Why YOU SUCK at TOP LANE (And How To Fix It) - League of Legends
Summary
TLDRIn this guide, Hex, a multi-season challenger player, explains why many struggle with Top Lane in League of Legends and offers simple, effective strategies to improve. The key focus is on the importance of Wave Control over trading. Hex debunks the myth that trading is paramount and emphasizes the critical skill of managing waves. By understanding concepts like push leads, cheater recalls, and bouncebacks, players can dominate their lane and gain significant advantages early in the game. The guide also highlights advanced tactics for mid and late-game scenarios, ensuring a comprehensive approach to mastering Top Lane.
Takeaways
- đŻ Winning your lane is the key to success in Top Lane.
- đ Top Lane isn't just about trading; it's heavily reliant on wave control.
- đŹ Top Lane is the most unforgiving role, with high stakes for mistakes.
- đ Proper wave control is crucial due to the melee vs. melee nature of the lane.
- đ Getting a push lead at level one is essential for early dominance.
- đ Cheater recalls provide a significant advantage by letting you return to lane with better items.
- đ Understanding wave rebounds helps in planning aggressive or defensive plays.
- đ° Knowing when to crash waves and set up recalls can neutralize bad matchups.
- đ§ Using slow pushes strategically can prevent opponents from gaining an advantage.
- đ The game plan involves alternating slow pushes, crashes, and recalls to maintain control and gain leads.
Q & A
What is the main focus of the guide presented in the script?
-The guide focuses on teaching players how to improve their performance in the Top Lane role in League of Legends, emphasizing the importance of wave control and providing strategies to win the laning phase.
Who is the presenter of the guide and what are his credentials?
-The presenter is Hex, a multi-season Challenger player and a long-time teacher at Skillcap, who has created a popular course on climbing the ranks as a top laner.
Why is wave control considered the most important skill for top laners according to the guide?
-Wave control is crucial for top laners because it directly impacts the ability to farm safely and contest trades without taking unnecessary damage, and it can completely swing a matchup based on wave positioning.
What is the significance of the 'cheater recall' strategy mentioned in the script?
-The 'cheater recall' is an early game strategy that allows a player to gain an item advantage and full health/mana by recalling during the enemy's distraction with the wave, and then freezing the lane to force trades upon return.
What should a top laner do if they do not get the push lead at level one?
-If a top laner does not get the push lead at level one, they should play safe, take minimal damage, and wait for the wave to crash at level two to start looking for potential trades once they are level three.
How can a top laner use the 'bounce back' concept to their advantage?
-A top laner can use the bounce back concept to create a slow push in their favor after an enemy crashes a wave into their tower, allowing them to build up a big wave and look for aggressive trades or play safe depending on the matchup.
What is the recommended action for a top laner when they have a big minion lead and the enemy is pushing their wave towards the tower?
-The top laner should crash the wave to build up a big wave off the bounce back, neutralizing the lane and setting up a potential recall timing to get an item advantage.
What is the primary goal for a top laner during the early game?
-The primary goal for a top laner during the early game is to get the push lead on the first wave by auto attacking the minions, setting up potential level two all-ins or a cheater recall for an item advantage.
How does the guide suggest handling a situation where the enemy top laner has a stronger early game?
-In such a situation, the guide suggests taking minimal damage, focusing on last-hitting minions until level three, and then looking to play aggressively into good matchups or maintain a minion lead in bad matchups.
What is the recommended strategy for a top laner when they have won the laning phase?
-After winning the laning phase, a top laner should look to push waves into the enemy's tower, creating pressure and forcing responses from the enemy team, while also looking for opportunities to roam and impact other lanes or objectives.
What changes in the game dynamics around levels 7 to 9 that affect the strategies taught in the guide?
-Around levels 7 to 9, champions typically unlock stronger wave clear abilities, freezing becomes less effective due to less punishing consequences of giving up CS, and players have more items and mobility to roam, making hard pushing and creating pressure more important.
Outlines
đ Introduction to Top Lane Mastery
In this introductory segment, the guide's host, Hex, a multi-season Challenger player, introduces the topic of mastering the Top Lane in 'League of Legends'. Hex has been an educator at Skillcap for over a decade and has created a course that teaches players how to reach the Diamond rank as a top laner within 30 days. The host emphasizes that winning the lane is the foundation of success in the game and dispels the myth that Top Lane is solely about trading, asserting that wave control is the most critical skill for top laners. The segment also highlights the importance of understanding wave control to avoid being at a disadvantage in melee matchups and to capitalize on opportunities when the wave is in a favorable position.
đ ïž Mastering Wave Control and Early Game Strategies
This paragraph delves into the specifics of wave control, explaining that it is more important than trading for top laners. It details the concept of 'double value spells', where a player damages both the opponent and the minions simultaneously, and the strategy of getting the push lead on the first wave by auto-attacking minions. The segment also introduces the 'cheater recall' strategy, which involves pushing the wave to crash into the enemy tower, recalling to gain an item advantage, and then using this advantage to force trades or freeze the lane. The importance of not over-pushing and understanding the bounceback of waves for safety and strategic plays is also discussed.
đ Advanced Laning Techniques and Bounce Backs
The third paragraph focuses on advanced laning techniques, particularly the bounce back mechanic, which occurs when a wave crashes into a tower and then pushes back towards the other side of the lane. It explains how to use bounce backs to create aggressive and defensive plays, emphasizing the safety they provide against bad matchups and ganks. The segment discusses how to build up a big wave during a bounce back, when to crash the wave, and how to use the resulting push to plan leads or stabilize a difficult lane. It also covers how to respond when not having the push lead at level one, including playing safe, taking minimal damage, and using the enemy's overextension to one's advantage.
đ€ș Laning Phase Game Plan and Transitioning into Mid-Game
This section outlines a game plan for the laning phase, detailing how to handle various scenarios based on whether the player has the push lead or not. It explains the tactics for securing a level two all-in, using a delayed cheater recall, and transitioning into aggressive trading or tower dives. The importance of understanding when the laning phase strategies no longer apply, typically around levels 7 to 9, is highlighted. The segment also touches on the shift in strategy due to stronger wave clear abilities and the need to roam and apply pressure on the map.
đ Macro Play and Post-Laning Phase Strategies
The final paragraph discusses macro play and strategies for the post-laning phase. It emphasizes the importance of winning the landing phase by pushing waves into the opponent's tower to create pressure and force responses, which can be used to join team fights or secure objectives. The segment explains how to use teleport effectively and the concept of split pushing, which will be covered in more detail in the full course. It concludes by promoting the Top Lane Essentials course, which provides a comprehensive guide to mastering the top lane role, and offers a risk-free trial for players looking to improve their ranking.
đ Conclusion and Call to Action
In the concluding segment, the host thanks the viewers for watching and invites them to take advantage of the discount link provided to access the Top Lane Essentials course. The host reiterates the course's comprehensive coverage of strategies and tactics needed to excel as a top laner and assures a money-back guarantee if the viewer does not improve their rank while actively using the course materials.
Mindmap
Keywords
đĄTop Lane
đĄWave Control
đĄMelee Matchup
đĄCheater Recall
đĄBounceback
đĄTrade
đĄAll-in
đĄTower Dive
đĄMacro Play
đĄTeleport
đĄRoaming
Highlights
Winning your lane in League of Legends as a top laner is easier than you think.
Top Lane is the most unforgiving role in the game, with significant consequences for mistakes.
Wave Control is the most important skill for top laners, often determining the outcome of matches.
Understanding wave positioning is crucial for avoiding dangerous situations and capitalizing on opportunities.
The concept of 'double value spells' can help secure a push lead and gain an advantage early in the game.
Auto attacking minions to get the push lead is a primary goal at level one in the top lane.
A 'cheater recall' is a strategy to gain an early game advantage by recalling during a pushed wave.
Bounce backs in wave control can provide safety and opportunities for aggressive plays or recalls.
Playing around bounce backs requires careful management of wave positioning to avoid ganks and set up leads.
The 'cheater recall' tactic can be adapted to different situations for a guaranteed advantage in the early game.
Taking minimal damage and maintaining a minion lead is key when you don't get the push lead at level one.
Level two all-ins can win your lane if executed correctly with the push lead.
Pushing waves to set up tower dives can create significant pressure on the opponent.
Winning trades and zoning opponents from minions can snowball your lead in the top lane.
The transition from laning phase to mid-game requires adjustments in strategy and understanding of new dynamics.
Hard pushing as a top laner can create roam opportunities and help in snowballing your lead.
Placing control wards is crucial for setting up winning trades and avoiding enemy checks.
The importance of winning the laning phase to have more map impact and options in the mid-game.
Using side lane waves to create pressure and force enemy responses for team play.
The Top Lane Essentials course offers a comprehensive guide to mastering the top lane role.
Transcripts
in this guide you're going to learn
exactly why you suck at Top Lane and
simple easy to apply ways to fix it my
name's hex I'm a multi-season challenger
player that's been teaching League of
Legends here at skillcap for over 10
years I even created one of our most
popular courses where I taught how to
get diamond as a top laner in just 30
days it documented my entire climb with
over 14 hours of content and if there is
one thing I've learned about climbing as
a top laner it's that everything starts
with winning your lane here's the good
news winning your lane is way easier
than you think it is and by the end of
this guide you're going to learn
everything you'll ever need to do just
that so here's the first big myth about
Top Lane that it's all about trading
this couldn't be further from the truth
it's actually the exact opposite and the
first video in our brand new Top Lane
Essentials course explains why better
than I ever could not a single Hulu
player will ever argue over two things
first is that Top Lane is without a
doubt the most unforgiving role in the
game if you make a single mistake in
this role it feels like you're unable to
play for the rest of the match the
champions in top are incredibly scary
and you're likely playing a melee versus
melee matchup so if you fall behind it
is impossible to walk up without just
instantly dying which brings us to the
second thing every High ELO player knows
that Wave Control knowledge is by far
the most important for top laners out of
every role and that it is probably the
most critical skill you can learn to get
better at it like we said you're likely
in a melee matchup where you don't have
access to range wave clear to try and
farm safely other worlds can often push
waves from really far away to avoid
danger but in top you have to get up
close and personal to farm so if your
wave is in a bad spot it is unlikely you
get out of it unscathed not only that
but a matchup can completely swing based
on where the wave is crashed as you can
see this Darius is struggling to trade
versus the enemy atrox while the wave is
here the lane feels unwinable at the
moment so you think that both players
are relatively equal in skill but when
the wave is in the middle of the lane
the darus instantly looks like a better
player he's just running the atrox down
and the matchup looks completely
different the point we're making is that
you cannot play Top Lane properly unless
you care about Wave Control and by the
way you can unlock this full course
through the discount link below it's
completely risk-free since if you don't
rank up while actively using skill
capped you get your money back no
questions asked all right so you now
know the real most important skill in
Top Lane is Wave Control does this mean
you have to learn a ton of different
Wave Control tactics and nuanced
positions to dominate well no not at all
check this out here's a high Platinum
Renekton notice how Renekton arrives in
Lane level one and is literally doing
nothing it's almost like he's waiting
for Darius to arrive so we can start
trading with him then once Darius comes
out of the brush Renekton gets that
trade but just gets destroyed which
eventually lets Darius hit level two
first and Zone him from renekton's
perspective he probably thinks Darius is
just overpowered I mean he literally
just ran at Renekton to out trade him
well here is what every top laner gets
wrong when you arrive in lane at level
one your primary goal is not to trade
with the opponent that's secondary your
primary goal is to Simply Auto attack
the minions to get the push lead and
here's why notice here how Renekton is
going to land a ton more Auto attacks on
the minions compared to Wukong then when
renekton's ability is off coold down he
can look to land it but the goal is to
get what's called a double value spell
you're looking to damage the opponent
and the minions at the same time now the
ability is on coold down so we're back
to spamming Auto attacks on the wave to
secure the push lead then once the
ability comes back up we can look for
another double value spell you repeat
this pattern on the first wave Auto
minions and look for a double value
spell when your ability is up as once
the second wave arrives the first melee
minion will Spike you level two this
sets up level two allins on the opponent
which can outright win you your lane in
the first 3 minutes of the game
basically the matchup won't matter if
you get the push lead since the level
two spike is so powerful and the
majority of top laners simply aren't
aware of this concept as we saw in the
Platinum replay where neither darus or
reneka knew they needed two Auto minions
and both just sat AFK at the start of
the lane so step one in Top Lane is
literally just making sure you get the
push lead on the first wave by making
sure you're autoing the minions whenever
you can great this sounds simple enough
you'll probably head into your next game
put this into action get that push lead
early land some double value spells hit
level two and then the opponent sits a
mile back not falling for the level two
Allin guess what this is still winning
when the opponent doesn't fall for your
level two Allin you then transition into
what's called a cheater recall Step 11
in our Wave Control course on our
website perfectly summarizes how to do a
cheater recall so let's watch it a
cheater recall is a really famous early
wave strategy and one of the deadliest
tactics you can pull off for a big lead
if it's done properly here's how it
works on the first wave get the minion
Advantage by damaging the wave more than
the enemy as the second wave arrives
look to maintain your minion Advantage
as much as possible don't make the
mistake of over pushing though as you
don't want to crash just yet that's
because you want to crash precisely on
the third wave so once it arrives push
as quickly as possible to crash it into
the tower now you can take a free recall
while your opponent is distracted with
the wave now you'll have an item
Advantage with full health and mana on
top of that so walk back to Lane the
wave will have rebounded back to you so
you can now freeze and force trades with
your item advantage and play the lane
normally from here you can use a cheater
recall in all three lanes to get a
guaranteed Advantage right at the start
of the
game great so what you're going to see
is Renekton follows that advice gets the
level two Spike transitions to only last
hitting to not over push the wave third
wave arrives so we hard push it to set
up your recall timing and then you head
back to Lane with an item advantage
while the wave pushes back to you
letting you set up a freeze you'll see
how this one tactic wins Reon his Lane
so Now Zed is being zoned from Minions
as he can only last it with his Q due to
renekton's item lead at the same time
whenever Zed gets to close Renekton can
go in for a trade this pattern of
denying minions and engaging for winning
trades continues until eventually the
enemy jungler tries to gank to relieve
pressure but it's a waste of time since
Z is so low and speaking of which once
an enemy gets low enough you just push
to set up a tower dive we'll talk more
on this later for now though Z has been
zoned a ton of Cs ended up dying and
losing the wave to the tower all from
this one cheater recall tactic so this
is your very simple game plan get the
push level one and either get a level
two all in to win your lane or you
transition into a cheater recall if you
don't get the enemy low enough in health
at which point you come back to Lane and
start forcing winning trades so this
will work against the majority of
players you face but what about when you
don't get the push lead at level one
whether it's due to the enemy knowing to
fight for it or the matchup just sucks
for you or you have to give a leash like
in this game well here's what you do
your goal is to take minimal damage
level one you don't try to fight against
the push you're actually hoping the
enemy over pushes and crashes a wave
level two so they can't cheat or recall
this does mean at some point you're
going to be giving up CS especially once
the enemy is going to spike level two on
you once the wave crashes into your
Tower you're just focusing on last
hitting until you're level three as once
you're level three you're equal in
levels with the opponent and can begin
to start looking for potential trades
this is because when an enemy crashes a
big wave into your Tower like this it
creates what's known as a bounceback or
rebound the third step in our brand new
Top Lane Essentials course explains this
concept way better than I can when you
crash a wave at Tower it will often
stall like so this causes the wave to
eventually slow push back the other way
the major reason it's so important to
understand bounce backs is because slow
pushes have far more trading value in
Lanes where both Champions are melee but
another key factor that bounce backs
provide is safety Top Lane is also the
most vulnerable role to multiple factors
for starters it's the counterpick role
if you're in a bad matchup you will
absolutely feel it way more than any
other lane you all know how awful it
feels to be counterpicked here not only
that but it's a very snowbally role if
you fall behind the game is unplayable
so you need to be able to avoid ganks
Dives and allins as much as you possibly
can bounce backs are not only your best
friend for getting leads but also to
keep you safe from Bad matchups and
ganks let's break down all the
aggressive and defensive plays you need
to know how to play around bounce backs
properly let's start at the beginning
after your opponent crashes a wave it
will eventually bounce as a slow push in
your favor your goal is to build up as
big of a wave as possible slowly pushing
it to your opponent's side of the lane
during this time you can be very
aggressive looking for trades especially
early on into the game like we said
before more minions gives you an easier
time to harass that's the simple part
the push is both the most aggressive
part of a bounceback but also the most
vulnerable the problem is that although
you have a slow pish going you're
pushing towards your opponent's side of
the lane this means that you can get
ganked or if you take a bad trade the
wave can be frozen against you and so on
so if you're in a bad spot you're low on
HP or you're in a bad matchup then when
you've got a bounceback slow push going
only focus on crashing the wave don't
focus on trading or anything like that
if you play on your bigger wave during
the early levels your opponent probably
doesn't have the wave clear to fight you
with so many minions around as long as
you crash the wave you will be able to
neutralize the lane this is because of
what happens after you crash the wave
your opponent is now stuck in Lane
unable to move not only that but you now
know for certain that the wave will
bounce back to your side of the lane
eventually you canuse use this
information to plan around building a
lead or stabilizing a bad Lane so for
example cion knew that this was a bad
lande state so he focused entirely on
crashing the wave one of the best things
you can do off of any crash is simply to
base and heal up while buying items this
is how you can neutralize a lot of bad
Lane matchups the reason this is so
effective is because you won't lose
almost any Farm while you're gone
because the wave is pushing back into
you you're going to come back to a wave
either close to or at your Tower which
you can Farm up easily then if your
opponent based you'll be alone like cion
is here and you can crash again and if
you crash again you can play safe and
even repeat this process or as a
hypothetical if the garant had stayed
Canan would have had a massive item lead
either option was good for him in this
rough early Lane okay so that was a lot
of info and we're not even halfway
through the video so let's stop it there
basically when this wave crashes the
first step is hitting level three to
equalize with the opponent you'll then
have that bounce back so if you're
stronger at this point you can look for
aggressive trades as the enemy is so
overextended that you have a ton of room
to run them down in a trade if instead
you felt weaker due to the matchup you
simply focus on maintaining a minion
lead and building up a big wave off your
bounce back instead regardless both
scenarios will usually result in you
being in this exact spot you'll hit
level four before the opponent due to
your minion advantage and have a big
wave built up it's worth noting a lot of
the times the enemy will actually just
die to you overextending during this
time we'll cover this later however if
instead you get an enemy really low but
didn't kill them like you saw in the Z
clip then this is a great time to Tower
dive like we taught you earlier if
instead the enemy is too healthy well
you just push this wave into setting up
a recall that probably sounds familiar
and yeah it's pretty much the same game
plan as the cheater recall which is why
I like to call this a delayed cheater
recall so we now have the item advantage
and the enemy is pushing back into us
and so whenever they overextend we can
look to trade with our item advantage
and you can see how this once again sets
up a solo kill for us so let's quickly
recap our game plan early on level one
we look to get the push lead if we do we
either get a level two Allin on the
opponent or they play safe and so we
cheat a recall get back to Lane with the
wave pushing into us with an item
advantage and look to trade on on the
opponent and Zone them from CS if an
enemy gets low enough we always break
the freeze to push and set up a tower
dive if we don't get the push lead level
one we look to play safe and take as
little damage as possible even if that
means giving up CS once the wave crashes
we'll hit level three that's our signal
that we can start to look to play
aggressive into good matchups that means
looking to trade while the enemy is
overextended up the lane and into bad
matchups that means focusing on
maintaining your minion lead as you
build up a big wave if the enemy doesn't
get themselves killed during this time
you'll end up in this spot level four
while the enemy is level three with a
big wave built up if an enemy is low
enough in health we of course always
Tower dive but if they're healthy enough
to survive we turn it into a delayed
cheater recall head back to Lane with an
item advantage and look to trade
aggressively as the enemy overextends
with the wave pushing into US often
setting up solo kills for us great so
you now know how to play the early part
of the laning phase but what about the
rest of it well lucky for you there's
really only one concept you need to
understand and it's that Top Lane is
effectively just taking turn slow
pushing into each other for example here
Wukong is building up a slow push off a
rebound with such a big minion Advantage
it can be quite hard to win any trades
into him unless you have some sort of
big Advantage so often you'll just sit
back let the wave crash into your Tower
and then you start setting up your own
slow push back into the enemy off that
rebound when the wave crashes the enemy
will often use it as a recall timing to
get an item Advantage this is incredibly
important we'll explain why shortly your
response to this is to slow push so you
build up a big wave to counteract that
item Advantage then once the wave is big
enough and far enough up the lane you
crash it to set up your own recall
timing to get your own item advantage
the enemy will respond by once again
building up a slow push off the rebound
crashing that wave to set up their own
recall timing you then respond by
building up another slow push off the
rebound and crashing a wave to set up
your recall timing well hold on you
might be thinking didn't you just teach
me that after you cheat a recall you get
an item advantage and when it bounces
back you can go aggressive so why is it
that you're letting Wukong push the wave
into your Tower and not going aggressive
off the rebound well let's look at the
previous examples to learn why yoro made
two mistakes he over pushed and crashed
on the second wave so he didn't have
enough gold to cheat a recall and since
he didn't recall it meant he had no item
Advantage when the wave rebounded at the
same time he overextended instead of
playing safe off of the rebound
resulting in a trade during renekton's
slow push or renekton's turn this put
him low in health so once Renekton
crashed the wave and recalled he came
back with a huge item lead and a health
lead this is why Renekton could go
aggressive and kill him despite yoro
having a rebound Zed on the other hand
made one simple mistake Renekton crashes
the wave and recalls to get the item
lead notice how once Renekton gets back
in Lane Zed is level four while Renekton
is level three Zed also has a big minion
lead what Zed needs to do is use the
small timing window to push the wave to
try and crash it and set up his own
recall timing instead Zed plays way too
scared and so Renekton is able to set up
a freeze and start thinning out minions
this results in Zed missing his timing
window and now being in a horrible
position compare that to Wukong in the
exact same position he's going to fight
in this spot to make sure the wave
crashes so we can get out of this and
actually recall basically if everyone is
playing perfectly the laning phase can
result in just taking turns slow pushing
crashing the wave and recalling into
each other on repeat however the vast
vast majority of your opponents will not
be playing perfectly the most common
mistake is they'll trade into your slow
push timing basically when it's not
their turn setting up a Checkmate
position for you if they recall you push
the wave and they lose all the Minions
to the tower if they stay you Tower dive
them like we taught you getting a kill
and denying all the Minions to the tower
anyway the second most common mistake
they'll make is they won't recall after
they crash their big wave this means
they didn't get to recall to spend their
gold on it it so once you finish your
slow push into a crash into recalling
you're back with an even bigger item
lead letting you break the rules
fighting back on their turn to slow push
and the third most common mistake
they'll make is they don't use their
slow push to then crash the wave if they
get too scared you can end up thinning
out the wave and setting up a freeze
with your item advantage and suddenly
with you having an item advantage and
the wave in front of your Tower they can
no longer crash the wave to set up a
recall to buy items of their own great
so you're now pretty much ahead of 99%
of the top laners you'll face and have a
game plan for the entire laning phase
well almost the last thing you need to
understand is that everything we just
taught you will no longer apply from
around levels 7 to 9 this is for several
reasons First Once A Champion is level
seven they'll have four points in an
ability which is usually their best wave
clear ability at level 9 they'll have
five points in it so these are the
levels where Champions unlock very
strong wave clear second as the game
gets later freezing is simply no longer
as strong this is because the whole idea
of freezing is that you're denying
minions from the opponent as their
minions kill yours forcing them to move
up to last hit or give up the CS the
problem is later on giving up CS like
this isn't as punishing minions don't
scale they give the same amount of XP at
level 1 or level 18 at the same time it
requires more experience to level up the
higher in level you are what this means
is that level one giving up two waves
could be the difference between being
level one or level three at level seven
though giving up two waves could have no
impact on your level at all players also
have access to more items their
ultimates and boot upgrades letting them
roam faster while also hitting roams
harder so while you're freezing and
they're losing a wave or two you're
getting kills and objectives elsewhere
long story short hard pushing will pin
the opponent down preventing that
scenario and third by pushing it gives
you a roam timing which is often the
best way to snowball your lead and top
this is because the majority of the
roster and Top Lane are melee Champions
so often when you get a lead the enemy
top laner will just turtle at their
Tower if you try to damage the tower
they just get to trade on you from
safety from under their Tower and
they're usually bruisers or tanky
Champions so it's not like you can just
Tower dive them from 100 to zero an
important trick when doing this though
when you implement this push into Rome
you need to place a control ward in the
river brush this is because even if you
end up not getting anything done on the
ram it often sets you up to get a
winning trade if the enemy face checks
the brush or they just assume you recold
or are roaming and so we'll move up the
lane to push so when you get back to
Lane lets you get behind them without
them knowing and forcing a winning trade
with your lead which again can get them
low enough to set up a tower dive on
them on the next wave and if they just
play Passive avoiding this well that
means you'll get to any fights in the
river first combine that with your lead
and it's an Easy Snowball from the
winning fights and of course you can
always look for a midlink gank off your
push into Roam if you see a good
opportunity to do so and now you have a
simple but effective game plan to win
and snowball your lane next is what to
do once the laning phase ends and to
prove just how good our new Top Lane
Essentials course is on our website
let's give you a sneak peek into the
macro section if you've watched any
macro content before you'll know that
macro basically boils down to pushing
minions and playing around the pressure
of those waves so what it simply if no
one pushed in any Sid Lane waves
everyone would just group in mid and 5v5
team fight all the time if that was the
case the only skill needed to climb
would be learning how to team fight
which is obviously not the case as a top
laner you are likely the most
self-sufficient champion on your team
you're probably a durable tank a great
dualist or a mobile carry you're also
likely running the Summoner spell
teleport this means that you are usually
the most suited player on your team to
push inside Lane waves and by pushing
those waves you give you or your
teammates the ability to play around the
pressure being created which brings us
to the most important macro concept you
can learn winning the landing phase you
have to remember that both top laners
are usually going to be the ones Sid
laning in the game typically against one
another who stronger is going to be able
to push waves into the other player's
Tower so one player will have a lot of
pressure while the other will have very
little impact on the map this is why
winning early is so important as a top
laner you will have infinitely less
options than your opponent if they're
stronger than you here's what you can
expect if you're losing the enemy top
will likely push waves onto your side of
the map your job will be to catch the
waves they push and to prevent them from
just pushing your Towers because they're
stronger they will be able to move first
on the map so if they push a wave and
then rotate towards your team you will
always be late that's why you need to
try to save teleport to react to their
plays so you can join the fight as well
we're not saying that's all you can do
when you're losing but that's what you
should expect your job to be from behind
you may be thinking what if I don't have
teleport well that sucks that's like
asking what if my opponents have Baron
Elder Dragon and are 20,000 gold ahead
we're exaggerating but sometimes there's
nothing you can do when you're behind
especially as a top laner you just have
to pray your opponent make a mistake and
throw just do the best you can which is
why you want to have ideally won the
laning phase or at the very least be
capable of pushing waves after you push
a side lane there's two options you can
either group with your team or remain in
the side lane we'll discuss split
pushing in a later video but let's talk
about what grouping with your team
should look like here pushing a wave to
your opponent's Tower forces a response
if the enemy does literally nothing then
they are losing farm and taking Tower
damage they must do something as a
response or they fall behind let's take
a look at an example jayon and his team
are all calling that they'll be
contesting dragon in 50 seconds time
jaay even pings that he's on his way
while pathing to the complete opposite
side of the map this will be one of your
bread and butter macro plays you want to
push Sly waves before the objective has
spawned it's important you do it 20 or
30 seconds in advance at the very least
now that Jace has crashed this wave the
enemy team is feeling the pressure they
either have to force a dragon fight
immediately or they respond to J Jace's
push and send someone to defend in this
case the enemy top laner chooses to
defend and teleports up here the second
that he does jaay counter teleports to
join the dragon fight and helps turn it
around and just like that he helps
secure his team a dragon despite them
playing from behind this will be your
basic macro rhythm in most games push a
wave Force someone to respond and join
up with your team let's be clear this
won't always yield a positive result but
the point is that you keep trying it
over over and over again so for example
Sani pushes the wave and forces the
enemy Gwen to respond then she recalls
and pass mid to join up with her team
achieving nothing at all that's fine by
pushing wav so aggressively you don't
lose any Farm while you're trying to
group with your team you just have to go
back to a s Side Lane before your
opponent pushes away to your Tower this
is a lowrisk high reward strategy if you
get nothing all you have to do is go
back to the S Side Lane and try try
again by the way we're only halfway
through that video and we also cover how
to use teleport and how to split push so
if you want to learn how to climb ranks
fastest Top Lane then this is the course
you've been looking for as it covers the
A through Z of everything you'll ever
need to know to rank up as a top laner
it's completely risk-free to try since
if you don't rank up while actively
using skill cap you get your money back
no questions asked you can get all of
this through the discount you can only
unlock through the link below so what
are you waiting for click the link in
the description below to get the rank
you've always wanted this season all
right and that will do it for this one
we here at skill cap want to thank you
for watching and we'll catch you in the
next
one
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