hues when

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picking the shading so I'll have the

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base shading which will probably be this

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purple or maroon and then I'll shift the

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saturation down one to make it a bit

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darker I'll use these two different

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colors and different sections of the

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skin if you look nicely you can see the

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two different shading colors I used in

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these two pictures when light hits the

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skin it catches the blood cells making

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them appear redder this is called subser

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for scattering and I add this when I

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color so how I do this is I will add a

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bit more of a darker red outlining the

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shading this is kind of playing on the

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fact that there are red blood cells

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underneath the skin and the light is

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catching on it the second type of

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shedding I add is called a reflective

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light adding a reflective light to the

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skin can enhance its depth I like using

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colors from the opposite side of the

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color wheel such as blues and greens to

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create striking contrast so then we have

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highlights how highlight should be in

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the same Hue as the base color but with

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a higher saturation this makes the

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Highlight stand out without looking

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unnatural now this is just how I do it

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but if you'd actually like to get better

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at it on your own I would suggest doing

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skin studies so redrawing actual skin

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from references like photos or from

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screenshots and also look into studying

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how other artists do it so weed drawing

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and the artists artwork and observing

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what they do

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there's this really neat thing called

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flesh cubes done by this artist which

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I'm sure a lot of people have seen

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before in the past they're great for

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finding skin tones and then finding

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shading and highlight colors that suit

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the skin tone though the thing with skin

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color is it is RAR ever the same color

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twice the environment can drastically

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affect the skin tone and shading for

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instance a character in a forest might

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have green isues reflecting on their

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skin well one near the ocean might have

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a bit more bluish or warmer colors

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depending on where they sit so just

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because you're using the flesh Cube for

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examples doesn't mean that they will

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always stay the same Hue so just a tip

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I'd like to point out between coloring

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darker skin and lighter skin is that

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with lighter skin you focus more on the

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blush and the redness to create form but

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I notice when I'm drawing darker skin I

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tend to focus more on the highlights to

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really show the shape of the face so I

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will use like a lighter color to show

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where the rounding of the cheeks are or

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where the face basically bends I think

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it's because this darker skin tends to

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catch more light than the lighter skin

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also darker skinn people normally have

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lighter palms and lighter underneath

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their feet so I just wanted to point

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that out if you're going in and

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rendering a darker skinned hand just uh

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keep that in mind highlights in the face

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can Define the facial features so when

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I'm rendering a face I tend to add the

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highlights to places to kind of show

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depth so for example I would add a

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highlight by the eyes or under the eyes

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to kind of show the eye bags or if I'm

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rendering a hand I'll will add highlight

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between the knuckles to show that like

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it has a a bit of an elevated surface so

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that's just something I wanted to

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mention before I get into the examples

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now let let's get into the fun part the

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how to use I will do a step-by-step

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guide on a piece on how I'm rendering

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Skin So for this I will be doing

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different skin tones for examples but I

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won't be making extreme environment

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changes so they'll mostly be based on

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like regular environmental skin

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tones so first thing I do is I add the

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base color which is the regular Bas

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Stone you can make use of our Lord and

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savior the flesh cubes if you're unsure

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sure which skin tone to pick or you can

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just go off of the color wheel if you're

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confident enough that you're picking the

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right Hues so once I have the base color

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down I will start adding the

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blush so I add the blush to parts of the

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body where the skin is more thinner such

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as under the eyes the nose the cheeks

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the ears the lips the elbows basically

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any part of the body that ends in like a

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point so shoulders knees ankles you get

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my points then I also use blush to

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create depth for example if I'm drawing

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muscles I will use the blush color to

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define the shape and depth of the muscle

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or from drawing the back I will use the

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blush to Define where the back crease is

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it's really good to add more depth into

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it when I'm drawing hands I use the

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blush to show where the knuckles are uh

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I use it to create depth in the body

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parts I also add blush to rounded pieces

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so if I'm drawing like an arm I will add

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like a thin blurred out line of blush

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next to the side to show that the arm is

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round next thing I do is I add shading

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based on the light source I pick the

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shading colors which is either going to

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be a maroon or a reddish color and then

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I add it with a light will obviously

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fall so then I have two different

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shading colors I have a darker maroon

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and then a lighter maroon and then I

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just kind of play with the two of them

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until they kind of

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work out sometimes I will use the

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sometimes I'll use the lter tool and

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just airbrush in like the lighter color

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into the shading but that's only when

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I'm feeling really

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fancy now do note that the shading

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colors can change depending on the

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environment all of these colors can

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change depending on the environment so

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just keep in mind where your character

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is but if I'm just doing like a basic

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flat color I normally just do with red

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or

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Maroons so for this piece I didn't

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actually add like the light I'll go in

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and add that at the end cuz I actually

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forgot so what I do instead is I add a

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lighter color to where some of the

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creases are and I feel like that really

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defines where the creas is so you can

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see by her back or the knees or his neck

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I added like a lighter color to show

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that there's a crease so that's kind of

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like a reflective light as well whoops

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spoilers but here is the finished piece

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and here is where I would add the

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reflective light if I did go in and add

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it into these examples I think it was

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because I was using a reference for all

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of these so and my brain didn't think

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like oh I should be adding different

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colors into it but yeah so here's where

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I've added them it's normally a light

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purple or a light green color that I add

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for the reflective light cuz I think

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that just goes with the skin tones but

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yeah I'm so sorry about

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[Music]

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this so after I've added everything to

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the drawing what I like to do is go in

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with an overlay layer and the airbrush

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and then I take a Pinker lighter color

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and I just splash it over the face area

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it kind of just brightens up the face

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and makes it more poppy against the rest

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of the

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colors uh yeah

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so that's what I did there and then I

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add the subsurface scattering which I

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showed earlier and normally I just did

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that with an overlay layer as well and

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then I'm happy with like the base color

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I will go in and paint it which is what

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I'm doing here if you are interested in

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knowing how I paint uh I have a tutorial

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on like my painting process over there

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so a lot of the first part of the video

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was kind of to show you the steps that I

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take and this part of the video is how I

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put it into practice so you can see I'm

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using the blush to kind of like shape

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out like the forms so like there by her

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nose I added like a like a red line to

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show that hey like there's like a a

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shape that goes down I hope that makes

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sense um yeah these were pretty fun to

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do I really enjoy painting skin cuz I

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think it's really freeing and just lots

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of fun to do um you can obviously do

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this a lot neater than what I did

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because when I put down the colors I'm

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more concentrating on like getting the

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colors to look okay rather than making

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it look neat the first time also if you

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can hear the birds in the background I'm

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so sorry it's really hot here and I

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don't want to close my windows and they

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were just kind of like screaming

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so um yeah so the big difference that I

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noticed like I said at the start for

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rendering darker skin and rendering

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lighter skin is for darker skin

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concentrate on where the highlights hit

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the skin and rendering that into it and

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for lighter skin you don't really need

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to worry so much about the highlights

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since it is a higher value but for

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darker skin I think concentrating on

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where the light hits the skin uh will

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help you define the features a lot more

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since it is a darker value I feel like

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the features can get lost if you don't

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have good uh contrasting colors in there

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um yeah so that's just something that I

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noticed from painting a lot of different

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color

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skins other than that everything is all

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around the same for all skin colors um

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and yeah I think what really does help

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to learn to actually render skin better

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is by rendering from reference so a lot

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of these ones that I rendered here are

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from references and it did help me you

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know well obviously I've done it in the

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past so I know what I'm doing but it

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does help you like decipher where the

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curves will be and where the lighter and

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darker colors will go and yeah it's

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really

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[Music]

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cool this video was a bit easier to do

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so I do hope you enjoy enjoyed and if

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you have any questions feel free to ask

play13:31

me down in the comments below I'll try

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and get back to you and thank you so

play13:35

much for watching I will see you guys in

play13:37

the next video bye

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Étiquettes Connexes
Digital ArtSkin RenderingPortrait PaintingSkillshareTutorialArtistryStylizationSubsurface ScatteringHighlightingArtistic Techniques
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