Я поиграл в HighFleet, так что вам не придется
Summary
TLDRСкрипт видео представляет собой интенсивный и непривычный обзор игры 'HighFleet', созданной двумя разработчиками. Игра, напоминающая микс Дюны и Великой Отечественной войны, предлагает глубокие стратегические элементы, сложные механики и уникальный визуальный стиль дизельпанка. В игре игрокам предстоит управлять флотом, принимать решения о дипломатии и военных действиях, а также строить собственные корабли. Автор подчеркивает атмосферу игры, влияние выборов игрока на сюжет и визуальное оформление, включая мелодраматичные моменты и подводные кампании.
Takeaways
- 🎮 Игра 'HighFleet' - это сложная и глубокая стратегическая игра в духе российской традиции, основанная на войне и некомпримируемости.
- 🌌 Сюжет игры разворачивается в гипотетической империи Романи, где игроку предстоит подавить восстание, управляя наемными оазисными жителями Герата.
- 🛸 В игре представлены различные технологии и корабли в стиле дизельпанка, отражающие эпоху мировых войн с их ривнями и многоуровневой арматурой.
- 📡 Игра содержит в себе несколько типов радаров с разными функциями, включая обнаружение, привлечение и обход вражеских систем.
- 🔍 Игровой процесс включает радиоперехват, дешифровку шифрованных сообщений и управление своим флотом для выполнения различных миссий.
- 💥 В игре есть возможность использования ядерного оружия, что ведет к новому игровому режиму с серьезными моральными последствиями.
- 👨💼 Создатели игры, Константин Кашутин и Максим Киселев, внедрили свои убеждения и стиль в игру, делая ее уникальной и насыщенной деталями.
- 🛠️ Игроки могут строить и настраивать собственные корабли, определяя их роль и тактику в игровом процессе.
- 🌡️ Диалоги и решения игрока влияют на его мировоззрение, что дает дополнительные сюжетные возможности и влияет на отношения с другими персонажами.
- 🎵 Музыкальное сопровождение игры создает атмосферу и неотделима от игрового опыта, добавляя глубины и напряжения.
- 🌌 Графическое оформление и визуальный дизайн игры создают неповторимый апокалиптический мир, в котором игроки ведут свои военные кампании.
Q & A
Какой тип игры является 'HighFleet'?
-HighFleet является стратегической и симультационной игрой, основанной на войне и включающей элементы управления зенитными ракетами, тактической карты и военной тактики.
Какое впечатление производит игра на игрока?
-Игра оставляет впечатление глубокой, сложной и непростой, требующей от игрока большого усилия для освоения механик и понимания сюжета.
Какова основная цель игры 'HighFleet'?
-Основная цель игры - подавить восстание, возглавляемое 'Собранием', и спасти двадцать миллионов советских граждан от ядерной атаки.
Чем отличается настройка игры 'HighFleet' от других игр?
-Настройка игры напоминает микс Дюны, Белого солнца пустыни и фильмов о подводных лодках, потерянных в враждебных водах, с добавлением элементов дизельпанка.
Какие технологии и военная техника представлены в игре?
-В игре представлены технологии и военная техника в стиле дизельпанка, с использованием ривнётов, tankeров, многобашенных крейсеров и авианосцев.
Какие игровые механики связаны с радиоперехватом и радиосвязью?
-Игра включает в себя радиоперехват вражеских телеграмм, мини-игры 'Молодой радиооператор' и возможность дешифровки шифрованных сообщений после получения фрагментов ключа.
Какие сложности игрок может столкнуться с при игре 'HighFleet'?
-Игрок может столкнуться с сложностями в освоении игровых механик, отсутствием подсказок и инструкций, а также с неожиданными событиями и последствиями своих решений.
Чему научит игра 'HighFleet' игроку о ведении войны и дипломатии?
-Игра научит игрока стратегическому мышлению, ведению войны, использованию дипломатии для получения поддержки и проведению эффективных военных операций.
Какие игровые события могут сложить путь герою в игре 'HighFleet'?
-В игре могут произойти различные события, такие как усталость экипажа, ядерные атаки, проблемы с управлением кораблями и внезапные встречи с врагами.
Какие моральные дилеммы игрок может столкнуться с в игре 'HighFleet'?
-Игрок может столкнуться с моральными дилеммами, такими как применение ядерного оружия, выбор между спасением и уничтожением вражеских кораблей, а также решение о том, следует ли использовать наркотики для облегчения боли среди экипажа.
Outlines
🎮 Игровой процесс и сюжет HighFleet
В этом параграфе описывается сложный и нестандартный геймплей игры HighFleet, где игрок управляет кораблем и выполняет задачи по уничтожению миссилий и поддержанию порядка в империи. Рассматривается также сюжетная линия, включающая в себя восстание и гражданскую войну, а также технологический аспект игры, где присутствует dieselpunk стиль. Игра предлагает интуитивно понятный геймплей, но без поддержки для современных игроков, что может вызвать некоторые проблемы.
🛰️ Радары, радиостанции и радиоперехват
Второй параграф посвящён радиолокационным станциям и радиоперехвату в игре HighFleet. Описываются три типа радаров с разными функциями и возможностями, включая обнаружение вражеских сигналов и предотвращение обнаружения собственных действий. Также упоминается радиостанция, которая позволяет перехватывать вражеские телеграммы и дешифровать зашифрованные сообщения. В игре присутствует множество событий, которые могут сложить задачку игроку.
👨💻 Создатели и их философия
Третий параграф фокусируется на создателях игры HighFleet, Константине Кашутине и Максиме Киселеве, которые с 2015 года разрабатывают игру, выражая свои религиозные убеждения и философию через геймплей и визуальный стиль. Игрокам предлагается поблагодарить Бога за победы, а также участвовать в миссиях, где религиозные и идеологические аспекты играют значимую роль.
🌌 Атмосфера и иммерсивность игры
В четвёртом параграфе обсуждается атмосфера и иммерсивность игры, созданные благодаря деталям визуальной составляющей и геймплею. Игроки сталкиваются с апокалиптическими сражениями, принимают решения, которые определяют их мировоззрение, и взаимодействуют с различными событиями, такими как торговля пленных или выбор между медикаментами и наркотиками. Важно придерживаться своего мировоззрения, чтобы влиять на подчинённых и обеспечивать их лояльность.
🛠️ Конструктор кораблей и стратегические выборы
Пятый и последний параграф посвящён строительству кораблей и стратегическим выборам, которые игрок должен делать в процессе игры. Описывается, как различные конструкции кораблей могут выполнять разные функции на поле боя, и как игрок может использовать их для достижения победы. Также упоминается о том, что корабли могут быть невероятно необычными, что добавляет игре элемент непредсказуемости и творчества.
Mindmap
Keywords
💡HighFleet
💡дизелепунк
💡стратегия
💡ракеты
💡радиомаяк
💡мини-игры
💡атомная война
💡визуальное сюжетelling
💡сбор корабля
💡миссия
💡взрывной волной
Highlights
游戏《HighFleet》是一款具有俄罗斯特色的战争模拟游戏,具有深度和挑战性。
游戏设定混合了《沙丘》和《白日沙漠》等元素,具有东方特色和潜艇战电影的风格。
玩家扮演Captain Vostrikov,负责保护苏联公民免受核攻击。
游戏玩法包括操作反导弹雷达、战术地图和指挥齐射。
游戏具有柴油朋克风格,装备和舰船设计类似世界大战时期。
雷达系统有三种类型,包括可旋转雷达、信号捕捉雷达和隐形雷达。
无线电室可以拦截敌方电报,通过解密获取情报。
游戏没有新手教程或游戏维基,玩家需要自行探索。
游戏难度不可调节,玩家需要适应并克服挑战。
游戏包含核战争模式,玩家需谨慎使用核武器。
游戏设计了复杂的世界观和角色决策系统,影响剧情发展。
玩家的选择会影响他们的世界观点数,反映不同的领导风格。
游戏提供了船只构造器,玩家可以自定义舰船设计。
游戏由Konstantin Kashutin和Maxim Kiselev两人开发,展现了他们的创造力。
游戏音效和配乐非常氛围化,增强了沉浸感。
游戏的视觉叙事和界面设计增强了玩家的沉浸体验。
游戏通过随机事件和决策,提供了丰富的剧情和角色扮演元素。
Transcripts
Fuck
Good thing that, it, chests
are still up there, that's fucking good.
What are you...
Fuuuck..
Thermal signature detected Fuuuck..
Fuuuck..
I order to Fuuuck..
shoot down Fuuuck..
missile Fuuuck..
with other missile Fuuuck..
Fuuuck.. with other
missile Fuuuck..
Fuuuck..
Missile away Fuuuck..
Fuuuck..
Missile destroyed Fuuuck..
Fuuuck..
Fuck Fuuuck..
Fuuuck..
Please Fuuuck..
Shit, what the fuck! Fuuuck..
Why the fuck did I set so much on you... Fuuuck..
Fuck! Fuuuck..
Fuuuck..
Oh, Mom's here
Quickly, turn off your fucking thing
I'm fucking become tired already
But, mom!
HighFleet is a special game,
this is a Russian game in the best traditions
of national gamedev -
it's deep, it's hard,
it 's about the war and it's incomprehensible
Well, she's also original and crazy
The setting of this game resembles a mixture of Dune
White Sun of the Desert
The orient is a tricky buisness
and films about submarines lost in enemy waters
Two hundred million Soviet citizens are depending on us.
On us, Captain Vostrikov, to save them from nuclear attack
And the gameplay is
Simulator of sitting over anti-missile radars
Simulator of sitting behind a tactical map
And, of course, a simulator of the volley
Fire!
Target destroyed
Open fire
Fire!
Target destroyed
Fire!
Missile away
Missile away
The enemy has been destroyed
Fire.
Fire!
Target destroyed
Let's drop some lead on this motherf...
Fire!
Enemy destroyed
Target has been destroyed
Etc...
And so will everyone.
After each volley, I really feel that
my keyboard and mouse start to shake
from the blast wave,
and the fact that my balls are getting big...
The plot is that
there is a huge Romani empire.
No, not these Romani,
but these Romani!
Their empire, which,
judging by the two suns on another planet altogether,
includes the province of Gerat.
This is something like the Middle East,
only in ancient times and turned into a nuclear wasteland.
That is, the desert multiplied by two.
Gerat is not Afghanistan!
Here, under oriental clothes,
everyone wears a hermetic suit to
get on a thousand-ton flying monsters
to defend their sovereignty.
So, the imperial-subject governor in Gerat
raises an uprising and ceases to be an imperial-subject.
Gathers like-minded people around him and calls himself "Sobranie"(the Gathering).
And then goes to war against former bosses.
And you, being the Grand Duke of the empire...
are going to put down a rebellion.
At the head of the inhabitants of the desert are "Tarkhans"
in simple terms - influential people.
They, in general, want peace and they don't fucking need this rebellion.
So, if we conduct diplomacy correctly,
we will have at our disposal
Two hundred and fifty thousand selected soldiers of Herat.
They'll blow it all up!
While the head of the Gathering
Fucking cowboy
And, in general, we will tear him apart.
And then,
He will drown in Romani semen
A trifling matter
A little war, so to speak.
Vicorious little war.
But everything is not going according to plan and it's getting hot.
Only instead of shouting "banzai" you hear the howl of nuclear sirens.
Technologies, equipment and costumes
here in the style of dieselpunk
No, not this punk
And not this punk
This punk
This means that all the equipment
and ships resemble the era of world wars
with all their rivets...
fuel tankers...
crazy flying multi-towered cruisers and aircraft carriers...
No virgin lasers or
inarticulate plasma weapons
Men's only list of artillery ammunition calibers
I especially like this signature...
"MY list"
Missile silos and giant radars
that need to be viewed on an ancient analog interface
By the way, there are three types of them:
The first radar is one that turns around
just like in a movie and shows points on the map.
but when you use it, you can be noticed by the enemy
The second radar is the one that catches signals
if the enemy uses the first radar
It works twice as far as the first one
but nothing is clear on it
Only the approximate direction of the enemy's location
So that the enemy does not notice you, you need to turn on the jammer
That's just it creates a radius around you
attracting any ballistic missile
on your head
And the third radar is such a radar
invisible to the enemy
which you have to twist by yourself
and, in general, when he fixes something, it's too late to do something
and it's time to prepare for battle
He plays the role of a kind of monkey
hitting the plates in case of imminent danger
There is also a radio room
She intercepts enemy telegrams
and every time you hear this squeak
a timed mini-game
called "Young Radio Operator" begins
You have to switch the ranges and turn the switches
until they beep
Then you have to switch the switches a little lower
untill they beep
And then you press the button
and get an enemy telegram
Usually there is information about
where the supply ships are flying, which can be robbed
Or messages about where an army of cruisers is flying
looking for you to fuck
Sometimes messages are encrypted
Then you need to get fragments of the cipher key from the defeated ships
so that they can be decrypted
Well, or you can guess the key
This is only 42 in the fourth degree of options
Well, or a fucking noble child will spam to your radio room
so that you meet him
That's why radio interception becomes useless for half the game
because in 99% of time
you intercepted this student's message with the same text
Stop, you bastard
The whole of Gerat already knows where you are
Cat and mouse with an enemy on the radar is a big part of the gameplay
If all this seemed too complicated and incomprehensible to you
then in fact, so did I...
This game is so incomprehensible that
it was only at the end of the game that I accidentally guessed how to shoot a machine gun
Aaaaargh!
How to understand how to play it?
Maybe there is some not short training at the beginning of the game?
An internal encyclopedia?
Game wiki with some info?
Maybe loading screen hints?
They're gone!
They are replaced by Mandelstam's poems
Nature - is Rome
Well, or the typical "to kill - shoot"
But, what is?
The manual is in a pdf file, but it is only in English (Not a problem, if you can read this)
The game does not have to pampered modern players
Behind all this immersive lamp interface,
you may not even find a difficulty switch.
Thank God on zero difficulty game allows you to replay the fight an unlimited number of times
That's just getting used to pressing this button,
you can accidentally press it once again
AAAAAAAAA
And then I started a new campaign
and realized that it was impossible to replay the fight indefinitely on the normal difficulty
But I realized too late
At the exact moment my men rebelled with fatigue
But there it was
Enemy ballistic missiles have arrived
and this remains of the previous ships
We sold the rebel ship and the problem was solved by itself
The game is not afraid to throw a bunch of events at you
The game trusts you
From the very beginning, you can do everything
and from the very beginning you don't understand anything
For example, on the starting ship you are given nuclear warheads
You can use them at any time of the game
Only after the application, a completely new game mode begins
a mode where not enemy planes fly to intercept your flying fleet
but a flock of nuclear warheads
When you start an atomic war
the game tries to stop you
with moral warnings
If you decide to launch nuclear warheads around the city, it will write to you in big letters
"This is a despicable war crime"
And the map shows the number of incinerated souls in the city
Actually, the enemy can be "substituted"
Any nuclear missile fired at you can’t hit a target exactly
If you’re a millimeter away from the enemy city
then the rockets that are thrown at you will be directed against the enemy city
As a result, the enemy will inadvertently commit war crimes
over and over again
Attention, visual contact
Attention, new target on a radar
A lot of self-hits later....
I didn't understand anything at all from the tutorial
except how to shoot volleys
and ignored radars the whole game
The Romani Empire has only two allies
big guns and armor parts
stinky radars are not included here
Therefore, whenever I heard
Thermal signature detected
Instead of sluggish interception missiles
which I did not consider it necessary to learn how to use
I was firing A VOLLEY
from all the guns on ballistic missiles
That’s how we do it!
Only on the second walkthrough did I understand how to use planes
Why are you sending your missiles at me, you clowns
You can't go out alone?
To meet with you personally
to discuss reconciliation
arrive without an escort on one ship
I think, it's a trap
I don't think it's particularly wise, my Prince
What makes sense to you?
You see a huge cruiser of the Lord Governor
standing in the middle of a dark valley
You order to land a hundred meters away
So, Grand Duke, you have come.
I take it there will be no talks?
Of course not
Listen, Duke
before we conclude this matter...
I must admit, I have a question
Very well. Ask your question, then
Recapturing our plutonium
You have aquired a fearsome weapon
What would you do?
I would...
use it for the good of the people
No, Duke
You would have used it to eliminate the Gathering
An then you would have dethroned your father and taken his place
And then you would have indulged in war after war
expanding the borders of your empire
as far as possible
As for me...
You are wrong, sir
Actually, I don't know
how to use nuclear missiles...
The lord governor looks away. It seems this conversation is over
This night...
does it not frighten you?
The governor stops and looks at the stars.
Look at the fucking sky! Baghdad!
Not a single star.
People disperse to their ships under the roar of warming turbines
Here is this man with a giant frontal lobe
is Konstantin Kashutin.
Creative leader, screenwriter and programmer of Highfleet.
He and his co - author Maxim Kiselev
just the two of them created the game
Except, of course, the no less talented
freelance artists and composers.
This game is a long-awaited
and Konstantin has been running a public about
he development of highflight since 2015
where every year he congratulates the subscribers
on every Orthodox holiday.
Of course, they don't like it
but Konstantin continues to post posts about
how cool it will be to hide painted eggs with children at Easter
It is also interesting to look at the creator's desktop -
paints, solvents for modeling miniatures
sketches of game ships
glock
bible
and a 23 mm anti-aircraft shell
and there is also an arsenal of weapons at hand.
Hello.
Slap
That’s what I wanted you to see
when coming to my page
To live knowing about hell and not telling others about it...
is shameless.
I want you to read a book.
The Gospel of Luke is, in total, somewhere, 40 pages.
I think Konstantin
is an amazing and unique creator.
And his faith and beliefs were reflected in the game.
Firstly, it is that you
will thank God for
every victory in the battle.
Secondly, we see it in the visual of the game:
Here's a Cossack in a pressure suit for you
Or here's Nikolai 2 in a Space Marine costume for you
Or, for example, the situation:
Your crew is depressed.
Nuclear ash covered the whole sky
and they are all afraid not to see their families
and blah BLAH blah
If you have high faith points
you can make a speech about being the messiah
And then
We are God's chosen people
Our military campaign is sacred.
And generall
We, as martyrs, will go to heaven
and.. and they'll just die.
And, as a result, you will raise the morale of the fleet.
Epic in the game is twisted to the maximum
The game is filled with gigantism
drive
steel
and army big dicks
The weight of the largest modern
Russian cruiser Admiral Nakhimov is 26 thousand tons
and it is still under repair.
The weight of my Sevastopol is 36 thousand tons
and it flies
on the power of 11 tsar rocket engines
The machine gun caliber in the game is marked as 37 mm
That's so much!
Or, for example, this guy
always carries four 12 kg mortar
shells in his pouches
Well, you know...
You never know when you'll need them.
You'll have to blow up someone's trench 4 times in a row
or burn 4 tanks...
And he also has a mine - 12 kg
and a hand mortar with a sniper scope
and, it seems, somewhere behind his back he has a backpack transceiver
In the game, you can put six-barrelled gun turrets
so that the VOLLEYS were even larger.
Or you can load the entire bottom of the ship
with one-ton bombs
and arrange fire tornadoes with carpet bombing
In addition to the big things
the game is filled with little things.
For example, when you land in a city
destroyed by nuclear weapons
on your interface, you may notice a crackling radiometer
Or, for example, the design of the place of purchase of ammunition is interesting
It looks like...
An ancient Uzbek living room lined with mosaics
but turned into an ammunition depot for military needs
Or, for example, when you calculate a missile hit
you use not just the "draw arrow" button
"erase arrow" button
You use an eraser, ruler and compass
Sometimes you even have to remember
school applied geometry
to accurately calculate the middle on the segment
The design of gameplay moments
and the visual component of the game immerse you in the narrative
From the bodies of the killed radio operators
you can collect a telegram with intelligence
that looks like it was plugged into a hole in a methane tank
but it exploded and tore off the fingers of the radio operator
Visual storytelling also manifests itself on the map
If you get off course
then you can navigate through the remnants of roads
the ruins of urban infrastructure
and find the hidden people
Immersiveness
The screen is never clean
then clouds block our view
then it's dark outside
then the whole screen is covered with raindrops
How to understand that you have defeated the opponent?
Usually this can be understood by
the fact that you can't see anything at all
even your ship
Smoke from burning ships, smoke from engines
someone's cabins are flying to the ground, everything is shaking
thousands of alarms are screaming from all the cracks
All this means that you shot a lot, hit often
flew fast and the enemy was constantly burning
Plus, bullet holes appear on the screen when pierced
but if it annoys you
you can change this in the game files to something more...
"Immersive"
Mad person laugh.mp3
It looks like Andrboll stole the idea of the review from SsethTzeentach
No, he didn't
I think the idea came to him independently
And in general, subscribe to the Andrboll channel
Music
The soundtrack in this game is very atmospheric
Just listen
You're looking out the porthole of the ship
Do you see the wind dancing across the desert
You don't hear anything behind the sealed glass
except the roar of methane engines from which the dunes roll over
exposing the ancient reinforced concrete platforms on which your ship sits
Your crew is tired
they are in one big collective reflection
the last time you saw the shine of the sun was 3 weeks ago
and you will not see it again for at least several years
Nuclear ash covered the sky
Your squadron is like a shell fired from a cannon
flying to nowhere for more than a month
you either have to fly to the target
or explode in the air
Carts full of shells are rushing along the corridors
lockers with high-altitude suits are opened
guns are loaded
mechanics open reserve fuel pipes to speed up the engines
The radar beeps in time with the heartbeat
visual contact has been established with enemy ships
Your people are exhausted but in the ecstasy of battle
they are ready to die taking as many enemy heads with them as possible
One of the last apocalyptic battles is approaching
the winner of which will own the whole world
This is a complex game
If you want to take over the city, then you need to make a decision first
should it be bombed on approach with tactical missiles that are in short supply
or not
Should I send you an interception team of fast ships
to overwhelm the enemy with surprise
or not
And, even when you win
you still can't occupy the city until the remnants
of the defeated giants burning on the ground burn out
or you don't put them out in the mini-game
where the point is that you need to put out as many surviving guns as possible
to increase
Fire!
at the same time, do not forget to save the survivors
As you understand, I always lost in this mini-game
But even after that, you can't just go into the city
you have to land your large flying thing on legs first
And this is sometimes harder than the battle itself
especially when your ship is out of coordination due to
the fact that there is a hole in it
If you land the ship on certain narrow platforms
you are given an acceleration of repair
sometimes it is so big, and your ships are so damaged
that you have to take risks
Fire reverse thrusters
500 meters
300 meters
100 meters, everyone get ready
Touchdown confirmed
After the ship has landed
a random event may occur
Oh no!
Your brave Roman officers
began to trade slaves-prisoners of war!
Conduct a thorough investigation?
Close your eyes on it?
Or, maybe, to become the head of the business?
Or here's another situation - your people are burned!
Painkillers are in short supply
but there is a kind of fictional drug - hash
which has analgesic properties
will you instruct to purchase it either
or give up drugs in the squadron?
Your decisions determine who you are
For each of the answers you get worldview points
that reflect:
how intimidating and, in general, reckless are you
how much do you respect and adopt local customs
how committed are you to the ideals of the empire's officers
how well are you known as a believer
and a man in whom one believes
how much do you maintain discipline and order in the fleet
how militant are you
how much do you value wealth
how kind and merciful are you
It is important to adhere to some worldviews
and not to be adapted to the situation by anyone
Then it will come in handy when on dark days
you will need to give a speech in front of people
if you are nobody, then they will not listen to you
The game gives new plot possibilities
depending on your worldview
for example, with high faith and high kindness:
And then you would have indulged in war after war
expanding the borders of your empire
as far as possible...
As for me...
The people think I am a prophet.
This is why you invented me here.
You thought an ordinary man would never come. But if I am a man
who can truly see the future, then...
Well...
I can see the future.
Only here kindness points are difficult to get and easy to lose
for example, if you didn't finish the fuel and the enemy survivors accidentally burned down
or if you decided not to save them at all
Moreover, if you didn't save them, the points are removed
but if you saved them...
you don't get points
Therefore, if you see such rescue capsules in battle
it's best to do...
Fire on them! Fire!
Today, so be it
we will not extinguish the radar
but we will extinguish the survivors
Do not think that this is for points
This is personal
The game has a special dialog system for recruiting people
and getting worldview points
You stand in front of Tarkhan's people
and make a speech that they should like
You're talking about the fact that the locals are nobody without an empire
There is indignation on their faces
how could you not notice that?
They're obviously local and they don't care about the empire!
You're trying to save the situation
by giving an item from your inventory
a very ancient bronze icon
I understand you, unsubscribe?
Their leader is literally dressed in the costume of a Tatar-Mongol fighter pilot
they don't care about your icons
In short, they didn't join you
but if you think about it
why did you need these lousy pirates at all
They are unworthy of the Romani officers
We are the salvation of Gerat
In short, in return, you received points of faith and patriotism for the empire
which form your worldview
If they still join you
you get the opportunity to turn to tarkhan for help on various matters
and a new ship in the squadron
And then the most interesting thing begins
the ship constructor
Depending on how the ship is built
it will perform a certain function in your war
A fuel barrel with a radar?
This is for increasing the range of the fleet and scanning enemies
A hedgehog with machine guns and giant engines?
This is to surreptitiously shoot enemies
and quickly go out to intercept
A flying nuclear missile depot?
This is to commit war crimes
An armored cruiser?
This is to carry out a
Volley
But it's all boring
I present to you the top five ships
that are impossible to believe in
A hammer
Rain cloud
Trollface
Western Wall
Tsar-volley
Oh my ships, my ships
You work with maps alone in your cabin
Suddenly you notice that an ant is crawling on the map
The ant queen.
What's she doing there?
Probably flew in the window
Well, now he will lay his eggs here and ants will start in the cabin
Why can't I just kill you?
A wordless creature
born from a disgusting egg in some hole
And all you dream about
is to get into the same hole as the one you were born from
You don't even realize I'm talking to you
You're a bug
You probably think I'm a big ant?
You probably think I want to eat you?
And you don't even know that you got on my ship
And you have no idea
what a so-called ship is
For you, all this is closed, endless, incomprehensible
And even if I wanted to, I couldn't explain to you
why I'm sitting here alone and talking to you
And I'm crawling through this world like you're crawling on my map
And I hope to save myself
and those I love…
And someone is talking to me like that...
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