Brain Hacking

60 Minutes
10 Jan 201813:48

Summary

TLDRThis video script explores the addictive nature of smartphones and social media, revealing how tech companies like Google use 'brain hacking' to keep users hooked. Former Google product manager Tristan Harris discusses the manipulative design of apps, such as Snapchat's 'streaks' feature, which can cause anxiety and constant checking. The script also delves into the psychological impact of technology, with experts like Ramsey Brown of Dopamine Labs explaining how apps are programmed to trigger dopamine release for engagement. The conversation raises concerns about the long-term effects on society, especially among teenagers, and the need for a change in the tech industry's business model to prioritize well-being over attention-grabbing tactics.

Takeaways

  • đŸ“± Silicon Valley tech companies, including social media and app developers, are intentionally designing their products to be addictive, akin to 'brain hacking'.
  • 🎰 The concept of 'slot machine' design is used, where users are rewarded unpredictably to create a habit-forming loop, similar to gambling.
  • 👀 Tristan Harris, a former Google product manager, argues that these design techniques are engineered to hijack users' attention and manipulate their behavior.
  • 📈 Snapchat's 'streaks' feature exemplifies how these tactics can create unnecessary stress and dependency among users, especially teenagers.
  • 🧠 The tech industry's approach to engagement is rooted in neuroscience, leveraging the brain's dopamine system to create desire and pleasure through digital interactions.
  • 💡 Companies like Dopamine Labs are explicitly programming apps to trigger neurological responses that keep users coming back for more.
  • 📊 The constant need to check phones is driven by a mix of anxiety and the promise of reward, creating a cycle that's hard to break.
  • 🔍 The race for user attention has led to a 'race to the bottom of the brainstem,' where companies compete to stimulate the most primitive human emotions for profit.
  • đŸ‘šâ€đŸ‘©â€đŸ‘§â€đŸ‘Š Parents may not fully understand the complex psychological manipulation their children are subjected to through social media and apps.
  • đŸ’Œ The business model of tech companies is criticized for prioritizing engagement and attention over the well-being and best use of users' time.
  • 🛑 There's a call for a change in the industry's approach, advocating for product designs that support users' well-being instead of exploiting their psychological vulnerabilities.

Q & A

  • What is the main concern raised by Tristan Harris about smartphone apps and social media?

    -Tristan Harris, a former Google product manager, expresses concern that smartphone apps and social media are engineered to be addictive, using techniques akin to 'brain hacking' to keep users constantly engaged and checking their devices.

  • How does the concept of 'brain hacking' relate to the design of tech products?

    -The term 'brain hacking' refers to the deliberate design of tech products to exploit psychological triggers, creating habits and dependencies by providing intermittent rewards, similar to how a slot machine operates.

  • What is the 'streaks' feature in Snapchat, and why is it problematic according to the script?

    -Snapchat's 'streaks' feature tracks the number of consecutive days users exchange messages. It's problematic because it pressures users, especially teenagers, to maintain their streaks, leading to stress and even sharing of passwords to keep streaks alive.

  • What does Tristan Harris argue about the impact of technology on our daily lives?

    -Harris argues that the constant distractions from apps and emails are weakening our social relationships and impairing children's ability to focus, as a result of tech companies' design choices aimed at maximizing user engagement.

  • Why did Tristan Harris leave Google, and what was his role there?

    -Tristan Harris left Google because he felt overwhelmed by the constant digital distractions and was concerned about the impact on society. He was a product manager, and his departure was prompted by the lack of change after presenting his concerns internally.

  • What is the 'race to the bottom of the brainstem' mentioned in the script?

    -The 'race to the bottom of the brainstem' refers to tech companies' competition to engage users by triggering their most primitive emotions like fear, anxiety, and loneliness, in order to capture their attention and keep them using products.

  • How do tech companies benefit from keeping users engaged on their platforms?

    -Tech companies benefit from user engagement by collecting more data, which allows them to better target advertising. The longer users stay on platforms, the more advertisements they are exposed to, increasing the platforms' revenue from advertisers.

  • What is dopamine and how does it relate to the design of apps?

    -Dopamine is a neurotransmitter in the brain associated with pleasure and desire. App designers use knowledge of dopamine's role in the brain to create features that trigger dopamine release, making apps more engaging and addictive.

  • How does the script describe the role of cortisol in relation to smartphone use?

    -The script describes cortisol as a hormone that triggers anxiety when users do not check their phones frequently. Checking the phone relieves this anxiety, creating a cycle where users feel compelled to check their phones to reduce stress.

  • What is the significance of the 'gamification' technique mentioned in the script?

    -Gamification is the use of game design elements in non-game contexts to make them more engaging. The script discusses how this technique can be used both to create addictive behaviors and to encourage positive actions like exercising.

  • What was the outcome when Ramsey Brown tried to get his habit-breaking app 'Space' listed on the App Store?

    -Apple rejected Ramsey Brown's app 'Space' from the App Store because it was designed to encourage users to use their iPhones less, which Apple deemed unacceptable for distribution.

Outlines

00:00

đŸ“± The Hook of Smartphone Addiction

This paragraph introduces the concept of smartphone addiction, highlighting how Silicon Valley designs apps and social media to keep users hooked. Tristan Harris, a former Google product manager, discusses how companies use techniques akin to 'brain hacking' to create habits and hijack users' mindsets. He likens checking a phone to playing a slot machine, where the variable rewards of likes, emojis, and messages create a compelling urge to check constantly. Harris argues that these features are not designed to help users but to hook them into using the product. The paragraph also touches on the psychological stress caused by features like Snapchat's 'streaks,' which can lead to anxiety and an unwillingness to disconnect.

05:01

🧠 Brain Hacking and the Science of Addiction

The second paragraph delves deeper into the neuroscience behind app design, with a focus on how programmers use knowledge of the brain to create persuasive technologies. Ramsey Brown, co-founder of Dopamine Labs, explains 'brain hacking' as the process of writing code that triggers neurological responses, particularly related to dopamine, which is linked to desire and pleasure. The narrative describes how companies like Instagram manipulate the timing of 'likes' to create a rush of reward, keeping users engaged. The paragraph also discusses the broader implications of this constant engagement, including the collection of user data for targeted advertising and the ethical concerns of using psychological tricks to keep users addicted to technology.

10:02

🔍 The Anxiety of Disconnection and the Impact of Technology

The final paragraph explores the psychological impact of technology on users, particularly the anxiety caused by the fear of missing out (FOMO). It discusses how the constant checking of phones is driven by an internal trigger that releases cortisol, a hormone associated with stress and the fight-or-flight response. The paragraph presents research findings that suggest our phones keep us in a state of perpetual anxiety, which is temporarily alleviated by checking them. The narrative also touches on the broader societal implications, including the effects on teenagers' brains and the ethical considerations of technology companies' pursuit of engagement over well-being. It concludes with a discussion on the potential for technology to be used both positively and negatively, and the challenges faced by developers trying to create apps that help break addictive behaviors.

Mindmap

Keywords

💡Addiction

Addiction, in the context of the video, refers to the compulsive use of smartphones and social media apps despite negative consequences. The video suggests that tech companies intentionally design their products to be addictive, using psychological tricks to keep users engaged. An example from the script is the discussion about how apps like Snapchat use features like 'streaks' to encourage constant use, which can lead to a form of addiction where users feel compelled to maintain their streaks.

💡Brain hacking

Brain hacking is a term used in the video to describe the practice of manipulating user behavior through the design of technology. It involves understanding how the brain responds to certain stimuli and then using that knowledge to create apps and social media features that are engaging and habit-forming. The script mentions that some programmers refer to this as 'brain hacking,' and it is a way to 'hijack people's mindset' by creating a habit, such as the unpredictable reward of receiving likes or messages on social media platforms.

💡Engagement

Engagement, in the tech industry, typically refers to the level of user interaction with a product or service. The video discusses how tech companies aim to increase 'engagement' by designing features that keep users coming back. For instance, the script talks about how the 'streaks' feature on Snapchat creates a sense of obligation in users to maintain their messaging streaks, thereby increasing their engagement with the app.

💡Dopamine

Dopamine is a neurotransmitter associated with the brain's reward system. In the video, it is mentioned in relation to how certain app designs trigger dopamine release, creating a sense of pleasure and desire in users. The script references Ramsey Brown's company, Dopamine Labs, which writes code for apps that provoke a neurological response, aiming to make users feel 'a little extra awesome' to encourage them to return to the app.

💡Streaks

Streaks, as mentioned in the video, is a feature invented by Snapchat that shows the number of consecutive days users have exchanged messages. This feature is highlighted as a method to increase user engagement by creating a sense of commitment and fear of loss, which can lead to addiction-like behavior. The script gives an example of teenagers giving out their passwords to maintain their streaks while on vacation.

💡Silicon Valley

Silicon Valley is referenced in the video as the hub of technology companies that are creating and promoting these addictive technologies. The script features a former Google product manager, Tristan Harris, who publicly acknowledges the industry's role in 'programming' phones and apps to keep users hooked. The term is used to symbolize the broader tech industry and its influence on consumer behavior.

💡Attention economy

The attention economy is a concept discussed in the video that refers to the competition for user engagement and time. Companies aim to capture and hold users' attention as a commodity. The script describes how tech companies are in a 'race to the bottom of the brainstem' to get users' attention at all costs, even if it means exploiting their most primitive emotions.

💡Cortisol

Cortisol is a hormone that the video associates with stress and anxiety. It is mentioned in the context of how frequently checking phones can lead to increased cortisol levels, creating a cycle of anxiety and relief that reinforces phone-checking behavior. The script describes an experiment where participants' anxiety levels spiked when they received text notifications, illustrating the physiological impact of constant connectivity.

💡Gamification

Gamification is the application of game-design elements and principles in non-game contexts. In the video, it is discussed as a technique used to make technology more engaging. Gabe Zickerman, mentioned in the script, is an expert in gamification who has worked on making online products more irresistible by incorporating fun and competition, which can be both beneficial and addictive.

💡Controlled experiments

Controlled experiments are scientific procedures conducted under controlled conditions to test a hypothesis. The video uses this term to describe how tech companies run constant, real-time experiments on users to tweak their online experiences. The script mentions how companies like Dopamine Labs use algorithms to predict and manipulate user behavior, treating users as 'guinea pigs' in a vast, ongoing experiment.

💡Moment of Zen

A 'Moment of Zen' is a brief period of calm and mindfulness. In the video, it is used to describe a feature in an app designed to break the habit of constant phone use. The script discusses an app that creates a 12-second delay before launching social media apps, aiming to provide users with a brief pause to reflect before engaging with potentially addictive content.

Highlights

Silicon Valley is engineering phone apps and social media to create addiction.

Tech insiders like Tristan Harris acknowledge the manipulation of user behavior.

Programmers use 'brain hacking' to form habits and hijack people's mindset.

Smartphone rewards like likes, emojis, and followers are designed to be appealing.

Snapchat's 'streaks' feature can cause stress and anxiety in teenagers.

Tech companies are programming people's thoughts, feelings, and actions.

Technology is not neutral; it's designed to keep users engaged for profit.

Tristan Harris, a former Google product manager, warns about the consequences of constant digital distractions.

Harris' presentation to Google argued that apps and emails weaken social relationships.

The race for attention is driving tech companies to exploit primitive emotions.

Parents may not understand the complexities of their kids' interactions with technology.

Text and Facebook's continuous scroll is designed to keep users searching longer.

The more screen time, the more data companies collect and ads users are exposed to.

Cortisol, a hormone related to anxiety, is triggered by the absence of phone notifications.

Technology use may be causing a continual state of anxiety, with phone checks as the only relief.

Gabe Zickerman discusses the double-edged sword of gamification in technology.

Ramsay Brown's Dopamine Labs creates apps that can both form and break habits.

Apple rejected an app that encouraged less iPhone usage from their App Store.

Transcripts

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sixty minutes rewind have you ever

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wondered if all those people you see

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staring intently at their smartphones

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nearly everywhere and at all times are

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addicted to them according to a former

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Google product manager you're about to

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hear from Silicon Valley is engineering

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your phone apps and social media to get

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you hooked he's one of the few tech

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insiders to publicly acknowledge that

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the company is responsible for

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programming your phones are working hard

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to get you and your family to feel the

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need to check in constantly some

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programmers call it brain hacking and

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the tech world would probably prefer you

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didn't hear about it

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but Tristan Harris openly questions the

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long-term consequences of it all and we

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think it's worth putting down your phone

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to listen this thing is a slot machine

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how's that a machine well every

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time I check my phone I'm playing the

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slot machine to see what did I get this

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is one way to hijack people's mindset

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create a habit to form a habit what you

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do is you make it so when someone pulls

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a lever sometimes they get a reward an

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exciting reward and it turns out that

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this design technique can be embedded

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inside of all these products the rewards

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Harris is talking about or a big part

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what makes smart phones so appealing the

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chance of getting likes on Facebook and

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Instagram cute emojis and text messages

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and new followers on Twitter there's a

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whole playbook of techniques that get

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used to get you using for the product

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for as long as possible yeah what are

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what kind of techniques are used so

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snapchats the most popular messaging

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service for teenagers and they invented

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this feature called streaks which shows

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the number of days in a row that you've

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sent a message back and forth with

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someone so now you can say well what's

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the big deal here

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well the problem is that kids feel like

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well now I don't want to lose my streak

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but it turns out that kids actually when

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they go on vacation are so stressed

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about their streak that they actually

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give their password to like five other

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kids to keep their streaks going on

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their behalf and so you could ask when

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these features are being designed are

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they designed to most help people

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of their life or their being designed

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because they're best at hooking people

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into using the product is is Silicon

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Valley programming apps are they

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programming people inadvertently whether

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they want to or not they're shaping the

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thoughts and feelings and actions of

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people they are programming people they

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oh there's always this narrative that

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technology's neutral it's up to us to

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choose how we use it this is just not

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true technology's not neutral it's not

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neutral they want you to use it in

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particular ways and for long periods of

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time because that's how they make their

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money it's rare for a tech insider to be

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so blunt Tristen Harris believes someone

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needs to be a few years ago he was

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living the Silicon Valley dream he

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dropped out of a master's program at

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Stanford University to start a software

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company four years later Google bought

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him out and hired him as a product

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manager

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it was while working there he started to

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feel overwhelmed honestly I was just

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bombarded in email and calendar

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invitations and just the overload of

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what it's like to work place like Google

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I was asking when is all of this adding

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up to like an actual benefit to my life

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and I ended up making this presentation

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it was kind of a manifesto and it

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basically said you know look never

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before in history have a handful of

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people at a handful of technology

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companies shaped how a billion people

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think and feel every day with the

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choices they make about these screens

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his 144 page presentation argued that

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the constant distractions of apps and

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emails are weakening our relationships

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to each other and destroying our kids

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ability to focus it was widely read

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inside Google and caught the eye of one

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of the founders Larry Page but Harris

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told us it didn't lead to any changes

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and after three years he quit and it's

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not because anyone is evil or has bad

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intentions it's because the game is

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getting attention at all costs and the

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problem is it becomes this race to the

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bottom of the brainstem where if I go

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lower on the brainstem to get you you

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know using my product I win but it

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doesn't end up in the world we want to

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live in we don't end up feeling good

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about how

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using all this you call this a race at

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the bottom of the brainstem it's a race

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to the most primitive emotions we have

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fear anxiety loneliness all these things

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absolutely and that that's again because

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in the race for attention

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I have to do whatever works it

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absolutely wants one thing which is your

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attention now he travels the country

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trying to convince programmers and

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anyone else who listen that the business

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model of tech companies needs to change

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he wants products designed to make the

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best use of our time not just grab our

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attention do you think parents

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understand the complexities of what

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their kids are dealing with when they're

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dealing with their their phone dealing

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with apps and social media no and I

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think this is really important because

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there's a narrative that oh I guess

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they're just doing this like we used to

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gossip on the phone but what this misses

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is that your telephone in the 1970s

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didn't have a thousand engineers on the

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other side of the telephone who are

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redesigning it to work with other

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telephones and then updating the way

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your telephone worked every day to be

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more and more persuasive that was not

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true in the 1970s

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how many Silicon Valley insiders are

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there speaking out like you are not that

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many we reached out to the biggest tech

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firms but none would speak on the record

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and some didn't even return our phone

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call most tech companies say their

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priority is improving user experience

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something they call engagement but they

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remain secretive about what they do to

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keep people glued to their screens so we

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went to Venice California where the body

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builders on the beach are being muscled

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out by small companies that specialize

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in what Ramsey Brown calls brain hacking

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a computer programmer he now understands

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how the brain works knows how to write

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code that will get the brain to do

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certain things

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Ramsey Brown studied neuroscience before

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co-founding dopamine labs a startup

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crammed into a garage the company is

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named after the dopamine molecule in our

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brains that aids in the creation of

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desire and pleasure Brown and his

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colleagues write computer code for apps

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used by fitness companies and financial

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firms the programs are designed to

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provoke a neurological response

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you're trying to figure out how to get

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people coming back when should I make

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you feel a little extra awesome to get

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you to come back into the app logger the

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computer code he creates finds the best

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moments to give you one of those rewards

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which have no actual value but Brown

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says trigger your brain to make you want

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more for example on Instagram he told us

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sometimes those likes come in a sudden

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rush there's holding some of them back

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for you to let you know later in a big

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burst like hey here's the 30 likes we

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didn't mention from a little while ago

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so though all of a sudden you get a big

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burst of Lights

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yeah but why that moment there's some

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algorithm somewhere that predicted hey

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for this user right now who's

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experimental subjects 7 9 B 3 and

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experiment 231 we think we see an

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improvement in his behavior if you give

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it to him this bit in this burst instead

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of that first when Brown says

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experiments he's talking generally about

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the millions of computer calculations

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being used every moment by his company

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and others to constantly tweak your

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online experience and make you come back

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for more you're a part of a controlled

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set of experiments that are happening in

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real time across you and millions of

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other people

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we're guinea pigs you're Kenny thinks

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you were guinea pigs in the Box pushing

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the button and sometimes getting likes

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and they're doing this to keep you in

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there the longer we look at our screams

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the more data companies collect about us

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and the more ads we see ad spending on

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social media has doubled in just two

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years - more than 30 1 billion dollars

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you don't pay for Facebook advertisers

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pay for Facebook you get to use it for

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free because your eyeballs are what's

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being sold there so that's a way to look

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at that you're not the customer for face

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you're not the customer you don't send a

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check to Facebook but coca-cola does

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brown says there's a reason text and

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Facebook use it continue with scroll

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because it's a proven way to keep you

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searching longer you spend half your

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time I face with the scoring to find one

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good piece worth looking at it's

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happening because they're engineered to

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become addictive you're almost saying

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like there's an addiction code yeah that

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is the case the since we've figured out

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to some extent how these pieces of the

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brain that handle addiction are working

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people have figured out how to juice

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them further and how to bake that

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information into apps dinner-table could

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be a technology free zone while brown is

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tapping into the power of dopamine

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psychologist Larry Rowe

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and his team at California State

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University Dominguez Hills are

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researching the effect technology has on

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our anxiety levels looking at the impact

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of Technology through the brain Rosen

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told us when you put your phone down

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your brain signals your adrenal gland to

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produce a burst of a hormone called

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cortisol which has an evolutionary

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purpose cortisol triggers a

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fight-or-flight response to danger

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how does cortisol relate to a mobile

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device a phone what we find is the

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typical person checks their phone every

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15 minutes or less and half of the time

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they check their phone there's no alert

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no notification it's coming from inside

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their head telling them gee I haven't

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checked in Facebook in a while I haven't

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checked on this Twitter feed for a while

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I wonder if somebody commented on my

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Instagram post that then generates

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cortisol and it starts to make you

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anxious and eventually your goal is to

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get rid of that anxiety so you check in

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so the same hormone that made primitive

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man anxious and hyper aware of his

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surroundings to keep him from being

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eaten by lions

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is today compelling Rozen students and

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all of us to continually peek at our

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phones to relieve our anxiety when you

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put the phone down you don't shut off

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your brain you just put the phone down

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can I be honest with you right now I

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haven't paid attention what you're

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saying because I just realized my phone

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is right down by my right foot and I

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haven't checked it in like 10 minutes

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and it makes you anxious I'm a little

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anxious yes we found out just how

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anxious in this experiment conducted by

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Rosen's research colleague Nancy Cheever

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so the first thing I'm gonna do is apply

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these electrodes to your fingers well I

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watched a video a computer tracked my

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new changes in my heart rate and

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perspiration what I didn't know was that

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Cheever was sending text messages to my

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phone which was just out of reach every

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time a text notification went off the

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blue line spiked indicating anxiety

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caused in part by the release of

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cortisol oh that one is yeah that's a

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huge spike right here and if you can

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imagine what that's doing to your body

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every time you get a text message you

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you probably can't even feel it right

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because it's it's such a it's a small

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amount of arousal that's fascinating

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their research suggests our phones are

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keeping us

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in a continual state of anxiety in which

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the only antidote is the phone is it

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known what the impact of all this

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technology use is absolutely not

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it's too soon this we're all part of

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this big experiment what is this doing

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to a young man for a teenager well

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there's some projects going on where

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they're they're actually scanning

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teenagers brains over a 20-year period

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I'm looking to see what kind of changes

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they're finding the story will continue

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after this

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here's the reality corporations and

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creators of content have since the

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beginning of time wanted to make their

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content as engaging as possible

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Gabe zickerman has worked with dozens of

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companies including Apple and CBS to

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make their online products more

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irresistible he's best known in Silicon

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Valley for his expertise and something

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called gamification using techniques

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from video games to insert fun and

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competition into almost everything on

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your smartphone so one of the

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interesting things about gamification

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and other engaging technologies is at

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the same time as we can argue that the

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neuroscience is being used to create

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dependent behavior those same techniques

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are being used to get people to workout

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you know using their Fitbit so all of

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these technologies all the techniques

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for engagement can be used for good or

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can be used for bad Zukerman is now

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working on software called onward

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designed to break users bad habits it'll

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track a person's activity and can

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recommend they do something else when

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they're spending too much time online

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I think creators have to be liberated to

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make their content as good as possible

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this idea that the idea that a tech

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company is not going to try to make

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their product as persuasive as engaging

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as possible you're just saying that's

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that's not going to happen

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asking tech companies asking content

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creators to be less good at what they do

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feels like a ridiculous ask it feels

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impossible and also it's very anti

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capitalistic this isn't the system that

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we live in Ramsay Brown and his garage

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start up dopamine labs made a habit

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breaking app as well it's called space

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and it creates a 12 second delay what

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Browne calls a moment of Zen before any

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social media app launches in January he

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tried to convince Apple to sell it in

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their App Store and they rejected it

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from the App Store because they told us

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any app that would encourage people to

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use other apps or their iPhone less was

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unacceptable for distribution in the App

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Store they actually said that to you

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they said that to us they did not want

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us to give out this thing that was going

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to make people less stuck on their

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phones

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you

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Étiquettes Connexes
Tech AddictionSmartphone HabitsSilicon ValleyUser EngagementBrain HackingSocial MediaMental HealthApp DesignDigital WellbeingNeuroscience
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