Halloween Devlog | The Importance of Prototyping

Rafal Obrebski
28 Oct 202110:02

Summary

TLDRIn this vlog, the creator outlines the process of prototyping their indie Christmas game, emphasizing the importance of testing early gameplay mechanics. They discuss their attempts to create a satisfying gameplay loop, including refining the toy maker and toy packer systems. The prototype evolves from initially frustrating cooldown mechanics to a more balanced system where the toy maker creates toys at a controlled pace, while the toy packer automatically processes toys using a resource mechanic. The creator reflects on the learning process, highlighting the balance between automation and player involvement.

Takeaways

  • 😀 Prototyping is crucial in game development to assess whether an idea is fun and feasible early on.
  • 😀 Testing core gameplay mechanics early can save time and effort by preventing the implementation of flawed ideas.
  • 😀 Cooldown mechanics can create frustration if not designed properly, as seen with the initial prototype of the Toy Maker.
  • 😀 A job counter system is a more satisfying way to pace gameplay compared to cooldown timers, offering both flexibility and limitations.
  • 😀 Visuals should be secondary to gameplay, as focusing on mechanics first helps prevent getting distracted by unnecessary details.
  • 😀 Automated systems in games, like the Toy Packer's mana resource mechanic, can balance engagement and automation for a more enjoyable experience.
  • 😀 The game prototype was built with flexibility, allowing future connections between machines using conveyor belts.
  • 😀 Early design choices, such as prioritizing gameplay over visuals, ensured that the developer didn’t get sidetracked by aesthetics during prototyping.
  • 😀 Resource management, like mana for the Toy Packer, adds depth and strategy without overcomplicating the core gameplay loop.
  • 😀 Rapid iteration on gameplay mechanics is essential, as demonstrated by continuously adjusting the Toy Maker and Toy Packer mechanics based on player feedback.

Q & A

  • Why is the creator emphasizing the importance of prototyping in game development?

    -The creator stresses that prototyping is crucial to test whether a game idea is actually fun to play. This helps identify design flaws early on, preventing wasted time on ideas that might not work well once implemented.

  • What are some examples of well-designed gameplay elements mentioned in the transcript?

    -The creator mentions examples like the loot and weapon systems in games such as Far Cry, Battlefield, and Borderlands. These systems are praised for allowing players to learn and enjoy the weapons by leveling them up and anticipating loot as a rewarding experience.

  • What issue did the creator face with the initial implementation of the cooldown system?

    -The initial cooldown system made the player wait a second before interacting with the toy maker again, which felt irritating and unsatisfying during testing. The creator quickly realized this approach wasn't working and needed revision.

  • What solution did the creator come up with to improve the toy maker's interaction?

    -The creator added a counter system to the toy maker. Instead of blocking the tap action entirely, the counter represented the number of toys the machine was working on, providing a more automated and satisfying pace for toy creation.

  • How did the creator address the problem with packing toys into presents?

    -Initially, the toy packer required player action to pack the toys, which felt counterintuitive and forced. Later, the creator changed the design so that the toy packer would automatically pack toys as long as it had a resource (mana), which felt more natural and allowed for a smoother experience.

  • What was the creator's approach to dealing with the toy packer's resource management?

    -The creator implemented a mana system for the toy packer, where the toy packer would automatically pack toys as long as it had enough mana. Once the mana ran out, the player would need to tap the packer to refill it, introducing a limitation without disrupting the automated process.

  • Why did the creator focus on visuals after testing the core gameplay mechanics?

    -The creator wanted to ensure that the visual elements, like the models and animations, didn’t influence the gameplay experience prematurely. This was done to avoid sabotaging the initial prototyping phase, where gameplay mechanics should take priority over visuals.

  • What role does the conveyor belt play in the gameplay loop?

    -The conveyor belt is an essential part of the gameplay loop, acting as the pathway through which toys are transferred from the toy maker to the toy packer. It adds a sense of automation and is intended to be a flexible element that players can later connect in various ways in the game.

  • What is the main objective of the prototype in this game development process?

    -The main objective of the prototype is to validate whether the core gameplay loop of creating toys and packing them into presents is fun and satisfying. The creator is testing the interactivity and pacing of the game mechanics before progressing further in development.

  • How does the creator plan to automate the gameplay further in future updates?

    -The creator mentions plans to introduce health workers, which will further automate the entire process, potentially adding new layers of gameplay automation. This could make the system feel even more fluid and engaging for players.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Étiquettes Connexes
Game DevelopmentIndie GamePrototypingGameplay LoopAutomationChristmas GameGame MechanicsDevelopment ProcessGame DesignToy Maker
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