This Will Kill PvP Participation In The War Within If Not Fixed
Summary
TLDRIn the video, the speaker expresses concern over the MMR (Matchmaking Rating) system in Solo Shuffle mode of a game, noting that despite high player activity, the highest rated player is only 2200. They contrast this with Blitz mode, where over 200 players are rated 2400 Plus, and the highest is 2900. The speaker suggests that the MMR system may be stifling progress in Solo Shuffle, making it difficult for players to gain rewards and reach higher ratings, even for top players. They also mention that while Solo Shuffle is still popular, there seems to be a cap on MMR gains, which could be discouraging players and potentially pushing them towards Blitz mode for easier rewards.
Takeaways
- 😕 The speaker expresses concern over the MMR system in Solo Shuffle mode, feeling it's not rewarding players adequately.
- 📉 The highest-rated player in Solo Shuffle globally is at 2200 MMR, which is significantly lower compared to Blitz mode where the highest is 2900.
- 🔍 A comparison is made between the number of players in high MMR brackets in Blitz versus Solo Shuffle, with Blitz having almost 200 players over 2400 MMR.
- 🎮 Despite having fewer players per game, Solo Shuffle is still popular with 37,000 rounds played in the last 24 hours compared to 1,600 Blitz games.
- 🤔 The speaker questions whether the activity level is affecting MMR gains, but data suggests Solo Shuffle is still being played frequently.
- 🏆 The rewards system is criticized for not providing enough incentive to play Solo Shuffle, as the highest player isn't even Elite.
- 📊 Data is presented to show a potential MMR cap in Solo Shuffle, with a large number of players stuck in the mid-range MMR brackets.
- 😟 The speaker feels frustrated that the path of least resistance for gaining rewards is to play Blitz, which they don't have a problem with but believe shouldn't be the only viable mode.
- 👥 There's a mention of top players like Mir and Avid Dan playing together in Blitz and achieving high MMRs, indicating the mode's competitiveness.
- 🤝 The community, including the speaker, is calling for changes to the MMR system to make Solo Shuffle more rewarding and balanced.
Q & A
What is the speaker's main concern regarding Solo Shuffle MMR?
-The speaker is concerned that the Solo Shuffle MMR is being stifled, with the highest rated player in the world only at 2200, indicating a potential issue with the rating system not allowing players to gain higher ratings.
How does the speaker compare Solo Shuffle to Battleground Blitz in terms of player ratings?
-The speaker compares Solo Shuffle unfavorably to Battleground Blitz, noting that while there are almost 200 players rated 2400 Plus in Blitz, the highest rated player in Solo Shuffle is only 2200.
What evidence does the speaker provide to show that Solo Shuffle is still popular?
-The speaker provides evidence of Solo Shuffle's popularity by showing that in the last 24 hours, there were 37,000 Shuffle rounds played and about 6,200 lobbies, which is significantly more than the 1,600 Blitz games played in the same period.
Why does the speaker believe that the MMR system for Solo Shuffle might be flawed?
-The speaker believes the MMR system for Solo Shuffle might be flawed because even the best player in the game is not Elite, and there seems to be a cap on MMR gains, as evidenced by the similar number of players in the mid-range ratings but a sharp drop in players as ratings get higher.
What is the speaker's opinion on the rewards system in relation to MMR?
-The speaker suggests that the rewards system is tied to MMR, and if players can't gain rating, they can't get rewards, which might be a disincentive for playing Solo Shuffle.
What does the speaker think about the activity levels in Solo Shuffle compared to Battleground Blitz?
-The speaker thinks that Solo Shuffle is still extremely popular despite having fewer players per game, and the activity levels in the last 24 hours show that there are more Solo Shuffle lobbies than Blitz games.
What is the highest MMR recorded in Battleground Blitz according to the speaker?
-The highest MMR recorded in Battleground Blitz is 2900, as seen with the player Mir.
What does the speaker suggest might be the reason for the disparity in MMR between Solo Shuffle and Battleground Blitz?
-The speaker suggests that there might be an MMR cap in Solo Shuffle that is not present in Battleground Blitz, making it harder to gain ratings in Solo Shuffle.
What is the speaker's suggestion for improving the Solo Shuffle MMR situation?
-The speaker suggests that the rating system should allow players to gain similar ratings in both game modes and that there should be an incentive for players to play Solo Shuffle, such as the ability to push for higher ratings and rewards.
What does the speaker think about the current state of the gearing and rating systems in the game?
-The speaker thinks that the gearing system is good, but the rating system is still bad, and it creates a problem where players might prefer to play Blitz because it's easier to gain rewards.
Outlines
🎮 Concerns Over Solo Shuffle MMR Stifling
The speaker expresses their reluctance to discuss a topic they find unenjoyable, which is the perceived stifling of the Solo Shuffle MMR in a game. They mention that the highest-rated player is only 2200, indicating a lack of high MMR players, and compare this to the 200+ players rated 2400 or above in Blitz mode. The speaker highlights that rewards are tied to ratings and if players can't gain ratings, they can't earn rewards. They refute the idea that the issue is due to a lack of activity, showing that Solo Shuffle is still popular with 37,000 rounds played in the last 24 hours compared to 1,600 Blitz games. The speaker emphasizes that even the best players in Solo Shuffle are not reaching Elite status, suggesting that there might be an MMR cap or some form of sabotage affecting the rating system.
📊 Analysis of MMR and Player Incentives
Continuing the discussion on MMR, the speaker provides a detailed analysis of player ratings in Europe, noting that there are 95 players over 2400 in Blitz but a significant drop in higher ratings for Solo Shuffle. They point out that there are 678 players who have achieved a rating of 1950 in Blitz, which grants a weapon enchant, while in Solo Shuffle, the number of players in the mid-range of 1900 is similar, but there's a noticeable cap for ratings above 2200. The speaker suggests that this indicates a possible MMR cap in Solo Shuffle. They argue that the rating system should allow players to gain similar ratings in both game modes and that the current system creates an incentive to only play Blitz, which is perceived as easier for gaining rewards. The speaker concludes by expressing their enjoyment of the game and the gearing system but criticizes the rating system, hoping for improvements.
Mindmap
Keywords
💡MMR
💡Solo Shuffle
💡Blitz
💡Rating Cap
💡Rewards
💡Activity
💡Gladiator
💡Elite
💡Path of Least Resistance
💡Capping Brackets
Highlights
The speaker expresses concern over solo Shuffle MMR being stifled, with the highest rated player at 2200.
Contrasts the solo Shuffle MMR with Blitz, where almost 200 players are 2400 Plus and the highest is 2900.
Emphasizes that rating equals rewards, and if players can't gain rating, they can't get rewards.
Dispels the notion that the issue is due to activity levels, showing 37,000 Shuffle rounds played in the last 24 hours.
Points out that Solo Shuffle is still extremely popular, with about 6,200 lobbies in the last 24 hours.
Compares the activity in Battleground Blitz with 1,600 games in the last 24 hours, less than a third of Solo Shuffle.
Argues that the MMR gains should not be affected by the number of players per game mode.
Mentions that the highest rated Battleground Blitz player in North America is 2700 MMR.
Notes the highest rated player in Europe for Battleground Blitz is 2900 MMR.
Observes that top players are playing in lower rated Solo Shuffle lobbies, suggesting a lack of incentive.
Raises the question of whether rewards are an incentive for players to push their rating.
States that even the best player in Solo Shuffle is not Elite, highlighting a potential MMR cap.
Suggests that there might be an MMR cap in Solo Shuffle, as evidenced by the leaderboard distribution.
Expresses a desire for players to be able to play the game mode they prefer and gain similar ratings.
Shares personal enjoyment of the game in various modes but criticizes the rating system.
Endorses the idea that the path of least resistance is to play Blitz due to easier rewards acquisition.
Calls for addressing the issue to ensure a fair rating system across all game modes.
Concludes by expressing frustration with having to discuss the issue but acknowledging its importance.
Transcripts
this isn't a topic that I really enjoy
speaking about like I don't I don't make
these videos and I don't I don't talk
about these things because I want to be
like a complainer or a crybaby pee pants
or anything like that but I don't know
if you guys have noticed this
but I'll just show you what I tweeted
out yesterday and then we can look at
some numbers okay so this is what I
tweeted I tweeted out that I am
concerned with solo Shuffle MMR being
stifled the highest rated player in the
world is currently
2200 and to elaborate on that that
basically means there's zero people that
are Elite zero and I said compare this
to almost 200 people being 2400 Plus in
Blitz and the highest rated player being
2900 I said rating equals rewards if
people can't gain rating they can't get
rewards and it's not an activity thing
before anyone suggests that so that's
what I said let me let me show you
exactly what's going on here okay so
we'll take a look at dressar really
really quickly and I can explain why
this is a bad thing but like how how is
it possible first of all I want to show
you guys uh activity so let's look at
activity just just to dispel any Notions
that like people aren't playing so let's
just look in the last 24 hours in Solo
Shuffle really quickly in Solo Shuffle
in the last 24 hours there's been
37,000 Shuffle rounds played about 6,200
lobbies in the last 24 hours okay about
6,200 lobbies and in Europe uh let's
just assume it's I mean let's just look
it's about the same very similar okay
Battleground Blitz Battleground Blitz in
the last 24 hours let's see there's
about 1,600 Blitz Games in the last 24
hours okay so 1,600 Blitz games compared
to
5,800 solo Shuffle lobbies okay so a lot
of people will say the reason why Blitz
has higher MMR is because there's way
more people playing not true believe it
or not it's actually not true solo
Shuffle is still extremely
popular which you can see okay six
players versus 16 I understand but like
when you're going on a game by game
basis that shouldn't affect your MMR
gains okay so let me let me just look at
this okay so you can see the highest
rated Battleground Blitz player in North
America is Seth is
2700 okay 2700 in Europe the highest
rated Battleground Blitz player is
2900
2900 Mir and Avid Dan are playing
together okay so you see this they're
2900 that's crazy let's look at the
highest rated player in Europe in Solo
Shuffle
2200
what you're telling me bck mix like
let's look at look let's look who's not
like look at these players okay M
avizura uh numes you're talking Joe
Fernandez you're talking like BlizzCon
Champions you got Acro Joe again INF
feron you know what I mean like all the
blizo and like you're playing a 2100
Lobby you're literally fighting
blizzo and Tony and inferion and Hydra
and big mix and G
no one's playing Shuffle I I've already
commented on that people are absolutely
playing Shuffle but what I will say is
there's not really much incentive for
people to play Shuffle outside of just
really enjoying it like do you think
that rewards are an incentive for people
you guys think that like being able to
push rating and get your rewards and get
the elite set and get the tabern and get
the enchant is something that people
want because I do and right now it is
way easier it's imposs literally unless
you're the best player in the game you
have to G even the best player in the
whole game even if you're the best solo
Shuffle player in the whole game you are
not Elite you're not
2400 that's crazy that is really really
crazy so I don't know what's going on
with MMR but this is the kind of stuff
I'm talking about where it feels like
the MMR system for solo Shuffle is being
intentionally well I don't know if it's
intentional I shouldn't say it's
intentional but something is going on
where it's being sabotaged whether it's
in intentional or not it it feels really
really goofy that you can't push rewards
and if you want to push like 2100 even
if you want to push your Elite set you
want to push 1,800 there's probably like
10 Gladiators in your you know what I
mean you're going to be non-stop
fighting Gladiators even at 1,800 1900
stuff like that you know whereas in
Battleground Blitz it's going to be way
more chill um so let's look at the
leaderboards I just wanted to further uh
investigate this and just show you these
numbers that I was talking
about uh so let's look at rated of
battleground Blitz
scroll down all right so uh let's go
Europe we'll just use Europe as an
example uh so Europe uh let's scroll
down where are you at about 2400 so just
in Europe there's 95 people over
2400
okay we could even let's let's let's
look even more let's see how many people
what what's uh what What's the
achievement at 1950 do you guys know
like what's the 1950 achievement called
so rival 2 is the weapon enchant okay so
you get your weapon enchant at
1950 just in Europe okay just in Europe
there is 677 people that have gotten
their weapon enchant uh 678 678 people
that have gotten 1950 for their weapon
weapon enchant and let's see solo
shovel W there's actually a lot of
people and this this what this is how
you can tell that there's an mm this is
how you can tell that something is
capped out on MMR gains
the reason you can tell is because
there's about a similar amount how is
that
possible how is that possible that it's
about the same amount of
people in like that mid-range 1900 but
when it comes to like pushing 2200
2400 there's there has to be an MMR cap
like that is just further proof to me
that there's some sort of like MMR cap
and there's just a certain wall that you
can't get over for no reason I don't
really understand it like to me it's not
a problem if people are pushing ratings
and it's it's a shame because like I've
been having so much fun with the game I
really have been having fun in Blitz
I've been having fun in threes I've been
having fun in twos and Shuffle and the
gearing system's good but the rating
system is still so bad and if people
want a q Shuffle they want a q3s like
it's just so crazy how hard it is to
push rating like you lit you know I just
played I played an M like I just played
a game of Shuffle on my Mage and it had
six rank ones in it it was,
1900 1900 and it was every single person
was rank one and most of the people were
rank one Legends in Shuffle so it's like
what you're 1900 like dude that's so
crazy to me I don't know man maybe maybe
I'm cooked maybe I'm crazy but I just
think that it creates a problem where
the path of least resistance is to just
only play Blitz which I have nothing I
have nothing against Blitz I like Blitz
but I feel like people should be able to
cue the thing that they want and they
should be able to gain similar ratings
in both game modes like that's all I
want you know like there should be like
zenin said this he said I've been
worried about this too I hope they do
something soon as much as I love wow PVP
I don't want Blitz to be the only active
bracket just because it's the easiest in
quotest place to get rewards tin hat
Theory they Capp every bracket except
Blitz because it's new that's Point
that's that's a possibility but anyways
I just wanted to bring this up I I don't
want to just like
I hate that I I have to talk about this
stuff so often but I really feel like
it's a genuine problem that's worth
addressing
so there there's something going on
behind the scenes you know what I mean
it's really really
lame unfortunately
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