How to Play Kill Team in Less than 20 Minutes!

Command Point
21 Sept 202415:33

Summary

TLDRIn this detailed guide, Ryan demonstrates how to play the new edition of Kill Team, from the setup phase to the tactical gameplay. He explains the process of selecting operatives, setting up the Kill Zone, and determining initiative, followed by the strategic steps, including choosing equipment, selecting tactical operations, and handling the scouting phase. Ryan goes on to showcase various actions like repositioning, shooting, charging, and engaging in close combat. He provides examples of gameplay scenarios with strategic insights to help players understand the mechanics of the game. This video is a comprehensive tutorial for new players looking to dive into the world of Kill Team.

Takeaways

  • 😀 Kill Team setup involves selecting operatives, determining Kill Zone, and setting up terrain and objective markers.
  • 😀 Players roll off to determine who has initiative, which influences Drop Zone selection and operative placement.
  • 😀 During setup, players secretly select operatives, equipment, and tactics, then reveal them simultaneously.
  • 😀 In the Scouting step, players secretly choose one pregame option and resolve it after revealing their choices.
  • 😀 The first Turning Point begins after the players have made their selections and setup, with initiative decided by the Scouting step.
  • 😀 Each Turning Point consists of a Strategy phase and a Firefight phase, which are alternated until the battle concludes.
  • 😀 The Strategy phase includes gaining command points, using Gambit strategies, and resolving strategic choices.
  • 😀 During the Firefight phase, players alternate activating operatives, performing actions like shooting, charging, and repositioning.
  • 😀 Action points (AP) limit the number of actions an operative can perform during its activation, with specific rules for performing actions.
  • 😀 Players can use tactics such as repositioning, dash, and shooting with various special abilities and modifiers (e.g., cover, devastating damage).

Q & A

  • What is the first step after selecting kill teams for the battle?

    -The first step is to determine the Kill Zone and set up the terrain features. This also includes selecting and placing objective markers within the Kill Zone.

  • How is initiative determined in the game?

    -Initiative is determined by a roll-off, and the player who wins decides who has initiative. The player with initiative selects their Drop Zone, and the opponent takes the other one.

  • How are operatives selected for the battle?

    -Each player secretly selects their operatives based on the selection requirements in their kill team's rules. Afterward, the selections are revealed simultaneously.

  • What is the significance of the scouting step?

    -During the scouting step, each player secretly selects one pregame scouting option, such as equipping additional equipment or using a reposition action. The player with initiative resolves their selection first.

  • What happens during the strategy phase of each turning point?

    -In the strategy phase, each player gains one command point (or two for the player without initiative in subsequent turning points). Players then alternate using strategic gambits or passing until both have passed.

  • What is the difference between the conceal and engage orders for operatives?

    -When an operative is given a conceal order, it cannot perform shoot and charge actions, and it cannot counteract. However, it is not a valid target while in cover. An operative with an engage order can perform actions and counteract normally.

  • What is the process for performing a shooting attack?

    -To perform a shooting attack, the active operative selects a target and checks for cover or concealment. The attack then proceeds with the player rolling to hit, applying cover saves, and determining damage based on the attack's result.

  • What does the dash action allow an operative to do?

    -The dash action is a reposition action that allows an operative to move a short distance but without the ability to climb. It provides extra movement, but no other action can be performed during the dash.

  • What happens when an operative is activated and cannot complete its action?

    -If an operative starts an action but cannot complete it, the action is canceled, and the game state reverts to what it was before the action began. The operative doesn't spend any action points for the incomplete action.

  • How does the counteract mechanic work?

    -When all of a player's operatives are expended, they can choose to activate an expended operative with an engage order to perform a 1 AP action for free. This can only be done once per turning point, and the movement is limited to 2 inches.

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Étiquettes Connexes
Kill TeamBoard GameStrategy GameWarhammerTactical GameplayMiniaturesBattle SetupWarhammer 40kCombat StrategyGame MechanicsBeginner Guide
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