Josh Ge - How to Make a Roguelike

Roguelike Celebration
9 Oct 201827:22

Summary

TLDRIn this talk, the speaker offers invaluable advice for aspiring roguelike developers, emphasizing the importance of having a unique theme, such as historical, mythological, or sci-fi settings, to set a game apart. The discussion also highlights the benefits of using existing IPs to create roguelikes, giving developers a fanbase and foundation to build on. Key tips for successful game development include releasing early for feedback, staying connected with the community, blogging about the development process, and considering accessibility. The talk concludes with a motivational message to start developing and keep evolving.

Takeaways

  • 😀 Focus on a strong core mechanic to drive gameplay and ensure replayability in roguelikes.
  • 😀 A unique theme can set your game apart, especially if it explores historical, mythological, or sci-fi elements.
  • 😀 Roguelikes often rely on permadeath mechanics, so ensure that your game offers enough replay value to make this feature worthwhile.
  • 😀 Don't worry about whether your game fits a strict 'roguelike' definition; as long as it's internally consistent, you're on the right track.
  • 😀 Drawing inspiration from existing intellectual properties (IP) can be a good starting point for new developers, known as XRLs.
  • 😀 Community engagement, such as participating in the Roguelike Dev subreddit, can provide valuable feedback and motivation during development.
  • 😀 'Release early, release often' is key to getting feedback and improving your game through player input.
  • 😀 Keep a public blog to document your progress, share updates, and connect with the gaming and development communities.
  • 😀 Accessibility features like mouse support and tile sets can help you reach a wider audience, so consider them early in the design process.
  • 😀 A unique hook is essential for grabbing players' attention, and using innovative mechanics or exploring new themes will help distinguish your game.
  • 😀 Games like *Armored Commander* show that even with limited experience, you can complete a game within a year by focusing on learning and dedication.

Q & A

  • What is the primary focus when designing a roguelike game?

    -The primary focus should be on gameplay, especially replayability and the core mechanics, as roguelikes are defined by their permadeath and the ability to provide an enjoyable experience upon repeated playthroughs.

  • How can a unique theme improve a roguelike game?

    -A unique theme can distinguish a game from others, making it stand out. It offers a source of inspiration for new mechanics and helps create a memorable experience that attracts players. Historical, mythological, or sci-fi themes are especially valuable.

  • Why is the concept of 'release early, release often' important for game development?

    -'Release early, release often' allows developers to quickly get feedback from players, which is crucial for improving the game. It helps test core mechanics and provides valuable insights to refine the design.

  • What are XRLs, and why are they beneficial for new game developers?

    -XRLs are roguelikes based on existing intellectual properties (IPs). They save time on world-building and mechanics, as these elements are already established. They also attract an instant fanbase, providing motivation and early support.

  • How does having a unique theme influence player engagement in roguelike games?

    -A unique theme creates an identity for the game, which in turn sparks interest and engagement from players. It provides a fresh experience, encourages exploration of new mechanics, and makes the game more memorable.

  • What is the importance of participating in game development communities?

    -Participating in communities like the 'Roguelike Dev' subreddit helps developers stay accountable, receive constructive feedback, and engage with others facing similar challenges. It's a great way to stay motivated and learn from peers.

  • Can you provide an example of a roguelike that stands out due to its unique theme?

    -One example is *Makai RL*, a roguelike that draws heavily from Japanese mythology and historical fantasy, offering a fresh theme that attracts players looking for something different from traditional fantasy settings.

  • What is the significance of accessibility features in modern roguelikes?

    -Accessibility features like mouse support, tile sets, and clear documentation are crucial for reaching a wider audience. They make the game more inclusive, allowing players with different needs to enjoy the experience.

  • How did Gregory Scott's *Armored Commander* exemplify the value of a unique theme in game development?

    -*Armored Commander* was inspired by World War 2 tank combat and was developed by a programmer with limited experience. The unique theme helped the game stand out, and it became a success, even earning recognition on Rock Paper Shotgun.

  • What advice is given for those unsure about whether their game qualifies as a roguelike?

    -The advice is not to worry too much about fitting into a strict definition of a roguelike. What matters is that the game is internally consistent, aligns with your vision, and provides a good gameplay experience, regardless of categorization.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Étiquettes Connexes
Roguelike DesignGame DevelopmentIndie GameUnique ThemesCore MechanicsAccessibilityDevelopment TipsCommunity EngagementGame DesignGame Development TipsIndie Developer
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