Be the best chief | Ultimate guide on Hall of chiefs - Whiteout Survival | Event F2P tips
Summary
TLDRThis video tutorial focuses on the 'Hall of Chief' event in the game 'Fight Out Survival,' specifically targeting new players. It contrasts the event's two generations, with Generation 1 being easier and shorter, spanning 5 days, while Generation 2 lasts 7 days and is akin to 'King of Icefield' and 'State of Power.' The guide offers daily strategies for Generation 1, including tips for free-to-play players, such as utilizing research, construction, and gathering tasks to earn points. It also suggests tricks like pre-emptive gathering and training to maximize scores and advises on hero development and stamina management. The video is designed to help novice players navigate the event efficiently.
Takeaways
- đ The video is a guide for the 'Hall of Chief' event in the game, aimed at new players.
- đ There are two versions of the event: Generation One, which is easier and for new players, and Generation Two, which is more challenging and similar to 'King of Icefield' and 'State of Power'.
- đ Generation One 'Hall of Chief' lasts for 5 days, while Generation Two spans 7 days.
- đ ïž Day one focuses on 'City Construction' and 'Raise Power through Research' tasks, suitable for free-to-play players.
- đč A strategy for day two involves sending troops for gathering before the day starts to earn points when they return.
- đïž Day two tasks include 'Play Lucky Wheel' and 'Gathering', with tips on managing Shards and hero upgrades.
- đïžââïž Day three's 'Train Troops' task can be prepared for by starting troop training at the end of day two.
- đ On day four, 'Beach Slay' involves defeating beasts and calling rallies against 'Polar Terror', with tips on managing stamina and using Gina to reduce costs.
- đȘ The final day, day five, is 'Power Boost', where points are earned through construction, research, and troop training or promotion.
- đ The guide provides strategies to maximize points and rewards without spending gems, aimed at helping free-to-play players succeed in the event.
Q & A
What is the main focus of the video guide?
-The main focus of the video guide is to provide a dedicated walkthrough for the 'Hall of Chief' event in the game, specifically for generation one, which is designed for new players.
Why is the 'Hall of Chief' event considered suitable for new players?
-The 'Hall of Chief' event is considered suitable for new players because it is a basic event with tasks that are less challenging compared to other similar events like 'King of Icefield' and 'State of Power', which are geared towards veteran players.
What is the difference between generation one and generation two of the 'Hall of Chief' event?
-The main difference between generation one and generation two of the 'Hall of Chief' event is the number of days and the tasks involved. Generation one has 5 days with relatively easier tasks, while generation two has 7 days with tasks that are almost similar to other events like 'King of Icefield' and 'State of Power'.
What is the strategy for completing the tasks on the first day of the event?
-On the first day, the strategy involves focusing on raising power through construction and research. It's suggested to start with research, particularly growth, followed by economy and battle research. Joining an active alliance and using speed-ups if available can help complete the tasks quickly.
How can players prepare for the tasks on day two before it starts?
-Players can prepare for day two by sending their troops for gathering before day one ends. This way, when day two starts, the troops return with resources, providing points for the gathering task.
What is the advice for using the lucky wheel in the 'Hall of Chief' event?
-For generation one, it's advised to not focus much on using gems for the lucky wheel to get Zinman, as he is not a combat type hero. Instead, players should save their gems for future use and only spin the wheel a minimal number of times to get some points.
What trick can be applied to gain points on day three of the event?
-A trick for day three is to start training troops before the day begins. When day three starts, the trained troops can be collected to gain a significant amount of points for the training task.
What is the key to completing tasks on day four of the event?
-The key to completing tasks on day four, which involves defeating beasts and calling rallies against polar terror, is to have a good amount of stamina. Using heroes like Gina that reduce stamina cost or saving stamina from previous days can be beneficial.
Why is it important to turn on auto join rally for day four of the event?
-Turning on auto join rally for day four is important because it helps both the player and their alliance. The player can join other people's rallies to get points, and alliance members benefit from having more participants in their rallies.
What is the strategy for the final day of the event, day five?
-On day five, the strategy is to raise power through construction, research, and training or promoting troops. It's advised to start any long-duration upgrades on earlier days to ensure they complete on day five to gain maximum points.
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