The Problem with Space Marine 2

OhDough
8 Sept 202413:02

Summary

TLDRIn this video, the speaker critiques *Space Marine 2*, highlighting the disconnect between expectations and gameplay. While praising the campaign's visuals and character customization, they express frustration with the lackluster class mechanics, uninspired operations, and tedious gameplay loops. The review points out that the game feels more like a grind than an enjoyable experience, with limited meaningful choices and arbitrary difficulty levels. Ultimately, the speaker calls for honest discussions about game design flaws and urges players to maintain higher standards to foster better game development in the future.

Takeaways

  • 🎼 The campaign of Space Marine 2 offers enjoyable gameplay and stunning visuals, initially drawing players in.
  • ⚔ Character customization allows players to personalize their appearance and armor decals, enhancing engagement.
  • 💔 Class mechanics feel underdeveloped, with classes described as 'hollow husks' of what they should be.
  • 🔧 The perk system lacks meaningful choices, often focusing on specific weapons rather than encouraging diverse builds.
  • 💰 Ammo scarcity is a persistent issue, making players feel more like they’re struggling for resources than embodying powerful Space Marines.
  • ⏳ Operations are criticized for being tedious and time-consuming, often involving excessive waiting and trivial objectives.
  • ⚠ Difficulty levels appear arbitrary, with tanky enemies and minimal rewards leading to frustration rather than excitement.
  • 🔄 Replayability is severely hindered, with operations feeling repetitive and lacking variety.
  • đŸ™…â€â™‚ïž Many players are misled by the initial positive impressions of the game, only to later realize its shortcomings.
  • đŸ› ïž There is hope that future updates will address these concerns and improve the overall gameplay experience.

Q & A

  • What are some positive aspects of Space Marine 2 mentioned in the transcript?

    -The game features impressive visuals, enjoyable cinematics, and a good level of character customization regarding looks and armor decals.

  • What criticism is leveled against the class system in Space Marine 2?

    -The classes are described as hollow and lack meaningful gameplay options, leading to an imbalance where certain classes, like Heavy, are overly dominant compared to others.

  • How does the perk system in Space Marine 2 impact gameplay?

    -Many perks are deemed lackluster or irrelevant, causing players to often choose perks that only support a single weapon, which detracts from building diverse strategies.

  • What issues are raised about the operations in Space Marine 2?

    -The operations are criticized for being tedious and boring, involving long waits for objectives and repetitive gameplay mechanics that do not provide a satisfying experience.

  • How does the difficulty scaling affect the overall gameplay experience?

    -The difficulty settings feel arbitrary, with minimal differences in enemy behavior and experience gains across levels, leading to a grind-heavy experience without significant rewards.

  • What is the overall sentiment towards the replayability of Space Marine 2?

    -The game lacks replayability due to its monotonous gameplay, especially in operations, and many players may feel frustrated by the need to grind for leveling without meaningful changes.

  • What specific design flaws are mentioned regarding boss fights in the game?

    -Boss fights, like the dragon encounter, are described as uninspired, involving repetitive mechanics that fail to deliver an engaging challenge.

  • What is the significance of the 'Poverty Simulator' analogy mentioned?

    -The analogy highlights the frustrating experience players have with resource scarcity, such as ammunition and health, leading to a gameplay feeling more like struggling for survival rather than embodying a powerful Space Marine.

  • What does the reviewer suggest could improve Space Marine 2 in the future?

    -The reviewer hopes for improvements in game design, particularly regarding the operations and overall balance of classes to enhance player experience and make the game more enjoyable.

  • What reaction do players have after initially defending the game?

    -Some players who initially defended the game later realize its flaws after playing, often expressing disappointment that aligns with the reviewer's critical perspective.

Outlines

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Transcripts

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Étiquettes Connexes
Game ReviewSpace MarineGameplay FlawsPlayer ExperienceCritiqueMultiplayer IssuesGame DesignClass BalanceReplayabilityHorde Shooter
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