Battle royale Is BAD game design

The Beansprout
8 Mar 202109:14

Summary

TLDRIn this video, Beansprout discusses the impact of battle royale games on the gaming industry, expressing a preference for classic shooters like Halo, Doom, and Quake. They critique the genre for its lack of challenge and the prevalence of unfinished games with intrusive microtransactions. Beansprout also touches on the monetization strategies of battle royale games, advocating for fairer practices like those seen in the Master Chief Collection. They acknowledge the appeal of battle royale games to some but lament the potential loss of other gaming experiences due to their dominance.

Takeaways

  • 🎼 The speaker, Beansprout, is addressing the gaming community, particularly younger fans, asking for a civil discussion on a controversial topic.
  • ⚔ The speaker dislikes certain types of games, specifically Battle Royale games, and wants to explain their reasoning without starting an argument.
  • đŸ›Ąïž They reference a video titled 'Halo Ruined First Person Shooters' but clarify that the video explains how Halo changed the industry rather than literally 'ruining' the genre.
  • đŸ‘Ÿ The speaker acknowledges the coexistence of different shooter games like Halo, Doom, and Quake, but believes Battle Royale games are a game mode, not a genre.
  • đŸžïž The speaker feels that Battle Royale games involve too much downtime, running around, and waiting rather than delivering a challenging gameplay experience.
  • 🎯 The speaker prefers more challenging games like 'Dark Souls' and 'Doom Eternal,' appreciating the skill required to improve in such games.
  • 📉 The speaker criticizes Battle Royale games for being lazily developed, often releasing unfinished, and highlights examples like PUBG on Xbox and Cold War.
  • 💾 They are frustrated with intrusive microtransactions and paid battle passes, suggesting that these are unfair, especially for players who cannot complete them due to time constraints.
  • 🆓 Games like 'Doom Eternal' and 'Halo: Master Chief Collection' are praised for their free battle pass systems that do not penalize players for not finishing in a set timeframe.
  • 💬 The speaker closes by acknowledging that while they don’t enjoy Battle Royale games, they understand why others do, and they appreciate those who listened to their views.

Q & A

  • What is the main topic of Beansprout's video?

    -The main topic of Beansprout's video is expressing his views on why he doesn't like certain types of games, specifically focusing on battle royale games.

  • Why does Beansprout mention Under the Mail's video on Halo?

    -Beansprout mentions Under the Mail's video on Halo to discuss how it was misunderstood and to draw a parallel to his own video, which he anticipates might also be misunderstood.

  • What is Beansprout's opinion on battle royale games as a genre?

    -Beansprout believes that battle royale should not be considered a genre because it is a game mode rather than a distinct style of game.

  • What does Beansprout think about the impact of battle royale games on the gaming industry?

    -Beansprout feels that battle royale games are ruining the experience for fans of other game styles, similar to how he believes Halo changed the industry for fans of classic shooters like Quake or Doom.

  • Why does Beansprout criticize the battle royale game design?

    -Beansprout criticizes battle royale game design for being non-intuitive, lacking challenge, and often being lazily put together with an overemphasis on microtransactions.

  • What examples does Beansprout give of games that he feels were negatively impacted by the battle royale trend?

    -Beansprout mentions 'Call of Duty: Cold War' and 'PUBG' as examples of games that he feels were negatively impacted by the battle royale trend.

  • What does Beansprout dislike about the microtransaction model in battle royale games?

    -Beansprout dislikes the microtransaction model in battle royale games because he feels it's intrusive and often requires players to pay for content they may not have time to fully utilize.

  • How does Beansprout feel about the battle pass system in games?

    -Beansprout is critical of paid battle passes with time limits, but appreciates free battle passes that allow players to complete them at their own pace, as seen in 'Halo: The Master Chief Collection'.

  • What alternative monetization methods for games does Beansprout suggest?

    -Beansprout suggests story DLCs and expansions as alternative monetization methods for games, which he feels provide more content and value for the player.

  • What games does Beansprout mention that he has enjoyed despite his general dislike for battle royale games?

    -Beansprout mentions that he has enjoyed 'Apex Legends' and 'Warzone', but he can no longer find appreciation for them due to various industry trends and personal feelings.

  • What is Beansprout's final message to viewers who have watched his video?

    -Beansprout's final message is a thank you for watching and understanding his points, and he encourages viewers to enjoy whatever type of game they prefer, regardless of his personal opinions.

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Transcripts

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Étiquettes Connexes
Battle RoyaleGame CritiqueClassic ShootersGame DesignMonetizationHaloDoom EternalMultiplayerGaming IndustryApex Legends
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