I tried Star Wars Outlaws, and it's Big, but...

Morphologis
30 Jul 202413:24

Summary

TLDRDas Video-Skript bietet eine detaillierte Vorschau auf das Spiel 'Star Wars Outlaws'. Der Sprecher teilt seine Eindrücke nach vier Stunden Spielzeit, betont die handgefertigte und detailreiche Welt, die nicht die erwartete offene Welt ist, sondern eine sorgfältig gestaltete Umgebung mit lebendigen NPCs und einer engagierenden Story. Er diskutiert die Grenzen der Spielwelt, die Raumfahrterfahrung und die Kampfmechaniken. Die Charakterentwicklung und die Auswirkungen des Reputationssystems auf das Spielgeschehen werden hervorgehoben. Trotz einiger Enttäuschungen bei der Größe der Welt findet der Sprecher das Spiel insgesamt positiv und lobt die Stimmgebung und die Interaktivität der Spielwelt.

Takeaways

  • 🌌 Die Erwartungen und Spekulationen sind ein wackeliges, aber mächtiges Werkzeug für Entwickler, das jedoch, wenn es nicht im Zaum gehalten wird, ein Spiel zerstören kann, das ansonsten großartig gewesen wäre.
  • 🎮 Das Spiel 'Star Wars Outlaws' wurde aufgrund falscher Erwartungen kritisiert, obwohl es viele handgefertigte und detailreiche Elemente bietet.
  • 🏰 Die Welt von Tara ist sorgfältig gestaltet und bietet eine lebendige Atmosphäre mit NPCs, die ihre eigenen Geschichten erzählen und die Spielererfahrung bereichern.
  • 🚀 Obwohl das Spiel als 'offene Welt' bezeichnet wird, hat es begrenzte Spielräume, die aber dicht mit Aktivitäten und Interaktionen gefüllt sind.
  • 🌍 Die Karte von Tashara, eines der fünf Planeten, ist relativ klein, bietet aber eine intensive Spielerfahrung mit vielen Möglichkeiten zur Erkundung und Missionen.
  • 🌃 Die Städte im Spiel, wie Mirana, sind gut integriert in die Star Wars-Galaxie und vermitteln ein 'gelebtes' Retro-Futuristisches Flair.
  • 🛸 Der Übergang von der Erde zum Weltraum und zurück ist durch eine gut animierte Sequenz flüssig und nahtlos, obwohl er technisch gesehen keine vollständige Simulation ist.
  • 🛰 Der Weltraum im Spiel ist erweitert, aber hat feste Grenzen, bietet aber immer noch viele Interaktionen und Erlebnisse, die dem Spieler die Tiefe der Star Wars-Galaxie vermitteln.
  • 🚀 Der Raumschiffsflug im Spiel ist arcade-artig und erinnert an die Manöver von X-Wingen und TIE-Fightern aus den Filmen, was für eine intuitive und unterhaltsame Fliegerfahrung sorgt.
  • 🐱 Die Protagonistin K und ihre Kätzin Nicks sind gut becharakterisiert und haben eine starke Stimme, was sie zu interessanten und einzigartigen Figuren macht.
  • 🔫 Der Kampf im Spiel ist anspruchsvoll und belohnt Taktik und Deckung, wobei K verletzlich ist und nicht unendlich stark dargestellt wird, im Gegensatz zu einigen Vorabberichten.
  • 🤫 Die Stealth-Mechaniken sind belohnend und ermöglichen es dem Spieler, Missionen effizienter zu absolvieren, indem man auf die Verwendung von Ks Kätzin Nicks und ihrer Fähigkeiten setzt.
  • 🏆 Das Reputationssystem hat tiefgreifende Auswirkungen auf die Interaktionen mit NPCs, den Zugang zu Waren und die Verfügbarkeit von Missionen, was zu einer reichhaltigen und konsekutiven Spielerfahrung beiträgt.

Q & A

  • Was ist das Hauptthema des Skripts über das Spiel 'Star Wars Outlaws'?

    -Das Hauptthema des Skripts ist die Analyse der Erwartungen und Spekulationen bezüglich des Spiels, die Potenziale und möglichen Enttäuschungen der Spieler sowie die tatsächliche Erfahrung des Skript-Autors mit dem Spiel.

  • Wie hat der Autor seine Erfahrung mit dem Spiel beschrieben?

    -Der Autor hat seine Erfahrung als positiv beschrieben, mit einem besonderen Fokus auf die handgefertigte und detaillierte Welt von Tara, die sorgfältig konzipierten Städte und NPCs, die das Spielleben erschaffen.

  • Was ist die Hauptkritik des Autors an den Erwartungen, die das Spiel weckt?

    -Die Hauptkritik ist, dass das Spiel als 'offene Welt' beworben wurde, was die Vorstellung von einem unendlichen Raumspiel hervorrief, während es tatsächlich begrenzte Spielräume hat, ähnlich wie in Spielen wie 'Assassin's Creed' oder 'The Division'.

  • Wie groß ist die geografische Größe des Spiels gemäß dem Autor?

    -Die Karte von Tashara, eines der fünf Planeten, hat eine Fläche von etwa 9 Quadratkilometern oder 3,5 Quadratmeilen mit einer längsten Entfernung von 4 Kilometern.

  • Wie hat der Autor die Raumfahrt im Spiel beschrieben?

    -Der Autor bestätigt, dass es eine animierte Sequenz gibt, die von der Erde zum Weltraum und zurückübergeht, und dass der Raum selbst erweitert, aber begrenzt ist, mit harten Grenzen, aber auch mit dicht gepackten Aktivitäten.

  • Was sind die Hauptmerkmale der Raumfahrtsimulation im Spiel?

    -Die Raumfahrtsimulation im Spiel ist arcademäßig und erinnert an die Flugerfahrung in den Star Wars-Filmen, mit Banken, Rollen und Kurven, aber ohne sechs Freiheitsgrade wie in Battle Star Galactica.

  • Wie wird der Charakter K in dem Spiel dargestellt?

    -K wird als eine gut synchronisierte und lebendige Charakter mit einer Han-Solo-ähnlichen Schurke-Persönlichkeit dargestellt, die aber auch eine verletzliche Seite hat und durch ihre tragische Vergangenheit interessant ist.

  • Welche Rolle spielt der Charakter Nicks, die Kleptokatze, im Spiel?

    -Nicks hat mehrere Fähigkeiten, die im Spiel genutzt werden können, wie das Suchen nach wichtigen Objekten, das Ablenken von Feinden oder das Stehlen von Gegenständen für Missionen, was sie zu mehr als nur einer visuellen Ergänzung macht.

  • Was ist der Einfluss der Reputationsmechanik im Spiel?

    -Die Reputationsmechanik beeinflusst nicht nur, wo man gehen kann und wen man braucht, um Aufgaben zu erledigen, sondern auch die Beziehungen zu Charakteren und die verfügbaren Missionen, was zu bedeutenden Konsequenzen für die Entscheidungen des Spielers führt.

  • Wann wird 'Star Wars Outlaws' veröffentlicht, und auf welche Plattformen?

    -Das Spiel wird am 30. August veröffentlicht und wird für PlayStation 5, Windows und Xbox Series X und S erhältlich sein.

Outlines

00:00

🤔 Erwartungen und Spekulationen im Spielentwicklungsprozess

Der erste Absatz diskutiert die Rolle von Erwartungen und Spekulationen bei der Aufbau von Unterstützer- und Begeisterungsbasis für ein Spiel. Es wird argumentiert, dass dies ein doppelt schärfes Schwert sein kann, das ein Spiel zerstören kann, wenn es nicht den richtigen Erwartungen entspricht. Das Beispiel 'Star Wars Outlaws' wird genannt, um zu zeigen, wie die Erwartungen von einem offenen Welt-Spiel durch die tatsächliche Implementierung des Spiels enttäuscht sein können. Der Kritiker beschreibt seine Erfahrung mit dem Spiel, das trotz seiner begrenzten geografischen Größe, durch sorgfältig gestaltete Welt und detaillierte Umgebung ein Gefühl von Tiefe und Leben vermittelt. Es wird betont, dass die Erwartungen besser gesetzt worden sein sollten, um die Enttäuschung der Fans zu vermeiden.

05:02

🚀 Raumfahrtsimulation und Charakterentwicklung in 'Star Wars Outlaws'

Der zweite Absatz konzentriert sich auf die Raumfahrtsimulation und die Charakterentwicklung in 'Star Wars Outlaws'. Es wird beschrieben, wie die Raumfahrterfahrung im Spiel arcade-mäßig ist und wie die Charaktere, insbesondere die Protagonistin K und ihre Kätzin Nicks, gut bespielt und mit Leben gefüllt sind. Der Kritiker diskutiert auch die Kampfmechanismen des Spiels, die an die Star Wars-Filme angelehnt sind, und wie sie die Spieler dazu ermutigen, Deckung zu suchen und Taktik zu verwenden. Zudem wird die Reputationsmechanik erläutert, die die Interaktionen mit NPCs und die Verfügbarkeit von Dingen im Spiel beeinflusst.

10:04

🌌 Positive Eindrucke und Erwartungen an 'Star Wars Outlaws'

Der dritte Absatz fasst die positiven Eindrucke des Kritikers mit 'Star Wars Outlaws' zusammen. Er betont die qualitativ hochwertige Gestaltung der Spielwelt, die lebendige Atmosphäre und die Bedeutung von Entscheidungen im Spiel. Der Kritiker teilt seine Freude über die Charaktere und die Möglichkeit, die Spielwelt in einer nicht-Jedi-Held-Perspektive zu erkunden. Er erwähnt auch die bevorstehende Veröffentlichung des Spiels und seine Absicht, weitere Berichterstattung darüber zu liefern, bevor es am 30. August für verschiedene Plattformen erscheint.

Mindmap

Keywords

💡Erwartung

Erwartung bezieht sich auf das Gefühl oder die Vorstellung, was die Menschen von etwas erwarten, in diesem Fall von einem Spiel. Im Video wird darauf hingewiesen, dass Erwartungen ein mächstes Werkzeug für Entwickler sind, um Unterstützung und Aufregung für ihr Spiel zu generieren. Allerdings warnt der Sprecher davor, dass zu hohe Erwartungen das Spiel zerstören können, wenn sie nicht korrekt gesetzt werden, was für 'Star Wars Outlaws' der Fall sein könnte.

💡Open World

Open World ist ein Konzept in der Videospielindustrie, das eine offene, interaktive Welt darstellt, in der Spieler frei umherstreifen und Aufgaben erfüllen können. Im Video wird dies mit 'Star Wars Outlaws' verglichen, wo die Erwartung eines offenen Weltspiels entsteht, aber die tatsächliche Spielwelt begrenzt ist, was zu Enttäuschung führen kann.

💡Handcrafted

Handcrafted bedeutet, dass etwas von Hand und mit großer Sorgfalt hergestellt wurde. Im Video wird die Welt von 'Tashara' als handcrafted beschrieben, was bedeutet, dass jede Ecke und jedes Detail der Welt sorgfältig entworfen wurden, um eine echte und lebendige Erfahrung für den Spieler zu bieten.

💡Autogeneriert

Autogeneriert bezeichnet Prozesse oder Objekte, die automatisch durch ein System erstellt werden, oft ohne menschliches Zutun. Im Kontext des Videos kritisiert der Sprecher die Verwendung von autogenerierten Räumen in anderen Spielen, die nach einer Weile monoton werden können, im Gegensatz zu 'Star Wars Outlaws', das handgefertigte Welten bevorzugt.

💡Space Simulation

Space Simulation bezieht sich auf Videospiele, die das Fliegen von Raumschiffen und die Interaktion mit einem fiktiven Weltraum thematisieren. Im Video wird die Raumfahrterfahrung in 'Star Wars Outlaws' als ein wichtiger Bestandteil der Spielwelt beschrieben, der sich durch seine visuelle Fülle und die Interaktion mit NPCs auszeichnet.

💡Stealth

Stealth bedeutet, dass man versucht, unauffällig zu bleiben oder Dinge heimlich zu erledigen. Im Video wird die Belohnung für die Nutzung von Stealth-Mechanismen in 'Star Wars Outlaws' hervorgehoben, die dem Spieler ermöglichen, Missionen effizienter und schneller zu erledigen, indem sie feindselige Wachen ausschalten oder umgehen.

💡Reputation

Reputation bezieht sich auf das Ansehen oder die Wahrnehmung, die andere Individuen oder Gruppen von einem Charakter oder einer Person haben. Im Video wird die Reputationsmechanik in 'Star Wars Outlaws' erläutert, die die Interaktionen des Spielers mit der Spielwelt beeinflusst, einschließlich des Kaufs von Gegenständen und der Verfügbarkeit von Missionen.

💡Kestus

Kestus ist ein Charakter aus 'Star Wars Outlaws', der als Protagonistin des Spiels dient. Im Video wird Kestus als eine gut bespielte Charakter mit einer eigenen Persönlichkeit beschrieben, die sie von anderen Charakteren im Star Wars-Universum unterscheidet, obwohl sie Ähnlichkeiten mit Han Solo aufweist.

💡Nicks

Nicks ist der Name des K-leuchtkats, der Kestus begleitet. Im Video wird Nicks als ein nützliches Werkzeug für den Spieler beschrieben, das Fähigkeiten wie das Suchen von Objekten oder Ablenken von Feinden hat und somit ein integraler Bestandteil der Spielmechanik ist.

💡Space Combat

Space Combat bezeichnet die Kämpfe, die im Weltraum stattfinden, oft in Form von Raumschiffgefechten. Im Video wird die Raumkampferfahrung in 'Star Wars Outlaws' als spaßig und arcademäßig beschrieben, mit Mechanismen wie Schadensmanagement und Subsystemzielen, die das Fliegen von Raumschiffen im Spiel abhandeln.

Highlights

Expectation and speculation can be a double-edged sword for game developers, potentially harming a game's reception if not managed properly.

Star Wars Outlaws was played early for 4 hours, showcasing a handcrafted and detailed world.

The game avoids autogenerated spaces, offering a more curated open world experience.

The game's open world is not as vast as some might expect, but it's rich in detail and content.

Cities in the game, like Mirana, are designed with a lived-in feel and NPCs that contribute to the Star Wars universe.

The game features an animated sequence for transitioning between ground and space that feels seamless.

Space exploration in the game is expansive but has defined borders, focusing on a Star Wars-esque visual spectacle.

Space combat is arcade-style, similar to Star Wars films, with mechanics involving shields and subsystem targeting.

The game's protagonist, K, is well-voiced and has a unique personality, avoiding being a mere female Han Solo.

Combat in Outlaws is more challenging than some previews suggested, with K being quite vulnerable.

Stealth mechanics are rewarding and can lead to more efficient mission completion.

K's companion, the klepto cat Nicks, has abilities that enhance gameplay and mission strategies.

Reputation mechanics have meaningful consequences on gameplay, affecting buying options and mission availability.

Star Wars Outlaws offers a fresh take on the Star Wars game genre with a non-Jedi protagonist.

The game's release is set for August 30th on PlayStation 5, Windows, and Xbox Series X and S.

First impressions of Star Wars Outlaws are positive, with a detailed game world and impactful choices.

Transcripts

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expectation and speculation is a Fickle

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but powerful tool in the toolbox of

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developers it's a good way to shore up

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support and excitement for your game but

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if you let it run away from you then you

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create a double-edged lightsaber that

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can come back and destroy a game when it

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would have otherwise been great if you'd

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have just set expectations correctly and

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that's unfortunately what I think is

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happening with Star Wars out Outlaws

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this past week I had the opportunity to

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sit down and play Star Wars Outlaws

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early for a total of 4 hours where I got

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to tour the moon of Tashara the space

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Escape in between with some space combat

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and the landing zone of kajimi with a

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short Mission and what stuck out to me

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initially was just how handcrafted and

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detailed the world of Tara felt

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everything seemed like it was designed

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with intention that somebody was behind

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every aspect of every piece of

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architecture every curve of the Hill

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every Outpost and this is actually the

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kind of thing that I was hoping to see

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in an open world game one of the things

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that I've become a little bit sick of is

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seeing the kind of autogenerated spaces

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that become syy after a while which we

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got with games like Starfield and even

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to some extent no man's Sky even though

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that's a highly stylized game with a

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focus and exploration and this is

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probably the route I should have

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expected to see them going but the thing

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is is that when you say open World Star

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Wars game the thing that comes to mind

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mind is a space game you show spaceships

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you show planets and the mind starts to

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create this fiction that is going to be

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something like no man's Sky something

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like Elite dangerous or Star Citizen

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when in reality that was never really

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their intention they're coming from a

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background of creating games like

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Assassin's Creed Far Cry The Division

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all of which can be argued are open

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world games but have ultimately limited

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play spaces and that's exactly what this

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game is the total size of the map of

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Tashara which is only one of five

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planets we'll be able to visit has a

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total area that I could see of around 9

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squ km or 3.5 square miles with a total

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longest distance of 4 km and I think a

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lot of people are going to get hung up

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on this in fact you may already be

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typing Down Below in the comment section

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about how you're disappointed in the

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size and I don't blame you for doing so

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again it's about setting the correct

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expectation but in my experience playing

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in this open world space I never got the

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impression that I was limited I was

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constantly running across NPCs going

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about their business running across

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towns that needed my support for helping

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them fend off a group of attacking

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Pirates getting hung up on some faction

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rep that was limiting me from going to

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certain locations on the map and this

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experience extended on into the cities

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like Mirana the main landing area on

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Tashara they did a really good job of

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making the city feel like it's part of

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the Star Wars Universe having that lived

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in retrofi futuristic style that's the

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Hallmark of architecture in this

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universe but also just as important

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there are NPCs inhabiting this space to

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give it life those NPCs are going about

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their business and also having

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conversations that matter that if you

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over here can lead you to New Missions

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or stashes you may have overlooked and

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they'll even react to your actions as

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you progress through the story talking

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about rumors of things this new

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outworlder has done to the local

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criminal gang so it's very clear to me

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that Ubisoft instead of focusing on

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creating very expensive and time

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intensive tools for crafting big open

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but ultimately empty worlds instead

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Focus their attention and budget inwards

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on creating and crafting a highly

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detailed densely packed environment

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that's Akin more to something like we

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would have seen in the movies than

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something that we experienced in again

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Starfield but once you're done with

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exploring the ground and you're ready to

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go up into space here I can confirm that

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there is indeed a animated sequence that

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takes you from ground to space and space

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to ground just like we saw in the

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preview in the video I posted earlier

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it's basically an animation but one

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that's done particularly well where

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there's a good transition from the space

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experience to the ground experience that

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feels seamless even though it's not

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which I think makes it pretty successful

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now when you get up into space the space

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scape that you're able to explore is

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also expansive but limited there's going

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to be hard borders but even though there

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are borders there are still things to

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experience and they're relatively

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densely packed compared to what you

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might see out of a true space Escape

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simulation where there are immense

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distances between any kind of Stellar

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object or point of Interest so it's

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definitely going for that more star

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wars-esque Space theme where it's

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focusing on the visual spectacle of the

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experience of flying in space and just

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like on the ground there are NPCs going

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about their business there are

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Freighters there are pirates that you'll

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interact with and fight there are

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factions in space as well that will

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either help you or attack you depending

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on your standing with them so there are

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things to experience in the space to

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keep you immersed while you're going

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about your business or participating in

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actual missions and the planet also look

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really good even though I don't think

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they're fully simulated certainly you

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can't fly around them they do have a

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kind of Parallax effect as you're flying

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through space either to or from them or

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perpendicular to them they they have

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this kind of movement that makes it feel

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like you're traversing space at highp

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speed and since we're talking about the

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spacecap I think it's also now worth

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talking about the space simulation part

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of it the way you fly your ship in the

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game and well it's basically as you

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might have expected from the Star Wars

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genre in general pretty much every

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single game I've played in the Star Wars

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Universe has been arcadey where it's

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like you're flying a space plane that's

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basically like what happens in the

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movies the x- wings and the Tie fighters

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fly like there's air resistance they're

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Banking and rolling and turning they're

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they're not flipping end overend like

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Battle Star Galactica like there's

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actual six degrees of freedom but that

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doesn't mean it's not fun it in fact was

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really fun I got into some space combat

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with some Pirates and tried to disable a

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freighter which involved going after

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some of the subsystems in order to

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disable it so there are some mechanics

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in space to worry about like Shields and

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repairs and trying to Target subsystems

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but there's nothing as advanced as like

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getting out of your ship seat and

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walking around your ship to repair

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things and regulating your systems power

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you know balance or like it's not even

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really as complex as say Star Wars

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squadrons which I think is a good

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comparison and terms of how the ships

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fly but not in terms of the depth of

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space combat itself but I wanted to

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Circle back to two more points of

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concern for me going into this and that

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was K and the combat of Star Wars

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Outlaws and I got to say that over the

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time I played with her for the four

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hours I got to enjoy the game I actually

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really did like my time with her she

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grew on me along with her little klepto

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cat Nicks and that's I think because

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she's really well voice acted and MOA to

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bring a lot of life to her making her

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stand out a bit more than I thought she

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would she doesn't feel like a cardboard

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cutout or a stand in for a better

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character that we might have had that

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being said she definitely has a kind of

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Han Solo feel to her I feel like they

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pitch this game as a female Han Solo and

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that's not a bad thing because her

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personality is unique to her she's

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definitely not a carbon copy female

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version of Han Solo but that scoundrel

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thing is quite familiar and actually a

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part of her I really like but she also

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has a vulnerable side to her which also

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endeared me to her a bit more there's

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definitely some tragedy in her

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background which is always a good setup

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for an interesting protagonist speaking

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of vulnerability by the way I think

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that's a good segue into the combat part

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that I wanted to talk about with Outlaws

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there was a lot made of K's

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invulnerability from some previews that

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came out last week from IGN and I don't

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think that was a very fair

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representation of the actual gameplay

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experience when you're playing Outlaws

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she's a lot more vulnerable than that

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she's more vulnerable than kestus even

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ever was as a pan three to four shots or

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a couple grenades will kill her in

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combat and that's on normal difficulty

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but that doesn't mean there aren't any

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combat sequences or that they won't

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happen there are moments that combat is

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unavoidable but you're punished for

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standing out in the open and rewarded

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instead for taking cover in fact that

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three shot combo thing that people were

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kind of going on about wasn't as op as

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it seemed her three shot lock gun

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ability is only able to charge up from

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taking cover and I want to underline

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taking cover so standing out in the open

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is not going to enable you to constantly

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use this some parts of the story can

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also be completed much more quickly and

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easily if you stealth through the

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location and only take out who you need

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to I had to replay One mission because I

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was too slow to react to take down one

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of the enemies before they alerted the

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others causing waves and waves of Pike

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enemies to come out shooting at me the

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problem was that the end of the level

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was locked behind a lockpicking mechanic

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which couldn't be completed if I was

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interrupted by being shot at I think I

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spent a whole of like five minutes

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diving and defending and healing before

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I eventually died and granted though I

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want to say that I was on a controller

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on a remote session that created a lot

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of difficulty for me with latency and

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response but that's just how the demos

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were done in this case and since I'm in

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Taiwan I had like a 200 ping to the US

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server and that's not how you going to

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experience the game it's not an online

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game that you play remotely this is just

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purely for the demo I want to be

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perfectly clear on that anyway after

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dying I passed the area in about a

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minute just by picking off who I needed

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to and sneaking my way through the

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entrance after disabling the security

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systems I think it's also worth talking

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about the stealth mechanics here stealth

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is really rewarding outside of the heat

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of battle because you have more time to

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scope out possible valuables or locate

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better routes to the objective to get

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things done more efficiently un stealth

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mechanics the game behaves similarly to

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other games that you might have played

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where there's a grace period to hide or

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disable an enemy before they raise an

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alarm for K though her little K to cat

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nck has some great abilities that I

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found myself using a lot like the

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ability to search for important objects

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in the area or to use or disable panels

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or the ability to distract enemies even

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going to other parts of the map to blow

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something up to draw them in that

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direction to clear an area or to just

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jump straight on the enemy so that you

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have a moment to come up and knock them

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out and NX can also Nick things I don't

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think her name's a coincidence here you

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can use her abilities to either grab an

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extra Buck or to actually steal some

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important things for a mission to get a

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better route enemies also don't seem

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seem to notice NYX as much or not really

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care about her so she's great for like

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looting items that are a bit too risky

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for you to approach directly the more

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you seem to leverage her the better

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things seem to go in missions so it

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makes her more than just a set dressing

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but an extension of the regular

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mechanics you'll find yourself using in

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virtually every part of the game I also

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want to say that I just generally really

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like Nicks and I hope I really hope that

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they don't do anything to her and all of

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this combat is tinged with the prospect

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of reputation

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it does more than just restrict where

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you can go in a map and where you have

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to sneak around and who you can rely on

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to help you it also affects for example

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what you can buy if you've got poor rep

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with an owning faction the area that

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sells things that's owned by them might

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not want to sell to you for a low price

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they might Jack it up or not sell you

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things at all and this reputation

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affects your relationships with the

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characters you meet and what missions

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you're able to get in effect then this

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mechanic is not just a novel it's

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something that creates meaningful

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consequences that will weigh on your

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decisions that you make throughout the

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gameplay experience and will presumably

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affect the outcome of the game but I

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only played 4 hours so I can't say what

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endings are available to K depending on

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the decision of Who You side with so

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yeah my first impressions of Star Wars

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Outlaws has been really positive I

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really enjoyed playing kvest and with

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their little cat Nicks and the

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characters I met along the way they're

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well voice acted they're well MOA the

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detail in the game is fantastic it looks

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really modern and sharp and the open

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world spaces aren't super big but

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they're detailed enough that it makes it

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feel like a living and breathing

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Universe with choices that matter and

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affect the way that you play the game so

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it might not be the full epic Star Wars

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themed space simulation game that I

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thought it might be a long time ago when

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they first announced developing this

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game but what it is is actually really

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good but I tried to come into this with

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an open mind this isn't the typical Star

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Wars game I've played in the past

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there's not a Jedi hero as the

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protagonist which probably is going to

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turn some people off about Outlaws it's

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not going to be for everyone but I'm

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glad I gave it a chance so what about

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you guys are you thinking about picking

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this up now or are you still on the

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fence if there's something important in

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this video that I missed talking about

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that you want to know about please feel

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free to ask down in the comment section

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below but we still have some time before

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it's released on August 30th where it'll

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be coming out for PlayStation 5 windows

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and the Xbox series X and S I'll

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definitely be doing some more coverage

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of this game leading up to its release

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hopefully I'll be able to get my hands

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on it early to give you guys a bit more

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of an in-depth look at what to expect

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when you pick it up but I think that

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this first impression has been pretty

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enlightening and eye opening for me but

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what do you guys think let me know down

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in the comments section below otherwise

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I hope to see you in the next one

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