Hard Clipping vs. Soft Clipping & Oversampling Explained

Radium Records
24 Apr 202415:09

Summary

TLDRDieses Video erklärt die Grundlagen von Clipping in der Audiomastering-Welt, unterscheidet zwischen Hard- und Soft-Clipping und erläutert den Prozess der Übersampling. Es zeigt, wie Clipping-Plugins wie Standard Clip, Gold Clip und Orange Clip unterschiedliche Algorithmen zur Klanggestaltung anwenden. Übersampling wird als Mittel vorgestellt, um beim Clipping Klangartefacts zu vermeiden und die Obertöne zu kultivieren, was für eine bessere Klangqualität im Endprodukt essentiell ist. Der Fokus liegt auf einer verständlichen Darstellung, um Musikern und Produzenten die Kontrolle über ihre Klangprofile zu geben.

Takeaways

  • 🔊 Clippers sind eine beliebte Art von Plugin, die zur Kontrolle der Lautstärke und zur Verarbeitung von Audiosignalen verwendet wird.
  • 📈 Clippers werden oft im Masteringprozess verwendet, um die Spitzen der Audiowellen zu beschneiden oder abzurunden, bevor das Limiter-Plugin angewendet wird.
  • ✂️ Hard Clipping ist eine Art der Signalbeschneidung, bei der die Spitzen der Transiente direkt abgeschnitten werden, ähnlich wie ein Baum mit einer Kettensäge abgeschnitten wird.
  • 🌱 Soft Clipping hingegen ist eine sanftere Art der Signalbeschneidung, die die Spitzen sanft abrundet, ähnlich wie ein Baum mit einer Sense abgerundet wird.
  • 🎶 Soft Clipping kann oft einen musikalischeren Klang erzeugen und fügt dem Signal Harmonik und Distortion hinzu, während Hard Clipping die Dynamik und die Transiente stärker beeinträchtigt.
  • 📊 Die Wahl zwischen Hard und Soft Clipping hängt von der gewünschten Klangqualität und dem erforderlichen Grad an Kontrolle über die Spitzen ab.
  • 🔧 Übersampling ist ein Prozess, bei dem die Audiosignale mit einer höheren Samplingrate verarbeitet werden, um mehr Details und weniger Artefakte zu erhalten, insbesondere bei der Verwendung von Clippers.
  • 🌐 Übersampling kann die Qualität der hohen Frequenzen verbessern und helfen, Aliasing- und Distortion-Artefakte zu vermeiden, die durch das Clipping entstehen können.
  • 🔊 Die Verwendung von Clippers anstelle von Limitern ermöglicht eine bessere Kontrolle über die Spitzen, da Limiter die Spitzen lediglich reduzieren, ohne sie abzurunden oder abzuschneiden.
  • 💾 Übersampling ist besonders wichtig, wenn man Audiodateien bouncen möchte, um sicherzustellen, dass die Verarbeitung der Spitzen und die Klangqualität beibehalten werden.
  • 🌟 Jede Art von Clipper hat seinen eigenen Charakter und kann unterschiedliche Harmonik und Distortion hinzufügen, was die Klangqualität beeinflusst.

Q & A

  • Was ist das Hauptthema des Skripts?

    -Das Hauptthema des Skripts ist die Erklärung von Hard Clipping, Soft Clipping, Clippers im Allgemeinen und Übersampling in der Audio-Mastering-Kette.

  • Wo wird ein Clipper normalerweise in der Mastering-Kette eingesetzt?

    -Ein Clipper wird normalerweise direkt vor dem letzten Limiter in der Mastering-Kette eingesetzt, manchmal kann er aber auch das letzte Plug-in in der Kette sein.

  • Was ist der Unterschied zwischen Hard Clipping und Soft Clipping?

    -Hard Clipping schneidet die Spitzen der Transienten direkt ab, ähnlich wie mit einer Kettensäge. Soft Clipping rundet die Spitzen sanft ab, wie mit Scheren, und fügt oft harmonische Verzerrung hinzu.

  • Was sind Clippers und warum werden sie verwendet?

    -Clippers sind Audio-Effekte, die dazu dienen, die Spitzen der Audio-Signale abzuschneiden oder zu runden, um mehr Dynamik und Kontrolle über die Peaks zu erhalten und die Audiodatei lauter zu machen.

  • Was ist Übersampling und wie hilft es bei der Verwendung von Clippers?

    -Übersampling ist ein Prozess, bei dem die Abtastrate erhöht wird, um mehr Informationen über das Audio-Signal zu sammeln. Dies hilft, Verzerrungen und Artefakte zu reduzieren, die durch das Abschneiden der Spitzen mit Clippers entstehen können.

  • Was ist der Unterschied zwischen einem Limiter und einem Clipper?

    -Ein Limiter reduziert die Lautstärke der Spitzen, wenn sie einen bestimmten Schwellenwert überschreiten, während ein Clipper die Spitzen direkt abschneidet oder runtet, um Verzerrungen hinzuzufügen oder zu kontrollieren.

  • Was sind die verschiedenen Modi, die im Standard Clipper zur Verfügung stehen?

    -Im Standard Clipper gibt es Modi wie Soft Clip Pro, Classic und Hard Clip, die jeweils unterschiedliche Arten von Verzerrung und Klangcharakteristik bieten.

  • Was ist die Bedeutung von 'oversampling' im Kontext des Skripts?

    -Übersampling ist ein Feature in Clippers, das die Abtastrate erhöht, um eine detailreichere Darstellung des Signals zu ermöglichen und so die Qualität des Signals zu verbessern, insbesondere in der Obertönbereich.

  • Welche Art von Verzerrung wird durch Hard Clipping erzeugt?

    -Hard Clipping erzeugt eine Art von Verzerrung, bei der die Spitzen des Signals unmittelbar abgeschnitten werden, was zu einer harten, unmusikalischen Klangcharakteristik führen kann.

  • Was sind die Vor- und Nachteile von Hard Clipping im Vergleich zu Soft Clipping?

    -Hard Clipping bietet mehr Dynamik-Reserve, da die Spitzen abgeschnitten werden, kann aber die Transienten weniger prägnant wirken lassen. Soft Clipping ist oft musikalischer und fügt harmonische Verzerrung hinzu, kann aber nicht so effektiv die Lautstärke steigern.

  • Welche Faktoren sind zu berücksichtigen, wenn man Clippers in der Mastering-Kette einsetzt?

    -Man sollte berücksichtigen, wo im Mastering-Kette der Clipper platziert wird, welche Art von Clipper verwendet wird, ob Übersampling angewendet wird und wie die verschiedenen Modi des Clippers die Klangcharakteristik beeinflussen.

Outlines

00:00

🔊 Grundlagen von Clipping in der Audio-Mastering

Dieses Video erklärt die Begriffe Hard Clipping und Soft Clipping sowie die Verwendung von Clipper-Plugins im Mastering-Kontext. Der Sprecher möchte die Funktionsweise von Clipping und Oversampling zusammenführen und die richtige Platzierung von Clippers in der Mastering-Kette erläutern. Er betont die Bedeutung von Oversampling, um Computer-Abstürze zu vermeiden und die Verwendung von verschiedenen Clipper-Plugins, wie dem Standard Clip, Gold Clip und Orange Clip, die jeweils unterschiedliche Algorithmen und Harmoniken bieten.

05:02

📈 Unterschiede zwischen Hard und Soft Clipping

Der Sprecher vergleicht Hard Clipping mit dem Abschneiden von Bäumen mit einer Kettensäge, was eine harte Kante erzeugt, und Soft Clipping mit dem sanfteren, gerundeteren Abschneiden mit Scheren. Er erklärt, wie Soft Clipping oft musikalischer wirkt und wie man es mit verschiedenen Clipper-Plugins einstellen kann. Zudem wird gezeigt, wie man die Clipping-Effekte mit Musikbeispielen vergleicht und wie sie die Klangqualität beeinflussen.

10:04

🔧 Verwendung von Clippers und Oversampling in der Praxis

Dieses Kapitel behandelt die praktische Anwendung von Clippers und Oversampling. Der Sprecher erklärt, warum Clippers nützlich sind, um digitale Clipping-Artefakte zu vermeiden und wie Oversampling die Audioqualität verbessert, indem es zusätzliche Informationen liefert, die bei der Verarbeitung von Clipping hilfreich sind. Er diskutiert auch die verschiedenen Modi, die in den verschiedenen Clipper-Plugins zur Verfügung stehen, und wie sie die Einstellung des Clippings beeinflussen.

15:05

🎙️ Überblick über Clippers und ihre spezifischen Charakteristika

Der Sprecher gibt einen Überblick über die verschiedenen Arten von Clippers und ihre einzigartigen Merkmale. Er betont, dass jedes Clipper-Plugin, einschließlich des Orange Clips, Gold Clips und Standard Clips, unterschiedliche Harmoniken und Algorithmen hat, die den Klang beeinflussen. Des Weiteren erklärt er, wie Oversampling in den Plugins integriert ist und wie es bei der Verarbeitung von Audio hilfreich ist, um Artefakte zu reduzieren und eine bessere Klangqualität zu erreichen.

👋 Abschluss und Aufforderung zur Interaktion

Im letzten Abschnitt bedankt sich der Sprecher für das Zucken des Daumen hoch und lädt die Zuschauer ein, Fragen zu stellen oder ihre Meinung in den Kommentaren zu teilen. Er betont die Wichtigkeit, die Konzepte von Clipping und Oversampling zu verstehen, bevor man sie in der Praxis anwendet, und gibt einen einfachen, verständlichen Überblick über die Thematik.

Mindmap

Keywords

💡Clipping

Clipping ist ein Verfahren, bei dem die Spitzen von Audio-Signalen abgeschnitten werden, um Übersteuerungen zu vermeiden. Im Video wird zwischen Hard Clipping, einer harten Abschnittslinie, und Soft Clipping, einer weicheren, gerundeteren Abschnittslinie, unterschieden. Hard Clipping schneidet die Spitzen direkt ab, während Soft Clipping die Spitzen sanft runden lässt, um Harmoniken und eine natürlichere Klangfarbe zu erzeugen.

💡Hard Clipping

Hard Clipping ist eine Art der Signalabschnittsung, bei der die Spitzen des Signals unmittelbar abgeschnitten werden, wenn sie einen bestimmten Schwellenwert überschreiten. Im Video wird dies mit einem Kettensäge-Beispiel veranschaulicht, bei dem die Spitze eines Baumes direkt abgeschnitten wird, was zu einer Verlust von Dynamik und Transienten führt.

💡Soft Clipping

Soft Clipping ist eine sanftere Methode der Signalabschnittsung, die die Spitzen des Signals weich rundet, anstatt sie abzuschneiden. Im Video wird dies mit einer Handbesenung eines Baumes verglichen, bei der die Spitze sanft abgerundet wird. Diese Methode fügt Harmoniken hinzu und ist oft musikalischer, da sie die Transienten nicht so stark beeinträchtigt.

💡Oversampling

Oversampling ist ein Verfahren, bei dem die Samplingrate über dem Standard erhöht wird, um eine größere Menge an Audio-Informationen zu sammeln. Im Video wird erklärt, dass Oversampling dazu beiträgt, die Klangqualität zu verbessern, indem es mehr Details im Signal enthält und somit Distortionen und Artefakte beim Abschnitten reduziert.

💡Mastering

Mastering ist der letzte Schritt im Musikproduktionsprozess, bei dem die Endmischung einer Aufnahme final abgestimmt und optimiert wird. Im Video wird die Verwendung von Clippers in der Mastering-Kette diskutiert, um die Lautstärke und Klangqualität des Endprodukts zu steigern.

💡Limitierer

Ein Limitierer ist ein Dynamikprozessor, der die Spitzen des Signals begrenzt, um Übersteuerungen zu verhindern. Im Gegensatz zu einem Clipper, der die Spitzen abschnitten kann, reduziert ein Limitierer die Lautstärke der Spitzen, um eine gleichmäßige Lautstärke zu gewährleisten.

💡Transiente

Transiente bezeichnet die Anfangsphase eines Audio-Signals, die für die Klangtextur und die Präsenz eines Instruments oder Gesangs至关重要. Im Video wird erklärt, wie Hard Clipping die Transienten abschneidet und somit die Klangcharakteristik beeinträchtigt.

💡Harmonics

Harmonics, oder Obertöne, sind Frequenzen, die über der Grundfrequenz eines Signals liegen. Im Video wird erläutert, dass Soft Clipping und bestimmte Clipper-Algorithmen zusätzliche Harmoniken erzeugen können, was die Klangfarbe und den Charakter des Signals beeinflusst.

💡Artifacts

Artifacts sind unerwünschte Verzerrungen oder Veränderungen im Audio-Signal, die durch Übersteuerung oder unkontrolliertes Abschneiden entstehen. Im Video wird besprochen, wie Hard Clipping und das Fehlen von Oversampling zu Artifacts führen kann.

💡Dynamic Range

Der Dynamikbereich ist der Bereich zwischen dem leisesten und dem lautesten hörbaren Klang eines Audio-Signals. Im Video wird erläutert, wie Oversampling und die Verwendung von Clippers dazu beitragen können, den Dynamikbereich zu erhalten und Verzerrungen zu reduzieren.

💡32-Bit Floating Point

32-Bit Floating Point ist eine Formatierung von Audio-Daten, die einen sehr hohen Dynamikbereich bietet. Im Video wird erwähnt, dass in 32-Bit Floating Point-Umgebungen Digitalclipping rückgängig gemacht werden kann, da es genügend Raum für die Verarbeitung von Spitzen gibt.

Highlights

Clipper插件在混音中的重要性,它们可以控制音频的峰值,防止数字失真。

硬剪辑(Hard Clipping)和软剪辑(Soft Clipping)的基本概念及其在音频处理中的应用。

硬剪辑通过直接截断信号的峰值来增加动态余量,而软剪辑则通过平滑处理来增加音乐性。

不同Clipper插件(如标准剪辑、金色剪辑和橙色剪辑)的特点和它们如何影响音频的谐波。

如何使用Clipper插件的软剪辑和硬剪辑模式,以及它们对音频信号的影响。

Clipper插件在混音链中的位置,通常放在最后的限制器之前。

使用Clipper插件时,过采样(Oversampling)的重要性及其对音频质量的影响。

过采样如何帮助减少剪辑过程中产生的失真和混叠失真。

Clipper插件与其他限制器(Limiters)的不同之处,特别是在处理音频峰值时。

金色剪辑(Gold Clip)插件的专业特性,包括其独特的曲线和压缩限制特性。

橙色剪辑(Orange Clip)插件的可视化特性,帮助用户理解软剪辑和硬剪辑的区别。

如何通过调整Clipper插件的输入增益来控制剪辑的强度。

32位浮点音频处理的优势,允许在剪辑后恢复音频峰值。

使用Clipper插件的目的是控制音频的峰值,以实现更响的录音效果。

Clipper插件的个性化特征,每个Clipper都有其独特的谐波和失真特性。

如何使用过采样来避免在音频渲染时产生失真和混叠失真。

Clipper插件在混音中的使用建议,包括适度使用和理解其工作原理。

视频结尾的呼吁,鼓励观众分享视频,提出问题,并参与讨论。

Transcripts

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recently I've been getting a lot of

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questions about hard clipping soft

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clipping and Clippers in general Clipper

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plugins right seems to be like all the

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rage everything is Clippers new Clipper

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plugin clip clip clip gold clip orange

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clip standard clip clippity clip we're

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going to clip it up and then I took my

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hair and I just clipped it all off in

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this video I actually want to explain

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what clipping is hard clipping soft

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clipping and oversampling and how that

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all works together hopefully I'm going

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to demystify some things for you guys

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that are watching this and if I do

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please drop some love on the video share

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the show all right let's dive in before

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we get started I want to explain a

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little bit about where Clippers usually

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work the best in a mastering chain now

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of course you could use a Clipper on a

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subgroup like a drum mix bus or a vocal

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mix bus or really anything and hard

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clipping versus soft clipping we're

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going to get into all that especially

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with oversampling because I feel like a

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lot of people don't really understand

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what those things are and those features

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and they don't know why they're turning

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them on why they're turning them to 10x

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or 4X or 20x on oversampling and their

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computer's crashing and they're like yo

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what am I doing here I'm going to talk

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about all that stuff in this video so

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let's go first things first where do we

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put the Clipper in the actual chain on

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the mastering I tend to put a Clipper

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right before my last limiting on the

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track now I kind of change it back and

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forth sometimes the Clipper comes at the

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very last plug-in in the chain but often

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times it's right before the last limiter

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phase all right so let's check out these

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Clippers first of all the master bus

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let's break that down uad manly variable

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Mew doing some very light compression

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and adding some harmonics from driving

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the input which is tubes we know it's a

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plug-in but it's modeling the tube

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circuitry of the manly variable mu then

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I have the Goos doing some cleanup and

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kind of taking care of uh eqing for me a

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little bit separating things a little

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bit more and then we have the soo 2

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which is doing some kind of soothing on

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the top end and I have four times Ultra

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on the over samp

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we'll explain that again in this video

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and what oversampling is exactly and

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then I have the ozone 9 plugin from

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isotope which is doing some Dynamic

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eqing and the maximizer which is doing

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some limiting and then I'm going to pop

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on my Clipper now I have three Clippers

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here I have the standard clip I have the

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gold clip and I have the orange clip and

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we're going to talk about how all these

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different Clippers work differently but

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they're all doing the same thing they're

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all doing either hard clipping or soft

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clipping so the best way to think about

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hard clipping is to think about it if

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you're trimming bush or your Hedges

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right you have a tree and you take a

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chainsaw and you just chop the tree just

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the tip of the tree right off that's

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hard clipping straight up it's just a

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hard cut it's cutting off the peaks of

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the transients of the information that

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you're feeding it okay soft clipping is

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like taking that tree coming up to it

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with some shears and by hand softly

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rounding off the top of the tree and

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taking off just little Peaks but

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rounding it okay so soft clipping is the

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knee it's like a a slower knee right so

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shaping it shaping the waveform often

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times it's more musical add some

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harmonics and Distortion coloration

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depending on the plugin they all have

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different algorithms and different

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harmonics that they're adding odd even

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even only odd only Etc and with hard

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clipping you're just clipping the top

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okay you're just shaving it right off

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all right so hopefully that makes sense

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as far as the debate between what soft

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clipping and hard clipping is that's all

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it is that's all that's explained right

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there now with the standard clip you

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have these modes you have the soft clip

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Pro and you have the classic and the

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hard clip and then you have the ratio

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2:1 all right I'm only going to talk

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about the soft clip and the hard clip if

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you turn on hard clip it's again just

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truncating the signal right at the top

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the Peaks anything that crosses the

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threshold it just truncates it and your

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threshold is here this is where you're

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going to clip so are you going to clip

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at zero or are you going to clip at 6db

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negative .6 DB let's see this as we play

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this music so you can really see what

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hard clipping is doing so let's turn

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that on and you're going to get a little

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visual representation down here in this

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window

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[Music]

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[Music]

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[Music]

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all right as you can see it's taking the

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top of the transients and it's just

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truncating them it's chopping it off and

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the way you use this clipping this sort

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of hard clipping is to give yourself

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more Headroom right because you're

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taking those Peaks and you're chopping

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them off and then you can bring up the

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lowlevel information more and you get

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that sausage right you get that flat you

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know Dynamics kind of get killed and

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that's kind of the trade-off with hard

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clipping is your Dynamics and your

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transients aren't as hard-hitting

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because they're getting chopped off so a

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lot of people like soft saturation soft

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clipping because we're not chopping it

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off so much we're kind of rounding it

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it's a little bit more musical so let's

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check out the soft clipping algorithm

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here and I really like the soft clip Pro

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on this this is just going to kind of

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round that out and I'll AB these all

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flip be between them and I'll also take

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up this saturation here you can take up

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the percentage so check it out

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[Music]

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so two different algorithms for either

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soft clipping or hard clipping and

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truncating now let's check out these

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other Clippers like gold clip and you

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can see what's going on here with the

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soft clip and the hard clip and we're

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really talking about a knee when we talk

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about soft clip versus hard clip if you

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have a hard knee once it passes the

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threshold it's going to chop the Top If

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you have a soft it's going to Round

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right so the clipping comes in in a

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round fashion and you can see that here

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on these little um you know the UI here

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see the Clipper if I click on this you

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have a hard clip you have a classic

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which is in between it's like a hard and

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soft right in between and then you have

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a hard clip here and you have the modern

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which is a softer clip okay and that is

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just all it is that's exactly explained

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now if you want to clip you just take

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this down on the ceiling or you push up

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into the clip so if you want it to clip

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at .1 cool you can just push more gain

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into that Clipper so that you're

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clipping the tops if you want to take

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this down and not drive the input then

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you just find where those Peaks are and

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you'll see it in this graph let's check

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it out

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[Music]

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[Music]

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all right so there you go hard clipping

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versus soft clipping now lastly the

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orange clip and this one's actually

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pretty it'll show you pretty easily like

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visually what a soft clip and a hard

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clip is by literally just turning this

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knob up so when you turn this all the

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way up you're hard clipping right as you

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take it down your your soft clipping

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right and you can be anywhere in between

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you can kind of like round it off a

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little bit or you can just clip the tops

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right away same thing you got a ceiling

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you got an input push that's all it is

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it's very very simple hopefully this is

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like explaining the clipping idea here

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okay this is just clipping the tops the

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Peaks the transients whatever

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information is hitting the most you have

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Peak and you have RMS RMS is like the

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overall sound like if you're in a room

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and there is a motor going and it's

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going

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[Music]

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the RMS of the room comes up right but

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imagine that motor's going and then

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every once in a while there's a backfire

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of the motor so it's like pop pop right

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and every time it pops and I probably

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just clip the microphone and that's not

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good clipping that's like digital

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clipping Distortion and you have no

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control over that digital clipping and

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that's why it sounds so much harsher so

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when you go over zero in your Daw at

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24bit or 16bit and you clip that you're

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literally going to be adding artifact

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and digital Distortion and things that

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you can't control so Clippers are a

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great way to control that clipping and

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make it more Musical and that's why we

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use Clippers we use clippers because we

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want to get louder records we want to

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saturate the tops and the Peaks we want

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to chop them off or we want to round

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them off with soft clipping and we want

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to be able to control that clipping

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right with digital clipping if you go

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over and you just start pushing your

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master fader up when you make that

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bounce you're going to hear artifacts

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unless you're at 32bit floating point

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which gives you a ton more dynamic range

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and you can recover those Peaks which

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means if I clipped digitally in 32bit

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floating point I can bring that file

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back into logic Protools whatever and I

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can bring the file gain down and I'd see

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the Peaks would come back because you

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have 32 bit floating point which is like

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dynamic range Insanity right so it can

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take digital clipping all right but this

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is what how we do it with 24-bit audio

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we try to clip with clippers because

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it's going to give us control over our

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Peaks and when we control the Peaks we

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can go louder into the limiter now why

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use a Clipper instead of a limiter

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because a limiter is going to literally

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turn down the Peaks so you can get

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pumping artifacts right so a limiter you

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cross the threshold the limiter turns it

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down it's like volume wise it doesn't

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clip the peak it doesn't take care of it

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and truncate it or soften it and round

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it and add harmonics to it some limiters

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do that actually but for the most part

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it just turns it down on an attack and

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release setting right and a lot of

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limiters have a very immediate attack

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and you know some of them have IRC like

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intelligent release controls where it's

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adaptive right but others you could set

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the attack and release but that's the

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big difference between limiters you can

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get a lot of if you're hitting it with

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SH like crazy amounts of transients

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you're trying to take those Peaks down

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by turning them down it's going to be

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you're going to get all these artifacts

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you're going to get things that

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are like the pumping effect hopefully I

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explain that well I feel like I'm like

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jacked up on caffeine talking about this

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but to finish off this video I want to

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talk about oversampling now because that

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is a huge huge part of clipping audio

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now if we're going to use a Clipper and

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we start to hard clip something or soft

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clip something we introduce harmonics

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and Distortion right with hard clipping

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you're going to clip off the transient

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which is going to give you artifacts no

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matter what it does not matter so if we

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oversample with oversampling like here

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you go you have two times all the way up

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to 256 times oversampling if I am

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sampling right now at

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44.1k it means 441,000 samples per

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second in my Daw or 48k or 96k whatever

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it is pick it times that by 8 times that

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by 16 times that by 10 whatever it is on

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the oversampling so now we're taking a

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picture with a lot of megapixels if you

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have a camera that's taking like let's

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say 60 megapixels 64 megapixels versus

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12 megapixels we have a lot more data in

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64 megapixels when we oversample 44.1 at

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10 times now we're getting

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441,000 samples per second right so

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that's oversampling and then when it

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bounces the audio it takes it back down

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so when it takes it through the process

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it over samples it it gives us all this

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information which really helps with the

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top end the highend right and I'm

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talking about like 20K 16k you know up

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at the top top because it's oversampling

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so many times that's what you get the

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most of is the high frequencies right so

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this is a really interesting thing

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because if you don't have oversampling

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then you could get artifacts you can get

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aliasing Distortion and things like that

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when you make a bounce because you're

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clipping you're adding artifacts to the

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signal you know but if you over sample

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it then you're going to get all that

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Distortion and artifacts and all that

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stuff you're getting a lot more

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information so the process can smooth

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that stuff out make it more musical Etc

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so that's what oversampling is for when

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it comes to clipping hopefully this

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video is explaining what soft clipping

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hard clipping oversampling is in these

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plugins and it's very very important

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that you understand these Concepts when

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you're using clippers because you know I

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see people just clipping the out of

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their music not using oversampling not

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making you know this stuff really work

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for them they're just trying to get a

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really loud record and it turns out to

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just you know be sounds like a big turd

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so use these processes sparingly know

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what you're doing with them and

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understand that every single one of

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these Clippers has its own character so

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for example the orange clip is modeled

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after the you know very famous Clipper

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obviously it's like FL Studios Clipper

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right so it's modeled after that

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algorithm so you're going to get

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different harmonic with the soft clip

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and the hard clip that are introduced

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with this plugin compared to standard

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clip compared to Gold clip and gold clip

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I would say is probably the most

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professional out of all of these because

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you're getting a bunch of other features

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you're getting the gold these curves the

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gold curve you're also getting the

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clipping right the Clipper you could

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turn these things on and off by the way

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you can bypass them and you're also

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getting this gold knob which is

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introducing other compression limiting

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harmonic structure stuff and you're

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getting Alchemy which is like a high-end

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uh limiter so it's it's basically taking

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down the highend from like 1 or 2K above

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so you can clip into it and then you can

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take down the top so it's not clipping

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the top as much now you can also go into

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the back end of this when you hit these

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wheels and you could see that there's

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oversampling all built in here with real

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time and offline which means you could

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leave it on high in real time and then

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when you bounce it have it on extra

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pristine which is going to oversample by

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I don't know 24 you know 100 million it

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doesn't matter whatever it is but the

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whole idea of oversampling is so that we

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can get more information from the audio

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and we can avoid when we bounce the

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audio avoid

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that those little weird alosine

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artifacts and Distortion artifacts so

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use oversampling when you're bouncing

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and you're using hard clipping or soft

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clipping but especially hard clipping

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now if you got anything from this video

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please share it drop some love in the

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comments ask any questions you got some

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of y'all are going to want to argue and

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you know think you really know a lot

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more about all this and that's cool too

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if you guys some have something to add

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to this conversation please drop it in

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the comments even if you want to call me

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an idiot for explaining this weird I'm

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just trying to make this simple right

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are you sure a tree you chop off the top

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with a chainsaw that's hard clipping

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soft clipping we're going to trim the

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Hedge we're going to make it round we're

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going to make it soft okay that's really

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the best way to explain it for me

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personally and oversampling is literally

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taking more megapixels of something so

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that we can get all the details in it

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and we can soften out the edges and get

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rid of any artifacts this Distortion

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aliasing all that stuff that happens

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when you clip that's all I got for you I

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hope you guys enjoyed the video if you

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did show some love all right till next

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time peace

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Étiquettes Connexes
Audio-MasteringClipping-TechnikOversamplingMusik-ProduktionHörgenauigkeitTonqualitätDigitale-VerzerrungLimitierungSaturationMusik-MixingProduktivität
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