Everything is a Remix Part 3 (Original Series, 2011)

Kirby Ferguson
22 Jun 201111:17

Summary

TLDRCreativity is often shrouded in myths of inspiration and genius, but it actually involves ordinary processes of copying, transforming, and combining existing ideas. This video explores how major innovations, such as the steam engine, typewriter, and lightbulb, emerged through incremental improvements and combining existing elements. It highlights examples like Apple's Macintosh, which succeeded by merging the graphical interface with household appliance simplicity. The video also discusses 'multiple discovery,' where similar innovations emerge independently. Ultimately, it underscores the interconnectedness of creativity and how technological advancements build on the work of others.

Takeaways

  • 🌟 Creativity is not a magical process but a result of applying ordinary thought tools to existing materials.
  • 📚 Copying is fundamental to learning and is a necessary step towards fluency in any domain, including the arts.
  • 🎨 Artists often begin by producing derivative work, as seen in the early careers of Bob Dylan, Richard Pryor, and Hunter S Thompson.
  • 🛠 Transformation involves taking an idea and creating variations through a time-consuming process of tinkering, which can lead to breakthroughs.
  • 💡 Innovations like the steam engine, typewriter, and lightbulb were not original ideas but rather improvements on existing concepts.
  • 🔗 The most dramatic creative results can occur when ideas are combined, leading to major breakthroughs in history.
  • 🖥️ Xerox's Alto computer was ahead of its time with a graphical user interface, but it was Apple's Macintosh that popularized the concept for the home.
  • 🔄 The Macintosh was a result of combining the graphical interface with the idea of a computer as a household appliance, simplifying user interaction.
  • 📈 Apple's Macintosh demonstrated the power of combining existing technologies in new ways to achieve commercial success.
  • 🔍 The interconnectedness of creativity has been obscured by cultural myths, but technology is revealing these connections.
  • 🌐 The internet and other technologies are examples of the cumulative work of many people over time, rather than the product of a single genius.
  • 🤔 The concept of 'multiple discovery' suggests that major breakthroughs often emerge independently from different places at similar times.

Q & A

  • What is the common myth surrounding the act of creation according to the script?

    -The common myth is that creativity comes via inspiration, original creations break the mold, and they are the products of geniuses that appear as quickly as electricity can heat filaments.

  • Why is copying considered an essential part of the learning process in creativity?

    -Copying is essential because it allows us to become fluent in the language of our domain, which is a necessary foundation of knowledge and understanding before we can introduce anything new.

  • Can you provide an example from the script of an artist who started their career by producing derivative work?

    -Bob Dylan's first album contained eleven cover songs, which is an example of starting a career by producing derivative work.

  • What did Hunter S Thompson do to understand the writing of a great novel?

    -Hunter S Thompson retyped 'The Great Gatsby' to get the feel of writing a great novel, emphasizing the importance of emulation in the learning process.

  • How does the script describe the process of creating something new through transformation?

    -The process of creating something new through transformation involves taking an idea and creating variations, which is time-consuming tinkering but can eventually produce a breakthrough.

  • What is an example of a major improvement that came from the transformation of an existing idea?

    -James Watt created a major improvement to the steam engine after being assigned to repair a Thomas Newcomen steam engine and spending 12 years developing his version.

  • How did the combination of ideas lead to creative leaps in history?

    -Combining ideas can lead to creative leaps by connecting them together, producing some of history's biggest breakthroughs, such as the printing press, the assembly line, and the internet.

  • What was the significance of the Xerox Alto in the development of personal computers?

    -The Xerox Alto was significant as it invented the modern personal computer with a mouse-driven system and a graphical user interface, which was way ahead of its time.

  • How did Apple's approach to the Macintosh differ from the Xerox Star?

    -Apple aimed to merge the computer with the household appliance, making the Macintosh a simple device for home use, unlike the Xerox Star which was intended for professional use.

  • What was the key innovation that set the Macintosh on a path towards long-term success?

    -The key innovation was the combination of the graphical interface with the idea of the computer as a household appliance, which led to a cascade of transformations that made the Macintosh user-friendly and affordable.

  • What is the concept of 'multiple discovery' as mentioned in the script?

    -The concept of 'multiple discovery' refers to the same innovation emerging from different places or individuals around the same time, suggesting that major breakthroughs may be somewhat inevitable due to concurrent work in the field.

Outlines

00:00

🎨 The Myths of Creativity and the Power of Copying

This paragraph dispels the myths surrounding creativity, emphasizing that it is not an act of divine inspiration but a process that involves learning through copying. It highlights how even renowned figures like Bob Dylan, Richard Pryor, and Hunter S. Thompson started their careers by emulating others. The paragraph explains that copying is essential for building a foundation of knowledge, which then allows for transformation and innovation. Examples such as James Watt's steam engine, the QWERTY keyboard, and Thomas Edison's lightbulb illustrate how significant improvements are often built upon existing ideas rather than being entirely original.

05:00

🔄 The Evolution of Innovation: Transformation and Combination

The second paragraph explores the evolution of innovation, focusing on the transformative process that leads to breakthroughs. It discusses how combining existing ideas can lead to significant leaps in creativity, citing the development of the printing press, the assembly line, and the internet as examples. The paragraph also delves into the story of Xerox and its Alto computer, which introduced a graphical user interface but was not commercially successful. It explains how Apple's Macintosh borrowed and improved upon these ideas, emphasizing the importance of combining the graphical interface with the concept of a computer as a household appliance to create a user-friendly product.

10:05

🌐 The Interconnectedness of Creativity and the Inevitability of Innovation

The final paragraph discusses the interconnected nature of creativity and the concept of 'multiple discovery,' where similar innovations emerge independently but around the same time. It uses historical examples of calculus, the theory of evolution, and the telephone to illustrate this phenomenon. The paragraph also touches on the cultural obscuring of this interdependence and the challenges we face in dealing with it legally, ethically, and artistically. It concludes with a personal note from the creator, Kirby, thanking contributors and viewers for their support and inviting them to engage further with his work.

Mindmap

Keywords

💡Creativity

Creativity in the video is discussed as a process rather than a magical ability. It's defined as the application of ordinary thought tools to existing materials. The video emphasizes that creativity is not a divine spark but a skill developed through practice and learning. For instance, the script mentions that 'creativity isn't magic it happens by, applying ordinary tools of thought to, existing materials'.

💡Myths

The term 'myths' is used to describe common misconceptions about creativity, such as the belief that it is inspired by divine intervention or that original creations are the product of geniuses. The video aims to debunk these myths by illustrating that creativity is a learnable and replicable process, as seen in the script where it says 'the act of creation is surrounded by a, fog of myths'.

💡Copying

Copying is presented as a fundamental aspect of learning and creativity. It's the process of emulating existing works to understand the domain's language and build a foundation of knowledge. The video uses examples like Bob Dylan's first album and Hunter S Thompson retyping 'The Great Gatsby' to illustrate how copying is a precursor to original creation.

💡Transformation

Transformation is described as the act of taking an idea and creating variations, which can lead to breakthroughs after time-consuming tinkering. The video cites examples like James Watt's improvements to the steam engine and the evolution of the typewriter keyboard to the QWERTY layout, showing how transformation builds upon existing ideas.

💡Combination

Combination is portrayed as a powerful method for achieving creative leaps, where connecting different ideas can produce significant breakthroughs. The video provides historical examples such as the invention of the printing press and the assembly line, demonstrating how combining existing elements can lead to revolutionary inventions.

💡Innovation

Innovation in the video is not just about creating something entirely new but also about improving upon existing ideas. It's shown as a continuous line of invention by many different people, often building upon the work of others. The script discusses how 'major advances' are 'not original ideas so much as tipping points in a continuous line of invention'.

💡Graphical User Interface (GUI)

The GUI is a key concept in the video's discussion of the development of personal computers. It's defined as a mouse-driven system with icons and a visual layout, contrasting with command-based systems. The video narrates the story of Xerox's Alto, which was ahead of its time with its GUI, and how Apple's Macintosh later adopted and popularized this concept.

💡Commercial Viability

Commercial viability refers to the ability of a product or idea to be successfully sold in the market. The video mentions Thomas Edison's work on the lightbulb, emphasizing that while he didn't invent the lightbulb, he made the first commercially viable one, highlighting the importance of marketability in innovation.

💡Multiple Discovery

Multiple discovery is a concept that explains how the same innovation can emerge independently from different places. The video script provides examples such as calculus by Newton and Leibniz, and the theory of evolution by Darwin and Wallace, illustrating that groundbreaking ideas often arise concurrently due to similar conditions or knowledge bases.

💡Cultural Ideas

Cultural ideas in the video are depicted as powerful forces that can obscure the interconnectedness of creativity. The script discusses how technology is now revealing these connections, leading to struggles in legal, ethical, and artistic realms, as seen in the line 'the interdependence of our creativity, has been obscured by powerful cultural, ideas but technology is now exposing, this connectedness'.

💡Remix

Remix, as the title of the video series 'Everything is a Remix,' encapsulates the theme of building upon previous works. The video posits that creativity often involves taking existing creations and reworking them to form something new. The concept is central to the video's message, as indicated by the creator's closing remark, 'hi there I'm Kirby I'm the creator of, everything as a remix'.

Highlights

Creativity is not magic but the application of ordinary tools of thought to existing materials.

Copying is fundamental to learning and building a foundation of knowledge and understanding.

All artists produce derivative work during their formative years to gain fluency in their domain.

Transformation involves creating variations of ideas through time-consuming tinkering.

James Watt's major improvement to the steam engine resulted from repairing an existing one and developing his version over 12 years.

Christopher Latham Sholes modeled his typewriter keyboard on a piano, evolving into the QWERTY layout.

Thomas Edison did not invent the lightbulb but made it commercially viable after testing 6,000 materials.

Creative leaps often occur by combining existing ideas, leading to major breakthroughs.

The printing press, the Model T, and the World Wide Web were all results of combining pre-existing elements.

Xerox invented the modern personal computer, the Alto, with a graphical user interface in the early 70s.

Apple's Macintosh succeeded by merging graphical interfaces with the idea of a computer as a household appliance.

The Mac's innovations included the menu bar, trash can, and making the mouse less confusing by removing one button.

Creative interdependence and multiple discoveries, like Newton and Leibniz inventing calculus, are common in history.

The concept of 'multiple discovery' suggests that major breakthroughs would still occur even if some key figures were absent.

The video emphasizes that many significant innovations are inevitable due to the interconnected nature of creativity.

Transcripts

play00:00

the act of creation is surrounded by a

play00:03

fog of myths myths that creativity comes

play00:06

via inspiration that original creations

play00:09

break the mold that they're the products

play00:11

of geniuses and appear as quickly as

play00:14

electricity can heat of filaments a

play00:16

creativity isn't magic it happens by

play00:20

applying ordinary tools of thought to

play00:22

existing materials and the soil from

play00:25

which we grow our creations is something

play00:27

we scorn and misunderstand even though

play00:30

it gives us so much and that's copying

play00:34

put simply copying is how we learn we

play00:37

can't introduce anything new until we're

play00:39

fluent in the language of our domain and

play00:42

we do that through emulation for

play00:45

instance all artists spend their

play00:46

formative years producing derivative

play00:48

work Bob Dylan's first album contained

play00:50

eleven cover songs richard pryor began

play00:53

his stand-up career doing a not very

play00:55

good imitation of Bill Cosby and Hunter

play00:58

S Thompson retyped The Great Gatsby just

play01:01

to get the feel of writing a great novel

play01:03

nobody starts out original we need

play01:06

copying to build a foundation of

play01:08

knowledge and understanding and after

play01:11

that things can get interesting

play01:18

[Music]

play01:22

after we've grounded ourselves in the

play01:25

fundamentals through copying it's then

play01:27

possible to create something new through

play01:28

transformation taking an idea and

play01:30

creating variations this is

play01:33

time-consuming tinkering but it can

play01:34

eventually produce a breakthrough James

play01:37

Watt created a major improvement to the

play01:39

steam engine because he was assigned to

play01:41

repair a Thomas Newcomen steam engine he

play01:43

then spent 12 years developing his

play01:45

version Christopher Latham Sholes

play01:47

modeled his typewriter keyboard on a

play01:49

piano

play01:50

this design slowly evolved over five

play01:52

years into the QWERTY layout we still

play01:54

used to it and Thomas Edison didn't

play01:57

invent the lightbulb his first patent

play01:59

was improvement in electric lamps but he

play02:01

did produce the first commercially

play02:03

viable one after trying 6,000 different

play02:05

materials for the filament these are all

play02:08

major advances but they're not original

play02:10

ideas so much as tipping points in a

play02:13

continuous line of invention by many

play02:15

different people but the most dramatic

play02:18

results can happen when ideas are

play02:20

combined by connecting ideas together

play02:22

creative leaps can be made producing

play02:24

some of history's biggest breakthroughs

play02:27

johann Gutenberg's printing press was

play02:29

invented around 1440 but almost all its

play02:32

components had been around for centuries

play02:34

Henry Ford and the Ford Motor Company

play02:36

didn't invent the assembly line

play02:38

interchangeable parts or even the

play02:40

automobile itself but they combined all

play02:42

these elements in 1908 to produce the

play02:44

first mass-market car the Model T and

play02:46

the internet slowly grew over several

play02:48

decades as networks and protocols merged

play02:51

it finally hit critical mass in 1991

play02:54

when Tim berners-lee added the World

play02:56

Wide Web these are the basic elements of

play02:59

creativity copy transform and

play03:02

in the perfect illustration of holidays

play03:05

at work is the story of the devices

play03:07

we're losing right now so let's travel

play03:09

back to the dawn of the personal

play03:11

computer revolution and look at the

play03:13

company that started it all

play03:17

Xerox Xerox invented the modern personal

play03:22

computer in the early 70s

play03:24

the alto was a mouse driven system with

play03:26

a graphical user interface bear in mind

play03:29

that a popular personal computer of this

play03:31

era was operated with switches and if

play03:34

you flipped them in the right order

play03:35

you got to see blinking lights the alto

play03:38

was way ahead of its time

play03:40

eventually Apple got a low to the alto

play03:43

and later released not one but two

play03:45

computers with graphical interfaces that

play03:48

Lisa and its more successful follow-up

play03:49

the Macintosh the alto was never a

play03:52

commercial product but Xerox did release

play03:54

a system based on it in 1981 the star 80

play03:57

10 two years before the Lisa three years

play04:00

before the Mac it was the star on the

play04:02

alto that served as the foundation for

play04:04

the Macintosh the Xerox star used a

play04:08

desktop metaphor with icons for

play04:10

documents and folders it had a pointer

play04:13

scroll bars and pop-up menus these were

play04:16

huge innovations and the Mac copied

play04:19

every one of them but it was the first

play04:20

combination it incorporated that set the

play04:23

Mac on a path towards long-term success

play04:26

Apple aimed to merge the computer with

play04:28

the household appliance the Mac was to

play04:31

be a simple device like a TV or a stereo

play04:34

this was unlike the star which was

play04:36

intended for professional use and vastly

play04:38

different from the cumbersome command

play04:40

based systems that dominated the era the

play04:43

Mac was for the home and this produced a

play04:45

cascade of transformations firstly Apple

play04:49

removed one of the buttons on the mouse

play04:51

to make its novel pointing device less

play04:53

confusing then they added the

play04:55

double-click for opening files the star

play04:57

used a separate key to open files the

play05:00

Mac also let you drag icons around and

play05:02

move and resize windows the star didn't

play05:04

have drag-and-drop you moved and copied

play05:06

files by selecting an icon pressing a

play05:09

key then clicking a location and you're

play05:11

resized windows with a menu the star on

play05:14

the alto both featured pop-up menus

play05:16

but because the location of these would

play05:18

move around the screen the user had to

play05:20

continually reorient that Mac introduced

play05:23

the menu bar which stayed in the same

play05:24

place no matter what you were doing and

play05:27

the Mac out of the trash can to make the

play05:29

leading files more intuitive and less

play05:31

nerve-wracking

play05:32

and lastly through compromise and clever

play05:35

engineering Apple managed to pair the

play05:37

Mac's price down to $2,500 still pretty

play05:40

expensive but much cheaper than the

play05:42

$10,000 Lisa or the $17,000 star but

play05:47

what started it all was the graphical

play05:49

interface merged with the idea of the

play05:52

computer as household appliance the Mac

play05:55

is a demonstration of the explosive

play05:57

potential of combinations the star in

play06:00

the alto on the other hand are the

play06:01

products of years of elite research and

play06:04

development they're a testament to the

play06:06

slow power of transformation but of

play06:08

course de to contain the work of others

play06:10

the alto and the star our evolutionary

play06:13

branches that lead back to the nls

play06:15

system which introduced Windows and the

play06:17

mouse to sketchpad the first interactive

play06:19

drawing application and even back to the

play06:22

Memex a concept resembling the modern PC

play06:25

decades before it was possible

play06:30

the interdependence of our creativity

play06:33

has been obscured by powerful cultural

play06:35

ideas but technology is now exposing

play06:38

this connectedness we're struggling

play06:40

legally ethically and artistically to

play06:43

deal with these implications and that's

play06:45

our final episode part 4

play06:51

[Music]

play07:35

you

play07:38

[Music]

play07:45

what if Xerox never decided to pursue

play07:48

the graphical interface or Thomas Edison

play07:51

found a different trade what if Tim

play07:53

berners-lee never got the funding to

play07:55

develop the world wide web would our

play07:57

world be different would we be further

play08:00

behind history seems to tell us things

play08:03

wouldn't be so different whenever

play08:05

there's a major breakthrough there's

play08:06

usually others on the same path maybe a

play08:09

bit behind

play08:10

maybe not behind at all Isaac Newton and

play08:13

Gottfried Leibniz both invented calculus

play08:15

around 1680 for Charles Darwin proposed

play08:19

the theory of evolution by natural

play08:20

selection but Alfred Russel Wallace had

play08:22

pretty much the same idea at pretty much

play08:24

the same time and Alexander Graham Bell

play08:27

and Elisha gray filed patents for the

play08:29

telephone on the same day we call this a

play08:33

multiple discovery the same innovation

play08:35

emerging from different places science

play08:38

and invention is riddled with it but it

play08:40

can also happen in the arts and film for

play08:43

instance we had three Coco Chanel movies

play08:45

released within nine months of each

play08:47

other around 1999 we had a quartet of

play08:50

sci-fi movies about artificial reality

play08:52

even Charlie Kaufman's unusually

play08:55

original film

play08:56

Synecdoche New York bears an uncanny

play08:58

resemblance to Tom McCarthy's novel

play09:00

remainder both of the stories of men who

play09:02

suddenly become wealthy and start

play09:04

recreating moments of their lives even

play09:07

going so far as to recreate the recreate

play09:11

and actually this the video you're

play09:13

watching was written just before the New

play09:15

Yorker published a Malcolm Gladwell

play09:17

story about Apple Xerox and the nature

play09:19

of innovation we're all building with

play09:22

the same materials sometimes by

play09:25

coincidence we get similar results but

play09:27

sometimes innovations just seem

play09:29

inevitable

play09:38

[Music]

play10:05

hi there I'm Kirby I'm the creator of

play10:08

everything as a remix and thank you so

play10:10

much once again for watching I'd like to

play10:12

take a quick moment to thank the folks

play10:14

who contributed work to this episode as

play10:16

well as my followers on Twitter who

play10:19

helped out with research occasionally

play10:21

for the last time financial donations

play10:24

are very much appreciated welcome they

play10:27

really do help make this work so if

play10:29

you're in a position to donate please

play10:32

visit the donate page of the website and

play10:34

contribute whatever the series is worth

play10:36

for you also consider visiting the

play10:39

sources and references pages of the

play10:41

website and buy some of the books and

play10:43

music and movies that are there that's

play10:46

the work that I'm building upon in this

play10:48

series and those folks could certainly

play10:49

use your support as well lastly come see

play10:53

me live I have speaking engagements

play10:54

coming up check out the website for

play10:56

details if you'd like to book me for a

play10:58

speaking engagement email me at talks at

play11:01

everything is a remix dot info that's it

play11:05

tune in next time for the exciting

play11:07

conclusion of everything is a remix and

play11:09

also an exciting announcement alright

play11:12

take care folks bye-bye

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Étiquettes Connexes
CreativityInnovationCopyingTransformationCombinationTech HistoryAppleXeroxInventionCultural IdeasMultiple Discovery
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