Using VR, AR and MR in Instruction

Faculty Academic Center of Excellence at Towson
13 Oct 201703:15

Summary

TLDRThis video introduces the exciting possibilities of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in education. VR transports students to simulated environments, allowing exploration of places like Mars or the human body from the classroom. AR blends the real world with digital enhancements, improving engagement through interactive apps. MR merges both VR and AR, creating immersive educational experiences. With just a smartphone, a headset, and an app, educators can revolutionize how students learn and perceive the world. The video encourages viewers to explore these technologies for more interactive learning experiences.

Takeaways

  • 🌍 Students can now explore new worlds and experiences through revolutionary technologies like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).
  • 👓 Virtual Reality (VR) immerses users in a completely computer-generated environment, allowing exploration of places and scenarios without leaving the classroom.
  • đŸ“± To experience VR, all you need is a smartphone, a VR headset (e.g., Google Cardboard, Oculus Rift), and a VR app, many of which are free or affordable.
  • 🧠 VR can be applied to various fields, from exploring the human body to traveling the world virtually.
  • 🌐 Augmented Reality (AR) merges the digital and real world by overlaying digital content on physical objects or locations, enhancing engagement.
  • đŸ“Č AR can be accessed using smart devices like smartphones or tablets, but requires specific apps to view augmented objects, with examples like Snapchat and PokĂ©mon Go.
  • 📚 AR has great potential in education, allowing for interactive assignments and enhancing learning experiences.
  • 🔄 Mixed Reality (MR) combines both VR and AR, allowing digital and physical objects to coexist and interact within the same environment.
  • 💡 MR is still emerging, with new headsets like Windows HoloLens and others available for developers, and the educational community is exploring its benefits.
  • 🎓 The immersive experiences from VR, AR, and MR may be virtual, but they can have real learning impacts, offering new ways to teach and understand the world.

Q & A

  • What is virtual reality (VR) as described in the script?

    -Virtual reality (VR) is a computer-generated simulation or replacement of one's environment that virtually places you in another world, time, or place. It allows users to explore environments like the surface of Mars or even the human body without leaving the classroom.

  • What basic items are needed to experience virtual reality?

    -To experience virtual reality, you need three basic items: a smartphone, a VR headset (such as Google Cardboard, Smartphone VR HMD, or Oculus Rift), and a VR app to take you to the virtual environment.

  • Can virtual reality apps be accessed for free?

    -Yes, there are quality virtual reality apps available for free, but there are also paid apps that offer more advanced features.

  • What is augmented reality (AR) and how does it differ from virtual reality?

    -Augmented reality (AR) is a combination of the real world and digital content. Unlike virtual reality, which replaces the entire environment, AR adds digital elements to the real-world environment. This is done using a smart device or tablet, and requires the use of an app.

  • Can you provide examples of popular augmented reality (AR) apps?

    -Popular examples of augmented reality (AR) apps include Snapchat FaceMash and Pokémon Go. These apps allow users to interact with digital content in the real world.

  • What is mixed reality (MR) and how does it enhance learning?

    -Mixed reality (MR) is a technology that combines elements of both AR and VR, allowing digital and physical objects to coexist and interact. This technology offers unique ways to deliver educational content and engage students in new immersive experiences.

  • What are some mixed reality headsets mentioned in the script?

    -Mixed reality headsets mentioned in the script include Windows HoloLens, Acer, and HP headsets. These devices are currently designed for developers and will be available in the market soon.

  • How does augmented reality (AR) enhance teaching and learning?

    -Augmented reality enhances teaching and learning by allowing educators to create interactive assignments and engaging experiences. It immerses students in a more dynamic learning environment by combining real-world and digital elements.

  • How do VR and AR technologies transform the way students see and understand the world?

    -VR and AR technologies allow students to explore environments and concepts in a more immersive and interactive way. This change in perspective leads to a deeper understanding of the world and can alter how students perceive and engage with learning material.

  • What message does the script convey about the potential of immersive learning technologies?

    -The script highlights that immersive learning technologies like VR, AR, and MR can revolutionize education by providing experiences that were once impossible, such as exploring distant planets or interacting with marine life, all within the classroom. These technologies change how students learn and understand the world, offering real learning results.

Outlines

00:00

🚀 Exploring New Learning Dimensions with Technology

For years, students have adapted to changing educational tools and perspectives. Now, cutting-edge technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR) are creating transformative experiences. These technologies allow students to explore incredible environments like Mars or swim with marine life, all from the comfort of the classroom. Such immersive learning experiences showcase the revolutionary potential of these tools.

🎼 Virtual Reality: A New World at Your Fingertips

Virtual reality (VR) offers an immersive computer-generated simulation that transports users to different worlds, times, and places. Through VR, students can explore the human body or travel the world without leaving their classroom. By using just three key items—a smartphone, a VR headset like Google Cardboard or Oculus Rift, and an app—students can dive into this virtual environment. There are both free and paid VR apps available, with some even offering desktop experiences. Setting up involves installing the app, placing the smartphone in the headset, and starting the adventure. VR has vast applications in various fields.

đŸ“± Augmented Reality: Blending Digital and Physical Worlds

Augmented reality (AR) blends the real world with digital elements, enhancing the learning experience by overlaying digital content on real-world objects. Using a smart device or tablet, students can engage with AR through specific apps. Unlike VR, AR requires users to interact with real objects in their environment, such as printed material or geographical locations. Popular examples include Snapchat filters and Pokémon Go. AR can be used to create interactive assignments, providing a more engaging and immersive teaching experience.

🌐 Mixed Reality: Combining the Best of VR and AR

Mixed reality (MR) merges the capabilities of both virtual reality and augmented reality to create a new environment where digital and physical objects coexist and interact. MR offers unique ways to deliver educational content by allowing students to engage with both real and digital elements simultaneously. Although still a relatively new technology, educators are exploring how to use it effectively and cost-efficiently in classrooms. Current MR headsets, like Windows HoloLens, Acer, and HP devices, are mostly available to developers but will soon be accessible to the general market.

👓 The Power of Changing Perspectives

Changing the way we perceive the world leads to new understandings. By introducing students to immersive technologies like VR, AR, and MR, educators can change how learners understand complex concepts and interact with their surroundings. Although the virtual world experienced through these technologies may not be real, the educational benefits and learning outcomes are. Students can start their journey into immersive learning using smartphones, apps, and headsets, or they can visit a dedicated lab for hands-on experiences.

👍 Stay Connected for More Educational Tips

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Mindmap

Keywords

💡Virtual Reality (VR)

Virtual Reality (VR) is a computer-generated simulation of an environment that immerses the user in a completely virtual world. The video explains that VR allows students to explore environments such as Mars or dive underwater without leaving the classroom. It's one of the core technologies discussed, showing its potential in educational settings to enhance learning by offering immersive experiences.

💡Augmented Reality (AR)

Augmented Reality (AR) combines digital content with the real world. The video mentions that AR allows users to overlay digital objects onto physical environments using devices like smartphones. Popular examples include apps like Pokemon Go and Snapchat Facemash. In education, AR enhances immersion and can be used to create interactive assignments that engage students more deeply.

💡Mixed Reality (MR)

Mixed Reality (MR) is the integration of both AR and VR, where digital and physical objects coexist and interact in real-time. The video emphasizes that MR is still emerging in education, with technologies like Microsoft HoloLens and Acer headsets. MR offers a more complex, blended experience that could revolutionize how educational content is delivered.

💡Immersive Learning

Immersive Learning refers to learning experiences where students are deeply engaged in a virtual or augmented environment. The video showcases how VR, AR, and MR technologies can transform traditional education by allowing students to experience places and concepts in an interactive, realistic manner. Examples include exploring the human body or traveling to distant locations without leaving the classroom.

💡Oculus Rift

Oculus Rift is a specific type of VR headset mentioned in the video, used to access virtual reality experiences. It is an advanced tool in comparison to simpler devices like Google Cardboard and is an example of how VR technology can be incorporated into educational environments for more immersive learning experiences.

💡Smartphone

The smartphone is one of the essential tools required to experience VR according to the video. By installing apps and pairing the smartphone with a headset like Google Cardboard, users can easily access virtual reality environments, making the technology more accessible and affordable for educational purposes.

💡Headset

A headset, such as Google Cardboard or Oculus Rift, is used to enable the VR experience. In the video, headsets are identified as a critical tool for entering a virtual world, offering students an immersive learning experience. Different types of headsets vary in complexity and price, allowing flexibility for schools and educators.

💡Educational Applications

Educational Applications refer to the various ways VR, AR, and MR technologies can be integrated into teaching and learning. The video emphasizes how these technologies allow students to explore topics like human anatomy or global geography in more engaging and interactive ways, transforming how lessons are delivered.

💡Simulation

Simulation is the creation of a digital environment that mimics real-world scenarios or environments. In the context of VR, the video explains how simulations can be used to replicate historical periods or distant locations, giving students the ability to 'experience' these places in a virtual setting, making learning more dynamic and effective.

💡Immersive Experiences

Immersive Experiences involve the total engagement of users in a virtual or augmented reality. The video discusses how these experiences can be transformative in education, enabling students to virtually 'be there' in environments like the surface of Mars or underwater ecosystems, offering a deeper understanding of subjects through direct interaction.

Highlights

Students now have the opportunity to explore the surface of Mars or swim with marine life without leaving the classroom through immersive technologies.

Virtual reality (VR) allows users to explore different environments, from the human body to far-off places, with the help of simple tools like a smartphone, headset, and app.

VR replaces one's environment with a computer-generated simulation, offering immersive learning experiences for students.

Basic tools required for virtual reality include a smartphone, a VR headset like Google Cardboard, and apps that provide the virtual experience.

Various apps, some free and some paid, allow users to access virtual reality content and explore different environments.

Augmented reality (AR) blends the digital world with the real world, adding interactive content to physical locations, printed material, or objects.

Popular apps like Snapchat, Facemash, and Pokémon Go utilize augmented reality to enhance user experiences by merging real and digital worlds.

AR can be integrated into education to make learning more immersive and interactive by combining physical and digital elements.

Mixed reality (MR) combines AR and VR, enabling digital and physical objects to coexist and interact, offering a new way to deliver educational content.

MR is still a developing technology, with the educational community exploring its cost-effective applications in classrooms.

Mixed reality headsets, such as Windows HoloLens, Acer, and HP, are currently designed for developers but will soon be available for broader use.

The shift in perspective offered by VR, AR, and MR technologies can change students' understanding and, in turn, their view of the world.

Though the experiences in VR may be virtual, the learning outcomes can have real, tangible benefits.

Teachers and students can begin their VR journey with simple tools like a smartphone, app, and VR headset.

Educators are encouraged to visit the OAI Faculty lab to experience VR and MR technologies firsthand.

Transcripts

play00:03

For many years students have had to change the way they see the world and learn

play00:07

But have you ever imagined a change that brings a technology

play00:11

that will allow you and your students

play00:12

to explore the surface of Mars

play00:15

Or swim with marine life without having to leave your classroom and many more amazing experiences.

play00:20

All these immersive learning experiences

play00:23

are now just a small sample of what's possible with the latest revolutionary technologies

play00:27

virtual reality augmented reality and mixed reality

play00:31

Virtual reality also called VR in simple terms VR is a computer-generated

play00:37

Simulation or replacement of one's environment it virtually places you in another world time or place

play00:43

Yes, you can absolutely explore the human body

play00:45

or you can travel and explore places all over the world without leaving the classroom

play00:50

you can get started with the use of three basic items to enter into this virtual world

play00:55

A smartphone

play00:56

A headset like Google cardboard

play00:58

Smartphone VR HMD or

play01:00

Oculus rift

play01:01

And an app to take you to your desired virtual reality

play01:04

you can find quality apps for free or spend a few dollars for paid apps

play01:08

There are several apps available that even let you user desktop to experience the virtual reality

play01:13

The adventure begins with you installing the app on your smartphone

play01:16

And then inserting your phone into the headset

play01:18

Virtual reality has a broad range of applications in different fields.

play01:23

Next is Augmented reality also called AR

play01:26

Augmented reality is a simple combination of both the real world and the digital world

play01:31

it allows you to add digital content to printed material

play01:34

geographical locations or inanimate objects

play01:37

Using a smart device or tablet you can engage with augmented reality

play01:41

However it requires that you do more than just point your device at objects within your everyday life

play01:46

You must install and use an app to experience the augmented objects within the world

play01:51

Snapchat Facemash and Pokemon Go are popular examples of apps you may have heard of

play01:55

but there are many more that you could integrate into

play01:58

your course

play01:59

Augmented reality enhances the effectiveness and immersion of teaching and learning.

play02:03

You may be able to use an augmented reality classroom for creating interactive assignments.

play02:07

Last is mixed reality also called MR

play02:12

Mixed reality brings AR and VR together to create a new environment in which both digital and physical

play02:17

objects can coexist and interact with one another.

play02:20

This technology offers unique means to deliver educational content.

play02:24

Mixed reality is still a relatively new technology

play02:27

and the education community is still learning the pros and cons of leveraging its capabilities cost effectively.

play02:32

At the moment there are some mixed reality headsets that are available

play02:35

such as Windows HoloLens

play02:37

Acer

play02:38

and HP headphones

play02:39

which are designed for developers and will be available soon in the market

play02:42

Anytime you change the way you see things it changes the way you'll understand them

play02:46

as soon as you change somebody's understanding then they can change the way they see the world

play02:51

The world you experience when you wear a virtual reality headset might be virtual

play02:54

but the learning results can be real.

play02:56

Begin your adventure with your smartphone and app and a headset or visit the OAI Faculty lab to try ours.

play03:02

Thank you for watching!

play03:04

Don't forget to subscribe to our You Tube page

play03:06

You can also like and follow, OAI on Twitter and Facebook

play03:09

for more announcements about our upcoming teaching tip videos.

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Étiquettes Connexes
Virtual RealityAugmented RealityMixed RealityImmersive LearningEducation TechnologyInteractive TeachingClassroom ToolsStudent EngagementVR HeadsetsAR Apps
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