Playing The Binding of Isaac For the First Time [Review]

Random Game Reviews
20 Jan 202418:18

Summary

TLDRIn this video, the host explores 'The Binding of Isaac: Repentance,' a game with a cult following known for its challenging gameplay and grotesque humor. Created by Florian Himsl, the game features a roguelike dungeon-crawler experience where players control Isaac, navigating randomly generated levels and battling monsters with his tears. The game's difficulty, variety of items, and potential for unique power-up combinations create a compelling yet frustrating experience. With numerous endings and modes, 'Binding of Isaac' offers extensive content that keeps players engaged for hundreds of hours.

Takeaways

  • 🕹️ The Binding of Isaac is a popular game with over 10 million sales, known for its unique gameplay mechanics and dark themes.
  • 👶 The game features a crying baby protagonist who uses tears as weapons against various monsters, inspired by the biblical story of Isaac.
  • 🎮 The gameplay involves navigating randomly generated dungeons, collecting power-ups, and fighting enemies with a simple control scheme.
  • 💡 The Binding of Isaac has a vast array of items and power-ups, with over 700 items that can significantly alter gameplay and character appearance.
  • 🤔 The game does not provide item descriptions, requiring players to consult external resources like wikis to understand their effects.
  • 💩 The game's humor includes a significant amount of poop imagery, which the developers found amusing and endearing despite initial reservations.
  • 🛑 The game's difficulty can be frustrating, with many players experiencing a steep learning curve and frequent deaths.
  • 🎨 The Binding of Isaac has a distinctive art style and sound design that contributes to its grotesque and bizarre atmosphere.
  • 👾 The game includes a variety of enemy types, each with unique behaviors and appearances that players must learn to overcome.
  • 🏆 The Binding of Isaac offers a multitude of endings and unlockables, encouraging replayability and extended gameplay.
  • 🔮 The game's appeal lies in its RNG-driven gameplay loop, which can be both rewarding and punishing, leading to a potentially addictive experience.

Q & A

  • What is the game 'Binding of Isaac'?

    -The Binding of Isaac is a game that was born on Adobe Flash in 2011 and has grown into a miniature empire with over 10 million sales across its various versions. It is a game where players control a baby, Isaac, who fights through randomly generated dungeons with his tears as weapons, battling monsters and bosses.

  • What inspired the unique art style and mechanics of 'Binding of Isaac'?

    -The game's art style and mechanics are inspired by old internet flash games, with simple controls and a focus on sliding around rooms and shooting in different directions. The game also features a variety of power-ups and items that can drastically change the gameplay.

  • How many endings does 'Binding of Isaac: Repentance' have?

    -At the time of writing the script, 'Binding of Isaac: Repentance' has 22 distinct endings, with more content being unlocked as players progress and beat the game multiple times.

  • What is the significance of the number of items in 'Binding of Isaac'?

    -The game features over 700 items, which contribute to the variety and replayability of the game. Each item can have a different effect on the gameplay, and the potential synergies between items are virtually endless, ensuring no two runs are the same.

  • What is the biblical reference in the game 'Binding of Isaac'?

    -The game is a reference to the biblical story of Isaac, where God asks Abraham to sacrifice his son Isaac. In the game, the story is told from Isaac's perspective, focusing on the traumatic experience of fleeing from his mother who is influenced by God's command.

  • How does the game's difficulty level affect the player's experience?

    -The game is notoriously difficult, with players often dying and having to start over. However, this difficulty is part of the game's appeal, as it encourages players to keep trying and learning from their mistakes, leading to a sense of accomplishment when they progress.

  • What is the significance of RNG in 'Binding of Isaac'?

    -RNG, or Random Number Generation, plays a significant role in 'Binding of Isaac', affecting the items, power-ups, and room layouts that players encounter. This randomness adds an element of unpredictability and excitement to each playthrough.

  • How does the game's co-op mode enhance the experience?

    -The co-op mode allows multiple players to play together, adding a social element to the game. It is mentioned that lining up for a 'family photo' after each boss fight is a fun aspect of the co-op experience, highlighting the game's grotesque and humorous nature.

  • What is Florian Himsl's role in the development of 'Binding of Isaac'?

    -Florian Himsl is the sole programmer and co-creator of the original 'Binding of Isaac'. He was involved in the development of the game's mechanics, programming, and design, contributing to its unique gameplay and style.

  • What is the significance of the game's grotesque and bizarre elements?

    -The grotesque and bizarre elements of 'Binding of Isaac' contribute to its unique aesthetic and atmosphere. These elements, including the monsters and power-ups, are designed to be shocking and humorous, adding to the game's appeal and memorability.

  • What are some of the different types of rooms players can encounter in 'Binding of Isaac'?

    -Players can encounter various types of rooms in 'Binding of Isaac', including monster-filled rooms, shops, treasure rooms, sacrifice rooms, curse rooms, devil rooms, arcades, challenge rooms, dice rooms, secret rooms, and more. Each room type offers different challenges and rewards.

  • How does the game's soundtrack and sound design contribute to the experience?

    -The sound design of 'Binding of Isaac' is described as 'kind of gross', with various moans, weird sounds, and wet noises that accompany the gameplay. This adds to the game's overall atmosphere and enhances the feeling of being in a bizarre and grotesque world.

  • What is the significance of the game's religious themes and iconography?

    -The religious themes and iconography in 'Binding of Isaac' are tied to the game's narrative, which is based on the biblical story of Isaac. These themes are reflected in the enemies, items, and characters, adding depth to the game's world and story.

  • What is the role of the character's appearance in the game?

    -The character's appearance in 'Binding of Isaac' changes as they acquire different power-ups, ranging from simple changes to grotesque transformations. This visual progression reflects the character's increasing power and adds a layer of personalization to the gameplay experience.

  • What is the significance of the game's difficulty and learning curve?

    -The difficulty of 'Binding of Isaac' is a significant part of its appeal. The game is designed to be challenging, requiring players to learn from their mistakes and improve over time. This difficulty can be frustrating but also rewarding, as players develop their skills and strategies.

  • What are some of the unique features of 'Binding of Isaac: Repentance'?

    -'Binding of Isaac: Repentance' introduces new content to the game, including additional levels, bosses, items, and challenges. It also offers different modes of play, such as hard mode, greed mode, challenge mode, and daily challenges, providing a variety of experiences for players.

Outlines

00:00

🍼 Introduction to Binding of Isaac and Its Unique Gameplay

The paragraph introduces the game Binding of Isaac, describing it as a popular yet bizarre game where a crying baby fights monsters. The game's origin from Adobe Flash in 2011 is mentioned, along with its multiple versions and substantial sales. The reviewer talks about discovering the game through a random number generator and getting insights from Florian, the co-creator of the game. The stage is set for a review that combines gameplay experiences with an interview.

05:02

📜 Overview of Game Mechanics and Roguelike Elements

This paragraph delves into the core mechanics of Binding of Isaac, highlighting its roguelike features and twin-stick shooter style. Players navigate randomly generated dungeons, battling monsters using 'cry kwondo' and collecting various power-ups. The gameplay is challenging, with frequent deaths and the need to restart, but players gradually unlock new items and characters. The nostalgic feel of old internet Flash games is emphasized, along with the game's depth through various power-ups and upgrades.

10:04

🧩 Thematic Elements and Story of Binding of Isaac

The paragraph discusses the game's narrative, which is a dark and twisted take on the biblical story of Isaac. It explores the perspective of the child, Isaac, fleeing from his mentally unstable mother who believes she must sacrifice him. The story is conveyed through child's drawings, with a focus on the nightmarish and traumatic aspects of Isaac's psyche. The religious themes are prevalent, adding depth to the game's grotesque and disturbing visuals.

15:04

🦠 Visuals, Sound Design, and Monster Diversity

This paragraph examines the game's graphics and sound design, praising the clear visual differentiation of numerous design elements despite the grotesque and bizarre art style. The sound effects are described as equally unsettling, with squelching and splatting sounds enhancing the creepy atmosphere. The variety of monsters and their unique behaviors are highlighted, with a particular focus on the challenging and often disgusting enemies players encounter throughout the game.

💀 Difficulty and Learning Curve

The paragraph addresses the game's notorious difficulty, with the reviewer sharing their personal experiences of repeated failures and gradual improvement. The lack of guidance and need to learn through trial and error is noted, contributing to the game's steep learning curve. Despite the frustration, the reviewer finds the challenge rewarding, emphasizing the satisfaction of finally succeeding and the addictive nature of the gameplay loop.

🔄 Replayability and Endless Content

This section highlights the immense replayability of Binding of Isaac, thanks to its vast array of items, power-ups, and randomly generated content. The game boasts 22 different endings and various modes, such as hard mode, greed mode, and daily challenges, offering seemingly endless gameplay possibilities. The reviewer notes that mastering the game requires significant time investment but also ensures a fresh and exciting experience with each run.

🗣 Interview Insights and Game's Legacy

The final paragraph includes snippets from the interview with Florian, the game's co-creator, who shares his thoughts on the game's development and the challenge it poses to players. Florian's candid responses provide a glimpse into the creative process and his views on the game's success. The reviewer concludes by reflecting on their experience with the game, acknowledging its addictive and rewarding nature despite the difficulty, and inviting viewers to engage with the content and share their thoughts.

Mindmap

Keywords

💡Binding of Isaac

The Binding of Isaac is a popular indie game known for its unique blend of dungeon-crawling and rogue-like elements. It was born on Adobe Flash in 2011 and has since grown into a franchise with multiple versions, including 'Binding of Isaac: Rebirth' and 'Binding of Isaac: Repentance'. The game's theme revolves around the biblical story of Isaac, but from the child's perspective, creating a nightmarish and psychological experience for the player.

💡Rogue-like

A 'rogue-like' is a subgenre of role-playing video games characterized by random level generation, permanent death, and often a top-down perspective. In the context of the video, 'Binding of Isaac' is described as helping popularize this genre in the 2010s, with players navigating randomly generated dungeons and permadeath mechanics.

💡RNG

RNG stands for 'Random Number Generator', a concept central to the gameplay of 'Binding of Isaac'. It refers to the game's reliance on random elements, such as item drops and enemy encounters, which can greatly affect the player's experience and strategy. The video discusses how RNG can either bless or curse the player, emphasizing its role in the game's replayability and challenge.

💡Power-ups

Power-ups in the video refer to items and abilities that players can acquire to enhance their character's capabilities. 'Binding of Isaac' features a wide variety of power-ups, some of which can drastically change the gameplay. They are a key element in the game's strategy and the potential for creating unique item synergies.

💡Synergies

In the context of the video, 'synergies' describe the combined effects of multiple power-ups that, when used together, can create more potent or interesting gameplay effects. The video highlights the excitement of discovering and utilizing these synergies as a significant draw of the game.

💡

💡Co-op mode

Co-op mode, as mentioned in the script, is a feature of 'Binding of Isaac' that allows multiple players to play together. The video describes a humorous anecdote about playing co-op with friends, emphasizing the social and entertaining aspects of the game.

💡Gross and grotesque

The terms 'gross' and 'grotesque' are used in the video to describe the game's art style and themes. 'Binding of Isaac' is known for its disturbing imagery, including monsters and power-ups that are intentionally repulsive, contributing to the game's unique atmosphere and challenge.

💡Endless content

The video emphasizes the 'endless content' in 'Binding of Isaac', referring to the vast amount of unlockable items, characters, levels, and endings. This aspect of the game contributes to its high replay value and the potential for hundreds or even thousands of hours of gameplay.

💡Gameplay loop

The 'gameplay loop' is a concept that describes the cycle of actions, challenges, and rewards that keep players engaged in a game. In the context of the video, 'Binding of Isaac' has a 'great gameplay loop' that offers a balance of fun, challenge, and surprise, encouraging players to continue playing.

💡Discord server

The Discord server mentioned in the video is a platform where the game reviewer interacts with their community. It was used to solicit game recommendations, leading to the selection of 'Binding of Isaac' for the review. This term illustrates the interactive aspect of content creation and community involvement.

💡Florian Himsl

Florian Himsl is the sole programmer and co-creator of the original 'Binding of Isaac'. His involvement in the video adds a layer of authenticity and insight into the game's development and design. The video includes an interview with Florian, providing a unique perspective on the game's creation and reception.

Highlights

The Binding of Isaac game has grown into a miniature empire with over 10 million sales across its versions.

The game was discovered through a random number generator and community recommendations on Discord.

Binding of Isaac popularized the 'Rogue-like' genre with its randomly generated dungeons and permadeath mechanics.

Gameplay involves managing a baby's tears as projectiles against monsters and navigating through various rooms with different challenges.

The game features over 700 items, but lacks in-game descriptions, requiring players to consult external resources like wikis.

The game's humor, including the use of feces as obstacles, was initially a placeholder but became a signature element.

The Binding of Isaac's story is a psychological interpretation of the biblical story from Isaac's perspective.

Florian Himsl, the game's co-creator, shares insights on the game's development and his personal relationship with the project.

The game's graphics are simplistic but effective, ensuring clarity despite a complex array of design elements.

Player's character appearance changes with power-ups, leading to grotesque transformations that add to the game's humor.

The sound design contributes to the game's atmosphere with wet, squelching sounds during combat.

Enemy variety and behavior contribute to the game's difficulty and learning curve.

The game's challenge is part of its appeal, with some players developing a 'Stockholm syndrome' to its mechanics.

The Binding of Isaac has a high replay value with 22 distinct endings and additional content unlocked through progression.

The game offers various modes for different levels of difficulty and play styles, including a mod for an even harder experience.

The game's content is so vast that it could potentially take up to 1,400 hours to complete, according to 'howlongtobeat.com'.

Florian reflects on the game's unexpected success and the addictive nature that keeps players coming back for more.

The Binding of Isaac's enduring appeal lies in its gameplay loop and the excitement of discovering new item synergies.

The game's creator Florian Himsl humorously admits the game's flaws but acknowledges its impact and player's love for it.

The reviewer concludes that despite its RNG-driven nature, The Binding of Isaac offers a fun and challenging experience worth playing.

Transcripts

play00:00

I imagine that if I were to show you a

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naked baby who is crying so hard he can

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shoot his tears at monsters and kill

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them many of you would say wait what the

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but also just as many of you would say

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Binding of Isaac I love that game this

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game which was born on Adobe Flash in

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2011 has grown into a miniature Empire

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boasting upwards of 10 million sales

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across the original title and its

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console remake Binding of Isaac rebirth

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as well as subsequent versions such as

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afterbirth gross and Binding of Isaac

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repentance the game I'll be reviewing in

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this video this is a game that despite

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its popularity completely escaped my

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notice but since starting my journey of

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reviewing only games assigned to me by a

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random number generator I've had the

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opportunity to dig into games that I

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never would have played otherwise for

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this video in particular I had asked

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people on my Discord server to recommend

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games and pulled randomly from that list

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which is why I currently find myself

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crying violently at a murderous Pooh

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demon and in a strange twist of fate the

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person who showed up to my Discord to

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reest this game for me to review is none

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other than Florian himsel the sole

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programmer and co-creator of the

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original Binding of Isaac so join me

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won't you as I review a very weird game

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and take advantage of this unprecedented

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access to engage in a bit of game

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journalism and ask Florian all of my

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burning questions on this very special

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episode of random game

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reviews thank you so much for being here

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Florian thanks for having me it's been a

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while since I've done any interviews so

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this should be refreshing Binding of

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Isaac is one of the games that helped

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popularize the Rog light genre in the

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201s you fight your way through randomly

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generated dungeons fighting monsters

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with cry kwondo and upgrading your baby

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grinding all the way to a final boss

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encounter but mostly what you'll do is

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fall short die and have to start back at

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the beginning but you'll unlock new

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items and characters along the way that

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Mak subsequent runs just a Teensy bit

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easier I want to call Isaac a twin stick

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shooter but it's slightly more

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rudimentary a call back to internet

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flash games of old with the left stick

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handling movement and then the right

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stick or buttons on the GamePad

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determining if you're shooting up down

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left or right and like old flash games

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the control instructions are just

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slapped in the background of the room

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you start in this old internet feel lies

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at the core of the experience there's

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something about the way you slide around

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the room struggling to line up shots

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while everything kills you that if

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you're in my Target demographic will

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scratch a giant newgrounds.com itch

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that's not to say the gameplay doesn't

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have depth though you'll be given bombs

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to use for murder and for clearing

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obstacles to get coins Keys healing

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hearts and more bombs and on top of that

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as you progress you will uncover many

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different powerups upgrades reusable

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weapons and abilities and items in the

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form of tarot cards and loose unlabeled

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pills like your at an EDM music festival

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some of these powerups are just boosts

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to your stats or a number of heart

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containers but others change the type of

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damage you do or change the entire

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mechanics of how you shoot tiers and

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alter the way you need to play your run

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some are little buddies that follow you

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around and help you fight thanks little

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buddy and sometimes you just scoot your

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naked butt across a power up that is so

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absurdly overpowered that it turns you

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into a demigod the variety is staggering

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this game has over 700 items and I don't

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know what the hell any of them do and

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also the game doesn't tell you what they

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do they just sit in your inventory being

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real koi for this reason I had to have

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The Binding of Isaac Wiki open every

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time I played just to understand what

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the [ __ ] was going on which is my main

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gripe with the game not providing a way

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to read item descriptions feels like

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such a simple oversight which leads me

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to my first question why is there so

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much poo in this game it feels like

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there's a lot of poo that's a funny

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story actually I was pretty excited to

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be working with Edmund again after Super

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Meat Boy so I got to work on this

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prototype it was just a little guy

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shooting tears and there were boxes in

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his way and some of the boxes were

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breakable they were just placeholders

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well it turns out he drew literal piles

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of sh that would get destroyed when you

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shoot them with your tears I wasn't too

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pleased with working with all these

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feces at the time but I grew to love the

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poop in the end honestly there's nothing

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more funny than farts and poops and

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everyone who disagrees just has poor

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taste so I'm glad that my life's

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greatest achievement is filled with

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actual turds oh cool well it just it

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just felt like a lot of poo that's all

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entire rooms packed with Duty aren't the

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only thing you'll find in this game

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while most rooms are just crammed with

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monsters that must be destroyed before

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the doors open there are a wealth of

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other destinations on the map app shops

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where you can spend your hard foraged

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coins the shopkeepers are all dead but

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your respect for Commerce prevents you

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from stealing treasure rooms with fancy

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schmancy powerups sacrifice rooms where

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you can hurt yourself for rewards curse

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rooms that can spawn useful things but

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you have to hurt yourself to enter and

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leave because the doors have teeth devil

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rooms where you trade heart containers

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for powerful upgrades arcades challenge

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rooms dice rooms secret rooms and many

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more each floor is compl completely

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randomly generated so there's no way to

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predict what kind of goodies or Horrors

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you will find you progress through these

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miniature labyrinths towards a final

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boss level for the floor where if you

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can best whatever nasty foe awaits you

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can descend deeper and do it again but

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why are we doing this Binding of Isaac

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is a reference to the biblical story of

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Isaac a child whose sacrifice is

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demanded by God until a last minute

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Switcheroo when God is satisfied with

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Abraham's obedience classic God but the

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game takes on the child's perspective

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instead of the parents and really

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focuses on how nightmarishly traumatic

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that would be Isaac's mother who is

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likely mentally unwell here's God's

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voice telling her to sacrifice her son

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Isaac flees and hides in the basement

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where he fights countless monsters many

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of whom bear a striking resemblance to

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Isaac I get the feeling that the story

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of the game takes place in Isaac's

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psyche as it is told through child's

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drawings and all the big battles are

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against his mother or things that look

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like himself and aspects of the religion

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that shapes his mother mother's

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delusions the religious Vibe permeates

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throughout the game across the enemies

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the items the names of the characters

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but powerful iconography aside it all

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comes back to fighting a grotesque

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version of Isaac's mother which leads me

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to my next question hey Florian how's

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your relationship with your mom well I

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got to tell you I I got a pretty good

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relationship with my mom it's the rest

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of the family I can't stand sorry to

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disappoint you but Edmund is actually

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the one who wants to express something

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meaningful about his life with his games

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I'm just a programmer I just make the

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poop explode okay cool cool cool cool

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just checking Binding of Isaac is solid

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graphically if a little simplistic but

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the most important thing to note is that

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despite there being 5 billion different

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design elements in this game everything

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stands out properly and I was never

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confused about what was happening on

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screen from a visual perspective I mean

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I was confused in other ways though

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because this game is bizarre and

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grotesque aside from the parade of blood

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poop and what I'm hoping isn't ejaculate

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your character becomes a disgusting

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nightmare as they get stronger many of

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the power-ups you amass have

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accompanying impacts on your character's

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appearance ranging from simple to gross

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to a spider boring into your face and

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then your head pops off and walks around

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on spider legs if you get hurt and

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because you get many such items over the

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course of play your dude looks pretty

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[ __ ] up by the end when my wife some

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friends and I played co-op mode which is

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really funny and I highly recommend it

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our favorite part was lining up for a

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family photo after each boss fight to

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Marvel at how much more awful we

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looked the sound design is also kind of

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gross with the various moans and weird

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froids as the monsters emit also since

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you fight with tears against slimy

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enemies you're assaulted with the

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persistent sounds of splatting and

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squelching seriously I've played games

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set underwater that sound less wet than

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this game then of course the monsters

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are patently awful to look at and

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there's so many different monsters to

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fight in this game that it takes ages to

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thumb through the beastiary they vary

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greatly in fighting style and their

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personal level of disgustingness it's a

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veritable who's who of nasty grotesque

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creeps that I hate looking at with that

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in mind Florian which of these awful

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Abominations are you most proud of

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technically speaking the worm enemies

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that jump out of the ground are the

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coolest thing to program in the game and

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the pathf finding enemies took the most

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time to get right I made videos about

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those topics on my channel by the way

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I'm also happy about how I wanted to to

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be four horsemen and then Edmund turned

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them into cool recognizable characters

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with their stick horses that's pretty

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creative the coolest animation I think

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under globins in the original Binding of

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Isaac that's some really cool frame by

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frame goop animation when they

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regenerate but when I'm thinking what

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strikes the most fear in the player's

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heart I'm thinking the bloat now that's

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a true

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Abomination weird being grossed out by

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these nasty nasty monsters is only part

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of the nasty monster experience the

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other part is killing them different

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monsters handle differently some are

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content to just shoot blood out of their

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faces at you others will bum rush you

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this jerk hides under his impenetrable

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skull until you get close enough to

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trigger him so he can pop out and blast

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you this meat bag rips his body open and

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blasts a giant laser at you the enemies

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could be overwhelming at first but each

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one has a certain way they should be

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dealt with and the more you play the

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more intuitive it becomes while the

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controls are simple the combat feels

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pretty good or at least smooth the speed

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and physics of movement feel good

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there's a big Variety in the room

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layouts that keep things fresh and tense

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and the upgrades make fights exciting as

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they present new ways to tackle mashing

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monsters once you've gotten your

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bearings the game is undeniably fun it

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felt really good to weave in and out of

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danger doing the mental calculus on how

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to handle multiple different enemy types

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in the same space when it was going well

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I felt like a boss but be warned this

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game is hard as hell it's easy to get

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overwhelmed and one challenging room or

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mistake can end a run very quickly on my

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first run I died in the first room I

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walked into so that was bad for my

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confidence and for the next dozen runs I

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would fail suddenly spectacularly and

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long before reaching the final boss I

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definitely feel like I improved

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incrementally but also got the nagging

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sense that there was no such thing as me

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being good at the game only slightly

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less terrible maybe many play sessions

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ended with me yelling [ __ ] and turning

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the console off I kept coming back back

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though so that says something I think

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either something good about the game or

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bad about me I'm not sure but when

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you've sunk 45 minutes into a run and

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are packed to the tear ducts with killer

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items dying can be

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really really really frustrating and the

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game doesn't explain a whole lot to you

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you have to learn by doing and screwing

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up so you'll often die just from being

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ignorant hey floran did you make this

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game hard just to with me or was that an

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accident I mean there's definitely some

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features that are only there to with you

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specifically but generally people get

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used to it and they get some kind of

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Stockholm syndrome to all the horrible

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mechanics that plagued them so I decided

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to make it even worse and I made an even

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worse version called The Eternal Edition

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where all of the enemies have a troll

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version that just really with you if you

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want to experience that in Repentance

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there's a mod that you can install

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that's really cool but of course no

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challenge is insurmountable and of

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course if you look at the streamers that

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play this game almost every day then you

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see that they are incredibly good at it

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and they have a crazy winning streak of

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like 100 games in a row that they've won

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so the game is definitely doable okay

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you can definitely get really good at it

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so you have no excuses you'll just have

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to keep playing and keep playing I did

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and I eventually beat a run you see the

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trick is randomly accumulating a lot of

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op items that may sound like a joke but

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it's not this game is largely about

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intentionally or accidentally achieving

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item synergies that MCH maximize your

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killing potential skill absolutely comes

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into play because the longer you last

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the tougher you get until you eventually

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become the patron saint of murder

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sometimes you get an absurdly lucky

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Synergy such as the ability to freeze

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enemies Plus Electric tear the

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electricity spreads out and carries the

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freeze power with it freezing all the

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enemies in an area the randomness of

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these synergies is what I found to be

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the best part of the game and the

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anticipation for what you might find is

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what makes it exciting to boot up every

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time and with a 700 plus item in the

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game the potential synergies are endless

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and no two runs will be the same making

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Binding of Isaac the ultimate expression

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of RNG which you know I'm into I could

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see you thinking that maybe you're done

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once you beat the game but beating the

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game only gets you an epilog not even

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one of the endings so I jumped back into

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the basement to do it all again and get

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the proper ending and then the game was

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like you've had one ending yes but what

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about 22nd ending you heard that right

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at the time of writing this episode

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Binding of Isaac repentance has 22

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distinct endings to the game the more

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times you beat the game the more content

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you unlock there's additional levels

play13:04

that make the runs longer new bosses new

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items new challenges and new characters

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some of which can only be unlocked by

play13:10

satisfying very specific conditions and

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that's just normal mode there's hard

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mode which is a harder normal mode greed

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mode which has you fight increasingly

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difficult waves of enemies challenge

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mode which has you beat the game under

play13:24

specific and sometimes hilarious

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circumstances and there are daily

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challenges on top of of that just to

play13:29

keep everything fresh if you've

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exhausted everything there is to do but

play13:33

you won't exhaust everything there is to

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do the sheer number of runs modes and

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challenges could potentially take up to

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1,400 hours to complete according to how

play13:43

long to beat.com this is an absurd

play13:46

amount of content seemingly endless

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content a yawning void that invites you

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into the depths of his ulating horror

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with the promise of unending gameplay

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for the low low cost of hundreds or

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thousand thousands of hours of your free

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time there's so much of it I still have

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left to see from what I understand all

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of the best stuff the wildest items the

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coolest bosses the most fun levels I'm

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only at the beginning still having put

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in a mere 15 hours earning three measly

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endings and I still have a long path to

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walk to uncover even a fraction of what

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there is to find I'm still just a little

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baby I reviewed this game without even

play14:22

fighting Satan hardcore Isaac

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enthusiasts will have a lot to say about

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the things I missed and I emphatically

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encourage them to tell me about those

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things in the comments in looking at

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people's reactions to this game online

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it seems that some people bounce off

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Binding of Isaac immediately While

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others are made its thrall and play for

play14:40

hundreds of hours and both those

play14:41

reactions make a lot of sense to me this

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game is addictive disgusting fun and

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really freaking hard and if you found

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yourself even slightly hyped during this

play14:50

video you'll probably have a lot of fun

play14:52

with it finding of Isaac was an

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unassuming game that according to the

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creators was designed to fail and

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instead turned into a cult phenomenon

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beloved by millions reflecting on

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everything we've seen today I suppose I

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have one last question for Florian what

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do you have to say for yourself young

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man well what can I say I'm great okay I

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made a great game and people love it and

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it's easy to forget that it actually is

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really hard to get into it you know but

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once you once you do play it for a

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really long time then you you get

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addicted to it like a drug and you you

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will never stop and then you'll give me

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more and more money and it's perfect in

play15:27

every way and I'm is great like I said

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when I saw your channel I thought hey

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I'm going to make this guy play balrog

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but no sadly only play Playstation games

play15:36

and I was too lazy to Port it to

play15:38

anywhere so I made you play my old game

play15:40

The Binding of Isaac instead I guess

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that's a pretty hard challenge for you

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because The Binding of Isaac is a game

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that you can only really judge if you've

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played it for hundreds of hours right I

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mean you play any Rogue like you played

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for 10 hours you don't know how it's

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going to be in the end game I've played

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so many and there's not one that I

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actually like playing past the the 100

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hour mark I don't know if The Binding of

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Isaac is better because I made it and

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when I play it I just see all the flaws

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in it okay but maybe one day there'll be

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a rogue like that will be perfect and I

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can't wait and I'm glad that you got to

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experience the Sha by playing The

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Binding of Isaac I hope you keep at it

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thanks for being here Florian and for

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letting me waste your time at the end of

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the day this game works because it's a

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great gameplay Loop and is endlessly

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surprising but more than that this game

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is my channel an experience that varies

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greatly depending on how hard the RNG

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decides to curse or bless me in a way I

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am Isaac a scared crying baby fighting

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his way through the impossible and cruel

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Labyrinth of YouTube until my content

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inevitably gets buried under a mountain

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of it's time to answer the question

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would I play this game if I were not

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destined to do so for Binding of Isaac

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the answer is yes Binding of Isaac has a

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simple and fun but challenging gameplay

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Loop that either rewards your

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persistence or punishes your ignorance

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and impatience however so much of the

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game is determined by RNG which limits

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your control over your destiny but on

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the other hand so much of the game is

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determined by RNG which limits your

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control over your destiny and if you

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decide to put your destiny in the hands

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of The Binding of Isaac RNG you can do

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so for years because this game has a

play17:19

downright stupid amount of content to

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unlock that does it for this episode a

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big gigantic thank you to flori and

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himsel for making Binding of Isaac and

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then requesting that I review it and

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then being in the video check out his

play17:30

latest weird creation balrog a portly

play17:33

frog physics struggle simulator

play17:36

available now on the steam store

play17:38

subscribe to random game reviews smash

play17:40

that like button ring the bell write a

play17:43

comment about your experience with The

play17:44

Binding of Isaac tell him what games he

play17:47

should play go to his patreon do all the

play17:49

things you heard the man until next time

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remember that crying is cathartic

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especially when you can use your tears

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to hurt your enemies and I'll see you

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all soon

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on random game

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reviews thanks as always to my lovely

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supporters on patreon if you want to

play18:05

learn more about the origins of Binding

play18:07

of Isaac make sure to check out

play18:08

Florian's YouTube series Binding of

play18:10

Isaac explained by clicking the video

play18:13

box on the

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right

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Étiquettes Connexes
Binding of IsaacGame ReviewRoguelike GenreVideo GameGaming CultureIndie GameGameplay MechanicsDeveloper InterviewRNG ElementsCult Classic
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